mirror of
https://github.com/FreeRTOS/FreeRTOS-Kernel.git
synced 2025-04-19 21:11:57 -04:00
Extend FX16 functionality.
This commit is contained in:
parent
0e91b60a7d
commit
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@ -47,41 +47,64 @@
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licensing and training services.
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*/
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/*
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* Defines the 'dice' tasks as described at the top of main.c
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*/
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/* Kernel includes. */
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#include "FreeRTOS.h"
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#include "task.h"
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#include "semphr.h"
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#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 )
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#define diceRUN_TIME ( 2000 / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
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/* Delays used within the dice functionality. All delays are defined in milliseconds. */
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#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_RATE_MS )
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#define diceSHAKE_TIME ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
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#define diceSHORT_PAUSE_BEFORE_SHAKE ( 1000 / portTICK_RATE_MS )
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#define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_RATE_MS )
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/* Macro to access the display ports. */
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#define dice7SEG_Value( x ) ( *( pucDisplayOutput[ x ] ) )
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#define diceEND_DELAY ( 5000 / portTICK_RATE_MS )
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#define dice7SEG_Value( x ) *( pucDisplayOutput[ x ] )
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/* Checks the semaphore use to communicate button push events. A block time
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can be specified - this is the time to wait for a button push to occur should
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one have not already occurred. */
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#define prvButtonHit( ucIndex, xTicksToWait ) xSemaphoreTake( xSemaphores[ ucIndex ], xTicksToWait )
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/* Defines the outputs required for each digit on the display. */
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static const char cDisplaySegments[ 2 ][ 11 ] =
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{
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{ 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 },
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{ 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f }
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{ 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 }, /* Left display. */
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{ 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f } /* Right display. */
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};
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/* The semaphores used to communicate button push events between the button
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input interrupt handlers and the dice tasks. Two dice tasks are created so two
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semaphores are required. */
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static xSemaphoreHandle xSemaphores[ 2 ] = { 0 };
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/* Defines the ports used to write to the display. This variable is defined in
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partest.c, which contains the LED set/clear/toggle functions. */
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extern volatile unsigned char *pucDisplayOutput[ 2 ];
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/*-----------------------------------------------------------*/
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/*
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* Defines the 'dice' tasks as described at the top of main.c
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*/
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void vDiceTask( void *pvParameters )
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{
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unsigned char ucDiceValue, ucIndex;
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unsigned long ulDiceRunTime;
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extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks );
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/* Two instances of this task are created so the task parameter is used
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to pass in an index that allows this task to know which file scope variables
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it should use. Cast this index into a usable type. */
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to pass in a constant that indicates whether this task is controlling
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the left side or right side display. The constant is used as an index
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into the arrays defined at file scope within this file. */
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ucIndex = ( unsigned char ) pvParameters;
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/* A binary semaphore is used to signal button push events. Create the
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@ -91,12 +114,18 @@ extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks );
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/* Make sure the semaphore starts in the wanted state - no button pushes
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pending. This call will just clear any button pushes that are latched.
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Passing in 0 as the block time means the call will not wait for any further
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button pushes. */
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button pushes but instead return immediately. */
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prvButtonHit( ucIndex, 0 );
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/* Seed the random number generator. */
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srand( ( unsigned char ) diceRUN_TIME );
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srand( ( unsigned char ) diceSHAKE_TIME );
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/* Start the task proper. A loop will be performed each time a button is
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pushed. The task will remain in the blocked state (sleeping) until a
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button is pushed. */
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for( ;; )
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{
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/* Wait for a button push. This task will enter the Blocked state
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prvButtonHit( ucIndex, portMAX_DELAY );
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/* The next line will only execute after a button has been pushed -
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initialise the variable used to shake the dice. */
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ulDiceRunTime = diceRUN_TIME;;
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initialise the variable used to control the time the dice is shaken
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for. */
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ulDiceRunTime = diceSHAKE_TIME;
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/* Suspend the flash tasks so this task has exclusive access to the
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display. */
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vSuspendFlashTasks( ucIndex, pdTRUE );
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/* Clear the display and pause for a short time, before starting to
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shake. */
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*pucDisplayOutput[ ucIndex ] = 0xff;
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vTaskDelay( diceSHORT_PAUSE_BEFORE_SHAKE );
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/* Keep generating and displaying random numbers until the shake time
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expires. */
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while( ulDiceRunTime > 0 )
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{
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ulDiceRunTime--;
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@ -121,31 +158,33 @@ extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks );
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/* Block/sleep for a very short time before generating the next
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random number. */
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vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms / portTICK_RATE_MS );
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vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms );
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}
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/* Wait for a short time before resuming (un-suspending) the flash
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task. The flash tasks are only restarted if a button is not pushed
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during this delay - if a button is pushed then the dice are shaken
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again.
