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main ... v3.0

17 changed files with 299 additions and 734 deletions

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@ -1,38 +0,0 @@
name: Build Docs
on:
push:
branches:
- master
jobs:
build:
name: Build docs
runs-on: ubuntu-latest
steps:
- name: Check out repository
uses: actions/checkout@v2
- name: Setup Lua
uses: leafo/gh-actions-lua@v8
with:
luaVersion: 5.4
- name: Install Luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Install LDoc
run: luarocks install ldoc
- name: Show
run: luarocks show ldoc
- name: Build docs
run: ldoc .
- name: Deploy
uses: JamesIves/github-pages-deploy-action@4.1.5
with:
branch: gh-pages
folder: docs

3
.gitignore vendored
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@ -38,6 +38,3 @@ luac.out
*.i*86
*.x86_64
*.hex
# VSCode
.vscode/

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@ -1,2 +1 @@
---@diagnostic disable: lowercase-global
std="love+luajit"

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@ -7,7 +7,7 @@ With Concord it is possibile to easily write fast and clean code.
This readme will explain how to use Concord.
Additionally all of Concord is documented using the LDoc format.
Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub page](https://keyslam-group.github.io/Concord/).
Auto generated docs for Concord can be found in `docs` folder, or on the [Github page](https://tjakka5.github.io/Concord/).
---
@ -133,21 +133,16 @@ Concord does a few things that might not be immediately clear. This segment shou
Since you'll have lots of Components and Systems in your game Concord makes it a bit easier to load things in.
```lua
-- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary.
Concord.utils.loadNamespace("path/to/components")
print(Concord.components.componentName)
-- Loads all files in the directory, and puts the return value in the table Systems. The key is their filename without any extension
local Systems = {}
Concord.utils.loadNamespace("path/to/systems", Systems)
myWorld:addSystems(
Systems.healthSystem
Systems.damageSystem,
Systems.moveSystem,
-- etc
)
print(Systems.systemName)
-- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary.
Concord.utils.loadNamespace("path/to/components")
print(Concord.components.componentName)
```
#### Method chaining
@ -175,7 +170,7 @@ When defining a ComponentClass you need to pass in a name and usually a `populat
-- Create the position class with a populate function
-- The component variable is the actual Component given to an Entity
-- The x and y variables are values we pass in when we create the Component
Concord.component("position", function(component, x, y)
Concord.component("position" function(component, x, y)
component.x = x or 0
component.y = y or 0
end)
@ -271,10 +266,10 @@ Systems can have multiple pools.
```lua
-- Create a System
local mySystemClass = Concord.system({pool = {"position"}}) -- Pool named 'pool' will contain all Entities with a position Component
local mySystemClass = Concord.system(pool = {"position"}) -- Pool named 'pool' will contain all Entities with a position Component
-- Create a System with multiple pools
local mySystemClass = Concord.system({
local mySystemClass = Concord.system(
pool = { -- This pool will be named 'pool'
"position",
"velocity",
@ -283,7 +278,7 @@ local mySystemClass = Concord.system({
"health",
"damageable",
}
})
)
```
```lua
@ -299,14 +294,14 @@ end
-- Defining a function
function mySystemClass:update(dt)
-- Iterate over all entities in the Pool
for _, e in ipairs(self.pool) do
for _, e in ipairs(self.pool)
-- Do something with the Components
e.position.x = e.position.x + e.velocity.x * dt
e.position.y = e.position.y + e.velocity.y * dt
end
-- Iterate over all entities in the second Pool
for _, e in ipairs(self.secondPool) do
for _, e in ipairs(self.secondPool)
-- Do something
end
end

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@ -1,6 +0,0 @@
local PATH = (...):gsub("(%.init)$", "")
return {
serializable = require(PATH..".serializable"),
key = require(PATH..".key"),
}

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@ -1,41 +0,0 @@
local PATH = (...):gsub('%.builtins%.[^%.]+$', '')
local Component = require(PATH..".component")
local getKey = function (self, key)
local entity = self.__entity
if not entity:inWorld() then
error("entity needs to belong to a world")
end
local world = entity:getWorld()
return world:__assignKey(entity, key)
end
local Key = Component("key", function (self, key)
self.value = getKey(self, key)
end)
function Key:deserialize (data)
