Concord/lib/system.lua
Justin van der Leij f7a394f057 Added assemblages
2018-11-12 15:18:17 +01:00

160 lines
3.8 KiB
Lua

--- System
local PATH = (...):gsub('%.[^%.]+$', '')
local Pool = require(PATH..".pool")
local System = {}
System.mt = {
__index = System,
__call = function(systemProto, ...)
local system = setmetatable({
__all = {},
__pools = {},
__instance = nil,
__isSystem = true,
}, systemProto)
for _, filter in pairs(systemProto.__filter) do
local pool = system:__buildPool(filter)
if not system[pool.name] then
system[pool.name] = pool
system.__pools[#system.__pools + 1] = pool
else
error("Pool with name '"..pool.name.."' already exists.")
end
end
system:init(...)
return system
end,
}
--- Creates a new System prototype.
-- @param ... Variable amounts of filters
-- @return A new System prototype
function System.new(...)
local systemProto = setmetatable({
__filter = {...},
}, System.mt)
systemProto.__index = systemProto
return systemProto
end
--- Builds a Pool for the System.
-- @param baseFilter The 'raw' Filter
-- @return A new Pool
function System:__buildPool(baseFilter) -- luacheck: ignore
local name = "pool"
local filter = {}
for _, v in ipairs(baseFilter) do
if type(v) == "table" then
filter[#filter + 1] = v
elseif type(v) == "string" then
name = v
end
end
return Pool(name, filter)
end
--- Checks and applies an Entity to the System's pools.
-- @param e The Entity to check
-- @return True if the Entity was added, false if it was removed. Nil if nothing happend
function System:__check(e)
for _, pool in ipairs(self.__pools) do
local poolHas = pool:has(e)
local eligible = pool:eligible(e)
if not poolHas and eligible then
pool:add(e)
pool.added[#pool.added + 1] = e
self:__tryAdd(e)
elseif poolHas and not eligible then
pool:remove(e)
pool.removed[#pool.removed + 1] = e
self:__tryRemove(e)
end
end
end
--- Remove an Entity from the System.
-- @param e The Entity to remove
function System:__remove(e)
if self.__all[e] then
for _, pool in ipairs(self.__pools) do
if pool:has(e) then
pool:remove(e)
pool.removed[#pool.removed + 1] = e
end
end
self.__all[e] = nil
end
end
--- Tries to add an Entity to the System.
-- @param e The Entity to add
function System:__tryAdd(e)
if not self.__all[e] then
self.__all[e] = 0
end
self.__all[e] = self.__all[e] + 1
end
--- Tries to remove an Entity from the System.
-- @param e The Entity to remove
function System:__tryRemove(e)
if self.__all[e] then
self.__all[e] = self.__all[e] - 1
if self.__all[e] == 0 then
self.__all[e] = nil
end
end
end
function System:flush() -- luacheck: ignore
end
function System:clear()
for i = 1, #self.__pools do
self.__pools[i]:flush()
end
end
--- Returns the Instance the System is in.
-- @return The Instance
function System:getInstance()
return self.__instance
end
--- Default callback for system initialization.
-- @param ... Varags
function System:init(...) -- luacheck: ignore
end
-- Default callback for when the System is added to an Instance.
-- @param instance The Instance the System was added to
function System:addedTo(instance) -- luacheck: ignore
end
-- Default callback for when a System's callback is enabled.
-- @param callbackName The name of the callback that was enabled
function System:enabledCallback(callbackName) -- luacheck: ignore
end
-- Default callback for when a System's callback is disabled.
-- @param callbackName The name of the callback that was disabled
function System:disabledCallback(callbackName) -- luacheck: ignore
end
return setmetatable(System, {
__call = function(_, ...) return System.new(...) end,
})