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## Title | shortcuts

Description

PYTHON CODE

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init_call

methods

---

additions

<!-- Start from here -->

# High Level API Calls  - Popup's

"High level calls" are those that start with "Popup".    They are the most basic form of communications with the user.   They are named after the type of window they create, a pop-up window.  These windows are meant to be short lived while, either delivering information or collecting it, and then quickly disappearing.

Think of Popups as your first windows, sorta like your first bicycle. It worked well, but was limited.  It probably wasn't long before you wanted more features and it seemed too limiting for your newly found sense of adventure.

When you've reached the point with Popups that you are thinking of filing a GitHub "Enhancement Issue" to get the Popup call extended to include a new feature that you think would be helpful.... not just to you but others is what you had in mind, right?  For the good of others.

It's at THIS time that you should immediately turn to the section entitled "Custom Window API Calls - Your First Window".  Congratulations, you just graduated and are not an official "GUI Designer".  Oh, nevermind that you only started learning Python 2 weeks ago, you're a real GUI Designer now so buck up and start acting like one.

But, for now, let's stick with these 1-line window calls, the Popups.


## Popup Output

Think of the `Popup` call as the GUI equivalent of a  `print` statement.  It's your way of displaying results to a user in the windowed world.  Each call to Popup will create a new Popup window.

`Popup` calls are normally blocking.  your program will stop executing until the user has closed the Popup window.  A non-blocking window of Popup discussed in the async section.

Just like a print statement, you can pass any number of arguments you wish.  They will all be turned into strings and displayed in the popup window.

There are a number of Popup output calls, each with a slightly different look (e.g. different button labels).

The list of Popup output functions are:
- Popup
- PopupOk
- PopupYesNo
- PopupCancel
- PopupOkCancel
- PopupError
- PopupTimed, PopupAutoClose
- PopupNoWait, PopupNonBlocking

The trailing portion of the function name after Popup indicates what buttons are shown.  `PopupYesNo` shows a pair of button with Yes and No on them.   `PopupCancel` has a Cancel button, etc.

While these are "output" windows, they do collect input in the form of buttons.  The Popup functions return the button that was clicked.  If the Ok button was clicked, then Popup returns the string 'Ok'.  If the user clicked the X button to close the window, then the button value returned is `None`.

The function `PopupTimed` or `PopupAutoClose` are popup windows that will automatically close after come period of time.

Here is a quick-reference showing how the Popup calls look.

```python
sg.Popup('Popup')  # Shows OK button
sg.PopupOk('PopupOk')  # Shows OK button
sg.PopupYesNo('PopupYesNo')  # Shows Yes and No buttons
sg.PopupCancel('PopupCancel')  # Shows Cancelled button
sg.PopupOKCancel('PopupOKCancel')  # Shows OK and Cancel buttons
sg.PopupError('PopupError')  # Shows red error button
sg.PopupTimed('PopupTimed')  # Automatically closes
sg.PopupAutoClose('PopupAutoClose')  # Same as PopupTimed
```

Preview of popups:

<p style="display: flex;justify-content: space-around;">
	<img src="https://user-images.githubusercontent.com/13696193/44957394-1380ab00-aea0-11e8-98b1-1ab7d7bd5b37.jpg">
	<img src="https://user-images.githubusercontent.com/13696193/44957400-167b9b80-aea0-11e8-9d42-2314f24e62de.jpg">
	<img src="https://user-images.githubusercontent.com/13696193/44957399-154a6e80-aea0-11e8-9580-e716f839d400.jpg">
</p>

<p style="display: flex;justify-content: space-around;">
	<img src="https://user-images.githubusercontent.com/13696193/44957398-14b1d800-aea0-11e8-9e88-c2b36a248447.jpg">
	<img src="https://user-images.githubusercontent.com/13696193/44957397-14b1d800-aea0-11e8-950b-6d0b4f33841a.jpg">
	<img src="https://user-images.githubusercontent.com/13696193/44957396-14194180-aea0-11e8-8eef-bb2e1193ecfa.jpg">
	<img src="https://user-images.githubusercontent.com/13696193/44957595-9e15da00-aea1-11e8-8909-6b6121b74509.jpg">
</p>

<!-- <+func.Popup+> -->

The other output Popups are variations on parameters.  Usually the button_type parameter is the primary one changed.



The other output Popups are variations on parameters.  Usually the button_type parameter is the primary one changed.

The choices for button_type are:
```
POPUP_BUTTONS_YES_NO
POPUP_BUTTONS_CANCELLED
POPUP_BUTTONS_ERROR
POPUP_BUTTONS_OK_CANCEL
POPUP_BUTTONS_OK
POPUP_BUTTONS_NO_BUTTONS
```

**Note that you should not call Popup yourself with different button_types.**  Rely on the Popup function named that sets that value for you.  For example PopupYesNo will set the button type to POPUP_BUTTONS_YES_NO for you.





#### Scrolled Output
There is a scrolled version of Popups should you have a lot of information to display.

<!-- <+func.PopupScrolled+> -->



```python
PopupScrolled(*args, button_color=None, yes_no=False, auto_close=False, auto_close_duration=None, size=(None, None), location=(None, None), title=None, non_blocking=False)
```
Typical usage:

```python
sg.PopupScrolled(my_text)
```


![scrolledtextbox 2](https://user-images.githubusercontent.com/13696193/43667324-712aa0d4-9745-11e8-83a9-a0d0570d0865.jpg)


The `PopupScrolled` will auto-fit the window size to the size of the text.  Specify `None` in the height field of a `size` parameter to get auto-sized height. 

This call will create a scrolled box 80 characters wide and a height dependent upon the number of lines of text. 

`sg.PopupScrolled(my_text, size=(80, None))`  

Note that the default max number of lines before scrolling happens is set to 50. At 50 lines the scrolling will begin. 

If `non_blocking` parameter is set, then  the call will not blocking waiting for the user to close the window.  Execution will immediately return to the user.  Handy when you want to dump out debug info without disrupting the program flow. 


### PopupNoWait

<!-- <+func.PopupNoWait+> -->


The Popup call PopupNoWait or PopupNonBlocking will create a popup window and then immediately return control back to you.  All other popup functions will block, waiting for the user to close the popup window. 

This function is very handy for when you're **debugging** and want to display something as output but don't want to change the programs's overall timing by blocking.  Think of it like a `print` statement. There are no return values on one of these Popups. 

## Popup Input
There are Popup calls for single-item inputs. These follow the pattern of `Popup` followed by `Get` and then the type of item to get.  There are 3 of these input Popups to choose from, each with settings enabling customization.
- `PopupGetText` - get a single line of text
- `PopupGetFile` - get a filename
- `PopupGetFolder` - get a folder name

Use these Popups instead of making  a custom window to get one data value, call the Popup input function to get the item from the user.  If you find the parameters are unable to create the kind of window you are looking for, then it's time for you to create your own window.
### PopupGetText
Use this Popup to get a line of text from the user.

<!-- <+func.PopupGetText+> -->


```python
import PySimpleGUI as sg
text = sg.PopupGetText('Title', 'Please input something')
sg.Popup('Results', 'The value returned from PopupGetText', text)
```

![popupgettext](https://user-images.githubusercontent.com/13696193/44957281-8721b880-ae9e-11e8-98cd-d06369f4187e.jpg)

![popup gettext response](https://user-images.githubusercontent.com/13696193/44957282-8721b880-ae9e-11e8-84ae-dc8bb30504a0.jpg)

### PopupGetFile
Gets a filename from the user.  There are options to configure the type of dialog box to show.  Normally an "Open File" dialog box is shown.

<!-- <+func.PopupGetFile+> -->


If configured as an Open File Popup then (save_as is not True)  the dialog box will look like this. 

![snag-0060](https://user-images.githubusercontent.com/13696193/46761050-9831c680-cca1-11e8-8de9-68b15efe2c46.jpg)

If you set the parameter save_As to True, then the dialog box looks like this:

![snag-0061](https://user-images.githubusercontent.com/13696193/46761330-2b6afc00-cca2-11e8-953b-f6b5c5ce57f5.jpg)

If you choose a filename that already exists, you'll get a warning popup box asking if it's OK.  You can also specify a file that doesn't exist.  With an "Open" dialog box you cannot choose a non-existing file.

A typical call produces this window.

```python
text = sg.PopupGetFile('Please enter a file name')
sg.Popup('Results', 'The value returned from PopupGetFile', text)
```

![popupgetfile](https://user-images.githubusercontent.com/13696193/44957857-2fd31680-aea5-11e8-8eb7-f6b91c202cc8.jpg)

### PopupGetFolder

The window created to get a folder name looks the same as the get a file name.  The difference is in what the browse button does.  `PopupGetFile` shows an Open File dialog box while `PopupGetFolder`  shows an Open Folder dialog box.

<!-- <+func.PopupGetFolder+> -->

This is a typpical call

```python
	text = sg.PopupGetFolder('Please enter a folder name')
	sg.Popup('Results', 'The value returned from PopupGetFolder', text)
```

![popupgetfolder](https://user-images.githubusercontent.com/13696193/44957861-45484080-aea5-11e8-926c-cf607a45251c.jpg)

### PopupAnimated

![ring](https://user-images.githubusercontent.com/13696193/51296743-6ee4ad00-19eb-11e9-91f5-cd8086ad1b50.gif)

The animated Popup enables you to easily display a "loading" style animation specified through a GIF file that is either stored in a file or a base64 variable.

<!-- <+func.PopupAnimated+> -->


***To close animated popups***, call PopupAnimated with `image_source=None`.  This will close all of the currently open PopupAnimated windows.


# Progress Meters!
We all have loops in our code.  'Isn't it joyful waiting, watching a counter scrolling past in a text window?  How about one line of code to get a progress meter, that contains statistics about your code?


```
OneLineProgressMeter(title,
			current_value,
			max_value,
			key,
			*args,
			orientation=None,
			bar_color=DEFAULT_PROGRESS_BAR_COLOR,
			button_color=None,
			size=DEFAULT_PROGRESS_BAR_SIZE,
			border_width=DEFAULT_PROGRESS_BAR_BORDER_WIDTH):
```

Here's the one-line Progress Meter in action!

```python
for i in range(1,10000):
	sg.OneLineProgressMeter('My Meter', i+1, 10000, 'key','Optional message')
```

That line of code resulted in this window popping up and updating.

![preogress meter](https://user-images.githubusercontent.com/13696193/43667625-d47da702-9746-11e8-91e6-e5177883abae.jpg)

A meter AND fun statistics to watch while your machine grinds away, all for the price of 1 line of code.
With a little trickery you can provide a way to break out of your loop using the Progress Meter window.  The cancel button results in a `False` return value from `OneLineProgressMeter`.  It normally returns `True`.

***Be sure and add one to your loop counter*** so that your counter goes from 1 to the max value.  If you do not add one, your counter will never hit the max value.  Instead it will go from 0 to max-1.

# Debug Output (EasyPrint = Print = eprint)

Another call in the 'Easy' families of APIs is `EasyPrint`.  As is with other commonly used PySimpleGUI calls, there are other names for the same call.  You can use `Print` or `eprint` in addition to `EasyPrint`.  They all do the same thing, output to a debug window.  If the debug window isn't open, then the first call will open it.  No need to do anything but stick an 'sg.Print' call in your code. You can even replace your 'print' calls with calls to EasyPrint by simply sticking the statement

```python
print = sg.EasyPrint
```

at the top of your code.

`Print` is one of the better ones to use as it's easy to remember.   It is simply `print` with a capital P. `sg.Print('this will go to the debug window')`

```python
import PySimpleGUI as sg

for i in range(100):
	sg.Print(i)
```

![snap0125](https://user-images.githubusercontent.com/13696193/43114979-a696189e-8ecf-11e8-83c7-473fcf0ccc66.jpg)

Or if you didn't want to change your code:

```python
import PySimpleGUI as sg

print=sg.Print
for i in range(100):
print(i)
```

Just like the standard print call, `EasyPrint` supports the `sep` and `end` keyword arguments.  Other names that can be used to call `EasyPrint` include `Print`, `eprint`,   If you want to close the window, call the function `EasyPrintClose`.

You can change the size of the debug window using the `SetOptions` call with the `debug_win_size` parameter.

There is an option to tell PySimpleGUI to reroute all of your stdout and stderr output to this window.  To do so call EasyPrint with the parameter `do_not_reroute_stdout` set to `False`.  After calling it once with this parameter set to True, all future calls to a normal`print` will go to the debug window.

If you close the debug window it will re-open the next time you Print to it.  If you wish to close the window using your code, then you can call either `EasyPrintClose()` or `PrintClose()`

---
# Custom window API Calls  (Your First window)

This is the FUN part of the programming of this GUI.  In order to really get the most out of the API, you should be using an IDE that supports auto complete or will show you the definition of the function.  This will make customizing go  smoother.

This first section on custom windows is for your typical, blocking, non-persistent window.  By this I mean, when you "show" the window, the function will not return until the user has clicked a button or closed the window with an X.

Two other types of windows exist.
1. Persistent window - the `Window.Read()` method returns and the window continues to be visible.  This is good for applications like a chat window or a timer or anything that stays active on the screen for a while.
2. Asynchronous window - the trickiest of the lot. Great care must be exercised.  Examples are an MP3 player or status dashboard.  Async windows are updated (refreshed) on a periodic basis.  You can spot them easily as they will have a `timeout` parameter on the call to read.     `event, values = window.Read(timeout=100)`

It's both not enjoyable nor helpful to immediately jump into tweaking each and every little thing available to you.  Make some simple windows.  Use the Cookbook and the Demo Programs as a way to learn and as a "starting point".

## The window Designer

The good news to newcomers to GUI programming is that PySimpleGUI has a window designer.  Better yet, the window designer requires no training, no downloads, and everyone knows how to use it.

![gui0_1](https://user-images.githubusercontent.com/13696193/44159598-e2257400-a085-11e8-9b02-343e72cc75c3.JPG)

It's a manual process, but if you follow the instructions, it will take only a minute to do and the result will be a nice looking GUI.  The steps you'll take are:
1. Sketch your GUI on paper
2. Divide your GUI up into rows
3. Label each Element with the Element name
4. Write your Python code using the labels as pseudo-code

Let's take a couple of examples.

**Enter a number**.... Popular beginner programs are often based on a game or logic puzzle that requires the user to enter something, like a number.  The "high-low" answer game comes to mind where you try to guess the number based on high or low tips.

**Step 1- Sketch the GUI**
![gui1_1](https://user-images.githubusercontent.com/13696193/44160127-6a584900-a087-11e8-8fec-09099a8e16f6.JPG)

**Step 2 - Divide into rows**

![gui2_1](https://user-images.githubusercontent.com/13696193/44160128-6a584900-a087-11e8-9973-af866fb94c56.JPG)

Step 3 - Label elements

![gui6_1](https://user-images.githubusercontent.com/13696193/44160116-64626800-a087-11e8-8b57-671c0461b508.JPG)

Step 4 - Write the code
The code we're writing is the layout of the GUI itself.  This tutorial only focuses on getting the window code written, not the stuff to display it, get results.

We have only 1 element on the first row, some text.  Rows are written as a "list of elements", so we'll need [  ] to make a list.  Here's the code for row 1

```
[ sg.Text('Enter a number') ]
```

Row 2 has 1 elements, an input field.

```
[ sg.Input() ]
```

Row 3 has an OK button

```
[ sg.OK() ]
```

Now that we've got the 3 rows defined, they are put into a list that represents the entire window.

```
layout = [ [sg.Text('Enter a Number')],
           [sg.Input()],
           [sg.OK()] ]
```

Finally we can put it all together into a program that will display our window.

```python
import PySimpleGUI as sg

layout = [[sg.Text('Enter a Number')],
          [sg.Input()],
          [sg.OK()] ]

event, values = sg.Window('Enter a number example', layout).Read()

sg.Popup(event, values[0])
```

Your call to `Read` will return a dictionary, but will "look like a list" in how you access it.  The first input field will be entry 0, the next one is 1, etc.  Later you'll learn about the `key` parameter which allows you to use your own values to identify elements instead of them being numbered for you.


### Example 2 - Get a filename
Let's say you've got a utility you've written that operates on some input file and you're ready to use a GUI to enter than filename rather than the command line.  Follow the same steps as the previous example - draw your window on paper, break it up into rows, label the elements.

![gui4_1](https://user-images.githubusercontent.com/13696193/44160132-6a584900-a087-11e8-862f-7d791a67ee5d.JPG)
![gui5_1](https://user-images.githubusercontent.com/13696193/44160133-6af0df80-a087-11e8-9dec-bb4d4c59393d.JPG)

Writing the code for this one is just as straightforward.  There is one tricky thing, that browse for a file button.  Thankfully PySimpleGUI takes care of associating it with the input field next to it.  As a result, the code looks almost exactly like the window on the paper.

```python
import PySimpleGUI as sg

layout = [[sg.Text('Filename')],
			[sg.Input(), sg.FileBrowse()],
			[sg.OK(), sg.Cancel()] ]

event, values = sg.Window('Get filename example', layout).Read()

sg.Popup(event, values[0])
```

Read on for detailed instructions on the calls that show the window and return your results.

# Copy these design patterns!

All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing.

## Pattern 1 - "One-shot Window" - Read a window one time then close it

This will be the most common pattern you'll follow if you are not using an "event loop" (not reading the window multiple times).  The window is read and closed.

The input fields in your window will be returned to you as a dictionary (syntactically it looks just like a list lookup)

```python
import PySimpleGUI as sg

layout = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')],
				 [sg.InputText(), sg.FileBrowse()],
				 [sg.Submit(), sg.Cancel()]]

window = sg.Window('SHA-1 & 256 Hash', layout)

event, values = window.Read()
window.Close()

source_filename = values[0]     # the first input element is values[0]
```

## Pattern 2 A - Persistent window (multiple reads using an event loop)

Some of the more advanced programs operate with the window remaining visible on the screen.  Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data.

This code will present a window and will print values until the user clicks the exit button or closes window using an X.

```python
import PySimpleGUI as sg

layout = [[sg.Text('Persistent window')],
		  [sg.Input()],
		  [sg.Button('Read'), sg.Exit()]]

window = sg.Window('Window that stays open', layout)

while True:
	event, values = window.Read()
	if event is None or event == 'Exit':
		break
	print(event, values)

window.Close()
```

## Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window)

This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window.  Your program is likely to be doing both of those activities (input and output) so this will give you a big jump-start.

Do not worry yet what all of these statements mean.   Just copy it so you can begin to play with it, make some changes.  Experiment to see how thing work.

A final note... the parameter `do_not_clear` in the input call determines the action of the input field after a button event.  If this value is True, the input value remains visible following button clicks.  If False, then the input field is CLEARED of whatever was input.  If you are building a "Form" type of window with data entry, you likely want False. The default is to NOT clear the input element (`do_not_clear=True`).

