mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-08-20 21:38:29 -04:00
main changes: - add parameter and return types where applicable - use @module and @classmod tags at the top of files - remove some redundant descriptions of return values, especially for functions that return a boolean recommended next steps: - more consistent grammar - add links to classes and functions in descriptions where appropriate - be consistent about naming Systems vs. SystemClasses and Components vs. ComponentClasses
473 lines
10 KiB
HTML
473 lines
10 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>Concord</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Methods">Methods</a></li>
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</ul>
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<h2>Classes</h2>
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<ul class="nowrap">
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<li><a href="../classes/Assemblage.html">Assemblage</a></li>
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<li><a href="../classes/Component.html">Component</a></li>
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<li><a href="../classes/Entity.html">Entity</a></li>
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<li><a href="../classes/List.html">List</a></li>
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<li><a href="../classes/Pool.html">Pool</a></li>
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<li><a href="../classes/System.html">System</a></li>
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<li><strong>World</strong></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/Assemblages.html">Assemblages</a></li>
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<li><a href="../modules/Components.html">Components</a></li>
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<li><a href="../modules/Concord.html">Concord</a></li>
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<li><a href="../modules/Systems.html">Systems</a></li>
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<li><a href="../modules/type.html">type</a></li>
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<li><a href="../modules/utils.html">utils</a></li>
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<li><a href="../modules/worlds.html">worlds</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>World</code></h1>
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<p>A collection of Systems and Entities.</p>
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<p>
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A world emits to let Systems iterate.
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A World contains any amount of Systems.
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A World contains any amount of Entities.
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</p>
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<h2><a href="#Methods">Methods</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#World:new">World:new ()</a></td>
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<td class="summary">Creates a new World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:addEntity">World:addEntity (e)</a></td>
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<td class="summary">Adds an Entity to the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:removeEntity">World:removeEntity (e)</a></td>
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<td class="summary">Removes an Entity from the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:addSystem">World:addSystem (systemClass)</a></td>
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<td class="summary">Adds a System to the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:addSystems">World:addSystems (...)</a></td>
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<td class="summary">Adds multiple Systems to the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:hasSystem">World:hasSystem (systemClass)</a></td>
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<td class="summary">Returns if the World has a System.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:getSystem">World:getSystem (systemClass)</a></td>
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<td class="summary">Gets a System from the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:emit">World:emit (functionName, ...)</a></td>
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<td class="summary">Emits a callback in the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:clear">World:clear ()</a></td>
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<td class="summary">Removes all entities from the World</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:hasName">World:hasName ()</a></td>
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<td class="summary">Returns true if the World has a name.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:getName">World:getName ()</a></td>
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<td class="summary">Returns the name of the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:onEntityAdded">World:onEntityAdded (e)</a></td>
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<td class="summary">Callback for when an Entity is added to the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#World:onEntityRemoved">World:onEntityRemoved (e)</a></td>
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<td class="summary">Callback for when an Entity is removed from the World.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Methods"></a>Methods</h2>
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<dl class="function">
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<dt>
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<a name = "World:new"></a>
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<strong>World:new ()</strong>
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</dt>
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<dd>
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Creates a new World.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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The new World
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</ol>
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</dd>
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<dt>
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<a name = "World:addEntity"></a>
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<strong>World:addEntity (e)</strong>
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</dt>
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<dd>
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Adds an Entity to the World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">e</span>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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Entity to add
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "World:removeEntity"></a>
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<strong>World:removeEntity (e)</strong>
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</dt>
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<dd>
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Removes an Entity from the World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">e</span>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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Entity to remove
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "World:addSystem"></a>
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<strong>World:addSystem (systemClass)</strong>
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</dt>
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<dd>
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Adds a System to the World.
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Callbacks are registered automatically
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Entities added before are added to the System retroactively
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">systemClass</span>
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<span class="types"><a class="type" href="../classes/System.html#">System</a></span>
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SystemClass of System to add
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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<h3>See also:</h3>
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<ul>
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<a href="../classes/World.html#World:emit">World:emit</a>
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</ul>
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</dd>
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<dt>
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<a name = "World:addSystems"></a>
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<strong>World:addSystems (...)</strong>
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</dt>
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<dd>
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Adds multiple Systems to the World.
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Callbacks are registered automatically
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">...</span>
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SystemClasses of Systems to add
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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<h3>See also:</h3>
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<ul>
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<li><a href="../classes/World.html#World:addSystem">World:addSystem</a></li>
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<li><a href="../classes/World.html#World:emit">World:emit</a></li>
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</ul>
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</dd>
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<dt>
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<a name = "World:hasSystem"></a>
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<strong>World:hasSystem (systemClass)</strong>
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</dt>
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<dd>
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Returns if the World has a System.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">systemClass</span>
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<span class="types"><a class="type" href="../classes/System.html#">System</a></span>
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SystemClass of System to check for
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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</ol>
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</dd>
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<dt>
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<a name = "World:getSystem"></a>
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<strong>World:getSystem (systemClass)</strong>
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</dt>
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<dd>
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Gets a System from the World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">systemClass</span>
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<span class="types"><a class="type" href="../classes/System.html#">System</a></span>
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SystemClass of System to get
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/System.html#">System</a></span>
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System to get
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</ol>
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</dd>
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<dt>
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<a name = "World:emit"></a>
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<strong>World:emit (functionName, ...)</strong>
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</dt>
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<dd>
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Emits a callback in the World.
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Calls all functions with the functionName of added Systems
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">functionName</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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Name of functions to call.
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</li>
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<li><span class="parameter">...</span>
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Parameters passed to System's functions
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "World:clear"></a>
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<strong>World:clear ()</strong>
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</dt>
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<dd>
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Removes all entities from the World
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "World:hasName"></a>
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<strong>World:hasName ()</strong>
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</dt>
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<dd>
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Returns true if the World has a name.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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</ol>
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</dd>
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<dt>
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<a name = "World:getName"></a>
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<strong>World:getName ()</strong>
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</dt>
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<dd>
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Returns the name of the World.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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</ol>
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</dd>
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<dt>
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<a name = "World:onEntityAdded"></a>
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<strong>World:onEntityAdded (e)</strong>
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</dt>
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<dd>
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Callback for when an Entity is added to the World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">e</span>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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The Entity that was added
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "World:onEntityRemoved"></a>
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<strong>World:onEntityRemoved (e)</strong>
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</dt>
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<dd>
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Callback for when an Entity is removed from the World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">e</span>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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The Entity that was removed
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</li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2020-01-04 10:27:07 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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