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FreeRTOS source:
+ Previously, if a task was deleted, the memory allocated to the task by the RTOS was freed in the Idle task. Now if a task deletes another task the memory is freed immediately. The idle task is however still responsible for freeing the memory when a task deletes itself. + Added pcQueueGetQueueName() function to return the name of a queue from its handle, assuming the queue is registers. Demo application: + Update GenQTest to exercise the new pcQueueGetQueueName() function. + Delete workspaces from old Eclipse examples, leaving just the projects. + Rework comments in the MSVC simply blinky demo.
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@ -68,20 +68,19 @@
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*/
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/******************************************************************************
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* NOTE 1: Do not expect to get real time behaviour from the Win32 port or this
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* demo application. It is provided as a convenient development and
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* demonstration test bed only. Windows will not be running the FreeRTOS
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* threads continuously, so the timing information in the FreeRTOS+Trace logs
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* have no meaningful units. See the documentation page for the Windows
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* simulator for further explanation:
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* NOTE: Windows will not be running the FreeRTOS demo threads continuously, so
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* do not expect to get real time behaviour from the FreeRTOS Windows port, or
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* this demo application. Also, the timing information in the FreeRTOS+Trace
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* logs have no meaningful units. See the documentation page for the Windows
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* port for further information:
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* http://www.freertos.org/FreeRTOS-Windows-Simulator-Emulator-for-Visual-Studio-and-Eclipse-MingW.html
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* - READ THE WEB DOCUMENTATION FOR THIS PORT FOR MORE INFORMATION ON USING IT -
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*
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* NOTE 2: This project provides two demo applications. A simple blinky style
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* project, and a more comprehensive test and demo application. The
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* mainCREATE_SIMPLE_BLINKY_DEMO_ONLY setting in main.c is used to select
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* between the two. See the notes on using mainCREATE_SIMPLE_BLINKY_DEMO_ONLY
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* in main.c. This file implements the simply blinky style version.
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* in main.c. This file implements the simply blinky version. Console output
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* is used in place of the normal LED toggling.
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*
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* NOTE 3: This file only contains the source code that is specific to the
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* basic demo. Generic functions, such FreeRTOS hook functions, are defined
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@ -93,9 +92,9 @@
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*
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* The Queue Send Task:
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* The queue send task is implemented by the prvQueueSendTask() function in
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* this file. It uses vTaskDelayUntil() to create a period task that sends the
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* value 100 to the queue every 200 milliseconds (please read the notes above
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* regarding the accuracy of timing under Windows).
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* this file. It uses vTaskDelayUntil() to create a periodic task that sends
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* the value 100 to the queue every 200 milliseconds (please read the notes
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* above regarding the accuracy of timing under Windows).
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*
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* The Queue Send Software Timer:
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* The timer is a one-shot timer that is reset by a key press. The timer's
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@ -108,11 +107,21 @@
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* in this file. prvQueueReceiveTask() waits for data to arrive on the queue.
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* When data is received, the task checks the value of the data, then outputs a
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* message to indicate if the data came from the queue send task or the queue
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* send software timer. As the queue send task writes to the queue every 200ms,
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* the queue receive task will print a message indicating that it received data
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* from the queue send task every 200ms. The queue receive task will print a
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* message indicating that it received data from the queue send software timer
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* 2 seconds after a key was last pressed.
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* send software timer.
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*
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* Expected Behaviour:
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* - The queue send task writes to the queue every 200ms, so every 200ms the
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* queue receive task will output a message indicating that data was received
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* on the queue from the queue send task.
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* - The queue send software timer has a period of two seconds, and is reset
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* each time a key is pressed. So if two seconds expire without a key being
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* pressed then the queue receive task will output a message indicating that
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* data was received on the queue from the queue send software timer.
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*
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* NOTE: Console input and output relies on Windows system calls, which can
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* interfere with the execution of the FreeRTOS Windows port. This demo only
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* uses Windows system call occasionally. Heavier use of Windows system calls
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* can crash the port.