This example introduces the concept of "keys".  Keys are super important in PySimpleGUI as they enable you to identify and work with Elements using names you want to use.  Keys can be ANYTHING, except `None`.  To access an input element's data that is read in the example below, you will use `values['_IN_']` instead of `values[0]` like before.  

```python
import sys
if sys.version_info[0] >= 3:
	import PySimpleGUI as sg
else:
	import PySimpleGUI27 as sg

layout = [[sg.Text('Your typed chars appear here:'), sg.Text('', key='_OUTPUT_') ],
		  [sg.Input(key='_IN_')],
		  [sg.Button('Show'), sg.Button('Exit')]]

window = sg.Window('Window Title', layout)

while True:                 # Event Loop
  event, values = window.Read()
  print(event, values)
  if event is None or event == 'Exit':
	  break
  if event == 'Show':
	  # change the "output" element to be the value of "input" element
	  window.Element('_OUTPUT_').Update(values['_IN_'])

window.Close()
```

### Qt Designer

There actually is a PySimpleGUI Window Designer that uses Qt's window designer.  It's outside the scope of this document however.  You'll find the project here: https://github.com/nngogol/PySimpleGUIDesigner

I hope to start using it more soon.  

## How GUI Programming in Python Should Look?  At least for beginners ?

While one goal was making it simple to create a GUI another just as important goal was to do it in a Pythonic manner. Whether it achieved these goals is debatable, but it was an attempt just the same.

The key to custom windows in PySimpleGUI is to view windows as ROWS of GUI  Elements.  Each row is specified as a list of these Elements.  Put the rows together and you've got a window.  This means the GUI is defined as a series of Lists, a Pythonic way of looking at things.

Let's dissect this little program

```python
import PySimpleGUI as sg

layout = [[sg.Text('Rename files or folders')],
			[sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
			[sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
			[sg.Submit(), sg.Cancel()]]

window = sg.Window('Rename Files or Folders', layout)

event, values = window.Read()

folder_path, file_path = values[0], values[1]       # get the data from the values dictionary
print(folder_path, file_path)
```

![snap0131](https://user-images.githubusercontent.com/13696193/43417007-df6d8408-9407-11e8-9986-30f0415f08a5.jpg)

Let's agree the window has 4 rows.

The first row only has **text** that reads `Rename files or folders`

The second row has 3 elements in it.  First the **text** `Source for Folders`, then an **input** field, then a **browse** button.

Now let's look at how those 2 rows and the other two row from Python code:

```python
layout = [[sg.Text('Rename files or folders')],
			[sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
			[sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
			[sg.Submit(), sg.Cancel()]]
```

See how the source code mirrors the layout?  You simply make lists for each row, then submit that table to PySimpleGUI to show and get values from.

And what about those return values?  Most people simply want to show a window, get the input values and do something with them.  So why break up the code into button callbacks, etc, when I simply want my window's input values to be given to me.

For return values the window is scanned from top to bottom, left to right.  Each field that's an input field will occupy a spot in the return values.

In our example window, there are 2 fields, so the return values from this window will be a dictionary with 2 values in it.  Remember, if you do not specify a `key` when creating an element, one will be created for you.  They are ints starting with 0.  In this example, we have 2 input elements.  They will be addressable as values[0] and values[1]

```python
event, values = window.Read()
folder_path, file_path = values[0], values[1]
```

In one statement we both show the window and read the user's inputs.  In the next line of code the *dictionary* of return values is split into individual variables `folder_path` and `file_path`.

Isn't this what a Python programmer looking for a GUI wants? Something easy to work with to get the values and move on to the rest of the program, where the real action is taking place.  Why write pages of GUI code when the same layout can be achieved with PySimpleGUI in 3 or 4 lines of code.  4 lines or 40?  Most would choose 4.


## Return values

There are 2 return values from a call to `Window.Read()`, an `event` that caused the `Read` to return and `values` a list or dictionary of values.  If there are no elements with keys in the layout, then it will be a list.  However, some elements, like some buttons, have a key automatically added to them.  **It's best to use keys on all of your input type elements.**

### Two Return Values

All Window Read calls return 2 values.  By convention a read statement is written:

```python
event, values = window.Read()
```

You don't HAVE to write your reads in this way. You can name your variables however you want.  But if you want to code them in a way that other programmers using PySimpleGUI are used to, then use this statement.

## Events

The first parameter `event` describes **why** the read completed.  Events are one of these:

For all Windows:

* Button click
* Window closed using X

For Windows that have specifically enabled these.  Please see the appropriate section in this document to learn about how to enable these and what the event return values are.

* Keyboard key press
* Mouse wheel up/down
* Menu item selected
* An Element Changed (slider, spinner, etc)
* A list item was clicked
* Return key was pressed in input element
* Timeout waiting for event
* Text was clicked
* Combobox item chosen
* Table row selected
* etc

***Most*** of the time the event will be a button click or the window was closed.

### Window closed event

Another convention to follow is the check for windows being closed with an X.  *This is an important event to catch*.  If you don't check for this and you attempt to use the window, your program will crash.  Please check for closed window and exit your program gracefully.  Your users will like you for it.  

Close your windows when you're done with them even though exiting the program will also close them.  tkinter can generate an error/warning sometimes if you don't close the window.

To check for a closed window use this line of code:

```python
if event is None:
```

Putting it all together we end up with an "event loop" that looks something like this:

```python
while True:
	event, values = window.Read()
	if event is None:
		break
window.Close()
```

You will very often see the examples and demo programs write this check as:

```python
	event, values = window.Read()
	if event in (None, 'Exit'):
		break
```

This if statement is the same as:
```python
	if event is None or event == 'Exit':
		break
```

Instead of `'Exit'` use the name of the button you want to exit the window (Cancel, Quit, etc)


### Button Click Events

By default buttons will always return a click event, or in the case of realtime buttons, a button down event.  You don't have to do anything to enable button clicks.  To disable the events, disable the button using its Update method.

You can enable an additional "Button Modified" event by setting `enable_events=True` in the Button call.  These events are triggered when something 'writes' to a button, ***usually*** it's because the button is listed as a "target" in another button.

The button value from a Read call will be one of 2 values:
1. The Button's text      - Default
2. The Button's key      - If a key is specified

If a button has a key set when it was created, then that key will be returned.  If no key is set, then the button text is returned.  If no button was clicked, but the window returned anyway, the event value is None.

### **None is returned when the user clicks the X to close a window.**

If your window has an event loop where it is read over and over, remember to give your user an "out".  You should ***always check for a None value*** and it's a good practice to provide an Exit button of some kind. Thus design patterns often resemble this Event Loop:

```python
while True:
	event, values = window.Read()
	if event is None or event == 'Quit':
		break
```

Actually, the more "Pythonic version" is used in most Demo Programs and examples.   They do  **exactly** the same thing.

```python
while True:
	event, values = window.Read()
	if event in (None, 'Quit'):
		break
```




### Element Events

Some elements are capable of generating events when something happens to them.  For example, when a slider is moved, or list item clicked on or table row clicked on.  These events are not enabled by default.  To enable events for an Element, set the parameter `enable_events=True`.  This is the same as the older `click_submits` parameter.  You will find the `click_submits` parameter still in the function definition.  You can continue to use it. They are the same setting.  An 'or' of the two values is used.  In the future, click_submits will be removed so please migrate your code to using `enable_events`.


|Name|events|
| ---  | --- |
| InputText | any change |
| Combo | item chosen |
| Option menu | item chosen |
| Listbox | selection changed |
| Radio | selection changed |
| Checkbox | selection changed |
| Spinner | new item selected |
| Multiline | any change |
| Text | clicked |
| Status Bar | clicked |
| Graph | clicked |
| TabGroup | tab clicked |
| Slider | slider moved |
| Table | row selected |
| Tree | node selected |
| ButtonMenu | menu item chosen |
| Right click menu | menu item chosen |

### Other Events

#### Menubar menu item chosen for MenuBar menus and ButtonMenu menus

You will receive the key for the MenuBar and ButtonMenu.  Use that key to read the value in the return values dictionary.  The value shown will be the full text plus key for the menu item chosen.  Remember that you can put keys onto menu items.  You will get the text and the key together as you defined it in the menu
definition.

#### Right Click menu item chosen

Unlike menu bar and button menus, you will directly receive the menu item text and its key value.  You will not do a dictionary lookup to get the value.  It is the event code returned from WindowRead().


#### Windows - keyboard, mouse scroll wheel

Windows are capable of returning keyboard events.  These are returned as either a single character or a string if it's a special key.  Experiment is all I can say. The mouse scroll wheel events are also strings.  Put a print in your code to see what's returned.

#### Timeouts

If you set a timeout parameter in your read, then the system TIMEOUT_KEY will be returned.  If you specified your own timeout key in the Read call then that value will be what's returned instead.

### The `values` Variable - Return values as a list

The second parameter from a Read call is either a list or a dictionary of the input fields on the Window.

By default return values are a list of values, one entry for each input field, but for all but the simplest of windows the return values will be a dictionary.  This is because you are likely to use a 'key' in your layout.  When you do, it forces the return values to be a dictionary.

Each of the Elements that are Input Elements will have a value in the list of return values.  If you know for sure that the values will be returned as a list, then you could get clever and unpack directly into variables.

event, (filename, folder1, folder2, should_overwrite) = sg.Window('My title', window_rows).Read()

Or, more commonly, you can unpack the return results separately.  This is the preferred method because it works for **both** list and dictionary return values.

```python
event, values = sg.Window('My title', window_rows).Read()
event, value_list = window.Read()
value1 = value_list[0]
value2 = value_list[1]
	 ...
```

However, this method isn't good when you have a lot of input fields.  If you insert a new element into your window then you will have to shuffle your unpacks down, modifying each of the statements to reference `value_list[x]`.

The more common method is to request your values be returned as a dictionary by placing keys on the "important" elements (those that you wish to get values from and want to interact with)

### `values` Variable - Return values as a dictionary

For those of you that have not encountered a Python dictionary, don't freak out!  Just copy and paste the sample code and modify it. Follow this design pattern and you'll be fine.  And you might learn something along the way.

For windows longer than 3 or 4 fields you will want to use a dictionary to help you organize your return values. In almost all (if not all) of the demo programs you'll find the return values being passed as a dictionary.  It is not a difficult concept to grasp, the syntax is easy to understand, and it makes for very readable code.

The most common window read statement you'll encounter looks something like this:

`window = sg.Window("My title", layout).Read()`

To use a dictionary, you will need to:
* Mark each input element you wish to be in the dictionary with the keyword `key`.

If **any** element in the window has a `key`, then **all** of the return values are returned via a dictionary.  If some elements do not have a key, then they are numbered starting at zero.

Let's take a look at your first dictionary-based window.

```python
import PySimpleGUI as sg

layout = [
			[sg.Text('Please enter your Name, Address, Phone')],
			[sg.Text('Name', size=(15, 1)), sg.InputText('1', key='_NAME_')],
			[sg.Text('Address', size=(15, 1)), sg.InputText('2', key='_ADDRESS_')],
			[sg.Text('Phone', size=(15, 1)), sg.InputText('3', key='_PHONE_')],
			[sg.Submit(), sg.Cancel()]
			]

window = sg.Window('Simple data entry window', layout)
event, values = window.Read()
window.Close()

sg.Popup(event, values, values['_NAME_'], values['_ADDRESS_'], values['_PHONE_'])
```

To get the value of an input field, you use whatever value used as the `key` value as the index value.  Thus to get the value of the name field, it is written as

	values['_NAME_']

Think of the variable values in the same way as you would a list, however, instead of using 0,1,2, to reference each item in the list, use the values of the key.  The Name field in the window above is referenced by `values['_NAME_']`.

You will find the key field used quite heavily in most PySimpleGUI windows unless the window is very simple.

One convention you'll see in many of the demo programs is keys being named in all caps with an underscores at the beginning and the end.  You don't HAVE to do this... your key value may look like this:
`key = '_NAME__'`

The reason for this naming convention is that when you are scanning the code, these key values jump out at you.   You instantly know it's a key.  Try scanning the code above and see if those keys pop out.
`key = '_NAME__'`



## The Event Loop / Callback Functions

All GUIs have one thing in common, an "event loop".  Usually the GUI framework runs the event loop for you, but sometimes you want greater control and will run your own event loop.  You often hear the term event loop when discussing embedded systems or on a Raspberry Pi.

With PySimpleGUI if your window will remain open following button clicks, then your code will have an event loop. If your program shows a single "one-shot"  window, collects the data and then has no other GUI interaction, then you don't need an event loop.

There's nothing mysterious about event loops... they are loops where you take care of.... wait for it..... *events*.  Events are things like button clicks, key strokes, mouse scroll-wheel up/down.

This little program has a typical PySimpleGUI Event Loop.

The anatomy of a PySimpleGUI event loop is as follows, *generally speaking*.
* The actual "loop" part is a `while True` loop
* "Read" the event and any input values the window has
* Check to see if window was closed or user wishes to exit
* A series of `if event ....` statements

Here is a complete, short program to demonstrate each of these concepts.
```python
import PySimpleGUI as sg

sg.ChangeLookAndFeel('GreenTan')

# ------ Menu Definition ------ #
menu_def = [['&File', ['&Open', '&Save', 'E&xit', 'Properties']],
            ['&Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ],
            ['&Help', '&About...'], ]

# ------ Column Definition ------ #
column1 = [[sg.Text('Column 1', background_color='lightblue', justification='center', size=(10, 1))],
           [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')],
           [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')],
           [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]]

layout = [
    [sg.Menu(menu_def, tearoff=True)],
    [sg.Text('(Almost) All widgets in one Window!', size=(30, 1), justification='center', font=("Helvetica", 25), relief=sg.RELIEF_RIDGE)],
    [sg.Text('Here is some text.... and a place to enter text')],
    [sg.InputText('This is my text')],
    [sg.Frame(layout=[
    [sg.Checkbox('Checkbox', size=(10,1)),  sg.Checkbox('My second checkbox!', default=True)],
    [sg.Radio('My first Radio!     ', "RADIO1", default=True, size=(10,1)), sg.Radio('My second Radio!', "RADIO1")]], title='Options',title_color='red', relief=sg.RELIEF_SUNKEN, tooltip='Use these to set flags')],
    [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)),
     sg.Multiline(default_text='A second multi-line', size=(35, 3))],
    [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 1)),
     sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)],
    [sg.InputOptionMenu(('Menu Option 1', 'Menu Option 2', 'Menu Option 3'))],
    [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)),
     sg.Frame('Labelled Group',[[
     sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25, tick_interval=25),
     sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75),
     sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10),
     sg.Column(column1, background_color='lightblue')]])],
    [sg.Text('_' * 80)],
    [sg.Text('Choose A Folder', size=(35, 1))],
    [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'),
     sg.InputText('Default Folder'), sg.FolderBrowse()],
    [sg.Submit(tooltip='Click to submit this form'), sg.Cancel()]]

window = sg.Window('Everything bagel', layout, default_element_size=(40, 1), grab_anywhere=False)
event, values = window.Read()

sg.Popup('Title',
         'The results of the window.',
         'The button clicked was "{}"'.format(event),
         'The values are', values)

```
This is a complex window with quite a bit of custom sizing to make things line up well.  This is code you only have to write once.  When looking at the code, remember that what you're seeing is a list of lists.  Each row contains a list of Graphical Elements that are used to create the window.  If you see a pair of square brackets [ ] then you know you're reading one of the rows.  Each row of your GUI will be one of these lists.

This window may look "ugly" to you which is because no effort has been made to make it look nice. It's purely functional. There are 30 Elements in the window.  THIRTY Elements. Considering what it does, it's miraculous or in the least incredibly impressive.  Why?  Because in less than 50 lines of code that window was created, shown, collected the results and showed the results in another window.

50 lines.  It'll take you 50 lines of tkinter or Qt code to get the first 3 elements of the window written, if you can even do that.  

No, let's be clear here... this window will take a massive amount of code using the conventional Python GUI packages.  It's a fact and if you care to prove me wrong, then by ALL means PLEASE do it.  Please write this window using tkinter, Qt, or WxPython and send the code!

Note this window even has a menubar across the top, something easy to miss.


![image](https://user-images.githubusercontent.com/13696193/62234730-4295ea00-b399-11e9-9281-5defb91886f6.png)

Clicking the Submit button caused the window call to return.  The call to Popup resulted in this window.


![image](https://user-images.githubusercontent.com/13696193/62234737-47f33480-b399-11e9-8a2c-087cc49868cd.png)



**`Note, event values can be None`**.  The value for `event` will be the text that is displayed on the button element when it was created or the key for the button.  If the user closed the window using the "X" in the upper right corner of the window, then `event` will be `None`.   It is ***vitally*** ***important*** that your code contain the proper checks for None. 

For "persistent windows",  **always give your users a way out of the window**.  Otherwise you'll end up  with windows that never properly close.  It's literally 2 lines of code that you'll find in every Demo Program.  While you're at it, make sure a `window.Close()` call is after your event loop so that your window closes for sure.

You can see in the results Popup window that the values returned are a dictionary.  Each input field in the window generates one item in the return values list.  Input fields often return a `string`. Check Boxes and Radio Buttons return `bool`.  Sliders return float or perhaps int depending on how you configured it or which port you're using.

If your window has no keys and it has no buttons that are "browse" type of buttons, then it will return values to you as a list instead of a dictionary.  If possible PySimpleGUI tries to return the values as a list to keep things simple.

Note in the list of return values in this example, many of the keys are numbers.  That's because no keys were specified on any of the elements (although one was automatically made for you).  If you don't specify a key for your element, then a number will be sequentially assigned.  For elements that you don't plan on modifying or reading values from, like a Text Element, you can skip adding keys.  For other elements, you'll likely want to add keys so that you can easily access the values and perform operations on them.

# Building Custom Windows

You will find it ***much easier*** to write code using PySimpleGUI if you use an IDE such as ***PyCharm***.  The features that show you documentation about the API call you are making will help you determine which settings you want to change, if any.  In PyCharm, two commands are particularly helpful.

	Control-Q (when cursor is on function name) brings up a box with the function definition
	Control-P (when cursor inside function call "()") shows a list of parameters and their default values

## Synchronous windows
The most common use of PySimpleGUI is to display and collect information from the user.  The most straightforward way to do this is using a "blocking" GUI call.  Execution is "blocked" while waiting for the user to close the GUI window/dialog box.
You've already seen a number of examples above that use blocking windows.  You'll know it blocks if the `Read` call has no timeout parameter.

A blocking Read (one that waits until an event happens) look like this:

```python
event, values = window.Read()
```

A non-blocking / Async Read call looks like this:

```python
event, values = window.Read(timeout=100)
```

You can learn more about these async / non-blocking windows toward the end of this document.

