Update the demo directory to use the version 8 type naming conventions.

This commit is contained in:
Richard Barry 2014-02-11 12:04:59 +00:00
parent c6d8892b0d
commit 5a2a8fc319
639 changed files with 3127 additions and 3470 deletions

View file

@ -75,10 +75,10 @@
#include "semphr.h"
/* Delays used within the dice functionality. All delays are defined in milliseconds. */
#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_RATE_MS )
#define diceSHAKE_TIME ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
#define diceSHORT_PAUSE_BEFORE_SHAKE ( 250 / portTICK_RATE_MS )
#define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_RATE_MS )
#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_PERIOD_MS )
#define diceSHAKE_TIME ( ( 2000 / portTICK_PERIOD_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
#define diceSHORT_PAUSE_BEFORE_SHAKE ( 250 / portTICK_PERIOD_MS )
#define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_PERIOD_MS )
/* Macro to access the display ports. */
#define dice7SEG_Value( x ) ( *( pucDisplayOutput[ x ] ) )
@ -98,7 +98,7 @@ static const char cDisplaySegments[ 2 ][ 11 ] =
/* The semaphores used to communicate button push events between the button
input interrupt handlers and the dice tasks. Two dice tasks are created so two
semaphores are required. */
static xSemaphoreHandle xSemaphores[ 2 ] = { 0 };
static SemaphoreHandle_t xSemaphores[ 2 ] = { 0 };
/* Defines the ports used to write to the display. This variable is defined in
partest.c, which contains the LED set/clear/toggle functions. */