Add Quad support for images
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@ -1,28 +1,34 @@
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-- Basic skinning example.
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local windowHeader = love.graphics.newImage 'skin/window_header.png'
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local checkboxSkin = love.graphics.newImage 'skin/checkbox_false.png'
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local checkboxCheck = love.graphics.newImage 'skin/checkbox_true.png'
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local windowBody = love.graphics.newImage 'skin/window.png'
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local checkboxTexture = love.graphics.newImage 'skin/checkbox.png'
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local checkboxOff = {checkboxTexture, love.graphics.newQuad(0, 0, 51, 55, 58, 115)}
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local checkboxOn = {checkboxTexture, love.graphics.newQuad(0, 55, 58, 60, 58, 115)}
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local buttonTexture = love.graphics.newImage 'skin/button.png'
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local buttonNormal = {buttonTexture, love.graphics.newQuad(0, 0, 69, 52, 69, 156)}
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local buttonActive = {buttonTexture, love.graphics.newQuad(0, 52, 69, 52, 69, 156)}
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local buttonHover = {buttonTexture, love.graphics.newQuad(0, 104, 69, 52, 69, 156)}
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local style = {
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['text'] = {
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['color'] = '#000000'
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},
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['button'] = {
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['normal'] = love.graphics.newImage 'skin/button.png',
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['hover'] = love.graphics.newImage 'skin/button_hover.png',
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['active'] = love.graphics.newImage 'skin/button_active.png',
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['normal'] = buttonNormal,
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['hover'] = buttonHover,
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['active'] = buttonActive,
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['text background'] = '#00000000',
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['text normal'] = '#000000',
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['text hover'] = '#000000',
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['text active'] = '#ffffff'
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},
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['checkbox'] = {
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['normal'] = checkboxSkin,
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['hover'] = checkboxSkin,
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['active'] = checkboxSkin,
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['cursor normal'] = checkboxCheck,
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['cursor hover'] = checkboxCheck,
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['normal'] = checkboxOff,
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['hover'] = checkboxOff,
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['active'] = checkboxOff,
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['cursor normal'] = checkboxOn,
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['cursor hover'] = checkboxOn,
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['text normal'] = '#000000',
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['text hover'] = '#000000',
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['text active'] = '#000000',
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@ -38,7 +44,7 @@ local style = {
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['label active'] = '#000000',
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['label padding'] = {x = 10, y = 8}
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},
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['fixed background'] = love.graphics.newImage 'skin/window.png',
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['fixed background'] = windowBody,
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['background'] = '#d3ceaa'
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}
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}
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.4 KiB |
BIN
example/skin/checkbox.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.9 KiB |
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@ -184,24 +184,42 @@ static void nk_love_checkImage(int index, struct nk_image *image)
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{
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if (index < 0)
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index += lua_gettop(L) + 1;
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if (!nk_love_is_type(index, "Image"))
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luaL_typerror(L, index, "Image");
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if (nk_love_is_type(index, "Image")) {
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lua_getglobal(L, "love");
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lua_getfield(L, -1, "graphics");
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lua_getfield(L, -1, "newQuad");
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lua_pushnumber(L, 0);
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lua_pushnumber(L, 0);
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lua_getfield(L, index, "getDimensions");
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lua_pushvalue(L, index);
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lua_call(L, 1, 2);
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lua_pushvalue(L, -2);
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lua_pushvalue(L, -2);
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lua_call(L, 6, 1);
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lua_newtable(L);
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lua_pushvalue(L, index);
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lua_rawseti(L, -2, 1);
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lua_replace(L, -3);
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lua_rawseti(L, -2, 2);
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lua_replace(L, -2);
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} else if (lua_istable(L, index)) {
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lua_createtable(L, 2, 0);
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lua_rawgeti(L, index, 2);
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lua_rawgeti(L, index, 1);
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if (nk_love_is_type(-1, "Image") && nk_love_is_type(-2, "Quad")) {
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lua_rawseti(L, -3, 1);
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lua_rawseti(L, -2, 2);
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} else {
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luaL_argerror(L, index, "expecting {Image, Quad}");
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}
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} else {
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luaL_argerror(L, index, "expecting Image or {Image, Quad}");
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}
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nk_love_pushregistry("image");
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lua_pushvalue(L, index);
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lua_pushvalue(L, -2);
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int ref = luaL_ref(L, -2);
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lua_getfield(L, index, "getDimensions");
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lua_pushvalue(L, index);
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lua_call(L, 1, 2);
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int width = lua_tointeger(L, -2);
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int height = lua_tointeger(L, -1);
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image->handle = nk_handle_id(ref);
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image->w = width;
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image->h = height;
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image->region[0] = 0;
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image->region[1] = 0;
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image->region[2] = width;
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image->region[3] = height;
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lua_pop(L, 3);
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lua_pop(L, 2);
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}
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static int nk_love_is_hex(char c)
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@ -847,20 +865,21 @@ static void nk_love_draw_image(int x, int y, unsigned int w, unsigned int h,
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lua_getfield(L, -1, "draw");
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nk_love_pushregistry("image");
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lua_rawgeti(L, -1, image.handle.id);
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lua_rawgeti(L, -1, 1);
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lua_replace(L, -3);
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lua_rawgeti(L, -1, 2);
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lua_replace(L, -2);
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lua_getfield(L, -3, "newQuad");
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lua_pushnumber(L, image.region[0]);
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lua_pushnumber(L, image.region[1]);
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lua_pushnumber(L, image.region[2]);
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lua_pushnumber(L, image.region[3]);
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lua_pushnumber(L, image.w);
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lua_pushnumber(L, image.h);
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lua_call(L, 6, 1);
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lua_pushnumber(L, x);
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lua_pushnumber(L, y);
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lua_pushnumber(L, 0);
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lua_pushnumber(L, (double) w / image.region[2]);
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lua_pushnumber(L, (double) h / image.region[3]);
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lua_getfield(L, -4, "getViewport");
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lua_pushvalue(L, -5);
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lua_call(L, 1, 4);
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double viewportWidth = lua_tonumber(L, -2);
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double viewportHeight = lua_tonumber(L, -1);
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lua_pop(L, 4);
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lua_pushnumber(L, (double) w / viewportWidth);
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lua_pushnumber(L, (double) h / viewportHeight);
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lua_call(L, 7, 0);
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lua_pop(L, 1);
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}
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