# Window Object - Beginning a window

The first step is to create the window object using the desired window customizations.  

**IMPORTANT** - Many of the `Window` methods require you to either call `Window.Read` or `Window.Finalize` before you call the method. This is because these 2 calls are what actually creates the window using the underlying GUI Framework.  Prior to one of those calls, the methods are likely to crash as they will not yet have their underlying widgets created.



### Window Location
PySimpleGUI computes the exact center of your window and centers the window on the screen.  If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created.  Use the `location` parameter to set where the window.  The second way of doing this is to use the `SetOptions` call which will set the default window location for all windows in the future.

### Window Size

You can get your window's size by access the `Size` property.  The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call.

`my_windows_size = window.Size`

To finalize your window:

```pytyhon
window = Window('My Title', layout).Finalize()
```


### Element Sizes

There are multiple ways to set the size of Elements.  They are:

1. The global default size - change using `SetOptions` function
2. At the Window level - change using the parameter `default_element_size` in your call to `Window`
3. At the Element level - each element has a `size` parameter

Element sizes are measured in characters (there are exceptions).  A Text Element with  `size = (20,1)` has a size of 20 characters wide by 1 character tall.

The default Element size for PySimpleGUI is `(45,1)`.

There are a couple of widgets where one of the size values is in pixels rather than characters.  This is true for Progress Meters and Sliders.  The second parameter is the 'height' in pixels.


### No Titlebar

Should you wish to create cool looking windows that are clean with no windows titlebar, use the no_titlebar option when creating the window.

Be sure an provide your user an "exit" button or they will not be able to close the window!  When no titlebar is enabled, there will be no icon on your taskbar for the window.  Without an exit button you will need to kill via taskmanager... not fun.

Windows with no titlebar rely on the grab anywhere option to be enabled or else you will be unable to move the window.

Windows without a titlebar can be used to easily create a floating launcher.

Linux users!  Note that this setting has side effects for some of the other Elements.  Multi-line input doesn't work at all, for example  So, use with caution.


![floating launcher](https://user-images.githubusercontent.com/13696193/45258246-71bafb80-b382-11e8-9f5e-79421e6c00bb.jpg)


### Grab Anywhere

This is a feature unique to PySimpleGUI.

Note - there is a warning message printed out if the user closes a non-blocking window using a button with grab_anywhere enabled.  There is no harm in these messages, but it may be distressing to the user.    Should you wish to enable for a non-blocking window, simply get grab_anywhere = True when you create the window.

### Always on top

To keep a window on top of all other windows on the screen, set keep_on_top = True when the window is created.  This feature makes for floating toolbars that are very helpful and always visible on your desktop.

### Focus

PySimpleGUI will set a default focus location for you.  This generally means the first input field.  You can set the focus to a particular element.  If you are going to set the focus yourself, then you should turn off the automatic focus by setting `use_default_focus=False` in your Window call.



## Window Methods That Complete Formation of Window

There are a number of operations you can do on a window after you've created the window.  You call these after creating your Windows object.  Most Window methods are not usable until you call one of these.

#### Layout(rows)

Call to set the window layout.  Must be called prior to Read.  Most likely "chained" in line with the Window creation.

```python
window = sg.Window('My window title', layout)
```

#### Finalize()

Call to force a window to go through the final stages of initialization.  This will cause the tkinter resources to be allocated so that they can then be modified.    This also causes your window to appear.  If you do not want your window to appear when Finalize is called, then set the Alpha to 0 in your window's creation parameters.

If you want to call an element's Update method or call a Graph element's drawing primitives, you ***must*** either call `Read` or `Finalize` prior to making those calls.


#### Read(timeout=None, timeout_key=TIMEOUT_KEY)

Read the Window's input values and button clicks in a blocking-fashion

Returns event, values.  Adding a timeout can be achieved by setting timeout=*number of milliseconds* before the Read times out after which a "timeout event" is returned.  The value of timeout_key will be returned as the event.   If you do not specify a timeout key, then the value `TIMEOUT_KEY` will be returned.

If you set the timeout = 0, then the Read will immediately return rather than waiting for input or for a timeout. This is the same as the old ReadNonBlocking call.

#### ReadNonBlocking()    (NO LONGER USED)

Some of the old code examples showed calling this function.  You should now call it now.  If you want to get the same result, call Read with `timeout = 0`.

Please file an Issue if you see this call in any code or in any documentation.  It must go away never to be seen again.


# Elements

You will find information on Elements and all other classes and functions are located near the end of this manual.  They are in 1 large section of the readme, in alphabetical order for easy lookups.  This section's discussion of Elements is meant to teach you how they work.  The other section has detailed call signatures and parameter definitions.

"Elements" are the building blocks used to create windows.  Some GUI APIs use the term "Widget" to describe these graphic elements.

- Text
- Single Line Input
- Buttons including these types:
	- File Browse
	- Folder Browse
	- Calendar picker
	- Date Chooser
	- Read window
	- Close window ("Button" & all shortcut buttons)
	- Realtime
- Checkboxes
- Radio Buttons
- Listbox
- Slider
- Multi-line Text Input/Output
- Multi-line Text Output (not on tkinter version)
- Scroll-able Output
- Vertical Separator
- Progress Bar
- Option Menu
- Menu
- ButtonMenu
- Frame
- Column
- Graph
- Image
- Table
- Tree
- Tab, TabGroup
- StatusBar
- Pane
- Stretch (Qt only)

## Common Element Parameters

Some parameters that you  will see on almost all Element creation calls include:

- key   -  Used with window.FindElement and with return values
- tooltip   - Hover your mouse over the elemnt and you'll get a popup with this text
- size  - (width, height) - usually measured in characters-wide, rows-high.  Sometimes they mean pixels
- font - specifies the font family, size, etc
- colors - Color name or #RRGGBB string
- pad - Amount of padding to put around element
- enable_events - Turns on the element specific events
- visible - Make elements appear and disappear

#### Tooltip

Tooltips are text boxes that popup next to an element if you hold your mouse over the top of it.  If you want to be extra kind to your window's user, then you can create tooltips for them by setting the parameter `tooltip` to some text string.  You will need to supply your own line breaks / text wrapping.  If you don't want to manually add them, then take a look at the standard library package `textwrap`.

Tooltips are one of those "polish" items that really dress-up a GUI and show's a level of sophistication.  Go ahead, impress people, throw some tooltips into your GUI.  You can change the color of the background of the tooltip on the tkinter version of PySimpleGUI by setting `TOOLTIP_BACKGROUND_COLOR` to the color string of your choice.  The default value for the color is:

`TOOLTIP_BACKGROUND_COLOR = "#ffffe0"`


#### Size

Info on setting default element sizes is discussed in the Window section above.

Specifies the amount of room reserved for the Element.  For elements that are character based, such a Text, it is (# characters, # rows).  Sometimes it is a pixel measurement such as the Image element.  And sometimes a mix like on the Slider element (characters long by pixels wide).  

Some elements, Text and Button, have an auto-size setting that is `on` by default. It will size the element based on the contents.  The result is that buttons and text fields will be the size of the string creating them.  You can turn it off.  For example, for Buttons, the effect will be that all buttons will be the same size in that window.

#### Element Sizes - Non-tkinter Ports (Qt, WxPython, Web)

In non-tkinter ports you can set the specific element sizes in 2 ways.  One is to use the normal `size` parameter like you're used to using.  This will be in characters and rows.

The other way is to use a new parameter, `size_px`.  This parameter allows you to specify the size directly in pixels.  A setting of `size_px=(300,200)` will create an Element that is 300 x 200 pixels.

Additionally, you can also indicate pixels using the `size` parameter, **if the size exceeds the threshold for conversion.**  What does that mean?  It means if your width is > 20 (`DEFAULT_PIXEL_TO_CHARS_CUTOFF`), then it is assumed you're talking pixels, not characters.  However, some of the "normally large" Elements have a cutoff value of 100.  These include, for example, the `Multline` and `Output` elements.

If you're curious about the math used to do the character to pixels conversion, it's quite crude, but functional.  The conversion is completed with the help of this variable:

`DEFAULT_PIXELS_TO_CHARS_SCALING = (10,26)`

The conversion simply takes your `size[0]` and multiplies by 10 and your `size[1]` and multiplies it by 26.


#### Colors

A string representing color.  Anytime colors are involved, you can specify the tkinter color name such as 'lightblue' or an RGB hex value '#RRGGBB'.  For buttons, the color parameter is a tuple (text color, background color)

Anytime colors are written as a tuple in PySimpleGUI, the way to figure out which color is the background is to replace the "," with the word "on".  ('white', 'red') specifies a button that is "white on red".  Works anywhere there's a color tuple.

#### Pad

The amount of room around the element in pixels. The default value is (5,3) which means leave 5 pixels on each side of the x-axis and 3 pixels on each side of the y-axis.  You can change this on a global basis using a call to SetOptions, or on an element basis.

If you want more pixels on one side than the other, then you can split the number into 2 number.  If you want 200 pixels on the left side, and 3 pixels on the right, the pad would be ((200,3), 3).  In this example, only the x-axis is split.

#### Font

Specifies the font family, size, and style.  Font families on Windows include:
* Arial
* Courier
* Comic,
* Fixedsys
* Times
* Verdana
* Helvetica (the default I think)

The fonts will vary from system to system, however, Tk 8.0 automatically maps Courier, Helvetica and Times to their corresponding native family names on all platforms.  Also, font families cannot cause a font specification to fail on Tk 8.0 and greater.

If you wish to leave the font family set to the default, you can put anything not a font name as the family.  The PySimpleGUI Demo programs and documentation use the family 'Any' to demonstrate this fact..  You could use "default" if that's more clear to you.

There are 2 formats that can be used to specify a font... a string, and a tuple
Tuple - (family, size, styles)
String - "Family Size Styles"

To specify an underlined, Helvetica font with a size of 15 the values:
('Helvetica', 15, 'underline italics')
'Helvetica 15 underline italics'

#### Key

If you are going to do anything beyond the basic stuff with your GUI, then you need to understand keys.
Keys are a way for you to "tag" an Element with a value that will be used to identify that element.  After you put a key in an element's definition, the values returned from Read will use that key to tell you the value.  For example, if you have an input field:

`Input(key='mykey')`

And your read looks like this: `event, values = Read()`

Then to get the input value from the read it would be: `values['mykey']`

You also use the same key if you want to call Update on an element.  Please see the section below on Updates to understand that usage.

Keys can be ANYTHING.  Let's say you have a window with a grid of input elements.  You could use their row and column location as a key (a tuple)

`key=(row, col)`

Then when you read the `values` variable that's returned to you from calling `Window.Read()`, the key in the `values` variable will be whatever you used to create the element. In this case you would read the values as:
`values[(row, col)]`

Most of the time they are simple text strings.  In the Demo Programs, keys are written with this convention:
`_KEY_NAME_` (underscore at beginning and end with all caps letters).  You don't have to follow that convention.  It's used so that you can quickly spot when a key is being used.

#### Visible

Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible.

To create an invisible Element, place the element in the layout like you normally would and add the parameter 

`visible=False`.

Later when you want to make that Element visible you simply call the Element's `Update` method and pass in the parameter `visible=True`

This feature works best on Qt, but does work on the tkinter version as well.  The visible parameter can also be used with the Column and Frame "container" Elements.


## Shortcut Functions / Multiple Function Names

Perhaps not the best idea, but one that's done none the less is the naming of methods and functions.  Some of the more "Heavily Travelled Elements" (and methods/functions) have "shortcuts".  

In other words, I am lazy and don't like to type. The result is multiple ways to do exactly the same thing.  Typically, the Demo Programs and other examples use the full name, or at least a longer name.  Thankfully PyCharm will show you the same documentation regardless which you use.

This enables you to code much quicker once you are used to using the SDK.  The Text Element, for example, has 3 different names `Text`, `Txt` or`T`.  InputText can also be written `Input` or `In` .  The shortcuts aren't limited to Elements.  The `Window` method `Window.FindElement` can be written as `Window.Element` because it's such a commonly used function.  

It's an ongoing thing.  If you don't stay up to date and one of the newer shortcuts is used, you'll need to simply rename that shortcut. 



<!-- %!% -->
## Text Element | `T == Txt == Text`
Basic Element. It displays text. That's it.



```python
layout = [
  [sg.Text('This is what a Text Element looks like')],
  [sg.T('Second label')],
 ]
```
![simple text](https://user-images.githubusercontent.com/13696193/44959877-e9d97b00-aec3-11e8-9d24-b4405ee4a148.jpg)


---

### Fonts

Already discussed in the common parameters section.  Either string or a tuple.

### Color in PySimpleGUI are in one of two formats - color name or RGB value.

Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format:

	"#RRGGBB"        or          "darkblue"

### `auto_size_text      `
A `True` value for `auto_size_text`, when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text.   The default setting is True.  You need to remember this when you create `Text` elements that you are using for output.  

`Text('', key='_TXTOUT_)` will create a `Text` Element that has 0 length.  If you try to output a string that's 5 characters, it won't be shown in the window because there isn't enough room.  The remedy is to manually set the size to what you expect to output

`Text('', size=(15,1), key='_TXTOUT_)` creates a `Text` Element that can hold 15 characters.


### Chortcut functions
The shorthand functions for `Text` are `Txt` and `T`

### Events `enable_events`

If you set the parameter `enable_events` then you will get an event if the user clicks on the Text.


## Multiline Element
This Element doubles as both an input and output Element.


```python
layout = [[sg.Multiline('This is what a Multi-line Text Element looks like', size=(45,5))]]
```

![multiline](https://user-images.githubusercontent.com/13696193/44959853-b139a180-aec3-11e8-972f-f52188510c88.jpg)


## Text Input Element  | `InputText == Input == In`


```python
layout = [[sg.InputText('Default text')]]
```

![inputtext 2](https://user-images.githubusercontent.com/13696193/44959861-b5fe5580-aec3-11e8-8040-53ec241b5079.jpg)


---

#### Note about the `do_not_clear` parameter

This used to really trip people up, but don't think so anymore.  The `do_not_clear` parameter is initialized when creating the InputText Element.  If set to False, then the input field's contents will be erased after every `Window.Read()` call.  Use this setting for when your window is an "Input Form" type of window where you want all of the fields to be erased and start over again every time.



## Combo Element | `Combo == InputCombo == DropDown == Drop`
Also known as a drop-down list.  Only required parameter is the list of choices.  The return value is a string matching what's visible on the GUI.


```python
layout = [[sg.Combo(['choice 1', 'choice 2'])]]
```

![combobox](https://user-images.githubusercontent.com/13696193/44959860-b565bf00-aec3-11e8-82fe-dbe41252458b.jpg)


## Listbox Element
The standard listbox like you'll find in most GUIs.  Note that the return values from this element will be a ***list of results, not a single result***. This is because the user can select more than 1 item from the list (if you set the right mode).


```python
layout = [[sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6))]]
```

![listbox 2](https://user-images.githubusercontent.com/13696193/44959859-b4cd2880-aec3-11e8-881c-1e369d5c6337.jpg)


---

ListBoxes can cause a window to return from a Read call.  If the flag `enable_events` is set, then when a user makes a selection, the Read immediately returns.

Another way ListBoxes can cause Reads to return is if the flag bind_return_key is set.  If True, then if the user presses the return key while an entry is selected, then the Read returns.  Also, if this flag is set, if the user double-clicks an entry it will return from the Read.

## Slider Element

Sliders have a couple of slider-specific settings as well as appearance settings. Examples include the `orientation` and `range` settings.


```python
layout = [[sg.Slider(range=(1,500),
         default_value=222,
         size=(20,15),
         orientation='horizontal',
         font=('Helvetica', 12))]]
```

![slider](https://user-images.githubusercontent.com/13696193/44959858-b4349200-aec3-11e8-9e25-c0fcf025d19e.jpg)

### Qt Sliders

There is an important difference between Qt and tkinter sliders.  On Qt, the slider values must be integer, not float.  If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10.  It's an easy math thing to do and not a big deal.  Just deal with it.... you're writing software after all.  Presumably you know how to do these things.  ;-)


Creates one radio button that is assigned to a group of radio buttons.  Only 1 of the buttons in the group can be selected at any one time.


```python
layout =  [
	[sg.Radio('My first Radio!', "RADIO1", default=True),
	sg.Radio('My second radio!', "RADIO1")]
]
```

![radio](https://user-images.githubusercontent.com/13696193/44959857-b4349200-aec3-11e8-8e2d-e6a49ffbd0b6.jpg)


## Checkbox Element | `CBox == CB == Check`
Checkbox elements are like Radio Button elements.  They return a bool indicating whether or not they are checked.


```python
layout =  [[sg.Checkbox('My first Checkbox!', default=True), sg.Checkbox('My second Checkbox!')]]
```
![checkbox](https://user-images.githubusercontent.com/13696193/44959906-6f5d2b00-aec4-11e8-9c8a-962c787f0286.jpg)


## Spin Element
An up/down spinner control.  The valid values are passed in as a list.


```python
layout =  [[sg.Spin([i for i in range(1,11)], initial_value=1), sg.Text('Volume level')]]
```

![spinner](https://user-images.githubusercontent.com/13696193/44959855-b1d23800-aec3-11e8-9f51-afb2109879da.jpg)


## Image Element

Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format.  JPGs cannot be shown because tkinter does not naively support JPGs.  You can use the Python Imaging Library (PIL) package  to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format.

```python
layout = [
            [sg.Image(r'C:\PySimpleGUI\Logos\PySimpleGUI_Logo_320.png')],
         ]
```


![image](https://user-images.githubusercontent.com/13696193/61885709-4e326e00-aecc-11e9-8695-7193df2831ec.png)


You can specify an animated GIF as an image and can animate the GIF by calling `UpdateAnimation`.  Exciting stuff!

![loading animation](https://user-images.githubusercontent.com/13696193/51280871-d2041e80-19ae-11e9-8757-802eb95352ed.gif)

You can call the method without setting the `time_between_frames` value and it will show a frame and immediately move on to the next frame.  This enables you to do the inter-frame timing.

## Button Element

**MAC USERS** - Macs suck when it comes to tkinter and button colors.  It sucks so badly with colors that the `LookAndFeel` call is disabled.  You cannot change button colors for Macs.  You're stuck with the system default color if you are using the tkinter version of PySimpleGUI.  The Qt version does not have this issue.

Buttons are the most important element of all!  They cause the majority of the action to happen.  After all, it's a button press that will get you out of a window, whether it be Submit or Cancel, one way or another a button is involved in all windows.  The only exception is to this is when the user closes the window using the "X" in the upper corner which means no button was involved.

