v1.2

Kevin Harrison 2016-12-16 22:43:12 -05:00
parent 4c598cacf0
commit e4752fef35

@ -442,9 +442,9 @@ Start a combobox widget. This form gives complete control over the drop-down lis
Remember to call `nk.comboboxEnd` if the combobox is open. Remember to call `nk.comboboxEnd` if the combobox is open.
#### activated = nk.comboboxItem(text, [symbol](#symbols)/image, [align](#alignment))
#### activated = nk.comboboxItem(text, [symbol](#symbols)/image)
#### activated = nk.comboboxItem(text) #### activated = nk.comboboxItem(text)
#### activated = nk.comboboxItem(text, [symbol](#symbols)/image)
#### activated = nk.comboboxItem(text, [symbol](#symbols)/image, [align](#alignment))
Add a combobox item, optionally specifying a [symbol](#symbols), image, and/or [alignment](#alignment). Add a combobox item, optionally specifying a [symbol](#symbols), image, and/or [alignment](#alignment).
Return `true` if the item is activated, and `false` otherwise. Return `true` if the item is activated, and `false` otherwise.
@ -475,14 +475,21 @@ Return the height of the current widget.
#### hovered = nk.widgetIsHovered() #### hovered = nk.widgetIsHovered()
Return `true` if the widget is hovered by the mouse, and `false` otherwise. Return `true` if the widget is hovered by the mouse, and `false` otherwise.
#### clicked = nk.widgetIsMouseClicked() #### pressed = nk.widgetHasMousePressed()
#### clicked = nk.widgetIsMouseClicked(button) #### pressed = nk.widgetHasMousePressed(button)
Return `true` if the widget was just clicked by the given mouse button ('left'/'right'/'middle', defaults to 'left'), and `false` otherwise. Return `true` if the given mouse button was pressed on the current widget and has not yet been released, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### hasClick = nk.widgetHasMouseClick() #### released = nk.widgetHasMouseReleased()
#### hasClick = nk.widgetHasMouseClick(button) #### released = nk.widgetHasMouseReleased(button)
#### hasClick = nk.widgetHasMouseClick(button, down) Return `true` if the given mouse button was released on the current widget and has not since been pressed, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
`button` defaults to 'left', and `down` defaults to `true`. If `down` is `true`, return `true` if the mouse was pressed down on the current widget and is still being held down. If `down` is `false`, return `true` if the mouse was released on the current widget and has not since been pressed down.
#### pressed = nk.widgetIsMousePressed()
#### pressed = nk.widgetIsMousePressed(button)
Return `true` if the given mouse button was pressed on the current widget this frame, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### released = nk.widgetIsMouseReleased()
#### released = nk.widgetIsMouseReleased(button)
Return `true` if the given mouse button was released on the current widget this frame, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### nk.spacing(cols) #### nk.spacing(cols)
Empty space taking up the given number of columns. Empty space taking up the given number of columns.
@ -517,6 +524,66 @@ Some widgets accept alignment arguments for text, symbols, and/or images. Here i
*** ***
## Drawing
Use the following functions to draw custom widgets. They use the current LÖVE line thickness and color.
#### nk.line(x1, y1, x2, y2, ...)
Draw a multi-segment line at the given screen coordinates.
#### nk.curve(x1, y1, crtl1x, ctrl1y, ctrl2x, ctrl2y, x2, y2)
Draw a Bézier curve with the given start, control, and end points.
#### nk.polygon('fill'/'line', x1, y1, x2, y2, x3, y3, ...)
Draw a polygon with the given draw mode and screen coordinates.
#### nk.circle('fill'/'line', x, y, r)
Draw a circle with the given draw mode, center screen coordinates, and radius.
#### nk.ellipse('fill'/'line', x, y, rx, ry)
Draw an ellipse with the given draw mode, center screen coordinates, and radii.
#### nk.arc('fill'/'line', x, y, r, startAngle, endAngle)
Draw an arc with the given draw mode, screen coordinates, radius, and angles.
#### nk.rectMultiColor(x, y, width, height, [topLeftColor](#colors), [topRightColor](#colors), [bottomLeftColor](#colors), [bottomRightColor](#colors))
Draw a gradient rectangle with the given screen coordinates, size, and corner colors.
#### nk.scissor(x, y, width, height)
Set the scissor area to the given screen coordinates and size.
#### nk.image(img, x, y, width, height)
Draw the given image at the given screen bounds.
See [LÖVE Image](https://love2d.org/wiki/Image).
#### nk.text(str, x, y, width, height)
Draw the given string at the given screen bounds.
***
## Input
#### hovered = nk.inputWasHovered(x, y, width, height)
Return `true` if the given screen bounds were hovered by the mouse in the previous frame, and `false` otherwise.
#### hovered = nk.inputIsHovered(x, y, width, height)
Return `true` if the given screen bounds are hovered by the mouse, and `false` otherwise.
#### pressed = nk.inputHasMousePressed(button, x, y, width, height)
Return `true` if the given mouse button was pressed in the given screen bounds and has not yet been released, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### released = nk.inputHasMouseReleased(button, x, y, width, height)
Return `true` if the given mouse button was released in the given screen bounds and has not since been pressed, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### pressed = nk.inputIsMousePressed(button, x, y, width, height)
Return `true` if the given mouse button was pressed in the given screen bounds this frame, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
#### released = nk.inputIsMouseReleased(button, x, y, width, height)
Return `true` if the given mouse button was released in the given screen bounds this frame, and `false` otherwise. `button` is one of 'left'/'right'/'middle' (defaults to 'left').
***
## Styling ## Styling
### Colors ### Colors