mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-08-20 21:38:29 -04:00
main changes: - add parameter and return types where applicable - use @module and @classmod tags at the top of files - remove some redundant descriptions of return values, especially for functions that return a boolean recommended next steps: - more consistent grammar - add links to classes and functions in descriptions where appropriate - be consistent about naming Systems vs. SystemClasses and Components vs. ComponentClasses
420 lines
9.6 KiB
HTML
420 lines
9.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>Concord</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Methods">Methods</a></li>
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</ul>
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<h2>Classes</h2>
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<ul class="nowrap">
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<li><a href="../classes/Assemblage.html">Assemblage</a></li>
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<li><a href="../classes/Component.html">Component</a></li>
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<li><strong>Entity</strong></li>
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<li><a href="../classes/List.html">List</a></li>
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<li><a href="../classes/Pool.html">Pool</a></li>
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<li><a href="../classes/System.html">System</a></li>
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<li><a href="../classes/World.html">World</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/Assemblages.html">Assemblages</a></li>
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<li><a href="../modules/Components.html">Components</a></li>
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<li><a href="../modules/Concord.html">Concord</a></li>
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<li><a href="../modules/Systems.html">Systems</a></li>
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<li><a href="../modules/type.html">type</a></li>
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<li><a href="../modules/utils.html">utils</a></li>
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<li><a href="../modules/worlds.html">worlds</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Entity</code></h1>
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<p>An object that exists in a world.</p>
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<p> An entity
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contains components which are processed by systems.
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</p>
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<h2><a href="#Methods">Methods</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#Entity:new">Entity:new ([world])</a></td>
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<td class="summary">Creates a new Entity.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:give">Entity:give (componentClass, ...)</a></td>
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<td class="summary">Gives an Entity a Component.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:ensure">Entity:ensure (componentClass, ...)</a></td>
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<td class="summary">Ensures an Entity to have a Component.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:remove">Entity:remove (componentClass)</a></td>
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<td class="summary">Removes a Component from an Entity.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:assemble">Entity:assemble (assemblage, ...)</a></td>
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<td class="summary">Assembles an Entity.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:destroy">Entity:destroy ()</a></td>
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<td class="summary">Destroys the Entity.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:has">Entity:has (componentClass)</a></td>
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<td class="summary">Returns true if the Entity has a Component.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:get">Entity:get (componentClass)</a></td>
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<td class="summary">Gets a Component from the Entity.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:getComponents">Entity:getComponents ()</a></td>
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<td class="summary">Returns a table of all Components the Entity has.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:inWorld">Entity:inWorld ()</a></td>
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<td class="summary">Returns true if the Entity is in a World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Entity:getWorld">Entity:getWorld ()</a></td>
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<td class="summary">Returns the World the Entity is in.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Methods"></a>Methods</h2>
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<dl class="function">
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<dt>
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<a name = "Entity:new"></a>
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<strong>Entity:new ([world])</strong>
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</dt>
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<dd>
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Creates a new Entity. Optionally adds it to a World.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">world</span>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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World to add the entity to
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(<em>optional</em>)
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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A new Entity
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</ol>
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</dd>
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<dt>
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<a name = "Entity:give"></a>
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<strong>Entity:give (componentClass, ...)</strong>
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</dt>
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<dd>
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Gives an Entity a Component.
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If the Component already exists, it's overridden by this new Component
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">componentClass</span>
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<span class="types"><a class="type" href="../classes/Component.html#">Component</a></span>
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ComponentClass to add an instance of
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</li>
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<li><span class="parameter">...</span>
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additional arguments to pass to the Component's populate function
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "Entity:ensure"></a>
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<strong>Entity:ensure (componentClass, ...)</strong>
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</dt>
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<dd>
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Ensures an Entity to have a Component.
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If the Component already exists, no action is taken
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">componentClass</span>
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<span class="types"><a class="type" href="../classes/Component.html#">Component</a></span>
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ComponentClass to add an instance of
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</li>
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<li><span class="parameter">...</span>
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additional arguments to pass to the Component's populate function
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "Entity:remove"></a>
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<strong>Entity:remove (componentClass)</strong>
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</dt>
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<dd>
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Removes a Component from an Entity.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">componentClass</span>
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<span class="types"><a class="type" href="../classes/Component.html#">Component</a></span>
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ComponentClass of the Component to remove
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "Entity:assemble"></a>
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<strong>Entity:assemble (assemblage, ...)</strong>
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</dt>
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<dd>
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Assembles an Entity.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">assemblage</span>
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<span class="types"><a class="type" href="../classes/Assemblage.html#">Assemblage</a></span>
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Assemblage to assemble with
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</li>
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<li><span class="parameter">...</span>
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additional arguments to pass to the Assemblage's assemble function.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/Entity.html#">Entity</a></span>
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self
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</ol>
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</dd>
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<dt>
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<a name = "Entity:destroy"></a>
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<strong>Entity:destroy ()</strong>
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</dt>
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<dd>
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Destroys the Entity.
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Removes the Entity from its World if it's in one.
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<h3>Returns:</h3>
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<ol>
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self
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</ol>
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</dd>
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<dt>
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<a name = "Entity:has"></a>
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<strong>Entity:has (componentClass)</strong>
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</dt>
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<dd>
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Returns true if the Entity has a Component.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">componentClass</span>
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<span class="types"><a class="type" href="../classes/Component.html#">Component</a></span>
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ComponentClass of the Component to check
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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</ol>
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</dd>
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<dt>
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<a name = "Entity:get"></a>
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<strong>Entity:get (componentClass)</strong>
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</dt>
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<dd>
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Gets a Component from the Entity.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">componentClass</span>
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<span class="types"><a class="type" href="../classes/Component.html#">Component</a></span>
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ComponentClass of the Component to get
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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</ol>
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</dd>
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<dt>
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<a name = "Entity:getComponents"></a>
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<strong>Entity:getComponents ()</strong>
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</dt>
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<dd>
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Returns a table of all Components the Entity has.
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Warning: Do not modify this table.
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Use Entity:give/ensure/remove instead
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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Table of all Components the Entity has
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</ol>
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</dd>
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<dt>
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<a name = "Entity:inWorld"></a>
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<strong>Entity:inWorld ()</strong>
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</dt>
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<dd>
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Returns true if the Entity is in a World.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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</ol>
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</dd>
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<dt>
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<a name = "Entity:getWorld"></a>
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<strong>Entity:getWorld ()</strong>
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</dt>
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<dd>
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Returns the World the Entity is in.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../classes/World.html#">World</a></span>
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</ol>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2020-01-04 10:27:07 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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