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First...clear any button pushes that are already pending. Again a
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block time of zero is used so the function does not wait for any
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pushes. */
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/* Clear any button pushes that are pending because a button bounced, or
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was pressed while the dice were shaking. Again a block time of zero is
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used so the function does not wait for any pushes but instead returns
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immediately. */
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prvButtonHit( ucIndex, 0 );
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/* Second...peek the semaphore. This task will block/sleep until a
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button is pushed again, but because the peek function is used a
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button being pushed will unblock the task but remain pending. */
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if( xQueuePeek( xSemaphores[ ucIndex ], NULL, diceEND_DELAY ) == pdFALSE )
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{
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*pucDisplayOutput[ ucIndex ] = 0xff;
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vSuspendFlashTasks( ucIndex, pdFALSE );
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}
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/* Delay for a short while to display the dice shake result. Use a queue
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peek here instead of a vTaskDelay() allows the delay to be interrupted by
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a button push. If a button is pressed xQueuePeek() will return but the
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button push will remain pending to be read again at the top of this for
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loop. It is safe to uses a queue function on a semaphore handle as
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semaphores are implemented as macros that uses queues, so the two are
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basically the same thing. */
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xQueuePeek( xSemaphores[ ucIndex ], NULL, diceDELAY_WHILE_DISPLAYING_RESULT );
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/* Clear the display then resume the tasks or co-routines that were using
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the segments of the display. */
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}
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}
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/*-----------------------------------------------------------*/
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/* Handler for the SW2 button push interrupt. */
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__interrupt void vExternalInt8Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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/* Reset the interrupt. */
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EIRR1_ER8 = 0;
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xSemaphoreGiveFromISR( xSemaphores[ 0 ], &sHigherPriorityTaskWoken );
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/* Check the semaphore has been created before attempting to use it. */
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if( xSemaphores[ configLEFT_DISPLAY ] != NULL )
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{
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/* Send a message via the semaphore to the dice task that controls the
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left side display. This will unblock the task if it is blocked waiting
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for a button push. */
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xSemaphoreGiveFromISR( xSemaphores[ configLEFT_DISPLAY ], &sHigherPriorityTaskWoken );
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}
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/* If sending the semaphore unblocked a task, and the unblocked task has a
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priority that is higher than the currently running task, then force a context
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switch. */
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if( sHigherPriorityTaskWoken != pdFALSE )
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{
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portYIELD_FROM_ISR();
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}
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/*-----------------------------------------------------------*/
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/* As per vExternalInt8Handler(), but for SW3 and the right side display. */
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__interrupt void vExternalInt9Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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/* Reset the interrupt. */
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EIRR1_ER9 = 0;
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xSemaphoreGiveFromISR( xSemaphores[ 1 ], &sHigherPriorityTaskWoken );
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if( xSemaphores[ configRIGHT_DISPLAY ] != NULL )
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{
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xSemaphoreGiveFromISR( xSemaphores[ configRIGHT_DISPLAY ], &sHigherPriorityTaskWoken );
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}
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if( sHigherPriorityTaskWoken != pdFALSE )
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{
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@ -79,39 +79,45 @@ the ComTest tasks will be included in place of the trace task. */
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* THESE PARAMETERS ARE DESCRIBED WITHIN THE 'CONFIGURATION' SECTION OF THE
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* FreeRTOS API DOCUMENTATION AVAILABLE ON THE FreeRTOS.org WEB SITE.