self.value = getKey(self, data)
end
function Key.__mt:__call()
return self.value
end
function Key:removed (replaced)
if not replaced then
local entity = self.__entity
if entity:inWorld() then
local world = entity:getWorld()
return world:__clearKey(entity)
end
end
end
return Key

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@ -1,12 +0,0 @@
local PATH = (...):gsub('%.builtins%.[^%.]+$', '')
local Component = require(PATH..".component")
local Serializable = Component("serializable")
function Serializable:serialize ()
-- Don't serialize this Component
return nil
end
return Serializable

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@ -16,19 +16,15 @@ Component.__mt = {
-- @treturn Component A new ComponentClass
function Component.new(name, populate)
if (type(name) ~= "string") then
Utils.error(2, "bad argument #1 to 'Component.new' (string expected, got %s)", type(name))
end
if (string.match(name, Components.__REJECT_MATCH) ~= "") then
Utils.error(2, "bad argument #1 to 'Component.new' (Component names can't start with '%s', got %s)", Components.__REJECT_PREFIX, name)
error("bad argument #1 to 'Component.new' (string expected, got "..type(name)..")", 2)
end
if (rawget(Components, name)) then
Utils.error(2, "bad argument #1 to 'Component.new' (ComponentClass with name '%s' was already registerd)", name) -- luacheck: ignore
error("bad argument #1 to 'Component.new' (ComponentClass with name '"..name.."' was already registerd)", 2) -- luacheck: ignore
end
if (type(populate) ~= "function" and type(populate) ~= "nil") then
Utils.error(2, "bad argument #1 to 'Component.new' (function/nil expected, got %s)", type(populate))
error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2)
end
local componentClass = setmetatable({
@ -47,40 +43,31 @@ function Component.new(name, populate)
return componentClass
end
-- Internal: Populates a Component with values.
-- Internal: Populates a Component with values
function Component:__populate() -- luacheck: ignore
end
-- Callback: When the Component gets removed or replaced in an Entity.
function Component:removed() -- luacheck: ignore
end
-- Callback: When the Component gets serialized as part of an Entity.
function Component:serialize()
local data = Utils.shallowCopy(self, {})
--This values shouldn't be copied over
data.__componentClass = nil
data.__entity = nil
data.__isComponent = nil
data.__isComponentClass = nil
return data
end
-- Callback: When the Component gets deserialized from serialized data.
function Component:deserialize(data)
Utils.shallowCopy(data, self)
end
-- Internal: Creates a new Component.
-- @param entity The Entity that will receive this Component.
-- @return A new Component
function Component:__new(entity)
function Component:__new()
local component = setmetatable({
__componentClass = self,
__entity = entity,
__isComponent = true,
__isComponentClass = false,
}, self.__mt)
@ -89,13 +76,11 @@ function Component:__new(entity)
end
-- Internal: Creates and populates a new Component.
-- @param entity The Entity that will receive this Component.
-- @param ... Varargs passed to the populate function
-- @return A new populated Component
function Component:__initialize(entity, ...)
local component = self:__new(entity)
function Component:__initialize(...)
local component = self:__new()
---@diagnostic disable-next-line: redundant-parameter
self.__populate(component, ...)
return component

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@ -1,10 +1,11 @@
--- Container for registered ComponentClasses
-- @module Components
local Components = {}
local PATH = (...):gsub('%.[^%.]+$', '')
Components.__REJECT_PREFIX = "!"
Components.__REJECT_MATCH = "^(%"..Components.__REJECT_PREFIX.."?)(.+)"
local Type = require(PATH..".type")
local Components = {}
--- Returns true if the containter has the ComponentClass with the specified name
-- @string name Name of the ComponentClass to check
@ -13,43 +14,22 @@ function Components.has(name)
return rawget(Components, name) and true or false
end
--- Prefix a component's name with the currently set Reject Prefix
-- @string name Name of the ComponentClass to reject
-- @treturn string
function Components.reject(name)
local ok, err = Components.try(name)
if not ok then error(err, 2) end
return Components.__REJECT_PREFIX..name
end
--- Returns true and the ComponentClass if one was registered with the specified name
-- or false and an error otherwise
-- @string name Name of the ComponentClass to check
-- @boolean acceptRejected Whether to accept names prefixed with the Reject Prefix.