The Types of buttons include:
* Folder Browse
* File Browse
* Files Browse
* File SaveAs
* File Save
* Close window  (normal button)
* Read window
* Realtime
* Calendar Chooser
* Color Chooser


Close window - Normal buttons like Submit, Cancel, Yes, No, do NOT close the window... they used to.  Now to close a window you need to use a CloseButton / CButton.

Folder Browse - When clicked a folder browse dialog box is opened.  The results of the Folder Browse dialog box are written into one of the input fields of the window.

File Browse - Same as the Folder Browse except rather than choosing a folder, a single file is chosen.

Calendar Chooser - Opens a graphical calendar to select a date.

Color Chooser - Opens a color chooser dialog

Read window - This is a window button that will read a snapshot of all of the input fields, but does not close the window after it's clicked.

Realtime - This is another async window button.  Normal button clicks occur after a button's click is released.  Realtime buttons report a click the entire time the button is held down.

Most programs will use a combination of shortcut button calls (Submit, Cancel, etc), normal Buttons which leave the windows open and CloseButtons that close the window when clicked.

Sometimes there are multiple names for the same function.  This is simply to make the job of the programmer quicker and easier.  Or they are old names that are no longer used but kept around so that existing programs don't break.

The 4 primary windows of PySimpleGUI buttons and their names are:

1. `Button`= `ReadButton` = `RButton` = `ReadFormButton` (Use `Button`, others are old methods)
2. `CloseButton` = `CButton`
3. `RealtimeButton`
4. `DummyButton`

You will find the long-form names in the older programs. ReadButton for example.

In Oct 2018, the definition of Button changed.  Previously Button would CLOSE the window when clicked.  It has been changed so the Button calls will leave the window open in exactly the same way as a ReadButton.  They are the same calls now.   To enables windows to be closed using buttons, a new button was added... `CloseButton` or `CButton`.

Your PySimpleGUI program is most likely going to contain only `Button` calls. The others are generally not foundin user code.

The most basic Button element call to use is `Button`


```python
layout =  [[sg.Button('Ok'), sg.Button('Cancel')]]
```

![ok cancel 3](https://user-images.githubusercontent.com/13696193/44959927-aa5f5e80-aec4-11e8-86e1-5dc0b3a2b803.jpg)

You will rarely see these 2 buttons in particular written this way.  Recall that PySimpleGUI is focused on YOU (which generally directly means.... less typing).  As a result, the code for the above window is normally written using shortcuts found in the next section.

You will typically see this instead of calls to `Button`:

```python
layout =  [[sg.Ok(), sg.Cancel()]]
```

In reality `Button` is in fact being called on your behalf.  Behind the scenes, `sg.Ok` and `sg.Cancel` call `Button` with the text set to `Ok` and `Cancel` and returning the results that then go into the layout.  If you were to print the layout it will look identical to the first layout shown that has `Button` shown specifically in the layout.



### Shortcut, Pre-defined Buttons
These Pre-made buttons are some of the most important elements of all because they are used so much.  They all basically do the same thing, **set the button text to match the function name and set the parameters to commonly used values**. If you find yourself needing to create a custom button often because it's not on this list, please post a request on GitHub. . They include:

- OK
- Ok
- Submit
- Cancel
- Yes
- No
- Exit
- Quit
- Help
- Save
- SaveAs
- Open

### "Chooser" Buttons 

These buttons are used to show dialog boxes that choose something like a filename, date, color, etc. that are filled into an `InputText` Element (or some other "target".... see below regarding targets)

- CalendarButton
- ColorChooserButton
- FileBrowse
- FilesBrowse
- FileSaveAs
- FolderBrowse

**IMPORT NOTE ABOUT SHORTCUT BUTTONS**
Prior to release 3.11.0, these buttons closed the window.  Starting with 3.11 they will not close the window.  They act like RButtons (return the button text and do not close the window)

If you are having trouble with these buttons closing your window, please check your installed version of PySimpleGUI by typing `pip list` at a command prompt.  Prior to 3.11 these buttons close your window.

Using older versions, if you want a Submit() button that does not close the window, then you would instead use RButton('Submit').   Using the new version, if you want a Submit button that closes the window like the sold Submit() call did, you would write that as `CloseButton('Submit')` or `CButton('Submit')`

### Button targets

The `FileBrowse`, `FolderBrowse`, `FileSaveAs` , `FilesSaveAs`, `CalendarButton`, `ColorChooserButton` buttons all fill-in values into another element located on the window.  The target can be a Text Element or an InputText Element or the button itself.  The location of the element is specified by the `target` variable in the function call.

The Target comes in two forms.
1. Key
2. (row, column)

Targets that are specified using a key will find its target element by using the target's key value.  This is the "preferred" method.

If the Target is specified using (row, column) then it utilizes a grid system.  The rows in your GUI are numbered starting with 0. The target can be specified as a hard coded grid item or it can be relative to the button.

The (row, col) targeting can only target elements that are in the same "container".  Containers are the Window, Column and Frame Elements.  A File Browse button located inside of a Column is unable to target elements outside of that Column.

The default value for `target` is `(ThisRow, -1)`.   `ThisRow` is a special value that tells the GUI to use the same row as the button.  The Y-value of -1 means the field one value to the left of the button.  For a File or Folder Browse button, the field that it fills are generally to the left of the button is most cases.    (ThisRow, -1) means the Element to the left of the button, on the same row.

If a value of `(None, None)` is chosen for the target, then the button itself will hold the information.  Later the button can be queried for the  value by using the button's key.

Let's examine this window as an example:


![file browse](https://user-images.githubusercontent.com/13696193/44959944-d1b62b80-aec4-11e8-8a68-9d79d37b2c81.jpg)


The `InputText` element is located at (1,0)... row 1, column 0.  The `Browse` button is located at position (2,0).  The Target for the button could be any of these values:

    Target = (1,0)
    Target = (-1,0)

The code for the entire window could be:

```python
layout = [[sg.T('Source Folder')],
              [sg.In()],
              [sg.FolderBrowse(target=(-1, 0)), sg.OK()]]
```

or if using keys, then the code would be:

```python
layout = [[sg.T('Source Folder')],
              [sg.In(key='input')],
              [sg.FolderBrowse(target='input'), sg.OK()]]
```

See how much easier the key method is?

#### Invisible Targets

One very handy trick is to make your target invisible.  This will remove the ability to edit the chosen value like you normally would be able to with an Input Element.  It's a way of making things look cleaner, less cluttered too perhaps.

### Save & Open Buttons

There are 4 different types of File/Folder open dialog box available.  If you are looking for a file to open, the `FileBrowse` is what you want. If you want to save a file, `SaveAs` is the button. If you want to get a folder name, then `FolderBrowse` is the button to use. To open several files at once, use the `FilesBrowse` button.  It will create a list of files that are separated by ';'

![open](https://user-images.githubusercontent.com/13696193/45243804-2b529780-b2c3-11e8-90dc-6c9061db2a1e.jpg)

![folder](https://user-images.githubusercontent.com/13696193/45243805-2b529780-b2c3-11e8-95ee-fec3c0b11319.jpg)

![saveas](https://user-images.githubusercontent.com/13696193/45243807-2beb2e00-b2c3-11e8-8549-ba71cdc05951.jpg)


### Calendar Buttons

These buttons pop up a calendar chooser window.  The chosen date is returned as a string.

![calendar](https://user-images.githubusercontent.com/13696193/45243374-99965a80-b2c1-11e8-8311-49777835ca40.jpg)

### Color Chooser Buttons

These buttons pop up a standard color chooser window.  The result is returned as a tuple.  One of the returned values is an RGB hex representation.

![color](https://user-images.githubusercontent.com/13696193/45243375-99965a80-b2c1-11e8-9779-b71bed85fab6.jpg)


### Custom Buttons
Not all buttons are created equal.  A button that closes a window is different that a button that returns from the window without closing it.  If you want to define your own button, you will generally do this with the Button Element `Button`, which closes the window when clicked.

```python
layout =  [[sg.Button('My Button')]]
```

![button](https://user-images.githubusercontent.com/13696193/44959862-b696ec00-aec3-11e8-9e88-4b9af0338a03.jpg)

All buttons can have their text changed by changing the `button_text` parameter in the button call.  It is this text that is returned when a window is read.  This text will be what tells you which button was clicked.  However, you can also use keys on your buttons so that they will be unique.  If only the text were used, you would never be able to have 2 buttons in the same window with the same text.

```python
layout =  [[sg.Button('My Button', key='_BUTTON_KEY_')]]
```

With this layout, the event that is returned from a `Window.Read()` call when the button is clicked will be "`_BUTTON_KEY_`"


### Button Images

Now this is an exciting feature not found in many simplified packages.... images on buttons!  You can make a pretty spiffy user interface with the help of a few button images.

Your button images need to be in PNG or GIF format.  When you make a button with an image, set the button background to the same color as the background.  There's a button color TRANSPARENT_BUTTON that you can set your button color to in order for it to blend into the background.  Note that this value is currently the same as the color as the default system background on Windows.  If you want to set the button background color to the current system default, use the value COLOR_SYSTEM_DEFAULT as the background color.

This example comes from the `Demo Media Player.py` example program.  Because it's a non-blocking button, it's defined as `RButton`.  You also put images on blocking buttons by using `Button`.

```python
sg.Button('Restart Song', button_color=sg.TRANSPARENT_BUTTON,
               image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0)
```
Three parameters are used for button images.

```
image_filename - Filename. Can be a relative path
image_size - Size of image file in pixels
image_subsample - Amount to divide the size by.  2 means your image will be 1/2 the size.  3 means 1/3
```

Here's an example window made with button images.

![media file player](https://user-images.githubusercontent.com/13696193/43161977-9ee7cace-8f57-11e8-8ff8-3ea24b69dab9.jpg)

You'll find the source code in the file Demo Media Player.  Here is what the button calls look like to create media player window
 ```python
sg.Button('Pause', button_color=sg.TRANSPARENT_BUTTON,
              image_filename=image_pause,
              image_size=(50, 50),
              image_subsample=2,
              border_width=0)
```

Experimentation is sometimes required for these concepts to really sink in.

### Realtime Buttons

Normally buttons are considered "clicked" when the mouse button is let UP after a downward click on the button.  What about times when you need to read the raw up/down button values.  A classic example for this is a robotic remote control.  Building a remote control using a GUI is easy enough.  One button for each of the directions is a start.  Perhaps something like this:

![robot remote](https://user-images.githubusercontent.com/13696193/44959958-ff9b7000-aec4-11e8-99ea-7450926409be.jpg)


This window has 2 button types.  There's the normal "Read Button" (Quit) and 4 "Realtime Buttons".

Here is the code to make, show and get results from this window:



```python
import PySimpleGUI as sg

gui_rows = [[sg.Text('Robotics Remote Control')],
            [sg.T(' '  * 10), sg.RealtimeButton('Forward')],
            [sg.RealtimeButton('Left'), sg.T(' '  * 15), sg.RealtimeButton('Right')],
            [sg.T(' '  * 10), sg.RealtimeButton('Reverse')],
            [sg.T('')],
            [sg.Quit(button_color=('black', 'orange'))]
            ]

window = sg.Window('Robotics Remote Control', gui_rows)

#
# Some place later in your code...
# You need to perform a Read or Refresh call on your window every now and then or
# else it will apprear as if the program has locked up.
#
# your program's main loop
while (True):
    # This is the code that reads and updates your window
    event, values = window.Read(timeout=50)
    if event is not None:
        print(event)
    if event == 'Quit'  or values is None:
        break

window.Close()  # Don't forget to close your window!
```

This loop will read button values and print them.  When one of the Realtime buttons is clicked, the call to `window.Read` will  return a button name matching the name on the button that was depressed or the key if there was a key assigned to the button.  It will continue to return values as long as the button remains depressed.  Once released, the Read will return timeout events until a button is again clicked.

**File Types**
The `FileBrowse` & `SaveAs` buttons have an additional setting named `file_types`.  This variable is used to filter the files shown in the file dialog box.  The default value for this setting is

    FileTypes=(("ALL Files", "*.*"),)

This code produces a window where the Browse button only shows files of type .TXT

    layout =  [[sg.In() ,sg.FileBrowse(file_types=(("Text Files", "*.txt"),))]]

NOTE - Mac users will not be able to use the file_types parameter.  tkinter has a bug on Macs that will crash the program is a file_type is attempted so that feature had to be removed.  Sorry about that!

  ***The ENTER key***
       The ENTER key is an important part of data entry for windows.  There's a long  tradition of the enter key being used to quickly submit windows.  PySimpleGUI implements this by tying the ENTER key to the first button that closes or reads a window.

The Enter Key can be "bound" to a particular button so that when the key is pressed, it causes the window to return as if the button was clicked.  This is done using the `bind_return_key` parameter in the button calls.
If there are more than 1 button on a window, the FIRST button that is of type Close window or Read window is used.  First is determined by scanning the window, top to bottom and left to right.


## ButtonMenu Element

The ButtonMenu element produces a unique kind of effect.  It's a button, that when clicked, shows you a menu.   It's like clicking one of the top-level menu items on a MenuBar.  As a result, the menu definition take the format of a single  menu entry from  a normal menu definition.  A normal menu definition is  a list of lists.  This definition is one of those lists.


```python
 ['Menu', ['&Pause Graph', 'Menu item::optional_key']]
```


The very first string normally specifies what is shown on the menu bar.  In this case, the value is **not used**.  You set the text for the button using a different parameter, the `button_text` parm.


One use of this element is to make a "fake menu bar" that has a colored background.  Normal menu bars cannot have their background color changed.  Not so with ButtonMenus.

![buttonmenu](https://user-images.githubusercontent.com/13696193/50387000-bc0d8180-06c0-11e9-8d17-3b22ed665e78.gif)

Return values for ButtonMenus are sent via the return values dictionary.  If a selection is made, then an event is generated that will equal the ButtonMenu's key value.  Use that key value to look up the value selected by the user.  This is the same mechanism as the Menu Bar Element, but differs from the pop-up (right click) menu.



## VerticalSeparator Element
This element has limited usefulness and is being included more for completeness than anything else.  It will draw a line between elements.

It works best when placed between columns or elements that span multiple rows.  If on a "normal" row with elements that are only 1 row high, then it will only span that one row.


```python
VerticalSeparator(pad=None)
```

![snag-0129](https://user-images.githubusercontent.com/13696193/47376041-a92a0100-d6bf-11e8-8f5b-0c0df56cf0f3.jpg)


## ProgressBar Element
The `ProgressBar` element is used to build custom Progress Bar windows.  It is HIGHLY recommended that you use OneLineProgressMeter that provides a complete progress meter solution for you.  Progress Meters are not easy to work with because the windows have to be non-blocking and they are tricky to debug.

The **easiest** way to get progress meters into your code is to use the `OneLineProgressMeter` API.  This consists of a pair of functions, `OneLineProgressMeter` and `OneLineProgressMeterCancel`.  You can easily cancel any progress meter by calling it with the current value = max value.  This will mark the meter as expired and close the window.
You've already seen OneLineProgressMeter calls presented earlier in this readme.

```python
sg.OneLineProgressMeter('My Meter', i+1, 1000,  'key', 'Optional message')
```

The return value for `OneLineProgressMeter` is:
`True` if meter updated correctly
`False` if user clicked the Cancel button, closed the window, or vale reached the max value.

#### Progress Meter in Your window
Another way of using a Progress Meter with PySimpleGUI is to build a custom window with a `ProgressBar` Element in the window.  You will need to run your window as a non-blocking window.  When you are ready to update your progress bar, you call the `UpdateBar` method for the `ProgressBar` element itself.


```python
import PySimpleGUI as sg

# layout the window
layout = [[sg.Text('A custom progress meter')],
          [sg.ProgressBar(10000, orientation='h', size=(20, 20), key='progressbar')],
          [sg.Cancel()]]

# create the window`
window = sg.Window('Custom Progress Meter', layout)
progress_bar = window.FindElement('progressbar')
# loop that would normally do something useful
for i in range(10000):
    # check to see if the cancel button was clicked and exit loop if clicked
  event, values = window.Read(timeout=0)
    if event == 'Cancel'  or event is None:
        break
  # update bar with loop value +1 so that bar eventually reaches the maximum
  progress_bar.UpdateBar(i + 1)
# done with loop... need to destroy the window as it's still open
window.Close()
```

![progress custom](https://user-images.githubusercontent.com/13696193/45243969-c3508100-b2c3-11e8-82bc-927d0307e093.jpg)



## Output Element

The Output Element is a re-direction of Stdout.

If you are looking for a way to quickly add the ability to show scrolling text within your window, then adding an `Output` Element is about as quick and easy as it gets.

**Anything "printed" will be displayed in this element.**  This is the "trivial" way to show scrolling text in your window.  It's as easy as dropping an Output Element into your window and then calling print as much as you want.  The user will see a scrolling area of text inside their window.

***IMPORTANT***  You will NOT see what you `print` until you call either `window.Read` or `window.Refresh`.  If you want to immediately see what was printed, call `window.Refresh()` immediately after your print statement.




```python
Output(size=(80,20))
```

![output](https://user-images.githubusercontent.com/13696193/44959863-b72f8280-aec3-11e8-8caa-7bc743149953.jpg)


----


Here's a complete solution for a chat-window using an Output Element.  To display data that's received, you would to simply "print" it and it will show up in the output area.  You'll find this technique used in several Demo Programs including the HowDoI application.

```python
import PySimpleGUI as sg

# Blocking window that doesn't close
def ChatBot():
    layout = [[(sg.Text('This is where standard out is being routed', size=[40, 1]))],
              [sg.Output(size=(80, 20))],
              [sg.Multiline(size=(70, 5), enter_submits=True),
               sg.Button('SEND', button_color=(sg.YELLOWS[0], sg.BLUES[0])),
               sg.Button('EXIT', button_color=(sg.YELLOWS[0], sg.GREENS[0]))]]

  window = sg.Window('Chat Window', layout, default_element_size=(30, 2))

    # ---===--- Loop taking in user input and using it to query HowDoI web oracle --- #
  while True:
        event, value = window.Read()
        if event == 'SEND':
            print(value)
        else:
            break

ChatBot()
```


## Column Element

Starting in version 2.9 you'll be able to do more complex layouts by using the Column Element.  Think of a Column as a window within a window.  And, yes, you can have a Column within a Column if you want.

Columns are specified in exactly the same way as a window is, as a list of lists.

Columns are needed when you have an element that has a height > 1 line on the left, with single-line elements on the right.  Here's an example of this kind of layout:


![column](https://user-images.githubusercontent.com/13696193/44959988-66b92480-aec5-11e8-9c26-316ed24a68c0.jpg)

Without a Column Element you can't create a layout like this.  But with it, you should be able to closely match any layout created using tkinter only.


