mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-08-31 09:28:30 -04:00
453 lines
9 KiB
HTML
453 lines
9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
|
<head>
|
|
<title>Reference</title>
|
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container">
|
|
|
|
<div id="product">
|
|
<div id="product_logo"></div>
|
|
<div id="product_name"><big><b></b></big></div>
|
|
<div id="product_description"></div>
|
|
</div> <!-- id="product" -->
|
|
|
|
|
|
<div id="main">
|
|
|
|
|
|
<!-- Menu -->
|
|
|
|
<div id="navigation">
|
|
<br/>
|
|
<h1>Concord</h1>
|
|
|
|
<ul>
|
|
<li><a href="../index.html">Index</a></li>
|
|
</ul>
|
|
|
|
<h2>Contents</h2>
|
|
<ul>
|
|
<li><a href="#Functions">Functions</a></li>
|
|
</ul>
|
|
|
|
|
|
<h2>Modules</h2>
|
|
<ul class="nowrap">
|
|
<li><a href="../modules/assemblage.html">assemblage</a></li>
|
|
<li><a href="../modules/assemblages.html">assemblages</a></li>
|
|
<li><a href="../modules/component.html">component</a></li>
|
|
<li><a href="../modules/components.html">components</a></li>
|
|
<li><a href="../modules/entity.html">entity</a></li>
|
|
<li><a href="../modules/init.html">init</a></li>
|
|
<li><a href="../modules/list.html">list</a></li>
|
|
<li><a href="../modules/pool.html">pool</a></li>
|
|
<li><a href="../modules/system.html">system</a></li>
|
|
<li><a href="../modules/systems.html">systems</a></li>
|
|
<li><a href="../modules/type.html">type</a></li>
|
|
<li><a href="../modules/utils.html">utils</a></li>
|
|
<li><strong>world</strong></li>
|
|
<li><a href="../modules/worlds.html">worlds</a></li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<div id="content">
|
|
|
|
<h1>Module <code>world</code></h1>
|
|
<p>World
|
|
A World is a collection of Systems and Entities
|
|
A world emits to let Systems iterate
|
|
A World contains any amount of Systems
|
|
A World contains any amount of Entities</p>
|
|
<p></p>
|
|
|
|
|
|
<h2><a href="#Functions">Functions</a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World.new">World.new ()</a></td>
|
|
<td class="summary">Creates a new World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:addEntity">World:addEntity (e)</a></td>
|
|
<td class="summary">Adds an Entity to the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:removeEntity">World:removeEntity (e)</a></td>
|
|
<td class="summary">Removes an Entity from the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:__dirtyEntity">World:__dirtyEntity (e)</a></td>
|
|
<td class="summary">Internal: Marks an Entity as dirty.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:__flush">World:__flush ()</a></td>
|
|
<td class="summary">Internal: Flushes all changes to Entities.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:addSystem">World:addSystem (systemClass)</a></td>
|
|
<td class="summary">Adds a System to the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:addSystems">World:addSystems (...)</a></td>
|
|
<td class="summary">Adds multiple Systems to the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:hasSystem">World:hasSystem (systemClass)</a></td>
|
|
<td class="summary">Returns if the World has a System.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:getSystem">World:getSystem (systemClass)</a></td>
|
|
<td class="summary">Gets a System from the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:emit">World:emit (functionName, ...)</a></td>
|
|
<td class="summary">Emits a callback in the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:clear">World:clear ()</a></td>
|
|
<td class="summary">Removes all entities from the World</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:onEntityAdded">World:onEntityAdded (e)</a></td>
|
|
<td class="summary">Callback for when an Entity is added to the World.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap><a href="#World:onEntityRemoved">World:onEntityRemoved (e)</a></td>
|
|
<td class="summary">Callback for when an Entity is removed from the World.</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<br/>
|
|
<br/>
|
|
|
|
|
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
|
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "World.new"></a>
|
|
<strong>World.new ()</strong>
|
|
</dt>
|
|
<dd>
|
|
Creates a new World.
