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Updated Documentation (markdown)
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1 changed files with 18 additions and 18 deletions
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@ -282,9 +282,9 @@ Set up a context menu of the given size and trigger bounds. Also takes window [f
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Return `true` if the context menu is open, and `false` otherwise.
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Return `true` if the context menu is open, and `false` otherwise.
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#### activated = nk.contextual_item(text)
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#### activated = nk.contextual_item(text)
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#### activated = nk.contextual_item(text, symbol/image)
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#### activated = nk.contextual_item(text, [symbol](#symbols)/image)
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#### activated = nk.contextual_item(text, symbol/image, [align](#alignment))
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#### activated = nk.contextual_item(text, [symbol](#symbols)/image, [align](#alignment))
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Add an item to a context menu. Optionally specify a symbol type, image, and/or [alignment](#alignment).
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Add an item to a context menu. Optionally specify a [symbol](#symbols) type, image, and/or [alignment](#alignment).
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Return `true` if the item is activated, and `false` otherwise.
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Return `true` if the item is activated, and `false` otherwise.
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@ -319,18 +319,18 @@ Start a menu bar. Menu bars stay at the top of a window even when scrolling. Cal
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#### nk.menubar_end()
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#### nk.menubar_end()
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Ends a menu bar. Always call this at the end of a menu bar started with `nk.menubar_begin`.
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Ends a menu bar. Always call this at the end of a menu bar started with `nk.menubar_begin`.
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#### open = nk.menu_begin(title, symbol/image, width, height)
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#### open = nk.menu_begin(title, [symbol](#symbols)/image, width, height)
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#### open = nk.menu_begin(title, symbol/image, width, height, [align](#alignment))
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#### open = nk.menu_begin(title, [symbol](#symbols)/image, width, height, [align](#alignment))
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Start a menu of the given title and size. Optionally specify a symbol, image, and/or [alignment](#alignment).
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Start a menu of the given title and size. Optionally specify a [symbol](#symbols), image, and/or [alignment](#alignment).
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Return `true` if the menu is open, and `false` otherwise.
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Return `true` if the menu is open, and `false` otherwise.
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Be sure to call `nk.menu_end` when ending open menus.
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Be sure to call `nk.menu_end` when ending open menus.
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#### activated = nk.menu_item(title)
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#### activated = nk.menu_item(title)
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#### activated = nk.menu_item(title, symbol/image)
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#### activated = nk.menu_item(title, [symbol](#symbols)/image)
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#### activated = nk.menu_item(title, symbol/image, [align](#alignment))
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#### activated = nk.menu_item(title, [symbol](#symbols)/image, [align](#alignment))
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Add a menu item to the current menu. Optionally specify a symbol, image, and/or [alignment](#alignment).
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Add a menu item to the current menu. Optionally specify a [symbol](#symbols), image, and/or [alignment](#alignment).
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Return `true` if the menu item is activated, and `false` otherwise.
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Return `true` if the menu item is activated, and `false` otherwise.
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@ -353,8 +353,8 @@ Show an image.
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See [LÖVE Image](https://love2d.org/wiki/Image).
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See [LÖVE Image](https://love2d.org/wiki/Image).
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#### activated = nk.button(title)
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#### activated = nk.button(title)
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#### activated = nk.button(title, [color](#colors)/symbol/image)
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#### activated = nk.button(title, [color](#colors)/[symbol](#symbols)/image)
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Add a button with a title and/or a [color](#colors), symbol, or image.
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Add a button with a title and/or a [color](#colors), [symbol](#symbols), or image.
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Return `true` if activated, and `false` otherwise.
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Return `true` if activated, and `false` otherwise.
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@ -433,17 +433,17 @@ Add a drop-down combobox widget. `items` should be an array of strings. `item_he
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If a number `index` is specified, then the function returns the new selected `index`. If a table with a number field `value` is given instead, then the field gets updated with the currently selected index and the function returns `true` on change and `false` otherwise.
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If a number `index` is specified, then the function returns the new selected `index`. If a table with a number field `value` is given instead, then the field gets updated with the currently selected index and the function returns `true` on change and `false` otherwise.
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#### open = nk.combobox_begin(text)
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#### open = nk.combobox_begin(text)
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#### open = nk.combobox_begin(text, [color](#colors)/symbol/image)
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#### open = nk.combobox_begin(text, [color](#colors)/[symbol](#symbols)/image)
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#### open = nk.combobox_begin(text, [color](#colors)/symbol/image, width)
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#### open = nk.combobox_begin(text, [color](#colors)/[symbol](#symbols)/image, width)
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#### open = nk.combobox_begin(text, [color](#colors)/symbol/image, width, height)
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#### open = nk.combobox_begin(text, [color](#colors)/[symbol](#symbols)/image, width, height)
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Start a combobox widget. This form gives complete control over the drop-down list (it's treated like a new window). [Color](#colors)/symbol/image defaults to none, while width and height default to sensible values based on widget bounds.
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Start a combobox widget. This form gives complete control over the drop-down list (it's treated like a new window). [Color](#colors)/[symbol](#symbols)/image defaults to none, while width and height default to sensible values based on widget bounds.
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Remember to call `nk.combobox_end` if the combobox is open.
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Remember to call `nk.combobox_end` if the combobox is open.
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#### activated = nk.combobox_item(text, symbol/image, [align](#alignment))
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#### activated = nk.combobox_item(text, [symbol](#symbols)/image, [align](#alignment))
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#### activated = nk.combobox_item(text, symbol/image)
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#### activated = nk.combobox_item(text, [symbol](#symbols)/image)
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#### activated = nk.combobox_item(text)
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#### activated = nk.combobox_item(text)
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Add a combobox item, optionally specifying a symbol, image, and/or [alignment](#alignment).
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Add a combobox item, optionally specifying a [symbol](#symbols), image, and/or [alignment](#alignment).
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Return `true` if the item is activated, and `false` otherwise.
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Return `true` if the item is activated, and `false` otherwise.
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