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Replace configASSERT( pcQueueName ) in vQueueAddToRegistry with a NULL pointer check. (#313)
* Replace configASSERT( pcQueueName ) in vQueueAddToRegistry with a NULL pointer check. Fixes FreeRTOS/FreeRTOS-Kernel#311 * Make NULL checks consistent.
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parent
99295c9ae8
commit
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10
queue.c
10
queue.c
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@ -2728,22 +2728,23 @@ BaseType_t xQueueIsQueueFullFromISR( const QueueHandle_t xQueue )
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UBaseType_t ux;
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UBaseType_t ux;
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configASSERT( xQueue );
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configASSERT( xQueue );
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configASSERT( pcQueueName );
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QueueRegistryItem_t * pxEntryToWrite = NULL;
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QueueRegistryItem_t * pxEntryToWrite = NULL;
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if( pcQueueName != NULL )
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{
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/* See if there is an empty space in the registry. A NULL name denotes
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/* See if there is an empty space in the registry. A NULL name denotes
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* a free slot. */
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* a free slot. */
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for( ux = ( UBaseType_t ) 0U; ux < ( UBaseType_t ) configQUEUE_REGISTRY_SIZE; ux++ )
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for( ux = ( UBaseType_t ) 0U; ux < ( UBaseType_t ) configQUEUE_REGISTRY_SIZE; ux++ )
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{
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{
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/* Replace an existing entry if the queue is already in the registry. */
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/* Replace an existing entry if the queue is already in the registry. */
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if( xQueueRegistry[ ux ].xHandle == xQueue )
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if( xQueue == xQueueRegistry[ ux ].xHandle )
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{
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{
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pxEntryToWrite = &( xQueueRegistry[ ux ] );
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pxEntryToWrite = &( xQueueRegistry[ ux ] );
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break;
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break;
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}
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}
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/* Otherwise, store in the next empty location */
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/* Otherwise, store in the next empty location */
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else if( ( NULL == pxEntryToWrite ) && ( xQueueRegistry[ ux ].pcQueueName == NULL ) )
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else if( ( pxEntryToWrite == NULL ) && ( xQueueRegistry[ ux ].pcQueueName == NULL ) )
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{
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{
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pxEntryToWrite = &( xQueueRegistry[ ux ] );
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pxEntryToWrite = &( xQueueRegistry[ ux ] );
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}
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}
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@ -2752,8 +2753,9 @@ BaseType_t xQueueIsQueueFullFromISR( const QueueHandle_t xQueue )
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mtCOVERAGE_TEST_MARKER();
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mtCOVERAGE_TEST_MARKER();
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}
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}
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}
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}
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}
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if( NULL != pxEntryToWrite )
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if( pxEntryToWrite == NULL )
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{
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{
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/* Store the information on this queue. */
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/* Store the information on this queue. */
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pxEntryToWrite->pcQueueName = pcQueueName;
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pxEntryToWrite->pcQueueName = pcQueueName;
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