---

```python

import PySimpleGUI as sg

# Demo of how columns work
# window has on row 1 a vertical slider followed by a COLUMN with 7 rows
# Prior to the Column element, this layout was not possible
# Columns layouts look identical to window layouts, they are a list of lists of elements.

window = sg.Window('Columns')                                   # blank window

# Column layout
col = [[sg.Text('col Row 1')],
       [sg.Text('col Row 2'), sg.Input('col input 1')],
       [sg.Text('col Row 3'), sg.Input('col input 2')],
       [sg.Text('col Row 4'), sg.Input('col input 3')],
       [sg.Text('col Row 5'), sg.Input('col input 4')],
       [sg.Text('col Row 6'), sg.Input('col input 5')],
       [sg.Text('col Row 7'), sg.Input('col input 6')]]

layout = [[sg.Slider(range=(1,100), default_value=10, orientation='v', size=(8,20)), sg.Column(col)],
          [sg.In('Last input')],
          [sg.OK()]]

# Display the window and get values
# If you're willing to not use the "context manager" design pattern, then it's possible
# to collapse the window display and read down to a single line of code.
event, values = sg.Window('Compact 1-line window with column', layout).Read()

sg.Popup(event, values, line_width=200)

```


----

## Frame Element (Labelled Frames, Frames with a title)

Frames work exactly the same way as Columns.  You create layout that is then used to initialize the Frame.


![frame element](https://user-images.githubusercontent.com/13696193/45889173-c2245700-bd8d-11e8-8f73-1e5f1be3ddb1.jpg)

Notice how the Frame layout looks identical to a window layout. A window works exactly the same way as a Column and a Frame.  They all are "container elements" - elements that contain other elements.

*These container Elements can be nested as deep as you want.* That's a pretty spiffy feature, right?  Took a lot of work so be appreciative.  Recursive code isn't trivial.



---

This code creates a window with a Frame and 2 buttons.

```python
frame_layout = [
                  [sg.T('Text inside of a frame')],
                  [sg.CB('Check 1'), sg.CB('Check 2')],
               ]
layout = [
          [sg.Frame('My Frame Title', frame_layout, font='Any 12', title_color='blue')],
          [sg.Submit(), sg.Cancel()]
         ]

window = sg.Window('Frame with buttons', layout, font=("Helvetica", 12))
```



## Canvas Element

In my opinion, the tkinter Canvas Widget is the most powerful of the tkinter widget.  While I try my best to completely isolate the user from anything that is tkinter related, the Canvas Element is the one exception.  It enables integration with a number of other packages, often with spectacular results.

However, there's another way to get that power and that's through the Graph Element, an even MORE powerful Element as it uses a Canvas that you can directly access if needed.  The Graph Element has a large number of drawing methods that the Canvas Element does not have.

### Matplotlib, Pyplot Integration

**NOTE - The newest version of Matplotlib (3.1.0) no longer works with this technique. ** You must install 3.0.3 in order to use the Demo Matplotlib programs provided in the Demo Programs section.

One such integration is with Matploplib and Pyplot.  There is a Demo program written that you can use as a design pattern to get an understanding of how to use the Canvas Widget once you get it.

    def Canvas(canvas - a tkinter canvasf if you created one. Normally not set
             background_color - canvas color
             size - size in pixels
             pad - element padding for packing
             key - key used to lookup element
             tooltip - tooltip text)

The order of operations to obtain a tkinter Canvas Widget is:
```python

    figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds
    # define the window layout
    layout = [[sg.Text('Plot test')],
              [sg.Canvas(size=(figure_w, figure_h), key='canvas')],
              [sg.OK(pad=((figure_w / 2, 0), 3), size=(4, 2))]]

    # create the window and show it without the plot
    window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI', layout).Finalize()


    # add the plot to the window
    fig_photo = draw_figure(window.FindElement('canvas').TKCanvas, fig)

    # show it all again and get buttons
    event, values = window.Read()
```


To get a tkinter Canvas Widget from PySimpleGUI, follow these steps:
* Add Canvas Element to your window
* Layout your window
* Call `window.Finalize()` - this is a critical step you must not forget
* Find the Canvas Element by looking up using key
* Your Canvas Widget Object will be the found_element.TKCanvas
* Draw on your canvas to your heart's content
* Call `window.Read()` - Nothing will appear on your canvas until you call Read

See `Demo_Matplotlib.py` for a Recipe you can copy.


### Methods & Properties

TKCanvas - not a method but a property. Returns the tkinter Canvas Widget


## Graph Element

All you math fans will enjoy this Element... and all you non-math fans will enjoy it even more.

I've found nothing to be less fun than dealing with a graphic's coordinate system from a GUI Framework.  It's always upside down from what I want.  (0,0) is in the upper left hand corner.... sometimes... or was it in the lower left?  In short, it's a **pain in the ass**.

How about the ability to get your own location of (0,0) and then using those coordinates instead of what tkinter provides?  This results in a very powerful capability - working in your own units, and then displaying them in an area defined in pixels.

If you've ever been frustrated with where (0,0) is located on some surface you draw on, then fear not, your frustration ends right here.  You get to draw using whatever coordinate system you want.  Place (0,0) anywhere you want, including not anywhere on your Graph.  You could define a Graph that's all negative numbers between -2.1 and -3.5 in the X axis and -3 to -8.2 in the Y axis

There are 3 values you'll need to supply the Graph Element.  They are:

- Size of the canvas in pixels
- The lower left (x,y) coordinate of your coordinate system
- The upper right (x,y) coordinate of your coordinate system

After you supply those values you can scribble all of over your graph by creating Graph Figures.  Graph Figures are created, and a Figure ID is obtained by calling:

- DrawCircle
- DrawLine
- DrawPoint
- DrawRectangle
- DrawOval
- DrawImage

You can move your figures around on the canvas by supplying the Figure ID the **x,y delta** to move.  It does not move to an absolute position, but rather an offset from where the figure is now.  (Use Relocate to move to a specific location)

    graph.MoveFigure(my_circle, 10, 10)

You'll also use this ID to delete individual figures you've drawn:
```python
graph.DeleteFigure(my_circle)
```

### Mouse Events Inside Graph Elements

If you have eneabled events for your Graph Element, then you can receive mouse click events.  If you additionally enable `drag_submits` in  your creation of the Graph Element, then you will also get events when you "DRAG" inside of a window.  A "Drag" is defined as a left button down and then the mouse is moved.  

When a drag event happens, the event will be the Graph Element's key.  The `value` returned in the values dictionary is a tuple of the (x,y) location of the mouse currently.

This means you'll get a "stream" of events.  If the mouse moves, you'll get at LEAST 1 and likely a lot more than 1 event.

### Mouse Up Event for Drags

When you've got `drag_submits` enabled, there's a sticky situation that arises.... what happens when you're done dragging and you've let go of the mouse button?  How is the "Mouse Up" event relayed back to your code.

The "Mouse Up" will generate an event to you with the value:  `Graph_key` + `'+UP'`.  Thus, if your Graph Element has a key of `'_GRAPH_'`, then the event you will receive when the mouse button is released is:   `'_GRAPH_+UP'`

Yea, it's a little weird, but it works.  It's SIMPLE too.  I recommend using the `.startswith` and `.endswith` built-ins when dealing with these kinds of string values.

Here is an example of the `events` and the `values dictionary` that was generated by clicking and dragging inside of a Graph Element with the key == 'graph':

```
graph {'graph': (159, 256)}
graph {'graph': (157, 256)}
graph {'graph': (157, 256)}
graph {'graph': (157, 254)}
graph {'graph': (157, 254)}
graph {'graph': (154, 254)}
graph {'graph': (154, 254)}
graph+UP {'graph': (154, 254)}
```



## Table Element

Out of all of the Elements, it's the Table and the Tree that are the most "problematic" in the tkinter inter and Qt implementations.  They're hard is my only defense.


### Read return values from Table Element

The values returned from a `Window.Read` call for the Table Element are a list of row numbers that are currently highlighted.


---
### Known visualization problem....

If you click on the header, it can go into spasms for some tables. I don't understand what's causing it and it's been there evidently since the first release of Tables.



## Tree Element

The Tree Element and Table Element are close cousins.   Many of the parameters found in the Table Element apply to Tree Elements.  In particular the heading information, column widths, etc.


Unlike Tables there is no standard format for trees.  Thus the data structure passed to the Tree Element must be constructed.  This is done using the TreeData class.  The process is as follows:

- Get a TreeData Object
- "Insert" data into the tree
- Pass the filled in TreeData object to Tree Element

#### TreeData format
```python
def TreeData()
def Insert(self, parent, key, text, values, icon=None)
```

To "insert" data into the tree the TreeData method Insert is called.

```python
Insert(parent_key, key, display_text, values)
```

To indicate insertion at the head of the tree, use a parent key of "".  So, every top-level node in the tree will have a parent node = ""

This code creates a TreeData object and populates with 3 values
```python
treedata = sg.TreeData()

treedata.Insert("", '_A_', 'A', [1,2,3])
treedata.Insert("", '_B_', 'B', [4,5,6])
treedata.Insert("_A_", '_A1_', 'A1', ['can','be','anything'])
```

Note that you ***can*** use the same values for display_text and keys.  The only thing you have to watch for is that you cannot repeat keys.

When Reading a window the Table Element will return a list of rows that are selected by the user.  The list will be empty is no rows are selected.

#### Icons on Tree Entries

If you wish to show an icon next to a tree item, then you specify the icon in the call to `Insert`.  You pass in a filename or a Base64 bytes string using the optional `icon` parameter.

Here is the result of showing an icon with a tree entry.

![image](https://user-images.githubusercontent.com/13696193/51087270-2b561e80-171f-11e9-8260-6142ea9b1137.png)


## Tab and Tab Group Elements

Tabs are another of PySimpleGUI "Container Elements".  It is capable of "containing" a layout just as a window contains a layout.  Other container elements include the `Column` and `Frame` elements.

Just like windows and the other container elements, the `Tab` Element has a layout consisting of any desired combination of Elements in any desired layouts.  You can have Tabs inside of Tabs inside of Columns inside of Windows, etc.

`Tab` layouts look exactly like Window layouts, that is they are **a list of lists of Elements**.

*How you place a Tab element into a window is different than all other elements.*  You cannot place a Tab directly into a Window's layout.  

Tabs are contained in TabGroups.  They are **not** placed into other layouts.  To get a Tab into your window, first place the `Tab` Element into a `TabGroup` Element and then place the `TabGroup` Element into the Window layout.

Let's look at this Window as an example:

![tabbed 1](https://user-images.githubusercontent.com/13696193/45992808-b10f6a80-c059-11e8-9746-ac71afd4d3d6.jpg)

View of second tab:

![tabbed 2](https://user-images.githubusercontent.com/13696193/45992809-b10f6a80-c059-11e8-94e6-3bf543c9b0bd.jpg)



```python
tab1_layout =  [[sg.T('This is inside tab 1')]]

tab2_layout = [[sg.T('This is inside tab 2')],
               [sg.In(key='in')]]

```
The layout for the entire window looks like this:

```python
layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout), sg.Tab('Tab 2', tab2_layout)]])],
              [sg.Button('Read')]]
```

The Window layout has the TabGroup and within the tab Group are the two Tab elements.

One important thing to notice about all of these container Elements and Windows layouts... they all take a "list of lists" as the layout.  They all have a layout that looks like this `[[   ]]`

You will want to keep this `[[ ]]` construct in your head a you're debugging your tabbed windows.  It's easy to overlook one or two necessary ['s

As mentioned earlier, the old-style Tabs were limited to being at the Window-level only.  In other words, the tabs were equal in size to the entire window.  This is not the case with the "new-style" tabs.  This is why you're not going to be upset when you discover your old code no longer works with the new PySimpleGUI release.  It'll be worth the few moments it'll take to convert your code.

Check out what's possible with the NEW Tabs!

![tabs tabs tabs](https://user-images.githubusercontent.com/13696193/45993438-fd0fde80-c05c-11e8-9ed0-742f14d3070f.jpg)

Check out Tabs 7 and 8.  We've got a Window with a Column containing Tabs 5 and 6.  On Tab 6 are... Tabs 7 and 8.

As of Release 3.8.0, not all of *options* shown in the API definitions of the Tab and TabGroup Elements are working. They are there as placeholders.


First we have the Tab layout definitions. They mirror what you see in the screen shots.  Tab 1 has 1 Text Element in it.  Tab 2 has a Text and an Input Element.


### Reading Tab Groups

Tab Groups now return a value when a Read returns.  They return which tab is currently selected.  There is also a `enable_events` parameter that can be set that causes a Read to return if a Tab in that group is selected / changed.  The key or title belonging to the Tab that was switched to will be returned as the value




x## Pane Element

New in version 3.20 is the Pane Element, a super-cool tkinter feature.  You won't find this one in PySimpleGUIQt, only PySimpleGUI.   It's difficult to describe one of these things.  Think of them as "Tabs without labels" that you can slide.


![pane3](https://user-images.githubusercontent.com/13696193/50035040-fcd50e80-ffcd-11e8-939c-df8ab8d64712.gif)


***Each "Pane" of a Pane Element must be a Column Element***.  The parameter `pane_list` is a list of Column Elements.

Calls can get a little hairy looking if you try to declare everything in-line as you can see in this example.

```python
sg.Pane([col5, sg.Column([[sg.Pane([col1, col2, col4], handle_size=15, orientation='v',  background_color=None, show_handle=True, visible=True, key='_PANE_', border_width=0,  relief=sg.RELIEF_GROOVE),]]),col3 ], orientation='h', background_color=None, size=(160,160), relief=sg.RELIEF_RAISED, border_width=0)
```

Combing these with *visibility* make for an interesting interface with entire panes being hidden from view until neded by the user.  It's one way of producing "dynamic" windows.


## Colors
Starting in version 2.5 you can change the background colors for the window and the Elements.

Your windows can go from this:

![snap0155](https://user-images.githubusercontent.com/13696193/43273879-a9fdc10a-90cb-11e8-8c20-4f6a244ebe2f.jpg)

to this... with one function call...

![snap0156](https://user-images.githubusercontent.com/13696193/43273880-aa1955e6-90cb-11e8-94b6-673ecdb2698c.jpg)


While you can do it on an element by element or window level basis, the easiest way, by far, is a call to `SetOptions`.

Be aware that once you change these options they are changed for the rest of your program's execution.  All of your windows will have that look and feel, until you change it to something else (which could be the system default colors.

This call sets all of the different color options.

```python
SetOptions(background_color='#9FB8AD',
       text_element_background_color='#9FB8AD',
       element_background_color='#9FB8AD',
       scrollbar_color=None,
       input_elements_background_color='#F7F3EC',
       progress_meter_color = ('green', 'blue')
       button_color=('white','#475841'))
```

# SystemTray

This is a PySimpleGUIQt and PySimpleGUIWx only feature.  Don't know of a way to do it using tkinter.  Your source code for SystemTray is identical for the Qt and Wx implementations.  You can switch frameworks by simply changing your import statement.

In addition to running normal windows, it's now also possible to have an icon down in the system tray that you can read to get menu events.  There is a new SystemTray object that is used much like a Window object.  You first get one, then  you perform Reads in order to get events.

Here is the definition of the SystemTray object.

```python
SystemTray(menu=None, filename=None, data=None, data_base64=None, tooltip=None):
        '''
 SystemTray - create an icon in the system tray
 :param menu: Menu definition
 :param filename: filename for icon
 :param data: in-ram image for icon
 :param data_base64: basee-64 data for icon
 :param tooltip: tooltip string '''
```

You'll notice that there are 3 different ways to specify the icon image.  The base-64 parameter allows you to define a variable in your .py code that is the encoded image so that you do not need any additional files.  Very handy feature.

## System Tray Design Pattern

Here is a design pattern you can use to get a jump-start.

This program will create a system tray icon and perform a blocking Read.  If the item "Open" is chosen from the system tray, then a popup is shown.

```python
import PySimpleGUIQt as sg

menu_def = ['BLANK', ['&Open', '---', '&Save', ['1', '2', ['a', 'b']], '&Properties', 'E&xit']]

tray = sg.SystemTray(menu=menu_def, filename=r'default_icon.ico')

while True:  # The event loop
  menu_item = tray.Read()
    print(menu_item)
    if menu_item == 'Exit':
        break
    elif menu_item == 'Open':
        sg.Popup('Menu item chosen', menu_item)

```
The design pattern creates an icon that will display this menu:
![snag-0293](https://user-images.githubusercontent.com/13696193/49057441-8bbfe980-f1cd-11e8-93e7-1aeda9ccd173.jpg)

### Icons

When specifying "icons", you can use 3 different formats.
* `filename`- filename
* `data_base64` - base64 byte string
* '`data` - in-ram bitmap or other "raw" image

You will find 3 parameters used to specify these 3 options on both the initialize statement and on the Update method.

## Menu Definition
```python
menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '!&Properties', 'E&xit']]
```

A menu is defined using a list.  A "Menu entry" is a string that specifies:
* text shown
* keyboard shortcut
* key

See section on Menu Keys for more information on using keys with menus.

An entry without a key and keyboard shortcut is a simple string
`'Menu Item'`

If you want to make the "M" be a keyboard shortcut, place an `&` in front of the letter that is the shortcut.
`'&Menu Item'`

You can add "keys" to make menu items unique or as another way of identifying a menu item than the text shown.  The key is added to the text portion by placing `::` after the text.

`'Menu Item::key'`

The first entry can be ignored.`'BLANK`' was chosen for this example. It's this way because normally you would specify these menus under some heading on a menu-bar.  But here there is no heading so it's filled in with any value you want.

**Separators**
If you want a separator between 2 items, add the entry `'---'` and it will add a separator item at that place in your menu.

**Disabled menu entries**

If you want to disable a menu entry, place a `!` before the menu entry


## SystemTray Methods

### Read - Read the context menu or check for events

```python
def Read(timeout=None)
    '''
 Reads the context menu
 :param timeout: Optional.  Any value other than None indicates a non-blocking read
 :return:   String representing meny item chosen. None if nothing read.
    '''
```
The `timeout` parameter specifies how long to wait for an event to take place.  If nothing happens within the timeout period, then a "timeout event" is returned.  These types of reads make it possible to run asynchronously.  To run non-blocked, specify `timeout=0`on the Read call.

Read returns the menu text, complete with key, for the menu item chosen.  If you specified `Open::key` as the menu entry, and the user clicked on `Open`, then you will receive the string `Open::key` upon completion of the Read.