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*----------------------------------------------------------*/
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#define configUSE_PREEMPTION 1
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#define configUSE_IDLE_HOOK 1
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#define configUSE_TICK_HOOK 0
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#define configMINIMAL_STACK_SIZE ( ( unsigned portSHORT ) 180 ) /* This can be greatly reduced when using the small or medium memory model. */
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#define configCPU_CLOCK_HZ ( ( unsigned portLONG ) 56000000 ) /* Clock setup from start.asm in the demo application. */
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#define configCLKP1_CLOCK_HZ ( ( unsigned portLONG ) 56000000 ) /* Clock setup from start.asm in the demo application. */
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#define configTICK_RATE_HZ ( (portTickType) 1000 )
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#define configMAX_PRIORITIES ( ( unsigned portBASE_TYPE ) 6 )
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#define configTOTAL_HEAP_SIZE ( (size_t) (5000) )
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#define configMAX_TASK_NAME_LEN ( 20 )
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#define configUSE_16_BIT_TICKS 1
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#define configIDLE_SHOULD_YIELD 1
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#define configUSE_MUTEXES 1
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#define configUSE_TRACE_FACILITY 1
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#define configUSE_PREEMPTION 1
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#define configUSE_IDLE_HOOK 1
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#define configUSE_TICK_HOOK 0
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#define configMINIMAL_STACK_SIZE ( ( unsigned portSHORT ) 180 ) /* This can be greatly reduced when using the small or medium memory model. */
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#define configCPU_CLOCK_HZ ( ( unsigned portLONG ) 56000000 ) /* Clock setup from start.asm in the demo application. */
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#define configCLKP1_CLOCK_HZ ( ( unsigned portLONG ) 56000000 ) /* Clock setup from start.asm in the demo application. */
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#define configTICK_RATE_HZ ( (portTickType) 1000 )
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#define configMAX_PRIORITIES ( ( unsigned portBASE_TYPE ) 6 )
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#define configTOTAL_HEAP_SIZE ( (size_t) (5000) )
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#define configMAX_TASK_NAME_LEN ( 20 )
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#define configUSE_16_BIT_TICKS 1
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#define configIDLE_SHOULD_YIELD 1
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#define configUSE_MUTEXES 1
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#define configUSE_TRACE_FACILITY 0
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#define configCHECK_FOR_STACK_OVERFLOW 0
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/* Co-routine definitions. */
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#define configUSE_CO_ROUTINES 1
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#define configMAX_CO_ROUTINE_PRIORITIES ( 4 )
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#define configMAX_CO_ROUTINE_PRIORITIES ( 2 )
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/* Set the following definitions to 1 to include the API function, or zero
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to exclude the API function. */
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#define INCLUDE_vTaskPrioritySet 1
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#define INCLUDE_uxTaskPriorityGet 1
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#define INCLUDE_vTaskDelete 1
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#define INCLUDE_vTaskCleanUpResources 1
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#define INCLUDE_vTaskPrioritySet 0
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#define INCLUDE_uxTaskPriorityGet 0
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#define INCLUDE_vTaskDelete 0
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#define INCLUDE_vTaskCleanUpResources 0
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#define INCLUDE_vTaskSuspend 1
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#define INCLUDE_vResumeFromISR 1
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#define INCLUDE_vResumeFromISR 0
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#define INCLUDE_vTaskDelayUntil 1
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#define INCLUDE_vTaskDelay 1
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#define INCLUDE_xTaskGetSchedulerState 1
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#define INCLUDE_xTaskGetCurrentTaskHandle 1
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#define INCLUDE_xTaskGetSchedulerState 0
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#define INCLUDE_xTaskGetCurrentTaskHandle 0
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#define configKERNEL_INTERRUPT_PRIORITY 6
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/* Passed into the Dice tasks to let then know if they are controlling the
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display on the left side or the right side. */
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#define configLEFT_DISPLAY 0
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#define configRIGHT_DISPLAY 1
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#endif /* FREERTOS_CONFIG_H */
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@ -18,5 +18,5 @@
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-a "C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\croutine.obj"
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-a "C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\DiceTask.obj"
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-a "C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\ParTest.obj"
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-a "C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\flash.obj"
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-a "C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\SegmentToggleTasks.obj"
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"C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\croutine.obj"
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"C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\DiceTask.obj"
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"C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\ParTest.obj"
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"C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\flash.obj"
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"C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\OBJ\SegmentToggleTasks.obj"
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@ -29,10 +29,10 @@ F8=0 c ..\..\Source\queue.c
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F9=0 c ..\..\Source\tasks.c
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F10=0 f Demo Source
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F11=0 c DiceTask.c
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F12=0 c flash.c
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F13=0 c main.c
