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75 lines
1.6 KiB
Lua
75 lines
1.6 KiB
Lua
local Entity = {
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entities = {},
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}
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Entity.__index = Entity
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--- Creates and initializes a new Entity.
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-- @return A new Entity
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function Entity.new()
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local e = setmetatable({
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id = #Entity.entities + 1,
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components = {},
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systems = {},
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keys = {},
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instance = nil,
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}, Entity)
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Entity.entities[e.id] = e
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return e
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end
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--- Gives an Entity a component with values.
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-- @param component The Component to add
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-- @param ... The values passed to the Component
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-- @return self
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function Entity:give(component, ...)
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self.components[component] = component:initialize(...)
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return self
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end
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--- Removes a component from an Entity.
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-- @param component The Component to remove
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-- @return self
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function Entity:remove(component)
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self.components[component] = nil
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return self
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end
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--- Checks the Entity against the pools again.
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-- @return self
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function Entity:check()
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self.instance:checkEntity(self)
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return self
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end
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--- Removed an Entity from the instance.
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-- @return self
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function Entity:destroy()
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Entity.entities[self.id] = nil
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self.instance:destroyEntity(self)
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return self
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end
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--- Gets a Component from the Entity
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-- @param component The Component to get
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-- @return The Bag from the Component
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function Entity:get(component)
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return self.components[component]
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end
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--- Returns true if the Entity has the Component
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-- @params component The Component to check against
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-- @return True if the entity has the Bag. False otherwise
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function Entity:has(component)
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return self.components[component] and true
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end
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return setmetatable(Entity, {
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__call = function(_, ...) return Entity.new(...) end,
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})
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