#### Read special return values

In addition to Menu Items, the Read call can return several special values.    They include:

EVENT_SYSTEM_TRAY_ICON_DOUBLE_CLICKED - Tray icon was double clicked
EVENT_SYSTEM_TRAY_ICON_ACTIVATED - Tray icon was single clicked
EVENT_SYSTEM_TRAY_MESSAGE_CLICKED - a message balloon was clicked
TIMEOUT_KEY is returned if no events are available if the timeout value is set in the Read call


### Hide

Hides the icon.  Note that no message balloons are shown while an icon is hidden.

```python
def Hide()
```

### Close

Does the same thing as hide
```python
def Close()
```


### UnHide

Shows a previously hidden icon

```python
def UnHide()
```

### ShowMessage

Shows a balloon above the icon in the system tray area.  You can specify your own icon to be shown in the balloon, or you can set `messageicon` to one of the preset values.

This message has a custom icon.

![snag-0286](https://user-images.githubusercontent.com/13696193/49057459-a85c2180-f1cd-11e8-9a66-aa331d7e034c.jpg)

The preset `messageicon` values are:

    SYSTEM_TRAY_MESSAGE_ICON_INFORMATION
    SYSTEM_TRAY_MESSAGE_ICON_WARNING
    SYSTEM_TRAY_MESSAGE_ICON_CRITICAL
    SYSTEM_TRAY_MESSAGE_ICON_NOICON

```python
ShowMessage(title, message, filename=None, data=None, data_base64=None, messageicon=None, time=10000):
'''
 Shows a balloon above icon in system tray
 :param title:  Title shown in balloon
 :param message: Message to be displayed
 :param filename: Optional icon filename
 :param data: Optional in-ram icon
 :param data_base64: Optional base64 icon
 :param time: How long to display message in milliseconds  :return:
 '''
```
Note, on windows it may be necessary to make a registry change to enable message balloons to be seen.  To fix this, you must create the DWORD you see in this screenshot.

![snag-0285](https://user-images.githubusercontent.com/13696193/49056144-6381bc00-f1c8-11e8-9f44-199394823369.jpg)


### Update

You can update any of these items within a SystemTray object
* Menu definition
* Icon
* Tooltip

 Change them all or just 1.


<!-- ```python
Update(menu=None, tooltip=None,filename=None, data=None, data_base64=None,)
    '''
 Updates the menu, tooltip or icon
 :param menu: menu defintion
 :param tooltip: string representing tooltip
 :param filename:  icon filename
 :param data:  icon raw image
 :param data_base64: icon base 64 image
 :return:
 '''
```
 -->


# Global Settings

There are multiple ways to customize PySimpleGUI.  The call with the most granularity (allows access to specific and precise settings).  The `ChangeLookAndFeel` call is in reality a single call to `SetOptions` where it changes 13 different settings.  

**Mac Users** - You can't call `ChangeLookAndFeel` but you can call `SetOptions` with any sets of values you want.  Nothing is being blocked or filtered.

**These settings apply to all windows that are created in the future.**

 `SetOptions`.  The  options and Element options will take precedence over these settings.  Settings can be thought of as levels of settings with the window-level being the highest and the Element-level the lowest.  Thus the levels are:
 
 - Global
 - Window
 - Element

Each lower level overrides the settings of the higher level.  Once settings have been changed, they remain changed for the duration of the program (unless changed again).

# Persistent windows (Window stays open after button click)

Apologies that the next few pages are perhaps confusing.  There have been a number of changes recently in PySimpleGUI's Read calls that added some really cool stuff, but at the expense of being not so simple.  Part of the issue is an attempt to make sure existing code doesn't break.  These changes are all in the area of non-blocking reads and reads with timeouts.

There are 2 ways to keep a window open after the user has clicked a button.  One way is to use non-blocking windows (see the next section).  The other way is to use buttons that 'read' the window instead of 'close' the window when clicked.  The typical buttons you find in windows, including the shortcut buttons, close the window.  These include OK, Cancel, Submit, etc.  The Button Element also closes the window.

The `RButton` Element creates a button that when clicked will return control to the user, but will leave the window open and visible.  This button is also used in Non-Blocking windows.  The difference is in which call is made to read the window.  The normal `Read` call with no parameters will block, a call with a `timeout` value of zero will not block.

Note that `InputText` and `MultiLine` Elements will be **cleared**   when performing a `Read`.  If you do not want your input field to be cleared after a `Read` then you can set the `do_not_clear` parameter to True when creating those elements. The clear is turned on and off on an element by element basis.

The reasoning behind this is that Persistent Windows are often "forms".  When "submitting" a form you want to have all of the fields left blank so the next entry of data will start with a fresh window.  Also, when implementing a "Chat Window" type of interface, after each read / send of the chat data, you want the input field cleared.  Think of it as a Texting application.  Would you want to have to clear your previous text if you want to send a second text?

The design pattern for Persistent Windows was already shown to you earlier in the document... here it is for your convenience.

```python
import PySimpleGUI as sg

layout = [[sg.Text('Persistent window')],
          [sg.Input()],
          [sg.Button('Read'), sg.Exit()]]

window = sg.Window('Window that stays open', layout)

while True:
    event, values = window.Read()
    if event is None or event == 'Exit':
        break
    print(event, values)

window.Close()
```


## Read(timeout = t, timeout_key=TIMEOUT_KEY)

Read with a timeout is a very good thing for your GUIs to use in a read non-blocking situation, you can use them.  If your device can wait for a little while, then use this kind of read.  The longer you're able to add to the timeout value, the less CPU time you'll be taking.

One way of thinking of reads with timeouts:
> During the timeout time, you are "yielding" the processor to do other tasks.

But it gets better than just being a good citizen....**your GUI will be more responsive than if you used a non-blocking read**

Let's say you had a device that you want to "poll" every 100ms.   The "easy way out" and the only way out until recently was this:

```python
# YOU SHOULD NOT DO THIS....
while True:             # Event Loop
    event, values = window.ReadNonBlocking()   # DO NOT USE THIS CALL ANYMORE
    read_my_hardware() # process my device here
    time.sleep(.1)     # sleep 1/10 second
```

This program will quickly test for user input, then deal with the hardware.  Then it'll sleep for 100ms, while your gui is non-responsive, then it'll check in with your GUI again.  I fully realize this is a crude way of doing things.  We're talking dirt simple stuff without trying to use threads, etc to 'get it right'.  It's for demonstration purposes.

The new and better way....
using the Read Timeout mechanism, the sleep goes away.

```python
# This is the right way to poll for hardware
while True:             # Event Loop
    event, values = window.Read(timeout = 100)
    read_my_hardware() # process my device here
```

This event loop will run every 100 ms.  You're making a Read call, so anything that the use does will return back to you immediately, and you're waiting up to 100ms for the user to do something.  If the user doesn't do anything, then the read will timeout and execution will return to the program.


## Non-Blocking Windows   (Asynchronous reads, timeouts)

You can easily spot a non-blocking call in PySimpleGUI.  If you see a call to `Window.Read()` with a timeout parameter set to a value other than `None`, then it is a non-blocking call.

This call to read is asynchronous as it has a timeout value:

```
The new way
```python
event, values = sg.Read(timeout=20)
```
You should use the new way if you're reading this for the first time.

The difference in the 2 calls is in the value of event.  For ReadNonBlocking, event will be `None` if there are no other events to report.  There is a "problem" with this however.  With normal Read calls, an event value of None signified the window was closed.  For ReadNonBlocking, the way a closed window is returned is via the values variable being set to None.


## sg.TIMEOUT_KEY

If you're using the new, timeout=0 method, then an event value of None signifies that the window was closed, just like a normal Read.  That leaves the question of what it is set to when not other events are happening.  This value will be the value of `timeout_key`.  If you did not specify a timeout_key value in your call to read, then it will be set to a default value of:
`TIMEOUT_KEY = __timeout__`

If you wanted to test for "no event" in your loop, it would be written like this:
```python
while True:
    event, value = window.Read(timeout=0)
    if event is None:
        break # the use has closed the window
    if event == sg.TIMEOUT_KEY:
        print("Nothing happened")
```


Use async windows sparingly.  It's possible to have a window that appears to be async, but it is not.  **Please** try to find other methods before going to async windows.  The reason for this plea is that async windows poll tkinter over and over.  If you do not have a timeout in your Read and yuou've got nothing else your program will block on, then you will eat up 100% of the CPU time. It's important to be a good citizen.   Don't chew up CPU cycles needlessly.  Sometimes your mouse wants to move ya know?

Non-blocking (timeout=0) is generally reserved as a "last resort".  Too many times people use non-blocking reads when a blocking read will do just fine.

### Small Timeout Values (under 10ms)

***Do Not*** use a timeout of less than 10ms.  Otherwise you will simply thrash, spending your time trying to do some GUI stuff, only to be interruped by a timeout timer before it can get anything done.  The results are potentially disasterous.



There is a hybrid approach... a read with a timeout.   You'll score much higher points on the impressive meter if you're able to use a lot less CPU time by using this type of read.

The most legit time to use a non-blocking window is when you're working directly with hardware.  Maybe you're driving a serial bus.  If you look at the Event Loop in the Demo_OpenCV_Webcam.py program, you'll see that the read is a non-blocking read.  However, there is a place in the event loop where blocking occurs.   The point in the loop where you will block is the call to read frames from the webcam.  When a frame is available you want to quickly deliver it to the output device, so you don't want your GUI blocking.  You want the read from the hardware to block.

Another example can be found in the demo for controlling a robot on a Raspberry Pi.  In that application you want to read the direction buttons, forward, backward, etc, and immediately take action.  If you are using RealtimeButtons, your only option at the moment is to use non-blocking windows.  You have to set the timeout to zero if you want the buttons to be real-time responsive.

However, with these buttons, adding a sleep to your event loop will at least give other processes time to execute.  It will, however, starve your GUI. The entire time you're sleeping, your GUI isn't executing.


### Periodically Calling`Read`

Let's say you do end up using non-blocking reads... then you've got some housekeeping to do.  It's up to you to periodically "refresh" the visible GUI.  The longer you wait between updates to your GUI the more sluggish your windows will feel.  It is up to you to make these calls or your GUI will freeze.

There are 2 methods of interacting with non-blocking windows.
1. Read the window just as you would a normal window
2. "Refresh" the window's values without reading the window. It's a quick operation meant to show the user the latest values

 With asynchronous windows the window is shown, user input is read, but your code keeps right on chugging.  YOUR responsibility is to call `PySimpleGUI.Read` on a periodic basis.  Several times a second or more will produce a reasonably snappy GUI.

 ## Exiting (Closing) a Persistent Window

If your window has a button that closes the window, then PySimpleGUI will automatically close the window for you.  If all of your buttons are ReadButtons, then it'll be up to you to close the window when done.
To close a window, call the `Close` method.
```python
window.Close()
```

## Persistent Window Example - Running timer that updates

See the sample code on the GitHub named Demo Media Player for another example of Async windows.  We're going to make a window and update one of the elements of that window every .01 seconds.    Here's the entire code to do that.

```python
import PySimpleGUI as sg
import time

# ----------------  Create Form  ----------------
sg.ChangeLookAndFeel('Black')
sg.SetOptions(element_padding=(0, 0))

layout = [[sg.Text('')],
         [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')],
         [sg.ReadButton('Pause', key='button', button_color=('white', '#001480')),
          sg.ReadButton('Reset', button_color=('white', '#007339'), key='Reset'),
          sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]]

window = sg.Window('Running Timer', layout, no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True)

# ----------------  main loop  ----------------
current_time = 0
paused = False
start_time = int(round(time.time() * 100))
while (True):
    # --------- Read and update window --------
    event, values = window.Read(timeout=10)
    current_time = int(round(time.time() * 100)) - start_time
    # --------- Display timer in window --------
    window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60,
                                                                  (current_time // 100) % 60,
                                                                  current_time % 100))
```


Previously this program was implemented using a sleep in the loop to control the clock tick.  This version uses the new timeout parameter.  The result is a window that reacts quicker then the one with the sleep and the accuracy is just as good.


## Instead of a Non-blocking Read --- Use `enable_events = True` or `return_keyboard_events = True`

Any time you are thinking "I want an X Element to cause a Y Element to do something", then you want to use the `enable_events` option.

***Instead of polling, try options that cause the window to return to you.***  By using non-blocking windows, you are *polling*.  You can indeed create your application by polling.  It will work.  But you're going to be maxing out your processor and may even take longer to react to an event than if you used another technique.

**Examples**

One example is you have an input field that changes as you press buttons on an on-screen keypad.

![keypad 3](https://user-images.githubusercontent.com/13696193/45260275-a2198e80-b3b0-11e8-85fe-a4ce6484510f.jpg)




# Updating Elements (changing elements in active window)

If you want to change Elements in your window after the window has been created, then you will call the Element's Update method.

**NOTE** a window **must be Read or Finalized** before any Update calls can be made.

Here is an example of updating a Text Element

```python
import PySimpleGUI as sg

layout = [ [sg.Text('My layout', key='_TEXT_')],
           [sg.Button('Read')]]

window = sg.Window('My new window', layout)

while True:             # Event Loop
    event, values = window.Read()
    if event is None:
        break
    window.Element('_TEXT_').Update('My new text value')
```

Notice the placement of the Update call.  If you wanted to Update the Text Element *prior* to the Read call, outside of the event loop, then you must call Finalize on the window first.

In this example, the Update is done prior the Read.  Because of this, the Finalize call is added to the Window creation.
```python
import PySimpleGUI as sg

layout = [ [sg.Text('My layout', key='_TEXT_')],
           [sg.Button('Read')]
         ]

window = sg.Window('My new window', layout).Finalize()

window.Element('_TEXT_').Update('My new text value')

while True:             # Event Loop
  event, values = window.Read()
    if event is None:
        break
```


Persistent windows remain open and thus continue to interact with the user after the Read has returned.  Often the program wishes to communicate results (output information) or change an Element's values (such as populating a List Element).

You can use Update to do things like:
* Have one Element (appear to) make a change to another Element
* Disable a button, slider, input field, etc
* Change a button's text
* Change an Element's text or background color
* Add text to a scrolling output window
* Change the choices in a list
* etc

The way this is done is via an Update method that is available for nearly all of the Elements.  Here is an example of a program that uses a persistent window that is updated.

![snap0272](https://user-images.githubusercontent.com/13696193/45260249-ec4e4000-b3af-11e8-853b-9b29d0bf7797.jpg)


In some programs these updates happen in response to another Element.  This program takes a Spinner and a Slider's input values and uses them to resize a Text Element.  The Spinner and Slider are on the left, the Text element being changed is on the right.


```python
# Testing async window, see if can have a slider
# that adjusts the size of text displayed

import PySimpleGUI as sg
fontSize = 12
layout = [[sg.Spin([sz for sz in range(6, 172)], font=('Helvetica 20'), initial_value=fontSize, change_submits=True, key='spin'),
           sg.Slider(range=(6,172), orientation='h', size=(10,20),
           change_submits=True, key='slider', font=('Helvetica 20')),
           sg.Text("Aa", size=(2, 1), font="Helvetica "  + str(fontSize), key='text')]]

sz = fontSize
window = sg.Window("Font size selector", layout, grab_anywhere=False)
# Event Loop
while True:
    event, values= window.Read()
    if event is None:
        break
    sz_spin = int(values['spin'])
    sz_slider = int(values['slider'])
    sz = sz_spin if sz_spin != fontSize else sz_slider
    if sz != fontSize:
        fontSize = sz
        font = "Helvetica "  + str(fontSize)
        window.FindElement('text').Update(font=font)
        window.FindElement('slider').Update(sz)
        window.FindElement('spin').Update(sz)

print("Done.")
```


Inside the event loop we read the value of the Spinner and the Slider using those Elements' keys.
For example, `values['slider']` is the value of the Slider Element.

This program changes all 3 elements if either the Slider or the Spinner changes.  This is done with these statements:

```python
window.FindElement('text').Update(font=font)
window.FindElement('slider').Update(sz)
window.FindElement('spin').Update(sz)
```

Remember this design pattern because you will use it OFTEN if you use persistent windows.

It works as follows.  The call to `window.FindElement` returns the Element object represented by they provided `key`.  This element is then updated by calling it's `Update` method.  This is another example of Python's "chaining" feature. We could write this code using the long-form:

    text_element = window.FindElement('text')
    text_element.Update(font=font)

The takeaway from this exercise is that keys are key in PySimpleGUI's design.  They are used to both read the values of the window and also to identify elements.  As already mentioned, they are used as targets in  Button calls.

### Locating Elements (FindElement == Element == Elem)

The Window method call that's used to find an element is:
`FindElement`
or the shortened version
`Element`
or even shorter (version 4.1+)
`Elem`

When you see a call to window.FindElement or window.Element, then you know an element is being addressed.  Normally this is done so you can call the element's Update method.


### ProgressBar / Progress Meters

Note that to change a progress meter's progress, you call `UpdateBar`, not `Update`.


# Keyboard & Mouse Capture

NOTE - keyboard capture is currently formatted uniquely among the ports. For basic letters and numbers there is no great differences, but when you start adding Shift and Control or special keyus, they all behave slightly differently.  Your best bet is to simply print what is being returned to you to determine what the format for the particular port is.

Beginning in version 2.10 you can capture keyboard key presses and mouse scroll-wheel events.   Keyboard keys can be used, for example, to detect the page-up and page-down keys for a PDF viewer.  To use this feature, there's a boolean setting in the Window call `return_keyboard_events` that is set to True in order to get keys returned along with buttons.

Keys and scroll-wheel events are returned in exactly the same way as buttons.

For scroll-wheel events, if the mouse is scrolled up, then the `button` text will be `MouseWheel:Up`.   For downward scrolling, the text returned is `MouseWheel:Down`

Keyboard keys return 2 types of key events. For "normal" keys (a,b,c, etc), a single character is returned that represents that key.  Modifier and special keys are returned as a string with 2 parts:

    Key Sym:Key Code

Key Sym is a string such as 'Control_L'.  The Key Code is a numeric representation of that key.  The left control key, when pressed will return the value 'Control_L:17'

```python
import PySimpleGUI as sg

# Recipe for getting keys, one at a time as they are released
# If want to use the space bar, then be sure and disable the "default focus"

text_elem = sg.Text("", size=(18, 1))

layout = [[sg.Text("Press a key or scroll mouse")],
          [text_elem],
          [sg.Button("OK")]]

window = sg.Window("Keyboard Test", layout,  return_keyboard_events=True, use_default_focus=False)

# ---===--- Loop taking in user input --- #
while True:
    event, value = window.Read()

    if event == "OK" or event is None:
        print(event, "exiting")
        break
    text_elem.Update(event)
```

You want to turn off the default focus so that there no buttons that will be selected should you press the spacebar.


