mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-08-30 00:48:30 -04:00
118 lines
2.7 KiB
Lua
118 lines
2.7 KiB
Lua
local Concord = require("lib").init({
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useEvents = true
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})
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local Entity = Concord.entity
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local Component = Concord.component
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local System = Concord.system
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local Game = Concord.instance()
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Concord.addInstance(Game)
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local Position = Component(function(e, x, y)
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e.x = x
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e.y = y
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end)
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local Rectangle = Component(function(e, w, h)
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e.w = w
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e.h = h
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end)
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local Circle = Component(function(e, r)
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e.r = r
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end)
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local Color = Component(function(e, r, g, b, a)
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e.r = r
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e.g = g
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e.b = b
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e.a = a
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end)
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local RectangleRenderer = System({Position, Rectangle})
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function RectangleRenderer:draw()
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local e
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for i = 1, self.pool.size do
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e = self.pool:get(i)
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local position = e:get(Position)
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local rectangle = e:get(Rectangle)
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local color = e:get(Color)
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love.graphics.setColor(255, 255, 255)
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if color then
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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end
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love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
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end
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end
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local CircleRenderer = System({Position, Circle})
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function CircleRenderer:draw()
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local e
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for i = 1, self.pool.size do
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e = self.pool:get(i)
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local position = e:get(Position)
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local circle = e:get(Circle)
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local color = e:get(Color)
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love.graphics.setColor(255, 255, 255)
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if color then
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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end
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love.graphics.circle("fill", position.x, position.y, circle.r)
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end
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end
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local RandomRemover = System({})
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function RandomRemover:init()
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self.time = 0
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end
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function RandomRemover:update(dt)
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self.time = self.time + dt
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if self.time >= 0.25 then
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self.time = 0
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if self.pool.size > 0 then
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local i = love.math.random(1, self.pool.size)
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self.pool:get(i):destroy()
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end
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end
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love.window.setTitle(love.timer.getFPS())
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end
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Game:addSystem(RandomRemover(), "update")
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Game:addSystem(RectangleRenderer(), "draw")
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Game:addSystem(CircleRenderer(), "draw")
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for i = 1, 100 do
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local e = Entity()
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e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
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e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
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if love.math.random(0, 1) == 0 then
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e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
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end
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Game:addEntity(e)
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end
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for i = 1, 100 do
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local e = Entity()
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e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
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e:give(Circle, love.math.random(5, 20))
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if love.math.random(0, 1) == 0 then
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e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
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end
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Game:addEntity(e)
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end
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