-- @treturn boolean
-- @treturn Component or error string
-- @treturn true if acceptRejected was true and the name had the Reject Prefix, false otherwise.
function Components.try(name, acceptRejected)
function Components.try(name)
if type(name) ~= "string" then
return false, "ComponentsClass name is expected to be a string, got "..type(name)..")"
end
local rejected = false
if acceptRejected then
local prefix
prefix, name = string.match(name, Components.__REJECT_MATCH)
rejected = prefix ~= "" and name
end
local value = rawget(Components, name)
if not value then
return false, "ComponentClass '"..name.."' does not exist / was not registered"
end
return true, value, rejected
return true, value
end
--- Returns the ComponentClass with the specified name

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@ -6,16 +6,8 @@ local PATH = (...):gsub('%.[^%.]+$', '')
local Components = require(PATH..".components")
local Type = require(PATH..".type")
local Utils = require(PATH..".utils")
-- Initialize built-in Components (as soon as possible)
local Builtins = require(PATH..".builtins.init") --luacheck: ignore
-- Builtins is unused but the require already registers the Components
local Entity = {
SERIALIZE_BY_DEFAULT = true,
}
local Entity = {}
Entity.__mt = {
__index = Entity,
}
@ -25,11 +17,12 @@ Entity.__mt = {
-- @treturn Entity A new Entity
function Entity.new(world)
if (world ~= nil and not Type.isWorld(world)) then
Utils.error(2, "bad argument #1 to 'Entity.new' (world/nil expected, got %s)", type(world))
error("bad argument #1 to 'Entity.new' (world/nil expected, got "..type(world)..")", 2)
end
local e = setmetatable({
__world = nil,
__components = {},
__isEntity = true,
}, Entity.__mt)
@ -38,87 +31,24 @@ function Entity.new(world)
world:addEntity(e)
end
if Entity.SERIALIZE_BY_DEFAULT then
e:give("serializable")
end
return e
end
local function createComponent(e, name, componentClass, ...)
local component = componentClass:__initialize(e, ...)
local hadComponent = not not e[name]
if hadComponent then
e[name]:removed(true)
end
local function give(e, name, componentClass, ...)
local component = componentClass:__initialize(...)
e[name] = component
e.__components[name] = component
if not hadComponent then
e:__dirty()
end
end
local function deserializeComponent(e, name, componentData)
local componentClass = Components[name]
local hadComponent = not not e[name]
if hadComponent then
e[name]:removed(true)
end
local component = componentClass:__new(e)
component:deserialize(componentData)
e[name] = component
if not hadComponent then
e:__dirty()
end
end
local function giveComponent(e, ensure, name, ...)
local component
if Type.isComponent(name) then
component = name
name = component:getName()
end
if ensure and e[name] then
return e
end
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(3, "bad argument #1 to 'Entity:%s' (%s)", ensure and 'ensure' or 'give', componentClass)
end
if component then
local data = component:deserialize()
if data == nil then
Utils.error(3, "bad argument #1 to 'Entity:$s' (Component '%s' couldn't be deserialized)", ensure and 'ensure' or 'give', name)
end
deserializeComponent(e, name, data)
else
createComponent(e, name, componentClass, ...)
end
return e
end
local function removeComponent(e, name)
if e[name] then
e[name]:removed(false)
local function remove(e, name, componentClass)
e[name] = nil
e.__components[name] = nil
e:__dirty()
end
end
--- Gives an Entity a Component.
-- If the Component already exists, it's overridden by this new Component
@ -126,7 +56,15 @@ end
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:give(name, ...)
return giveComponent(self, false, name, ...)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
give(self, name, componentClass, ...)
return self
end
--- Ensures an Entity to have a Component.
@ -135,7 +73,19 @@ end
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:ensure(name, ...)
return giveComponent(self, true, name, ...)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
if self[name] then
return self
end
give(self, name, componentClass, ...)
return self
end
--- Removes a Component from an Entity.
@ -145,10 +95,10 @@ function Entity:remove(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:remove' (%s)", componentClass)
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
removeComponent(self, name)
remove(self, name, componentClass)
return self
end
@ -159,7 +109,7 @@ end
-- @treturn Entity self
function Entity:assemble(assemblage, ...)
if type(assemblage) ~= "function" then
Utils.error(2, "bad argument #1 to 'Entity:assemble' (function expected, got %s)", type(assemblage))
error("bad argument #1 to 'Entity:assemble' (function expected, got "..type(assemblage)..")")
end
assemblage(self, ...)