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F14=0 a mb96356rs.asm
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F15=0 c ParTest\ParTest.c
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F12=0 c main.c
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F13=0 a mb96356rs.asm
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F14=0 c ParTest\ParTest.c
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F15=0 c SegmentToggleTasks.c
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F16=0 a START.ASM
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F17=0 c vectors.c
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@ -146,7 +146,7 @@ F12-7=- ..\..\Source\portable\Softune\MB96340\portmacro.h
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F12-8=- ..\..\Source\Include\task.h
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F12-9=- ..\..\Source\Include\list.h
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F12-10=- ..\..\Source\Include\croutine.h
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F13=9 c 1 DiceTask.c
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F13=11 c 1 DiceTask.c
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F13-1=- ..\..\Source\Include\FreeRTOS.h
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F13-2=- ..\..\..\..\..\..\devtools\Softune\LIB\907\INCLUDE\stddef.h
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F13-3=- ..\..\Source\Include\projdefs.h
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@ -156,6 +156,8 @@ F13-6=- ..\..\Source\Include\portable.h
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F13-7=- ..\..\Source\portable\Softune\MB96340\portmacro.h
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F13-8=- ..\..\Source\Include\task.h
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F13-9=- ..\..\Source\Include\list.h
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F13-10=- ..\..\Source\Include\semphr.h
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F13-11=- ..\..\Source\Include\queue.h
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F14=10 c 1 ParTest\ParTest.c
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F14-1=- ..\..\Source\Include\FreeRTOS.h
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F14-2=- ..\..\..\..\..\..\devtools\Softune\LIB\907\INCLUDE\stddef.h
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@ -167,19 +169,7 @@ F14-7=- ..\..\Source\portable\Softune\MB96340\portmacro.h
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F14-8=- ..\..\Source\Include\task.h
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F14-9=- ..\..\Source\Include\list.h
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F14-10=- ..\Common\Include\ParTest.h
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F15=12 c 1 flash.c
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F15-1=- ..\..\..\..\..\..\devtools\Softune\LIB\907\INCLUDE\stdlib.h
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F15-2=- ..\..\..\..\..\..\devtools\Softune\LIB\907\INCLUDE\stddef.h
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F15-3=- ..\..\Source\Include\FreeRTOS.h
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F15-4=- ..\..\Source\Include\projdefs.h
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F15-5=- FreeRTOSConfig.h
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F15-6=- mb96356rs.h
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F15-7=- ..\..\Source\Include\portable.h
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F15-8=- ..\..\Source\portable\Softune\MB96340\portmacro.h
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F15-9=- ..\..\Source\Include\task.h
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F15-10=- ..\..\Source\Include\list.h
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F15-11=- ..\Common\Include\ParTest.h
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F15-12=- ..\Common\Include\Flash.h
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F15=0 c 1 SegmentToggleTasks.c
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[BUILDMODE-Debug]
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kernel=0
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@ -18,6 +18,5 @@ AutoLoad=1
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WSP=C:\E\Dev\FreeRTOS\WorkingCopy3\Demo\MB96350_Softune_Dice_Kit\
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[EditState]
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STATE-1=vectors.c:40
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Count=1
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Count=0
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@ -47,6 +47,57 @@
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licensing and training services.
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*/
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/*****
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*
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* See http://www.freertos.org/Documentation/FreeRTOS-documentation-and-book.html
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* for an introductory guide to using real time kernels, and FreeRTOS in
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* particular.
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*
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*****
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*
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* The DICE-KIT-16FX has two 7 segment displays and two buttons that can
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* generate interrupts. This example uses this IO as follows:
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*
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*
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* - Left 7 segment display -
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*
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* 7 'flash' tasks are created, each of which toggles a single segment of the
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* left display. Each task executes at a fixed frequency, with a different
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* frequency being used by each task.
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*
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* When button SW2 is pressed an interrupt is generated that wakes up a 'dice'
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* task. The dice task suspends the 7 tasks that are accessing the left display
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* before simulating a dice being thrown by generating a random number between
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* 1 and 6. After the number has been generated the task sleeps for 5 seconds,
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* if SW2 is pressed again within the 5 seconds another random number is
|
||||
* generated, if SW2 is not pressed within the 5 seconds then the 7 tasks are
|
||||
* un-suspended and will once again toggle the segments of the left hand display.
|
||||
*
|
||||
*
|
||||
* - Right 7 segment display -
|
||||
*
|
||||
* Control of the right side 7 segment display is very similar to that of the
|
||||
* left, except co-routines are used to toggle the segments instead of tasks,
|
||||
* and button SW3 is used instead of SW2.
|
||||
*
|
||||
*
|
||||
* - Notes -
|
||||
*
|
||||
* Only one dice task is actually defined. Two instances of this single
|
||||
* definition are created, the first to simulate a dice being thrown on the left
|
||||
* display, and the other to simulate a dice being thrown on the right display.
|
||||
* The task parameter is used to let the dice tasks know which display to
|
||||
* control.
