-- Several simple examples. local nuklear = require 'nuklear' local calculator = require 'calculator' local closure = require 'closure' local draw = require 'draw' local overview = require 'overview' local style = require 'style' local skin = require 'skin' local template = require 'template' local transform = require 'transform' local ui1, ui2 function love.load() love.keyboard.setKeyRepeat(true) ui1, ui2 = nuklear.newUI(), nuklear.newUI() end function love.update(dt) ui1:frameBegin() calculator(ui1) style(ui1) closure(ui1) overview(ui1) draw(ui1) template(ui1) skin(ui1) ui1:frameEnd() ui2:frameBegin() transform(ui2) ui2:frameEnd() end function love.draw() ui1:draw() ui2:draw() love.graphics.print('Current FPS: '..tostring(love.timer.getFPS( )), 10, 10) end local function input(name, ...) return ui2[name](ui2, ...) or ui1[name](ui1, ...) end function love.keypressed(key, scancode, isrepeat) input('keypressed', key, scancode, isrepeat) end function love.keyreleased(key, scancode) input('keyreleased', key, scancode) end function love.mousepressed(x, y, button, istouch, presses) input('mousepressed', x, y, button, istouch, presses) end function love.mousereleased(x, y, button, istouch, presses) input('mousereleased', x, y, button, istouch, presses) end function love.mousemoved(x, y, dx, dy, istouch) input('mousemoved', x, y, dx, dy, istouch) end function love.textinput(text) input('textinput', text) end function love.wheelmoved(x, y) input('wheelmoved', x, y) end