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You can now give the 'key' component to Entities. A key will be generated automatically and stored in Entity.key.value. You can then use this key to fetch the Entity from the World with World:getEntityByKey(key) The keys are generated with a generator function that can be overriden. |
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.. | ||
builtins | ||
component.lua | ||
components.lua | ||
entity.lua | ||
filter.lua | ||
init.lua | ||
list.lua | ||
system.lua | ||
type.lua | ||
utils.lua | ||
world.lua |