| assemblage |
Assemblage
An Assemblage is a function that 'makes' an entity something. |
| assemblages |
Assemblages
Container for registered Assemblages |
| component |
Component
A Component is a pure data container. |
| components |
Components
Container for registered ComponentClasss |
| entity |
Entity
Entities are the concrete objects that exist in your project. |
| init |
init |
| list |
List
Data structure that allows for fast removal at the cost of containing order. |
| pool |
Pool
A Pool is used to iterate over Entities with a specific Components
A Pool contain a any amount of Entities. |
| system |
System
A System iterates over Entities. |
| systems |
Systems
Container for registered SystemClasses |
| type |
Type
Helper module to do easy type checking for Concord types |
| utils |
Utils
Helper module for misc operations |
| world |
World
A World is a collection of Systems and Entities
A world emits to let Systems iterate
A World contains any amount of Systems
A World contains any amount of Entities |
| worlds |
Worlds
Container for registered Worlds |