|
||||
*
|
||||
* Both dice tasks and the flash tasks operate completely independently under
|
||||
* the control of FreeRTOS. 11 tasks and 7 co-routines are created in total,
|
||||
* including the idle task.
|
||||
*
|
||||
* The co-routines all execute within a single low priority task.
|
||||
*
|
||||
*****/
|
||||
|
||||
/* Kernel includes. */
|
||||
#include "FreeRTOS.h"
|
||||
#include "Task.h"
|
||||
|
@ -56,34 +107,45 @@
|
|||
#include "ParTest.h"
|
||||
#include "Flash.h"
|
||||
|
||||
/* The priority at which the dice task execute. */
|
||||
#define mainDICE_PRIORITY ( tskIDLE_PRIORITY + 2 )
|
||||
|
||||
/*
|
||||
* Sets up the MCU IO for the 7 segment displays and the button inputs.
|
||||
*/
|
||||
static void prvSetupHardware( void );
|
||||
|
||||
#define mainDISPLAY_1 0
|
||||
#define mainDISPLAY_2 1
|
||||
/*
|
||||
* The function that creates the flash tasks and co-routines (the tasks and
|
||||
* co-routines that toggle the 7 segment display segments.
|
||||
*/
|
||||
extern vCreateFlashTasksAndCoRoutines( void );
|
||||
|
||||
#define mainFLASH_TASK_PRIORITY ( tskIDLE_PRIORITY + 1 )
|
||||
/*-----------------------------------------------------------*/
|
||||
|
||||
void main( void )
|
||||
{
|
||||
/* Setup the MCU IO. */
|
||||
prvSetupHardware();
|
||||
|
||||
vStartLEDFlashTasks( mainFLASH_TASK_PRIORITY );
|
||||
/* Create the tasks and co-routines that toggle the display segments. */
|
||||
vCreateFlashTasksAndCoRoutines();
|
||||
|
||||
xTaskCreate( vDiceTask, ( signed char * ) "Dice1", configMINIMAL_STACK_SIZE, ( void * ) mainDISPLAY_1, tskIDLE_PRIORITY, NULL );
|
||||
xTaskCreate( vDiceTask, ( signed char * ) "Dice2", configMINIMAL_STACK_SIZE, ( void * ) mainDISPLAY_2, tskIDLE_PRIORITY, NULL );
|
||||
/* Create a 'dice' task to control the left hand display. */
|
||||
xTaskCreate( vDiceTask, ( signed char * ) "Dice1", configMINIMAL_STACK_SIZE, ( void * ) configLEFT_DISPLAY, mainDICE_PRIORITY, NULL );
|
||||
|
||||
/* Create a 'dice' task to control the right hand display. */
|
||||
xTaskCreate( vDiceTask, ( signed char * ) "Dice2", configMINIMAL_STACK_SIZE, ( void * ) configRIGHT_DISPLAY, mainDICE_PRIORITY, NULL );
|
||||
|
||||
/* Start the scheduler running. */
|
||||
vTaskStartScheduler();
|
||||
|
||||
/* If this loop is executed then there was insufficient heap memory for the
|
||||
idle task to be created - causing vTaskStartScheduler() to return. */
|
||||
while( 1 );
|
||||
}
|
||||
/*-----------------------------------------------------------*/
|
||||
|
||||
void vApplicationIdleHook( void )
|
||||
{
|
||||
}
|
||||
/*-----------------------------------------------------------*/
|
||||
|
||||
static void prvSetupHardware( void )
|
||||
{
|
||||
/* Setup interrupt hardware - interrupts are kept disabled for now to
|
||||
|
@ -136,7 +198,7 @@ static void prvSetupHardware( void )
|
|||
ELVRL1_LB9 = 1;
|
||||
ELVRL1_LA9 = 1;
|
||||
|
||||
/* Reset and enable the interrput request. */
|
||||
/* Reset and enable the interrupt request. */
|
||||
EIRR1_ER9 = 0;
|
||||
ENIR1_EN9 = 1;
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ $2
|
|||
$other
|
||||
-Xset_rora
|
||||
$time
|
||||
1233330876
|
||||
1233411019
|
||||
$end
|
||||
$3
|
||||
-dt s,d,r,a
|
||||
|
@ -70,7 +70,7 @@ $3
|
|||
-Xdof
|
||||
$other
|
||||
$time
|
||||
1233330876
|
||||
1233411019
|
||||
$end
|
||||
$4
|
||||
-Xdof
|
||||
|
|
Loading…
Reference in a new issue