@ -195,7 +145,7 @@ function Entity:has(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:has' (%s)", componentClass)
error("bad argument #1 to 'Entity:has' ("..componentClass..")", 2)
end
return self[name] and true or false
@ -208,7 +158,7 @@ function Entity:get(name)
local ok, componentClass = Components.try(name)
if not ok then
Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass)
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
return self[name]
@ -218,13 +168,8 @@ end
-- Warning: Do not modify this table.
-- Use Entity:give/ensure/remove instead
-- @treturn table Table of all Components the Entity has
function Entity:getComponents(output)
output = output or {}
local components = Utils.shallowCopy(self, output)
components.__world = nil
components.__isEntity = nil
return components
function Entity:getComponents()
return self.__components
end
--- Returns true if the Entity is in a World.
@ -239,17 +184,11 @@ function Entity:getWorld()
return self.__world
end
function Entity:serialize(ignoreKey)
function Entity:serialize()
local data = {}
for name, component in pairs(self) do
-- The key component needs to be treated separately.
if name == "key" and component.__name == "key" then
if not ignoreKey then
data.key = component.value
end
--We only care about components that were properly given to the entity
elseif Type.isComponent(component) and (component.__name == name) then
for _, component in pairs(self.__components) do
if component.__name then
local componentData = component:serialize()
if componentData ~= nil then
@ -267,10 +206,18 @@ function Entity:deserialize(data)
local componentData = data[i]
if (not Components.has(componentData.__name)) then
Utils.error(2, "bad argument #1 to 'Entity:deserialize' (ComponentClass '%s' wasn't yet loaded)", tostring(componentData.__name)) -- luacheck: ignore
error("bad argument #1 to 'Entity:deserialize' (ComponentClass '"..tostring(componentData.__name).."' wasn't yet loaded)") -- luacheck: ignore
end
deserializeComponent(self, componentData.__name, componentData)
local componentClass = Components[componentData.__name]
local component = componentClass:__new()
component:deserialize(componentData)
self[componentData.__name] = component
self.__components[componentData.__name] = component
self:__dirty()
end
end

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@ -1,199 +0,0 @@
--- Used to filter Entities with specific Components
-- A Filter has an associated Pool that can contain any amount of Entities.
-- @classmod Filter
local PATH = (...):gsub('%.[^%.]+$', '')
local List = require(PATH..".list")
local Type = require(PATH..".type")
local Utils = require(PATH..".utils")
local Components = require(PATH..".components")
local Filter = {}
Filter.__mt = {
__index = Filter,
}
--- Validates a Filter Definition to make sure every component is valid.
-- @string name Name for the Filter.
-- @tparam table definition Table containing the Filter Definition
-- @tparam onComponent Optional function, called when a component is valid.
function Filter.validate (errorLevel, name, def, onComponent)
local filter = "World:query filter"
if name then
filter = ("filter '%s'"):format(name)
end
if type(def) ~= 'table' then
Utils.error(3 + errorLevel, "invalid component list for %s (table expected, got %s)", filter, type(def))
end
if not onComponent and def.constructor and not Type.isCallable(def.constructor) then
Utils.error(3 + errorLevel, "invalid pool constructor for %s (callable expected, got %s)", filter, type(def.constructor))
end
for n, component in ipairs(def) do
local ok, err, reject = Components.try(component, true)
if not ok then
Utils.error(3 + errorLevel, "invalid component for %s at position #%d (%s)", filter, n, err)
end
if onComponent then
onComponent(component, reject)
end
end
end
--- Parses the Filter Defintion into two tables
-- required: An array of all the required component names.
-- rejected: An array of all the components that will be rejected.
-- @string name Name for the Filter.
