Concord/concord
Pablo Ariel Mayobre a55efd042a Entity's Keys
You can now give the 'key' component to Entities.

A key will be generated automatically and stored in Entity.key.value.

You can then use this key to fetch the Entity from the World with World:getEntityByKey(key)

The keys are generated with a generator function that can be overriden.
2023-02-14 22:20:34 -03:00
..
builtins Entity's Keys 2023-02-14 22:20:34 -03:00
component.lua Entity's Keys 2023-02-14 22:20:34 -03:00
components.lua Add Component Negation 2023-02-14 22:20:34 -03:00
entity.lua Entity's Keys 2023-02-14 22:20:34 -03:00
filter.lua Add World:query 2023-02-14 22:20:34 -03:00
init.lua Update version 2021-01-09 19:20:03 -03:00
list.lua Replaced Pools with Filters 2023-02-14 22:20:34 -03:00
system.lua Entity's Keys 2023-02-14 22:20:34 -03:00
type.lua Replaced Pools with Filters 2023-02-14 22:20:34 -03:00
utils.lua Error handling overhaul 2023-02-14 22:20:34 -03:00
world.lua Entity's Keys 2023-02-14 22:20:34 -03:00