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
The new World
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:addEntity"></a>
|
|
<strong>World:addEntity (e)</strong>
|
|
</dt>
|
|
<dd>
|
|
Adds an Entity to the World.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">e</span>
|
|
Entity to add
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:removeEntity"></a>
|
|
<strong>World:removeEntity (e)</strong>
|
|
</dt>
|
|
<dd>
|
|
Removes an Entity from the World.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">e</span>
|
|
Entity to remove
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:__dirtyEntity"></a>
|
|
<strong>World:__dirtyEntity (e)</strong>
|
|
</dt>
|
|
<dd>
|
|
Internal: Marks an Entity as dirty.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">e</span>
|
|
Entity to mark as dirty
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:__flush"></a>
|
|
<strong>World:__flush ()</strong>
|
|
</dt>
|
|
<dd>
|
|
Internal: Flushes all changes to Entities.
|
|
This processes all entities. Adding and removing entities, as well as reevaluating dirty entities.
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:addSystem"></a>
|
|
<strong>World:addSystem (systemClass)</strong>
|
|
</dt>
|
|
<dd>
|
|
Adds a System to the World.
|
|
Callbacks are registered automatically
|
|
Entities added before are added to the System retroactively
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">systemClass</span>
|
|
SystemClass of System to add
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
<h3>See also:</h3>
|
|
<ul>
|
|
<a href="../modules/world.html#World:emit">World:emit</a>
|
|
</ul>
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:addSystems"></a>
|
|
<strong>World:addSystems (...)</strong>
|
|
</dt>
|
|
<dd>
|
|
Adds multiple Systems to the World.
|
|
Callbacks are registered automatically
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">...</span>
|
|
SystemClasses of Systems to add
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
<h3>See also:</h3>
|
|
<ul>
|
|
<li><a href="../modules/world.html#World:addSystem">World:addSystem</a></li>
|
|
<li><a href="../modules/world.html#World:emit">World:emit</a></li>
|
|
</ul>
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:hasSystem"></a>
|
|
<strong>World:hasSystem (systemClass)</strong>
|
|
</dt>
|
|
<dd>
|
|
Returns if the World has a System.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">systemClass</span>
|
|
SystemClass of System to check for
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
True if World has System, false otherwise
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:getSystem"></a>
|
|
<strong>World:getSystem (systemClass)</strong>
|
|
</dt>
|
|
<dd>
|
|
Gets a System from the World.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">systemClass</span>
|
|
SystemClass of System to get
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
System to get
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:emit"></a>
|
|
<strong>World:emit (functionName, ...)</strong>
|
|
</dt>
|
|
<dd>
|
|
Emits a callback in the World.
|
|
Calls all functions with the functionName of added Systems
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">functionName</span>
|
|
Name of functions to call.
|
|
</li>
|
|
<li><span class="parameter">...</span>
|
|
Parameters passed to System's functions
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:clear"></a>
|
|
<strong>World:clear ()</strong>
|
|
</dt>
|
|
<dd>
|
|
Removes all entities from the World
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
self
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:onEntityAdded"></a>
|
|
<strong>World:onEntityAdded (e)</strong>
|
|
</dt>
|
|
<dd>
|
|
Callback for when an Entity is added to the World.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">e</span>
|
|
The Entity that was added
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "World:onEntityRemoved"></a>
|
|
<strong>World:onEntityRemoved (e)</strong>
|
|
</dt>
|
|
<dd>
|
|
Callback for when an Entity is removed from the World.
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">e</span>
|
|
The Entity that was removed
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
|
|
</div> <!-- id="main" -->
|
|
<div id="about">
|
|
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
|
|
<i style="float:right;">Last updated 2020-01-04 00:43:06 </i>
|
|
</div> <!-- id="about" -->
|
|
</div> <!-- id="container" -->
|
|
</body>
|
|
</html>
|