-- @tparam table definition Table containing the Filter Definition
-- @treturn table required
-- @treturn table rejected
function Filter.parse (name, def)
local filter = {}
Filter.validate(1, name, def, function (component, reject)
if reject then
table.insert(filter, reject)
table.insert(filter, false)
else
table.insert(filter, component)
table.insert(filter, true)
end
end)
return filter
end
function Filter.match (e, filter)
for i=#filter, 2, -2 do
local match = filter[i - 0]
local name = filter[i - 1]
if (not e[name]) == match then return false end
end
return true
end
local REQUIRED_METHODS = {"add", "remove", "has", "clear"}
local VALID_POOL_TYPES = {table=true, userdata=true, lightuserdata=true, cdata=true}
function Filter.isValidPool (name, pool)
local poolType = type(pool)
--Check that pool is not nil
if not VALID_POOL_TYPES[poolType] then
Utils.error(3, "invalid value returned by pool '%s' constructor (table expected, got %s).", name, type(pool))
end
--Check if methods are callables
for _, method in ipairs(REQUIRED_METHODS) do
if not Type.isCallable(pool[method]) then
Utils.error(3, "invalid :%s method on pool '%s' (callable expected, got %s).", method, name, type(pool[method]))
end
end
end
--- Creates a new Filter
-- @string name Name for the Filter.
-- @tparam table definition Table containing the Filter Definition
-- @treturn Filter The new Filter
-- @treturn Pool The associated Pool
function Filter.new (name, def)
local pool
if def.constructor then
pool = def.constructor(def)
Filter.isValidPool(name, pool)
else
pool = List()
end
local filter = Filter.parse(name, def)
local filter = setmetatable({
pool = pool,
__filter = filter,
__name = name,
__isFilter = true,
}, Filter.__mt)
return filter, pool
end
--- Checks if an Entity fulfills the Filter requirements.
-- @tparam Entity e Entity to check
-- @treturn boolean
function Filter:eligible(e)
return Filter.match(e, self.__filter)
end
function Filter:evaluate (e)
local has = self.pool:has(e)
local eligible = self:eligible(e)
if not has and eligible then
self.pool:add(e)
elseif has and not eligible then
self.pool:remove(e)
end
return self
end
-- Adds an Entity to the Pool, if it passes the Filter.
-- @param e Entity to add
-- @param bypass Whether to bypass the Filter or not.
-- @treturn Filter self
-- @treturn boolean Whether the entity was added or not.
function Filter:add (e, bypass)
if not bypass and not self:eligible(e) then
return self, false
end
self.pool:add(e)
return self, true
end
-- Remove an Entity from the Pool associated to this Filter.
-- @param e Entity to remove
-- @treturn Filter self
function Filter:remove (e)
self.pool:remove(e)
return self
end
-- Clear the Pool associated to this Filter.
-- @param e Entity to remove
-- @treturn Filter self
function Filter:clear (e)
self.pool:clear(e)
return self
end
-- Check if the Pool bound to this System contains the passed Entity
-- @param e Entity to check
-- @treturn boolean Whether the Entity exists.
function Filter:has (e)
return self.pool:has(e)
end
--- Gets the name of the Filter
-- @treturn string
function Filter:getName()
return self.__name
end
return setmetatable(Filter, {
__call = function(_, ...)
return Filter.new(...)
end,
})

View file

@ -16,7 +16,7 @@ end
--- Adds an object to the List.
-- Object must be of reference type
-- Object may not be the string 'size', 'onAdded' or 'onRemoved'
-- Object may not be the string 'size'
-- @param obj Object to add
-- @treturn List self
function List:add(obj)
@ -26,7 +26,6 @@ function List:add(obj)
self[obj] = size
self.size = size
if self.onAdded then self:onAdded(obj) end
return self
end
@ -52,7 +51,6 @@ function List:remove(obj)
self[obj] = nil
self.size = size - 1
if self.onRemoved then self:onRemoved(obj) end
return self
end
@ -96,30 +94,6 @@ function List:indexOf(obj)
return self[obj]
end
--- Sorts the List in place, using the order function.
-- The order function is passed to table.sort internally so documentation on table.sort can be used as reference.
-- @param order Function that takes two Entities (a and b) and returns true if a should go before than b.
-- @treturn List self
function List:sort(order)
table.sort(self, order)
for key, obj in ipairs(self) do
self[obj] = key
end
return self
end
--- Callback for when an item is added to the List.
-- @param obj Object that was added
function List:onAdded (obj) --luacheck: ignore
end
--- Callback for when an item is removed to the List.