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*/
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/* Standard includes. */
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@ -130,18 +139,13 @@
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#define mainQUEUE_SEND_TASK_PRIORITY ( tskIDLE_PRIORITY + 1 )
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/* The rate at which data is sent to the queue. The times are converted from
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milliseconds to ticks by the pdMS_TO_TICKS() macro where they are used. */
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#define mainTASK_SEND_FREQUENCY_MS 200
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#define mainTIMER_SEND_FREQUENCY_MS 2000
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milliseconds to ticks using the pdMS_TO_TICKS() macro. */
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#define mainTASK_SEND_FREQUENCY_MS pdMS_TO_TICKS( 200UL )
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#define mainTIMER_SEND_FREQUENCY_MS pdMS_TO_TICKS( 2000UL )
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/* The number of items the queue can hold. */
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/* The number of items the queue can hold at once. */
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#define mainQUEUE_LENGTH ( 2 )
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/* Values passed to the two tasks just to check the task parameter
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functionality. */
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#define mainQUEUE_SEND_PARAMETER ( 0x1111UL )
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#define mainQUEUE_RECEIVE_PARAMETER ( 0x22UL )
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/* The values sent to the queue receive task from the queue send task and the
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queue send software timer respectively. */
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#define mainVALUE_SENT_FROM_TASK ( 100UL )
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@ -170,25 +174,26 @@ static TimerHandle_t xTimer = NULL;
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/*-----------------------------------------------------------*/
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/*** SEE THE COMMENTS AT THE TOP OF THIS FILE ***/
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void main_blinky( void )
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{
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const TickType_t xTimerPeriod = pdMS_TO_TICKS( mainTIMER_SEND_FREQUENCY_MS );
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const TickType_t xTimerPeriod = mainTIMER_SEND_FREQUENCY_MS;
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/* Create the queue. */
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xQueue = xQueueCreate( mainQUEUE_LENGTH, sizeof( unsigned long ) );
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xQueue = xQueueCreate( mainQUEUE_LENGTH, sizeof( uint32_t ) );
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if( xQueue != NULL )
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{
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/* Start the two tasks as described in the comments at the top of this
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file. */
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xTaskCreate( prvQueueReceiveTask, /* The function that implements the task. */
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"Rx", /* The text name assigned to the task - for debug only as it is not used by the kernel. */
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configMINIMAL_STACK_SIZE, /* The size of the stack to allocate to the task. */
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( void * ) mainQUEUE_RECEIVE_PARAMETER, /* The parameter passed to the task - just to check the functionality. */
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mainQUEUE_RECEIVE_TASK_PRIORITY, /* The priority assigned to the task. */
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NULL ); /* The task handle is not required, so NULL is passed. */
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xTaskCreate( prvQueueReceiveTask, /* The function that implements the task. */
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"Rx", /* The text name assigned to the task - for debug only as it is not used by the kernel. */
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configMINIMAL_STACK_SIZE, /* The size of the stack to allocate to the task. */
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NULL, /* The parameter passed to the task - not used in this simple case. */
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mainQUEUE_RECEIVE_TASK_PRIORITY,/* The priority assigned to the task. */
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NULL ); /* The task handle is not required, so NULL is passed. */
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xTaskCreate( prvQueueSendTask, "TX", configMINIMAL_STACK_SIZE, ( void * ) mainQUEUE_SEND_PARAMETER, mainQUEUE_SEND_TASK_PRIORITY, NULL );
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xTaskCreate( prvQueueSendTask, "TX", configMINIMAL_STACK_SIZE, NULL, mainQUEUE_SEND_TASK_PRIORITY, NULL );
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/* Create the software timer, but don't start it yet. */
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xTimer = xTimerCreate( "Timer", /* The text name assigned to the software timer - for debug only as it is not used by the kernel. */
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@ -213,29 +218,25 @@ const TickType_t xTimerPeriod = pdMS_TO_TICKS( mainTIMER_SEND_FREQUENCY_MS );
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static void prvQueueSendTask( void *pvParameters )
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{
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TickType_t xNextWakeTime;
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const TickType_t xBlockTime = pdMS_TO_TICKS( mainTASK_SEND_FREQUENCY_MS );
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const TickType_t xBlockTime = mainTASK_SEND_FREQUENCY_MS;
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const uint32_t ulValueToSend = mainVALUE_SENT_FROM_TASK;
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/* Remove compiler warning in the case that configASSERT() is not
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defined. */
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/* Prevent the compiler warning about the unused parameter. */
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( void ) pvParameters;
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/* Check the task parameter is as expected. */
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configASSERT( ( ( unsigned long ) pvParameters ) == mainQUEUE_SEND_PARAMETER );
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/* Initialise xNextWakeTime - this only needs to be done once. */
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xNextWakeTime = xTaskGetTickCount();
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for( ;; )
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{
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/* Place this task in the blocked state until it is time to run again.
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The block time is specified in ticks, the constant used converts ticks
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to ms. While in the Blocked state this task will not consume any CPU
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time. */
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The block time is specified in ticks, pdMS_TO_TICKS() was used to
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convert a time specified in milliseconds into a time specified in ticks.
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While in the Blocked state this task will not consume any CPU time. */
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vTaskDelayUntil( &xNextWakeTime, xBlockTime );
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/* Send to the queue - causing the queue receive task to unblock and
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toggle the LED. 0 is used as the block time so the sending operation
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write to the console. 0 is used as the block time so the send operation
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will not block - it shouldn't need to block as the queue should always
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have at least one space at this point in the code. */
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xQueueSend( xQueue, &ulValueToSend, 0U );
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{
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const uint32_t ulValueToSend = mainVALUE_SENT_FROM_TIMER;
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/* This is the software timer callback function. The software timer has a
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period of two seconds and is reset each time a key is pressed. This
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callback function will execute if the timer expires, which will only happen
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if a key is not pressed for two seconds. */
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/* Avoid compiler warnings resulting from the unused parameter. */
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( void ) xTimerHandle;
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static void prvQueueReceiveTask( void *pvParameters )
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{
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unsigned long ulReceivedValue;
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uint32_t ulReceivedValue;
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/* Remove compiler warning in the case that configASSERT() is not
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defined. */
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/* Prevent the compiler warning about the unused parameter. */
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( void ) pvParameters;
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/* Check the task parameter is as expected. */
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configASSERT( ( ( unsigned long ) pvParameters ) == mainQUEUE_RECEIVE_PARAMETER );
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for( ;; )
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{
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/* Wait until something arrives in the queue - this task will block
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indefinitely provided INCLUDE_vTaskSuspend is set to 1 in
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FreeRTOSConfig.h. */
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FreeRTOSConfig.h. It will not use any CPU time while it is in the
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Blocked state. */
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xQueueReceive( xQueue, &ulReceivedValue, portMAX_DELAY );
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/* To get here something must have been received from the queue, but
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is it the expected value? Normally calling printf() from a task is not
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is it an expected value? Normally calling printf() from a task is not
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a good idea. Here there is lots of stack space and only one task is
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using console IO so it is ok. */
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using console IO so it is ok. However, note the comments at the top of
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this file about the risks of making Windows system calls (such as
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console output) from a FreeRTOS task. */
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if( ulReceivedValue == mainVALUE_SENT_FROM_TASK )
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{
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printf( "Message received from task\r\n" );
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