--- An object that exists in a world. An entity -- contains components which are processed by systems. -- @classmod Entity local PATH = (...):gsub('%.[^%.]+$', '') local Components = require(PATH..".components") local Type = require(PATH..".type") local Entity = {} Entity.__mt = { __index = Entity, } --- Creates a new Entity. Optionally adds it to a World. -- @tparam[opt] World world World to add the entity to -- @treturn Entity A new Entity function Entity.new(world) if (world ~= nil and not Type.isWorld(world)) then error("bad argument #1 to 'Entity.new' (world/nil expected, got "..type(world)..")", 2) end local e = setmetatable({ __world = nil, __components = {}, __isEntity = true, }, Entity.__mt) if (world) then world:addEntity(e) end return e end local function give(e, componentClass, ...) local component = componentClass:__initialize(...) e[componentClass] = component e.__components[componentClass] = component e:__dirty() end local function remove(e, componentClass) e[componentClass] = nil e.__components[componentClass] = nil e:__dirty() end --- Gives an Entity a Component. -- If the Component already exists, it's overridden by this new Component -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self function Entity:give(componentClass, ...) if not Type.isComponentClass(componentClass) then error("bad argument #1 to 'Entity:give' (ComponentClass expected, got "..type(componentClass)..")", 2) end give(self, componentClass, ...) return self end --- Ensures an Entity to have a Component. -- If the Component already exists, no action is taken -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self function Entity:ensure(componentClass, ...) if not Type.isComponentClass(componentClass) then error("bad argument #1 to 'Entity:ensure' (ComponentClass expected, got "..type(componentClass)..")", 2) end if self[componentClass] then return self end give(self, componentClass, ...) return self end --- Removes a Component from an Entity. -- @tparam Component componentClass ComponentClass of the Component to remove -- @treturn Entity self function Entity:remove(componentClass) if not Type.isComponentClass(componentClass) then error("bad argument #1 to 'Entity:remove' (ComponentClass expected, got "..type(componentClass)..")") end remove(self, componentClass) return self end --- Assembles an Entity. -- @tparam Assemblage assemblage Assemblage to assemble with -- @param ... additional arguments to pass to the Assemblage's assemble function. -- @treturn Entity self function Entity:assemble(assemblage, ...) if not Type.isAssemblage(assemblage) then error("bad argument #1 to 'Entity:assemble' (Assemblage expected, got "..type(assemblage)..")") end assemblage:assemble(self, ...) return self end --- Destroys the Entity. -- Removes the Entity from its World if it's in one. -- @return self function Entity:destroy() if self.__world then self.__world:removeEntity(self) end return self end -- Internal: Tells the World it's in that this Entity is dirty. -- @return self function Entity:__dirty() if self.__world then self.__world:__dirtyEntity(self) end return self end --- Returns true if the Entity has a Component. -- @tparam Component componentClass ComponentClass of the Component to check -- @treturn boolean function Entity:has(componentClass) if not Type.isComponentClass(componentClass) then error("bad argument #1 to 'Entity:has' (ComponentClass expected, got "..type(componentClass)..")") end return self[componentClass] ~= nil end --- Gets a Component from the Entity. -- @tparam Component componentClass ComponentClass of the Component to get -- @treturn table function Entity:get(componentClass) if not Type.isComponentClass(componentClass) then error("bad argument #1 to 'Entity:get' (ComponentClass expected, got "..type(componentClass)..")") end return self[componentClass] end --- Returns a table of all Components the Entity has. -- Warning: Do not modify this table. -- Use Entity:give/ensure/remove instead -- @treturn table Table of all Components the Entity has function Entity:getComponents() return self.__components end --- Returns true if the Entity is in a World. -- @treturn boolean function Entity:inWorld() return self.__world and true or false end --- Returns the World the Entity is in. -- @treturn World function Entity:getWorld() return self.__world end function Entity:serialize() local data = {} for _, component in pairs(self.__components) do if component.__name then local componentData = component:serialize() componentData.__name = component.__name data[#data + 1] = componentData end end return data end function Entity:deserialize(data) for i = 1, #data do local componentData = data[i] if (not Components[componentData.__name]) then error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore end local componentClass = Components[componentData.__name] local component = componentClass:__new() component:deserialize(componentData) self[componentClass] = component self.__components[componentClass] = component self:__dirty() end end return setmetatable(Entity, { __call = function(_, ...) return Entity.new(...) end, })