-- @param obj Object that was removed
function List:onRemoved (obj) --luacheck: ignore
end
return setmetatable(List, {
__call = function()
return List.new()

111
concord/pool.lua Normal file
View file

@ -0,0 +1,111 @@
--- Used to iterate over Entities with a specific Components
-- A Pool contain a any amount of Entities.
-- @classmod Pool
local PATH = (...):gsub('%.[^%.]+$', '')
local List = require(PATH..".list")
local Pool = {}
Pool.__mt = {
__index = Pool,
}
--- Creates a new Pool
-- @string name Name for the Pool.
-- @tparam table filter Table containing the required BaseComponents
-- @treturn Pool The new Pool
function Pool.new(name, filter)
local pool = setmetatable(List(), Pool.__mt)
pool.__name = name
pool.__filter = filter
pool.__isPool = true
return pool
end
--- Checks if an Entity is eligible for the Pool.
-- @tparam Entity e Entity to check
-- @treturn boolean
function Pool:eligible(e)
for i=#self.__filter, 1, -1 do
local component = self.__filter[i].__name
if not e[component] then return false end
end
return true
end
-- Adds an Entity to the Pool, if it can be eligible.
-- @param e Entity to add
-- @treturn Pool self
-- @treturn boolean Whether the entity was added or not
function Pool:add(e, bypass)
if not bypass and not self:eligible(e) then
return self, false
end
List.add(self, e)
self:onEntityAdded(e)
return self, true
end
-- Remove an Entity from the Pool.
-- @param e Entity to remove
-- @treturn Pool self
function Pool:remove(e)
List.remove(self, e)
self:onEntityRemoved(e)
return self
end
--- Evaluate whether an Entity should be added or removed from the Pool.
-- @param e Entity to add or remove
-- @treturn Pool self
function Pool:evaluate(e)
local has = self:has(e)
local eligible = self:eligible(e)
if not has and eligible then
self:add(e, true) --Bypass the check cause we already checked
elseif has and not eligible then
self:remove(e)
end
return self
end
--- Gets the name of the Pool
-- @treturn string
function Pool:getName()
return self.__name
end
--- Gets the filter of the Pool.
-- Warning: Do not modify this filter.
-- @return Filter of the Pool.
function Pool:getFilter()
return self.__filter
end
--- Callback for when an Entity is added to the Pool.
-- @tparam Entity e Entity that was added.
function Pool:onEntityAdded(e) -- luacheck: ignore
end
-- Callback for when an Entity is removed from the Pool.
-- @tparam Entity e Entity that was removed.
function Pool:onEntityRemoved(e) -- luacheck: ignore
end
return setmetatable(Pool, {
__index = List,
__call = function(_, ...)
return Pool.new(...)
end,
})

View file

@ -5,8 +5,9 @@
local PATH = (...):gsub('%.[^%.]+$', '')
local Filter = require(PATH..".filter")
local Pool = require(PATH..".pool")
local Utils = require(PATH..".utils")
local Components = require(PATH..".components")
local System = {
ENABLE_OPTIMIZATION = true,
@ -18,7 +19,7 @@ System.mt = {
local system = setmetatable({
__enabled = true,
__filters = {},
__pools = {},
__world = world,
__isSystem = true,
@ -32,11 +33,11 @@ System.mt = {
Utils.shallowCopy(systemClass, system)
end
for name, def in pairs(systemClass.__definition) do
local filter, pool = Filter(name, Utils.shallowCopy(def, {}))
for name, filter in pairs(systemClass.__filter) do
local pool = Pool(name, filter)
system[name] = pool
table.insert(system.__filters, filter)
system.__pools[#system.__pools + 1] = pool
end
system:init(world)
@ -44,23 +45,44 @@ System.mt = {
return system
end,
}
local validateFilters = function (baseFilters)
local filters = {}
for name, componentsList in pairs(baseFilters) do
if type(name) ~= 'string' then
error("invalid name for filter (string key expected, got "..type(name)..")", 3)
end
if type(componentsList) ~= 'table' then
error("invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3)
end
local filter = {}
for n, component in ipairs(componentsList) do
local ok, componentClass = Components.try(component)
if not ok then
error("invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3)
end
filter[#filter + 1] = componentClass
end
filters[name] = filter
end
return filters
end
--- Creates a new SystemClass.