# Menus

## MenuBar

Beginning in version 3.01 you can add a MenuBar to your window.  You specify the menus in much the same way as you do window layouts, with lists.  Menu selections are returned as events and as of 3.17, also as in the values dictionary.  The value returned will be the entire menu entry, including the key if you specified one.


```python
    menu_def = [['File', ['Open', 'Save', 'Exit',]],
                ['Edit', ['Paste', ['Special', 'Normal',], 'Undo'],],
                ['Help', 'About...'],]
```

![menu](https://user-images.githubusercontent.com/13696193/45306723-56b7cb00-b4eb-11e8-8cbd-faef0c90f8b4.jpg)

Note the placement of ',' and of [].  It's tricky to get the nested menus correct that implement cascading menus.  See how paste has Special and Normal as a list after it.  This means that Paste has a cascading menu with items Special and Normal.

## Methods

---

To add a menu to a Window place the `Menu` or `MenuBar` element into your layout.

    layout = [[sg.Menu(menu_def)]]

It doesn't really matter where you place the Menu Element in your layout as it will always be located at the top of the window.

## ButtonMenus

Button menus were introduced in version 3.21, having been previously released in PySimpleGUIQt.  They work exactly the same and are source code compatible between PySimpleGUI and PySimpleGUIQt.  These types of menus take a single menu entry where a Menu Bar takes a list of menu entries.

## Right Click Menus

Right Click Menus were introduced in version 3.21.  Almost every element has a right_click_menu parameter and there is a window-level setting for rich click menu that will attach a right click menu to all elements in the window.

The menu definition is the same a s the button menu definition, a single menu entry.

```python
right_click_menu = ['&Right', ['Right', '!&Click', '&Menu', 'E&xit', 'Properties']]
```
The first string in a right click menu and a button menu is ***ignored***.  It is not used.  Normally you would put the string that is shown on the menu bar in that location.

**Return values for right click menus are different than menu bars and button menus.**  Instead of the value being returned through the values dictionary, it is instead sent back as an Event.  You will not

## Menu Shortcut keys
You have used ALT-key in other Windows programs to navigate menus.  For example Alt-F+X exits the program.  The Alt-F pulls down the File menu.  The X selects the entry marked Exit.

The good news is that PySimpleGUI allows you to create the same kind of menus!  Your program can play with the big-boys.  And, it's trivial to do.

All that's required is for your to add an "&" in front of the letter you want to appear with an underscore.  When you hold the Alt key down you will see the menu with underlines that you marked.

One other little bit of polish you can add are separators in your list.  To add a line in your list of menu choices, create a menu entry that looks like this: ` '---'`

This is an example Menu with underlines and a separator.

```
# ------ Menu Definition ------ #
menu_def = [['&File', ['&Open', '&Save', '---', 'Properties', 'E&xit'  ]],
            ['&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],],
            ['&Help', '&About...'],]
```
  And this is the spiffy menu it produced:
  ![menus with shortcuts](https://user-images.githubusercontent.com/13696193/46251674-f5b74f00-c427-11e8-95c6-547adc59041b.jpg)


## Disabled Menu Entries

If you want one of your menu items to be disabled, then place a '!' in front of the menu entry.  To disable the Paste menu entry in the previous examples, the entry would be:
`['!&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],]`

If your want to change the disabled menu item flag / character from '!' to something else, change the variable `MENU_DISABLED_CHARACTER`

## Keys for Menus

Beginning in version 3.17 you can add a `key` to your menu entries.  The `key` value will be removed prior to be inserted into the menu.  When you receive Menu events, the entire menu entry, including the `key` is returned.  A key is indicated by adding `::` after a menu entry, followed by the key.

To add the `key` `_MY_KEY_` to the Special menu entry, the code would be:

`['&Edit', ['Paste', ['Special::_MY_KEY_', 'Normal',], 'Undo'],]`

 If you want to change the characters that indicate a key follows from '::' to something else, change the variable `MENU_KEY_SEPARATOR`


# Running Multiple Windows

This is where PySimpleGUI continues to be simple, but the problem space just went into the realm of "Complex".

If you wish to run multiple windows in your event loop, then there are 2 methods for doing this.

1. First window does not remain active while second window is visible
2. First window remains active while second window is visible

You will find the 2 design matters in 2 demo programs in the Demo Program area of the GitHub (http://www.PySimpleGUI.com)

***Critically important***
When creating a new window you must use a "fresh" layout every time.  You cannot reuse a layout from a previous window.  As a result you will see the layout for window 2 being defined inside of the larger event loop.

If you have a window layout that you used with a window and you've closed the window, you cannot use the specific elements that were in that window.  You must RE-CREATE your `layout` variable every time you create a new window.  Read that phrase again....  You must RE-CREATE your `layout` variable every time you create a new window.  That means you should have a statemenat that begins with `layout = `.  Sorry to be stuck on this point, but so many people seem to have trouble following this simple instruction.

## THE GOLDEN RULE OF WINDOW LAYOUTS

***Thou shalt not re-use a windows's layout.... ever!***

Or more explicitly put....

> If you are calling `Window` then you should define your window layout in the statement just prior to the `Window` call.

## Demo Programs For Multiple Windows

There are several "Demo Programs" that will help you run multiple windows.  Please download these programs and FOLLOW the example they have created for you.

Here is ***some*** of the code patterns you'll find when looking through the demo programs.

## Multi-Window Design Pattern 1 - both windows active

```python
import PySimpleGUI as sg

# Design pattern 2 - First window remains active

layout = [[ sg.Text('Window 1'),],
          [sg.Input(do_not_clear=True)],
          [sg.Text('', key='_OUTPUT_')],
          [sg.Button('Launch 2'), sg.Button('Exit')]]

win1 = sg.Window('Window 1', layout)

win2_active = False
while True:
    ev1, vals1 = win1.Read(timeout=100)
    win1.FindElement('_OUTPUT_').Update(vals1[0])
    if ev1 is None or ev1 == 'Exit':
        break

     if not win2_active and ev1 == 'Launch 2':
        win2_active = True
        layout2 = [[sg.Text('Window 2')],
                   [sg.Button('Exit')]]

        win2 = sg.Window('Window 2', layout)

    if win2_active:
        ev2, vals2 = win2.Read(timeout=100)
        if ev2 is None or ev2 == 'Exit':
            win2_active  = False
            win2.Close()
```


## Multi-Window Design Pattern 2 - only 1 active window

```python
import PySimpleGUIQt as sg

# Design pattern 1 - First window does not remain active

layout = [[ sg.Text('Window 1'),],
          [sg.Input(do_not_clear=True)],
          [sg.Text('', key='_OUTPUT_')],
          [sg.Button('Launch 2')]]

win1 = sg.Window('Window 1', layout)
win2_active=False
while True:
    ev1, vals1 = win1.Read(timeout=100)
    if ev1 is None:
        break
    win1.FindElement('_OUTPUT_').Update(vals1[0])

    if ev1 == 'Launch 2'  and not win2_active:
        win2_active = True
        win1.Hide()
        layout2 = [[sg.Text('Window 2')],       # note must create a layout from scratch every time. No reuse
                   [sg.Button('Exit')]]

        win2 = sg.Window('Window 2', layout)
        while True:
            ev2, vals2 = win2.Read()
            if ev2 is None or ev2 == 'Exit':
                win2.Close()
                win2_active = False
                win1.UnHide()
                break
```


---


# The PySimpleGUI Debugger

Listen up if you are
* advanced programmers debugging some really hairy stuff
* programmers from another era that like to debug this way
* those that want to have "x-ray vision" into their code
* asked to use debugger to gather information
* running on a platform that lacks ANY debugger
* debugging a problem that happens only outside of a debugger environment
* finding yourself saying "but it works when running PyCharm"

Starting on June 1, 2019, a built-in version of the debugger `imwatchingyou` has been shipping in every copy of PySimpleGUI.  It's been largely downplayed to gauge whether or not the added code and the added feature and the use of a couple of keys, would mess up any users.  Over 30,000 users have installed PySimpleGUI since then and there's not be a single Issue filed nor comment/complaint made, so seems safe enough to normal users... so far....

So far no one has reported anything at all about the debugger.  The assumption is that it is quietly lying dormant, waiting for you to press the `BREAK` or `CONTROL` + `BREAK` keys.  It's odd no one has accidently done this and freaked out, logging an Issue.

The plain PySimpleGUI module has a debugger builtin.  For the other ports, please use the package `imwatchingyou`.


## What is it?  Why use it?  What the heck?  I already have an IDE.

This debugger provides you with something unique to most typical Python developers, the ability to "see" and interact with your code, **while it is running**.  You can change variable values while your code continues to run.

Print statements are cool, but perhaps you're tired of seeing this:
```
Push Me {0: 'Input here'}
Push Me {0: 'Input here'}
Push Me {0: 'Input here'}
```

And would prefer to see this window updating continuously in the upper right corner of your display:

![image](https://user-images.githubusercontent.com/13696193/62793751-54197900-baa0-11e9-9a98-f780259062b1.png)

Notice how easy it is, using this window alone, to get the location that your PySimpleGUI package is coming from ***for sure***, no guessing.  Expect this window to be in your debugging future as it'll get asked for from time to time.


## Preparing To Run the Debugger

If your program is running with blocking `Read` calls, then you will want to add a timeout to your reads.  This is because the debugger gets it's cycles by stealing a little bit of time from these async calls... but only when you have one of these debugger windows open so no bitching about wasted CPU time as there is none.

Your event loop will be modified from this blocking:
```python
while True:
    event, values = window.Read()
```

To this non-blocking:
```python
while True:
    event, values = window.Read(timeout=200)
    if event == sg.TIMEOUT_KEY:
        continue
```

These 3 lines will in no way change how your application looks and performs.  You can do this to any PySimpleGUI app that uses a blocking read and you'll not notice a difference.  The reason this is a NOP (No-operation) is that when a timeout happens, the envent will be set to `sg.TIMEOUT_KEY`.  If a timeout is returned as the event, the code simply ignores it and restarts the loop by executing a `continue` statement.

This timeout value of 200 means that your debugger GUI will be updated 5 times a second if nothing is happening.  If this adds too much "drag" to your application, you can make the timeout larger.  Try using 500 or 1000 instead of 100.

### What happens if you don't add a timeout

Let's say you're in a situation where a very intermettent bug has just happened and the debugger would really help you, but you don't have a timeout on your `windows.Read()` call.  It's OK.  Recall that the way the debugger gets its "cycles" is to borrow from your `Read` calls.  What you need to do is alternate between using the debugger and then generating another pass through your event loop.

Maybe it's an OK button that will cause your loop to execute again (without exiting).  If so, you can use it to help move the debugger along.  

Yes, this is a major pain in the ass, but it's not THAT bad and compared to nothing in a time of crisis and this is potentially your "savior tool" that's going to save your ass, pressing that OK button a few times is going to look like nothing to you.  You just want to dump out the value of a variable that holds an instance of your class!

## A Sample Program For Us To Use

Now that you understand how to add the debugger to your program, let's make a simple little program that you can use to follow these examples:

```python
import PySimpleGUI as sg

window = sg.Window('Testing the Debugger', [[sg.Text('Debugger Tester'), sg.In('Input here'), sg.B('Push Me')]])

while True:
    event, values = window.Read(timeout=500)
    if event == sg.TIMEOUT_KEY:
        continue
    if event is None:
        break
    print(event, values)
window.Close()
```

## Debugger Windows


### "Popout Debugger Window"

There are 2 debugger windows. One is called the "Popout" debugger window.  The Popout window displays as many currently in-scope local variables as possible.  This window is not interactive.  It is meant to be a frequently updated "dashboard" or "snapshot" of your variables.

One "variable" shown in the popout window that is an often asked for piece of information when debugging Issues and that variable is `sg` (or whatever you named the PySimpleGUI pacakge when you did your import). The assumption is that your import is `import PySimpleGUI as sg`.  If your import is different, then you'll see a different variable.  The point is that it's shown here.

Exiting this window is done via the little red X, **or using the rickt-click menu** which is also used as one way to launch the Main Debugger Window

#### When you are asked for the "Location of your PySimpleGUI package or PySimpleGUI.py file" do this

If you wish to use the debugger to find the location of THIS running program's PySimpleGUI package / the PySimpleGUI.py file, then all you need to do is:
* Press the `BREAK` key on your keyboard. 
    * This is sometimes labelled as the `Cancel` key
    * May also have `Pause` printed on key
    * On some US keyboards, it is located next to `Scroll Lock` and/or above `PageUp` key
* This will open a window located in the upper right corner of your screen that looks something like this:
![image](https://user-images.githubusercontent.com/13696193/62793751-54197900-baa0-11e9-9a98-f780259062b1.png)
* The information you are seeking is shown next to the `sg` in the window
You don't need to modify your program to get this info using this technique.

If your variable's value is too long and doesn't fit, then you'lll need to collect this information using the "Main Debugger Window"

#### What's NOT Listed In The Popout Debugger Window

The Popup window is a "Snapshot" of your local variables at the time the window was opened. This means **any variables that did not exist at the time the Popout was created will not be shown**.   This window does **NOT** expand in size by adding new variables.  Maybe in the future.


### The "Main Debugger Window"

Now we're talking serious Python debugging!

Ever wish you had a `repl>>>` prompt that you could run while your program is running.  Well, that's pretty much what you're getting with the PySimpleGUI debugger Main Window!  Cool, huh?  If you're not impressed, go get a cup of coffee and walk off that distraction in your head before carring on because we're in to some seriously cool shit here....

You'll find that this window has 2 tabs, one is labelled `Variables` and the other is labelled `REPL & Watches`


#### The "Variables" Tab of Main Debugger Window

![SNAG-0440](https://user-images.githubusercontent.com/13696193/62797391-a01ceb80-baa9-11e9-845d-3cd02ca0dbcc.jpg)

Notice the the "frame" surrounding this window is labelled "Auto Watches" in blue.  Like the Popup window, this debugger window also "Watches" variables, which means continuously updates them as often as you call `Window.Read`.

The maximum number of "watches" you can have any any one time is 9.

##### Choosing variables to watch

You can simply click "Show All Variable" button and the list of watched variables will be automatically populard by the first 9 variables it finds.  Or you can click the "Choose Variables to Auto Watch" button where you can individually choose what variables, **and expressions** you wish to display.

![SNAG-0442](https://user-images.githubusercontent.com/13696193/62797520-e96d3b00-baa9-11e9-8ba0-794e479b6fc5.jpg)


In this window we're checking checkboxes to display these variables:

`event`, `sg`, `values`, `window`, `__file__`

![SNAG-0443](https://user-images.githubusercontent.com/13696193/62797518-e8d4a480-baa9-11e9-8575-5256dcf6b5ab.jpg)

Additionally, you can see at the bottom of the window a "Custom Watch" has been defined.  This can be any experession you want.  Let's say you have a window with a LOT of values.  Rather than looking through the `values` variable and finding the entry with the key you are looking for, the values variable's entry for a specific key is displayed.

In this example the Custom Watch entered was `values[0]`.  After clicking on the "OK" button, indicating the variables are chosen that we wish to watch, this is the Main window that is shown:

![SNAG-0444](https://user-images.githubusercontent.com/13696193/62797514-e8d4a480-baa9-11e9-9a86-cfe99342dedb.jpg)

We can see the variables we checked as well as the defined expression `values[0]`.  If you leave this window open, these values with continuously be updated, on the fly, every time we call the line in our example code `window.Read(timeout=500)`.  This means that the Main Debugger Window and these variables we defined will be updated every 500 milliseconds.



#### The REPL & Watches Tab

![SNAG-0441](https://user-images.githubusercontent.com/13696193/62797507-e7a37780-baa9-11e9-93c4-6ff0c8acb11d.jpg)


This tab is provided to you as a way to interact with your running program on a real-time basis.  

If you want to quickly look at the values of variables, nearly ANY variables, then type the information into one of the 3 spaces provided to "Watch" either variables or experessions.  In this example, the variable window was typed into the first slow.  

***Immediately*** after typing the character 'w', the information to the right was displayed.  No button needs to be clicked.  You merely neeed to type in a valid experession and it will be displayed to you.... and it will be displayed on an on-going, constantly-refreshing-basis.

![SNAG-0447](https://user-images.githubusercontent.com/13696193/62797393-a0b58200-baa9-11e9-8016-1cadca4d97e7.jpg)


If the area to the right of the input field is too small, then you can click on the "Detail" button and you will be shown a popup, scrolled window with all of the information displayed as if it were printed.  

I'm sure you've had the lovely experience of printing an object.  When clicking the "Detail" button next to the `window` variable being shown, this window is shown:

![SNAG-0449](https://user-images.githubusercontent.com/13696193/62801423-b0d25f00-bab3-11e9-829a-aebb429521cd.jpg)

Oh, Python, -sigh-.  I just want to see my `window` object printed.  

#### `Obj` Button to the Rescue!

PySimpleGUI has a fun and very useful function that is discussed in the docs named `ObjToString` which takes an object and converts it's **contents** it into a nicely formatted string.  This function is used to create the text output when you click the `Obj` button.  The result is this instead of the tiny window shown previously:

![SNAG-0446](https://user-images.githubusercontent.com/13696193/62797508-e7a37780-baa9-11e9-96bf-b2c066e72d78.jpg)


## The REPL Prompt

While not **really** a Python REPL prompt, this window's `REPL >>>` prompt is meant to act as much like one as possible.  Here you can enter experessions and code too.

The uses for this prompt are so numerous and diverse that listing them all won't be attempted. 

### Your "XRay" and "Endoscope" into Your Program

Think of this prompt as a way to get specific diagnostics information about your ***running*** program.  It cannot be stressed enough that the power and the usefullness of this tool is in its ability to diagnose a running program, after you've already started it running. 

### Execute Code 

In addition to displaying information, getting paths to packages, finding version information, you can execute code from the PySimpleGUI Debugger's `REPL >>>` prompt.  You can type in any expression as well as any **executable statement**.

For example, want to see what `PopupError` looks like while you're running your program.  From the REPL prompt, type:
`sg.PopupError('This is an error popup')`

The result is that you are shown a popup window with the text you supplied.

### KNOW Answers to Questions About Your Program

Using this runtime tool, you can be confident in the data you collect.  Right?  

***There's no better way to find what version of a package that your program is using than to ask your program.***  This is so true.  Think about it.  Rather than go into PyCharm, look at your project's "Virtual Environment", follow some path to get to a window that lists packages installed for that project, get the verstion and your're done, right?  Well, maybe.  But are you CERTAIN your program is using THAT version of the package in question?

SO MUCH time has been wasted in the past  when people KNEW, for sure, what version they were running. Or, they had NO CLUE what version, or no clue to find out.  There's nothing wrong with not knowing how to do something.  We ALL start there.  Geeez..

A real world example.....

## How To Use the Debugger to Find The Version Number of a Package

Let's pull together everything we've learned to now and use the debugger to solve a problem that happens often and sometimes it's not at all obvious how to find the answer.

We're using ***Matplotlib*** and want to find the "Version".

For this example, the little 12-line program in the section "A Sample Program For Us To Use" is being used.

