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7 changed files with 668 additions and 721 deletions
1
.gitignore
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build/
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2
.gitmodules
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[submodule "src/nuklear"]
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[submodule "src/nuklear"]
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path = src/nuklear
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path = src/nuklear
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url = https://github.com/Immediate-Mode-UI/Nuklear.git
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url = https://github.com/vurtun/nuklear.git
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@ -24,14 +24,4 @@ TARGET_LINK_LIBRARIES(
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${LUA_LIBRARIES}
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${LUA_LIBRARIES}
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)
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)
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IF(MSVC)
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TARGET_COMPILE_DEFINITIONS(${LIB_NAME} PRIVATE LUA_BUILD_AS_DLL)
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endif(MSVC)
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SET_TARGET_PROPERTIES("${LIB_NAME}" PROPERTIES PREFIX "")
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SET_TARGET_PROPERTIES("${LIB_NAME}" PROPERTIES PREFIX "")
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IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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SET(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}" CACHE PATH "..." FORCE)
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ENDIF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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INSTALL(TARGETS "${LIB_NAME}" DESTINATION .)
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25
README.md
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README.md
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# LÖVE-Nuklear
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# LÖVE-Nuklear
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[Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) module for the [LÖVE](https://love2d.org/) game engine.
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[Nuklear](https://github.com/vurtun/nuklear) module for the [LÖVE](https://love2d.org/) game engine.
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Provides a lightweight immediate mode GUI for LÖVE games.
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Provides a lightweight immediate mode GUI for LÖVE games.
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@ -98,13 +98,6 @@ $ make
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```
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```
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5. Locate `nuklear.so` in the build folder.
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5. Locate `nuklear.so` in the build folder.
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#### Via GNU Guix
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LÖVE-Nuklear is also available as a [Guix](http://guix.gnu.org/) package, and can thus be directly downloaded and built via:
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```
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$ guix package --install love-nuklear
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```
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### Compiling with CMake and MinGW on Windows
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### Compiling with CMake and MinGW on Windows
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1. Install [CMake](https://cmake.org/download/) and [MinGW](http://mingw.org/) or [MinGW-w64](https://mingw-w64.org/doku.php).
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1. Install [CMake](https://cmake.org/download/) and [MinGW](http://mingw.org/) or [MinGW-w64](https://mingw-w64.org/doku.php).
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@ -132,22 +125,6 @@ $ mingw32-make
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```
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```
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18. Locate `nuklear.dll` inside the build folder.
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18. Locate `nuklear.dll` inside the build folder.
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### Compiling with CMake and MSVC on Windows
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1. Install [CMake](https://cmake.org/download/) and [Visual Studio](https://visualstudio.microsoft.com/).
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Community or Express edition is sufficient.
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2. Download the source code for [LuaJIT](http://luajit.org/download.html).
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3. Open a Visual Studio Command Prompt (x86 or x64 depending on what architecture you need)
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and set the current directory to the LuaJIT folder (the one that contains "README"). Also
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remember this path.
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4. At the VS Command Prompt, set your current directory to `src` then
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execute `msvcbuild.bat`. This will create lua51.dll, lua51.lib, and luajit.exe
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5. Now open new command prompt window inside the `love-nuklear` folder.
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6. Type `set "LUA_DIR=<path to directory at step 3>"`
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7. Then type `cmake -Bbuild -H. -A Win32 -DLUA_INCLUDE_DIR=%LUA_DIR%\src -DLUA_LIBRARY=%LUA_DIR%\src\lua51.lib -DCMAKE_INSTALL_PREFIX=%CD%\install`.
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If you previously compile LuaJIT using x64 VS command prompt, replace `Win32` with `x64` at above command.
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8. Then type `cmake --build build --config Release --target install` and you'll found `nuklear.dll` inside "install" folder.
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## Documentation
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## Documentation
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A complete description of all functions and style properties, alongside additional examples, is available at the [LÖVE-Nuklear wiki](https://github.com/keharriso/love-nuklear/wiki).
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A complete description of all functions and style properties, alongside additional examples, is available at the [LÖVE-Nuklear wiki](https://github.com/keharriso/love-nuklear/wiki).
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@ -14,7 +14,6 @@ local transform = require 'transform'
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local ui1, ui2
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local ui1, ui2
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function love.load()
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function love.load()
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love.keyboard.setKeyRepeat(true)
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ui1, ui2 = nuklear.newUI(), nuklear.newUI()
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ui1, ui2 = nuklear.newUI(), nuklear.newUI()
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end
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end
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@ -1 +1 @@
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Subproject commit 614abce05b9455849bbf1519b7f86e53c78b04ab
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Subproject commit adc52d710fe3c87194b99f540c53e82eb75c2521
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1348
src/nuklear_love.c
1348
src/nuklear_love.c
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