Concord/concord/component.lua

82 lines
No EOL
1.9 KiB
Lua

--- Component
-- A Component is a pure data container.
-- A Component is contained by a single entity.
local Component = {}
Component.__mt = {
__index = Component,
}
--- Creates a new ComponentClass.
-- @param populate Function that populates a Component with values
-- @return A new ComponentClass
function Component.new(populate)
if (type(populate) ~= "function" and type(populate) ~= "nil") then
error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2)
end
local componentClass = setmetatable({
__populate = populate,
__name = nil,
__isComponentClass = true,
}, Component.__mt)
componentClass.__mt = {
__index = componentClass
}
return componentClass
end
--- Internal: Populates a Component with values
function Component:__populate() -- luacheck: ignore
end
function Component:serialize() -- luacheck: ignore
end
function Component:deserialize(data) -- luacheck: ignore
end
--- Internal: Creates a new Component.
-- @return A new Component
function Component:__new()
local component = setmetatable({
__componentClass = self,
__isComponent = true,
__isComponentClass = false,
}, self.__mt)
return component
end
--- Internal: Creates and populates a new Component.
-- @param ... Varargs passed to the populate function
-- @return A new populated Component
function Component:__initialize(...)
local component = self:__new()
self.__populate(component, ...)
return component
end
--- Returns true if the Component has a name.
-- @return True if the Component has a name, false otherwise
function Component:hasName()
return self.__name and true or false
end
--- Returns the name of the Component.
-- @return Name of the Component
function Component:getName()
return self.__name
end
return setmetatable(Component, {
__call = function(_, ...)
return Component.new(...)
end,
})