That program does not import `matplotlib`.  We have a couple of choices, we can change the code, we can can import the package from the debugger.  Let's use the debgger.

Pull up the Main Debugger Window by pressing `CONTROL+BREAK` keys.  Then click the "REPL * Watches" tab.  At the `>>>` prompt we'll first import the package by typing:
`import matplotlib as m`

The result returned from Python calls that don't return anything is the value None.  You will see the command you entered in the output area followed by "None", indicating success.

finally, type:
`m.__version__`

The entire set of operations is shown in this window:

![SNAG-0448](https://user-images.githubusercontent.com/13696193/62797392-a0b58200-baa9-11e9-97f4-9ef74cbb86f7.jpg)

By convention you'll find many modules have a variable `__version__` that has the package's version number.  PySimpleGUI has one.  As you can see matplotlib has one.  The `requests` module has this variable.

For maximum compatibility, PySimpleGUI not only uses `__version__`, but also has the version contained in another variable `version` which has the version number because in some situations the `__version__` is not available but the `version` variable is avaiable.

**It is recommended that you use the variable `version` to get the PySimpleGUI version** as it's so far been the most successful method.

tkinter, however does NOT.... of course.... follow this convention.  No, to get the tkinter version, you need to look at the variable:
`TkVersion`

Here's the output from the REPL in the debugger showing the tkinter version:

```
>>> import tkinter as t
None
>>> t.TkVersion
8.6
>>> t.__version__
Exception module 'tkinter' has no attribute '__version__'
```
---

------------------

# ELEMENT AND FUNCTION CALL REFERENCE

This reference section was previously intermixed with the text explanation, diagrams, code samples, etc.  That was OK early on, but now that there are more Elements and more methods are being added on a fequent basis, it means that keeping this list updated is a difficult chore if it has a lot of text all around it.

Hoping this is a change for the better and that users will be able to find the information they seek quicker.

NOTE that this documentatiuopn section is created using the ***GitHUB released PySimpleGUI.py file***.  Some of the calls may not be available to you or your port (Qt, Wx, Web).  And some of the parameters may be different.  We're working on adding docstrings to all the ports which will enable this kind of document to be available for each port.

Without further delay... here are all of the Elements




### Button Element

<!-- <+Button.doc+> -->
<!-- <+Button.__init__+> -->

#### Click

<!-- <+Button.Click+> -->

#### GetText

<!-- <+Button.GetText+> -->

#### SetFocus

<!-- <+Button.SetFocus+> -->

#### SetTooltip

<!-- <+Button.SetTooltip+> -->

#### Update

<!-- <+Button.Update+> -->

### ButtonMenu Element

<!-- <+ButtonMenu.doc+> -->
<!-- <+ButtonMenu.__init__+> -->

#### SetFocus

<!-- <+ButtonMenu.SetFocus+> -->

#### SetTooltip

<!-- <+ButtonMenu.SetTooltip+> -->

#### Update

<!-- <+ButtonMenu.Update+> -->

### Canvas Element

<!-- <+Canvas.doc+> -->
<!-- <+Canvas.__init__+> -->

#### SetFocus

<!-- <+Canvas.SetFocus+> -->

#### SetTooltip

<!-- <+Canvas.SetTooltip+> -->

#### TKCanvas

<!-- <+Canvas.TKCanvas+> -->

### Checkbox Element

<!-- <+Checkbox.doc+> -->
<!-- <+Checkbox.__init__+> -->

#### Get

<!-- <+Checkbox.Get+> -->

#### SetFocus

<!-- <+Checkbox.SetFocus+> -->

#### SetTooltip

<!-- <+Checkbox.SetTooltip+> -->

#### Update

<!-- <+Checkbox.Update+> -->

### Column Element

<!-- <+Column.doc+> -->
<!-- <+Column.__init__+> -->

#### AddRow

<!-- <+Column.AddRow+> -->

#### Layout

<!-- <+Column.Layout+> -->

#### SetFocus

<!-- <+Column.SetFocus+> -->

#### SetTooltip

<!-- <+Column.SetTooltip+> -->

#### Update

<!-- <+Column.Update+> -->

### Combo Element

<!-- <+Combo.doc+> -->
<!-- <+Combo.__init__+> -->

#### Get

<!-- <+Combo.Get+> -->

#### SetFocus

<!-- <+Combo.SetFocus+> -->

#### SetTooltip

<!-- <+Combo.SetTooltip+> -->

#### Update

<!-- <+Combo.Update+> -->


### Frame Element

<!-- <+Frame.doc+> -->
<!-- <+Frame.__init__+> -->

#### AddRow

<!-- <+Frame.AddRow+> -->

#### Layout

<!-- <+Frame.Layout+> -->

#### SetFocus

<!-- <+Frame.SetFocus+> -->

#### SetTooltip

<!-- <+Frame.SetTooltip+> -->

#### Update

<!-- <+Frame.Update+> -->

### Graph Element

<!-- <+Graph.doc+> -->
<!-- <+Graph.__init__+> -->

#### BringFigureToFront

<!-- <+Graph.BringFigureToFront+> -->

#### ButtonPressCallBack

<!-- <+Graph.ButtonPressCallBack+> -->

#### ButtonReleaseCallBack

<!-- <+Graph.ButtonReleaseCallBack+> -->

#### DeleteFigure

<!-- <+Graph.DeleteFigure+> -->

#### DrawArc

<!-- <+Graph.DrawArc+> -->

#### DrawCircle

<!-- <+Graph.DrawCircle+> -->

#### DrawImage

<!-- <+Graph.DrawImage+> -->

#### DrawLine

<!-- <+Graph.DrawLine+> -->

#### DrawOval

<!-- <+Graph.DrawOval+> -->

#### DrawPoint

<!-- <+Graph.DrawPoint+> -->

#### DrawRectangle

<!-- <+Graph.DrawRectangle+> -->

#### DrawText

<!-- <+Graph.DrawText+> -->

#### Erase

<!-- <+Graph.Erase+> -->

#### MotionCallBack

<!-- <+Graph.MotionCallBack+> -->

#### Move

<!-- <+Graph.Move+> -->

#### MoveFigure

<!-- <+Graph.MoveFigure+> -->

#### RelocateFigure

<!-- <+Graph.RelocateFigure+> -->

#### SendFigureToBack

<!-- <+Graph.SendFigureToBack+> -->

#### SetFocus

<!-- <+Graph.SetFocus+> -->

#### SetTooltip

<!-- <+Graph.SetTooltip+> -->

#### TKCanvas

<!-- <+Graph.TKCanvas+> -->

#### Update

<!-- <+Graph.Update+> -->

### Image Element

<!-- <+Image.doc+> -->
<!-- <+Image.__init__+> -->

#### SetFocus

<!-- <+Image.SetFocus+> -->

#### SetTooltip

<!-- <+Image.SetTooltip+> -->

#### Update

<!-- <+Image.Update+> -->

#### UpdateAnimation

<!-- <+Image.UpdateAnimation+> -->

### InputText Element

<!-- <+InputText.doc+> -->
<!-- <+InputText.__init__+> -->

#### Get

<!-- <+InputText.Get+> -->

#### SetFocus

<!-- <+InputText.SetFocus+> -->

#### SetTooltip

<!-- <+InputText.SetTooltip+> -->

#### Update

<!-- <+InputText.Update+> -->

### Listbox Element

<!-- <+Listbox.doc+> -->
<!-- <+Listbox.__init__+> -->

#### GetListValues

<!-- <+Listbox.GetListValues+> -->

#### SetFocus

<!-- <+Listbox.SetFocus+> -->

#### SetTooltip

<!-- <+Listbox.SetTooltip+> -->

#### SetValue

<!-- <+Listbox.SetValue+> -->

#### Update

<!-- <+Listbox.Update+> -->

### Menu Element

<!-- <+Menu.doc+> -->
<!-- <+Menu.__init__+> -->

#### SetFocus

<!-- <+Menu.SetFocus+> -->

#### SetTooltip

<!-- <+Menu.SetTooltip+> -->

#### Update

<!-- <+Menu.Update+> -->

### Multiline Element

<!-- <+Multiline.doc+> -->
<!-- <+Multiline.__init__+> -->

#### Get

<!-- <+Multiline.Get+> -->

#### SetFocus

<!-- <+Multiline.SetFocus+> -->

#### SetTooltip

<!-- <+Multiline.SetTooltip+> -->

#### Update

<!-- <+Multiline.Update+> -->

### OptionMenu Element

<!-- <+OptionMenu.doc+> -->
<!-- <+OptionMenu.__init__+> -->

#### SetFocus

<!-- <+OptionMenu.SetFocus+> -->

#### SetTooltip

<!-- <+OptionMenu.SetTooltip+> -->

#### Update

<!-- <+OptionMenu.Update+> -->

### Output Element

<!-- <+Output.doc+> -->
<!-- <+Output.__init__+> -->

#### SetFocus

<!-- <+Output.SetFocus+> -->

#### SetTooltip

<!-- <+Output.SetTooltip+> -->

#### TKOut

<!-- <+Output.TKOut+> -->

#### Update

<!-- <+Output.Update+> -->

### Pane Element

<!-- <+Pane.doc+> -->
<!-- <+Pane.__init__+> -->

#### SetFocus

<!-- <+Pane.SetFocus+> -->

#### SetTooltip

<!-- <+Pane.SetTooltip+> -->

#### Update

<!-- <+Pane.Update+> -->

### ProgressBar Element

<!-- <+ProgressBar.doc+> -->
<!-- <+ProgressBar.__init__+> -->

#### SetFocus

<!-- <+ProgressBar.SetFocus+> -->

#### SetTooltip

<!-- <+ProgressBar.SetTooltip+> -->

#### Update

<!-- <+ProgressBar.Update+> -->

#### UpdateBar

<!-- <+ProgressBar.UpdateBar+> -->

### Radio Element

<!-- <+Radio.doc+> -->
<!-- <+Radio.__init__+> -->

#### Get

<!-- <+Radio.Get+> -->

#### ResetGroup

<!-- <+Radio.ResetGroup+> -->

#### SetFocus

<!-- <+Radio.SetFocus+> -->

#### SetTooltip

<!-- <+Radio.SetTooltip+> -->

#### Update

<!-- <+Radio.Update+> -->

### Slider Element

<!-- <+Slider.doc+> -->
<!-- <+Slider.__init__+> -->

#### SetFocus

<!-- <+Slider.SetFocus+> -->

#### SetTooltip

<!-- <+Slider.SetTooltip+> -->

#### Update

<!-- <+Slider.Update+> -->

### Spin Element

<!-- <+Spin.doc+> -->
<!-- <+Spin.__init__+> -->

#### Get

<!-- <+Spin.Get+> -->

#### SetFocus

<!-- <+Spin.SetFocus+> -->

#### SetTooltip

<!-- <+Spin.SetTooltip+> -->

#### Update

<!-- <+Spin.Update+> -->

### StatusBar Element

<!-- <+StatusBar.doc+> -->
<!-- <+StatusBar.__init__+> -->

#### SetFocus

<!-- <+StatusBar.SetFocus+> -->

#### SetTooltip

<!-- <+StatusBar.SetTooltip+> -->

#### Update

<!-- <+StatusBar.Update+> -->

### Tab Element

<!-- <+Tab.doc+> -->
<!-- <+Tab.__init__+> -->

#### AddRow

<!-- <+Tab.AddRow+> -->

#### Layout

<!-- <+Tab.Layout+> -->

#### Select

<!-- <+Tab.Select+> -->

#### SetFocus

<!-- <+Tab.SetFocus+> -->

#### SetTooltip

<!-- <+Tab.SetTooltip+> -->

#### Update

<!-- <+Tab.Update+> -->

### TabGroup Element

<!-- <+TabGroup.doc+> -->
<!-- <+TabGroup.__init__+> -->

#### AddRow

<!-- <+TabGroup.AddRow+> -->

#### FindKeyFromTabName

<!-- <+TabGroup.FindKeyFromTabName+> -->

#### Get

<!-- <+TabGroup.Get+> -->

#### Layout

<!-- <+TabGroup.Layout+> -->

#### SetFocus

<!-- <+TabGroup.SetFocus+> -->

#### SetTooltip

<!-- <+TabGroup.SetTooltip+> -->

### Table Element

<!-- <+Table.doc+> -->
<!-- <+Table.__init__+> -->

#### SetFocus

<!-- <+Table.SetFocus+> -->

#### SetTooltip

<!-- <+Table.SetTooltip+> -->

#### Update

<!-- <+Table.Update+> -->

### Text Element

<!-- <+Text.doc+> -->
<!-- <+Text.__init__+> -->

#### SetFocus

<!-- <+Text.SetFocus+> -->

#### SetTooltip

<!-- <+Text.SetTooltip+> -->

#### Update

<!-- <+Text.Update+> -->

### Tree Element

<!-- <+Tree.doc+> -->
<!-- <+Tree.__init__+> -->

#### SetFocus

<!-- <+Tree.SetFocus+> -->

#### SetTooltip

<!-- <+Tree.SetTooltip+> -->

#### Update

<!-- <+Tree.Update+> -->

### TreeData Class For Tree Element

<!-- <+TreeData.doc+> -->
<!-- <+TreeData.__init__+> -->

#### Insert

<!-- <+TreeData.Insert+> -->

#### Node

<!-- <+TreeData.Node+> -->

### VerticalSeparator Element

<!-- <+VerticalSeparator.doc+> -->
<!-- <+VerticalSeparator.__init__+> -->

#### SetFocus

<!-- <+VerticalSeparator.SetFocus+> -->

#### SetTooltip

<!-- <+VerticalSeparator.SetTooltip+> -->

### Window Element

<!-- <+Window.doc+> -->
<!-- <+Window.__init__+> -->

#### AddRow

<!-- <+Window.AddRow+> -->

#### AddRows

<!-- <+Window.AddRows+> -->

#### AlphaChannel

<!-- <+Window.AlphaChannel+> -->

#### BringToFront

<!-- <+Window.BringToFront+> -->

#### Close

<!-- <+Window.Close+> -->

#### CurrentLocation

<!-- <+Window.CurrentLocation+> -->

#### DecrementOpenCount

<!-- <+Window.DecrementOpenCount+> -->

#### Disable

<!-- <+Window.Disable+> -->

#### DisableDebugger

<!-- <+Window.DisableDebugger+> -->

#### Disappear

<!-- <+Window.Disappear+> -->

#### Elem

<!-- <+Window.Elem+> -->

#### Element

<!-- <+Window.Element+> -->

#### Enable

<!-- <+Window.Enable+> -->

#### EnableDebugger

<!-- <+Window.EnableDebugger+> -->

#### Fill

<!-- <+Window.Fill+> -->

#### Finalize

<!-- <+Window.Finalize+> -->

#### Find

<!-- <+Window.Find+> -->

#### FindElement

<!-- <+Window.FindElement+> -->

#### FindElementWithFocus

<!-- <+Window.FindElementWithFocus+> -->

#### GetScreenDimensions

<!-- <+Window.GetScreenDimensions+> -->

#### GrabAnyWhereOff

<!-- <+Window.GrabAnyWhereOff+> -->

#### GrabAnyWhereOn

<!-- <+Window.GrabAnyWhereOn+> -->

#### Hide

<!-- <+Window.Hide+> -->

#### IncrementOpenCount

<!-- <+Window.IncrementOpenCount+> -->

#### Layout

<!-- <+Window.Layout+> -->

#### LayoutAndRead

<!-- <+Window.LayoutAndRead+> -->

#### LayoutAndShow

<!-- <+Window.LayoutAndShow+> -->

#### LoadFromDisk

<!-- <+Window.LoadFromDisk+> -->

#### Maximize

<!-- <+Window.Maximize+> -->

#### Minimize

<!-- <+Window.Minimize+> -->

#### Move

<!-- <+Window.Move+> -->

#### Normal

<!-- <+Window.Normal+> -->

#### Read

<!-- <+Window.Read+> -->

#### Reappear

<!-- <+Window.Reappear+> -->

#### Refresh

<!-- <+Window.Refresh+> -->

#### SaveToDisk

<!-- <+Window.SaveToDisk+> -->

#### SetAlpha

<!-- <+Window.SetAlpha+> -->

#### SetIcon

<!-- <+Window.SetIcon+> -->

#### SetTransparentColor

<!-- <+Window.SetTransparentColor+> -->

#### Size

<!-- <+Window.Size+> -->

#### UnHide

<!-- <+Window.UnHide+> -->

#### VisibilityChanged

<!-- <+Window.VisibilityChanged+> -->



<!-- <+func.CButton+> -->
<!-- <+func.CalendarButton+> -->
<!-- <+func.Cancel+> -->
<!-- <+func.ChangeLookAndFeel+> -->
<!-- <+func.CloseButton+> -->
<!-- <+func.ColorChooserButton+> -->
<!-- <+func.Debug+> -->
<!-- <+func.DummyButton+> -->
<!-- <+func.EasyPrint+> -->
<!-- <+func.EasyPrintClose+> -->
<!-- <+func.Exit+> -->
<!-- <+func.FileBrowse+> -->
<!-- <+func.FileSaveAs+> -->
<!-- <+func.FilesBrowse+> -->
<!-- <+func.FillFormWithValues+> -->
<!-- <+func.FolderBrowse+> -->
<!-- <+func.Help+> -->
<!-- <+func.ListOfLookAndFeelValues+> -->
<!-- <+func.No+> -->
<!-- <+func.OK+> -->
<!-- <+func.ObjToString+> -->
<!-- <+func.ObjToStringSingleObj+> -->
<!-- <+func.Ok+> -->
<!-- <+func.OneLineProgressMeter+> -->
<!-- <+func.OneLineProgressMeterCancel+> -->
<!-- <+func.Open+> -->
<!-- <+func.PopupQuick+> -->
<!-- <+func.PopupQuickMessage+> -->
<!-- <+func.PopupScrolled+> -->
<!-- <+func.PopupTimed+> -->
<!-- <+func.PopupYesNo+> -->
<!-- <+func.Print+> -->
<!-- <+func.PrintClose+> -->
<!-- <+func.Quit+> -->
<!-- <+func.RButton+> -->
<!-- <+func.ReadButton+> -->
<!-- <+func.RealtimeButton+> -->
<!-- <+func.Save+> -->
<!-- <+func.SaveAs+> -->
<!-- <+func.ScrolledTextBox+> -->
<!-- <+func.SetGlobalIcon+> -->
<!-- <+func.SetOptions+> -->
<!-- <+func.Submit+> -->
<!-- <+func.TimerStart+> -->
<!-- <+func.TimerStop+> -->
<!-- <+func.Yes+> -->
<!-- <+func.eprint+> -->
<!-- <+func.main+> -->
<!-- <+func.show_debugger_popout_window+> -->
<!-- <+func.show_debugger_window+> -->
<!-- <+func.sprint+> -->
