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.gitignore vendored
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build/

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.gitmodules vendored
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[submodule "src/nuklear"]
path = src/nuklear
url = https://github.com/Immediate-Mode-UI/Nuklear.git
url = https://github.com/vurtun/nuklear.git

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@ -24,14 +24,4 @@ TARGET_LINK_LIBRARIES(
${LUA_LIBRARIES}
)
IF(MSVC)
TARGET_COMPILE_DEFINITIONS(${LIB_NAME} PRIVATE LUA_BUILD_AS_DLL)
endif(MSVC)
SET_TARGET_PROPERTIES("${LIB_NAME}" PROPERTIES PREFIX "")
IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
SET(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}" CACHE PATH "..." FORCE)
ENDIF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
INSTALL(TARGETS "${LIB_NAME}" DESTINATION .)

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@ -1,6 +1,6 @@
# LÖVE-Nuklear
[Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) module for the [LÖVE](https://love2d.org/) game engine.
[Nuklear](https://github.com/vurtun/nuklear) module for the [LÖVE](https://love2d.org/) game engine.
Provides a lightweight immediate mode GUI for LÖVE games.
@ -81,14 +81,14 @@ Windows binaries are available for each [release](https://github.com/keharriso/l
To build the library yourself, grab the code with:
```sh
$ git clone --recursive https://github.com/keharriso/love-nuklear.git
$ git clone --recursive git@github.com:keharriso/love-nuklear.git
```
Next, you need to compile the code to a native Lua module.
### Compiling with CMake on Linux
1. First, ensure you have a C compiler and the `cmake` and `luajit` or `lua51-luajit` (for openSUSE) packages installed, as well as `libluajit-5.1-dev` (for Ubuntu/Debian), `luajit-devel` (for Fedora), or `lua51-luajit-devel` (for openSUSE) if your distro has one of these packages.
1. First, ensure you have the `cmake` and `luajit` packages installed, as well as `libluajit-5.1-dev` if your distro has this package.
2. Create a new folder next to `love-nuklear` called `love-nuklear-build`.
3. Open a terminal inside `love-nuklear-build`.
4. Compile the library with
@ -96,14 +96,7 @@ Next, you need to compile the code to a native Lua module.
$ cmake -DCMAKE_BUILD_TYPE=Release ../love-nuklear
$ make
```
5. Locate `nuklear.so` in the build folder.
#### Via GNU Guix
LÖVE-Nuklear is also available as a [Guix](http://guix.gnu.org/) package, and can thus be directly downloaded and built via:
```
$ guix package --install love-nuklear
```
7. Locate `nuklear.so` in the build folder.
### Compiling with CMake and MinGW on Windows
@ -132,22 +125,6 @@ $ mingw32-make
```
18. Locate `nuklear.dll` inside the build folder.
### Compiling with CMake and MSVC on Windows
1. Install [CMake](https://cmake.org/download/) and [Visual Studio](https://visualstudio.microsoft.com/).
Community or Express edition is sufficient.
2. Download the source code for [LuaJIT](http://luajit.org/download.html).
3. Open a Visual Studio Command Prompt (x86 or x64 depending on what architecture you need)
and set the current directory to the LuaJIT folder (the one that contains "README"). Also
remember this path.
4. At the VS Command Prompt, set your current directory to `src` then
execute `msvcbuild.bat`. This will create lua51.dll, lua51.lib, and luajit.exe
5. Now open new command prompt window inside the `love-nuklear` folder.
6. Type `set "LUA_DIR=<path to directory at step 3>"`
7. Then type `cmake -Bbuild -H. -A Win32 -DLUA_INCLUDE_DIR=%LUA_DIR%\src -DLUA_LIBRARY=%LUA_DIR%\src\lua51.lib -DCMAKE_INSTALL_PREFIX=%CD%\install`.
If you previously compile LuaJIT using x64 VS command prompt, replace `Win32` with `x64` at above command.
8. Then type `cmake --build build --config Release --target install` and you'll found `nuklear.dll` inside "install" folder.
## Documentation
A complete description of all functions and style properties, alongside additional examples, is available at the [LÖVE-Nuklear wiki](https://github.com/keharriso/love-nuklear/wiki).

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@ -11,7 +11,7 @@
find_path(LUA_INCLUDE_DIR luajit.h
HINTS
ENV LUA_DIR
PATH_SUFFIXES include/luajit-2.0 include/luajit-2.1 include/luajit-5_1-2.1 include
PATH_SUFFIXES include/luajit-2.0 include/luajit-2.1 include
PATHS
~/Library/Frameworks
/Library/Frameworks

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@ -14,7 +14,6 @@ local transform = require 'transform'
local ui1, ui2
function love.load()
love.keyboard.setKeyRepeat(true)
ui1, ui2 = nuklear.newUI(), nuklear.newUI()
end

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@ -11,7 +11,6 @@ local colorPicker = {value = '#ff0000'}
local property = {value = 6}
local edit = {value = 'Edit text'}
local comboA = {value = 1, items = {'A', 'B', 'C'}}
local scissorActive = false
return function (ui)
if ui:windowBegin('Overview', 100, 100, 600, 450, 'border', 'movable', 'title') then
@ -50,9 +49,6 @@ return function (ui)
ui:spacing(1)
ui:checkbox('Checkbox A', checkA)
ui:checkbox('Checkbox B', checkB)
if ui:button('Scissor') then
scissorActive = not scissorActive
end
ui:groupEnd()
end
if ui:groupBegin('Group 2', 'border') then
@ -108,11 +104,4 @@ return function (ui)
end
end
ui:windowEnd()
if(scissorActive) then
love.graphics.setScissor()
love.graphics.clear()
love.graphics.setScissor(130, 130, 500, 400)
else
love.graphics.setScissor()
end
end

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Subproject commit 614abce05b9455849bbf1519b7f86e53c78b04ab
Subproject commit 181cfd86c47ae83eceabaf4e640587b844e613b6

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