//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************

#ifndef _gamedefs_public_
#define _gamedefs_public_
#ifdef __cplusplus
extern "C" {
#endif

//****************************************************************************
//
// DEFINES
//
//****************************************************************************

//
// Setup program defines
//
#define SETUPFILENAME "duke3d.cfg"


// Max number of players
#define MAXPLAYERS 16

// Number of Mouse buttons
#define MAXMOUSEBUTTONS 7

// Number of JOY buttons
#define MAXJOYBUTTONS 32

// Number of joystick "top hats"
#define MAXJOYHATS 6

// Number of EXTERNAL buttons

//#define MAXEXTERNALBUTTONS 6

//
// modem string defines
//

#define MAXMODEMSTRING 50

// MACRO defines

#define MAXMACROS      10
#define MAXMACROLENGTH 34

// Phone list defines

#define PHONENUMBERLENGTH 28
#define PHONENAMELENGTH   16
#define MAXPHONEENTRIES   10

// length of program functions

#define MAXFUNCTIONLENGTH 30

// length of axis functions

#define MAXAXISFUNCTIONLENGTH 30

// Max Player Name length

#define MAXPLAYERNAMELENGTH 11

// Max RTS Name length

#define MAXRTSNAMELENGTH 15

// Number of Mouse Axes

#define MAXMOUSEAXES 2

// Number of JOY axes

#define MAXJOYAXES 6
    //4

// Number of GAMEPAD axes

#define MAXGAMEPADAXES 2

// MIN/MAX scale value for controller scales

#define MAXCONTROLSCALEVALUE (1<<19)

// DEFAULT scale value for controller scales

#define DEFAULTCONTROLSCALEVALUE (1<<16)

// base value for controller scales

#define BASECONTROLSCALEVALUE (1<<16)

#ifdef __cplusplus
};
#endif
#endif

