Concord/concord/entity.lua
Pablo Mayobre 9bccd05019 Usability improvements
- Now entity.key() is the same as entity.key.value
- Entity:serialize only serializes component given correctly
- Any other value inside the Entity is ignored
- Disable some diagnostics used in Lua language server by sumneko
2023-02-14 22:20:34 -03:00

281 lines
7.1 KiB
Lua

--- An object that exists in a world. An entity
-- contains components which are processed by systems.
-- @classmod Entity
local PATH = (...):gsub('%.[^%.]+$', '')
local Components = require(PATH..".components")
local Type = require(PATH..".type")
local Utils = require(PATH..".utils")
-- Initialize built-in Components (as soon as possible)
local Builtins = require(PATH..".builtins.init") --luacheck: ignore
-- Builtins is unused but the require already registers the Components
local Entity = {
SERIALIZE_BY_DEFAULT = true,
}
Entity.__mt = {
__index = Entity,
}
--- Creates a new Entity. Optionally adds it to a World.
-- @tparam[opt] World world World to add the entity to
-- @treturn Entity A new Entity
function Entity.new(world)
if (world ~= nil and not Type.isWorld(world)) then
Utils.error(2, "bad argument #1 to 'Entity.new' (world/nil expected, got %s)", type(world))
end
local e = setmetatable({
__world = nil,
__isEntity = true,
}, Entity.__mt)
if (world) then
world:addEntity(e)
end
if Entity.SERIALIZE_BY_DEFAULT then
e:give("serializable")
end
return e
end
local function createComponent(e, name, componentClass, ...)
local component = componentClass:__initialize(e, ...)
local hadComponent = not not e[name]
if hadComponent then
e[name]:removed(true)
end
e[name] = component
if not hadComponent then
e:__dirty()
end
end
local function deserializeComponent(e, name, componentData)
local componentClass = Components[name]
local hadComponent = not not e[name]
if hadComponent then
e[name]:removed(true)
end
local component = componentClass:__new(e)
component:deserialize(componentData)
e[name] = component
if not hadComponent then
e:__dirty()
end
end
local function giveComponent(e, ensure, name, ...)
local component
if Type.isComponent(name) then
component = name
name = component:getName()
end
if ensure and e[name] then
return e
end
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(3, "bad argument #1 to 'Entity:%s' (%s)", ensure and 'ensure' or 'give', componentClass)
end
if component then
local data = component:deserialize()
if data == nil then
Utils.error(3, "bad argument #1 to 'Entity:$s' (Component '%s' couldn't be deserialized)", ensure and 'ensure' or 'give', name)
end
deserializeComponent(e, name, data)
else
createComponent(e, name, componentClass, ...)
end
return e
end
local function removeComponent(e, name)
if e[name] then
e[name]:removed(false)
e[name] = nil
e:__dirty()
end
end
--- Gives an Entity a Component.
-- If the Component already exists, it's overridden by this new Component
-- @tparam Component componentClass ComponentClass to add an instance of
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:give(name, ...)
return giveComponent(self, false, name, ...)
end
--- Ensures an Entity to have a Component.
-- If the Component already exists, no action is taken
-- @tparam Component componentClass ComponentClass to add an instance of
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:ensure(name, ...)
return giveComponent(self, true, name, ...)
end
--- Removes a Component from an Entity.
-- @tparam Component componentClass ComponentClass of the Component to remove
-- @treturn Entity self
function Entity:remove(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:remove' (%s)", componentClass)
end
removeComponent(self, name)
return self
end
--- Assembles an Entity.
-- @tparam function assemblage Function that will assemble an entity
-- @param ... additional arguments to pass to the assemblage function.
-- @treturn Entity self
function Entity:assemble(assemblage, ...)
if type(assemblage) ~= "function" then
Utils.error(2, "bad argument #1 to 'Entity:assemble' (function expected, got %s)", type(assemblage))
end
assemblage(self, ...)
return self
end
--- Destroys the Entity.
-- Removes the Entity from its World if it's in one.
-- @return self
function Entity:destroy()
if self.__world then
self.__world:removeEntity(self)
end
return self
end
-- Internal: Tells the World it's in that this Entity is dirty.
-- @return self
function Entity:__dirty()
if self.__world then
self.__world:__dirtyEntity(self)
end
return self
end
--- Returns true if the Entity has a Component.
-- @tparam Component componentClass ComponentClass of the Component to check
-- @treturn boolean
function Entity:has(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:has' (%s)", componentClass)
end
return self[name] and true or false
end
--- Gets a Component from the Entity.
-- @tparam Component componentClass ComponentClass of the Component to get
-- @treturn table
function Entity:get(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass)
end
return self[name]
end
--- Returns a table of all Components the Entity has.
-- Warning: Do not modify this table.
-- Use Entity:give/ensure/remove instead
-- @treturn table Table of all Components the Entity has
function Entity:getComponents(output)
output = output or {}
local components = Utils.shallowCopy(self, output)
components.__world = nil
components.__isEntity = nil
return components
end
--- Returns true if the Entity is in a World.
-- @treturn boolean
function Entity:inWorld()
return self.__world and true or false
end
--- Returns the World the Entity is in.
-- @treturn World
function Entity:getWorld()
return self.__world
end
function Entity:serialize(ignoreKey)
local data = {}
for name, component in pairs(self) do
-- The key component needs to be treated separately.
if name == "key" and component.__name == "key" then
if not ignoreKey then
data.key = component.value
end
--We only care about components that were properly given to the entity
elseif Type.isComponent(component) and (component.__name == name) then
local componentData = component:serialize()
if componentData ~= nil then
componentData.__name = component.__name
data[#data + 1] = componentData
end
end
end
return data
end
function Entity:deserialize(data)
for i = 1, #data do
local componentData = data[i]
if (not Components.has(componentData.__name)) then
Utils.error(2, "bad argument #1 to 'Entity:deserialize' (ComponentClass '%s' wasn't yet loaded)", tostring(componentData.__name)) -- luacheck: ignore
end
deserializeComponent(self, componentData.__name, componentData)
end
end
return setmetatable(Entity, {
__call = function(_, ...)
return Entity.new(...)
end,
})