-- @param table filters A table containing filters (name = {components...})
-- @treturn System A new SystemClass
function System.new(definition)
definition = definition or {}
for name, def in pairs(definition) do
if type(name) ~= 'string' then
Utils.error(2, "invalid name for filter (string key expected, got %s)", type(name))
end
Filter.validate(0, name, def)
end
function System.new(filters)
local systemClass = setmetatable({
__definition = definition,
__filter = validateFilters(filters),
__name = nil,
__isSystemClass = true,
}, System.mt)
systemClass.__index = systemClass
@ -79,8 +101,8 @@ end
-- @param e The Entity to check
-- @treturn System self
function System:__evaluate(e)
for _, filter in ipairs(self.__filters) do
filter:evaluate(e)
for _, pool in ipairs(self.__pools) do
pool:evaluate(e)
end
return self
@ -90,9 +112,9 @@ end
-- @param e The Entity to remove
-- @treturn System self
function System:__remove(e)
for _, filter in ipairs(self.__filters) do
if filter:has(e) then
filter:remove(e)
for _, pool in ipairs(self.__pools) do
if pool:has(e) then
pool:remove(e)
end
end
@ -102,8 +124,8 @@ end
-- Internal: Clears all Entities from the System.
-- @treturn System self
function System:__clear()
for _, filter in ipairs(self.__filters) do
filter:clear()
for i = 1, #self.__pools do
self.__pools[i]:clear()
end
return self
@ -136,6 +158,18 @@ function System:getWorld()
return self.__world
end
--- Returns true if the System has a name.
-- @treturn boolean
function System:hasName()
return self.__name and true or false
end
--- Returns the name of the System.
-- @treturn string
function System:getName()
return self.__name
end
--- Callbacks
-- @section Callbacks

View file

@ -3,15 +3,6 @@
local Type = {}
function Type.isCallable(t)
if type(t) == "function" then return true end
local meta = getmetatable(t)
if meta and type(meta.__call) == "function" then return true end
return false
end
--- Returns if object is an Entity.
-- @param t Object to check
-- @treturn boolean
@ -54,11 +45,4 @@ function Type.isWorld(t)
return type(t) == "table" and t.__isWorld or false
end
--- Returns if object is a Filter.
-- @param t Object to check
-- @treturn boolean
function Type.isFilter(t)
return type(t) == "table" and t.__isFilter or false
end
return Type

View file

@ -3,10 +3,6 @@
local Utils = {}
function Utils.error(level, str, ...)
error(string.format(str, ...), level + 1)
end
--- Does a shallow copy of a table and appends it to a target table.
-- @param orig Table to copy
-- @param target Table to append to
@ -25,43 +21,39 @@ end
-- @param namespace A table that will hold the required files
-- @treturn table The namespace table
function Utils.loadNamespace(pathOrFiles, namespace)
if type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table" then
Utils.error(2, "bad argument #1 to 'loadNamespace' (string/table of strings expected, got %s)", type(pathOrFiles))
if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then
error("bad argument #1 to 'loadNamespace' (string/table of strings expected, got "..type(pathOrFiles)..")", 2)
end
if type(pathOrFiles) == "string" then
if (type(pathOrFiles) == "string") then
local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore
if info == nil or info.type ~= "directory" then
Utils.error(2, "bad argument #1 to 'loadNamespace' (path '%s' not found)", pathOrFiles)
if (info == nil or info.type ~= "directory") then
error("bad argument #1 to 'loadNamespace' (path '"..pathOrFiles.."' not found)", 2)
end
local files = love.filesystem.getDirectoryItems(pathOrFiles)
for _, file in ipairs(files) do
local isFile = love.filesystem.getInfo(pathOrFiles .. "/" .. file).type == "file"
if isFile and string.match(file, '%.lua$') ~= nil then
local name = file:sub(1, #file - 4)
local path = pathOrFiles.."."..name
local value = require(path:gsub("%/", "."))
local value = require(path)
if namespace then namespace[name] = value end
end
end
elseif type(pathOrFiles) == "table" then
elseif (type(pathOrFiles == "table")) then
for _, path in ipairs(pathOrFiles) do
if type(path) ~= "string" then
Utils.error(2, "bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing %s)", type(path)) -- luacheck: ignore
if (type(path) ~= "string") then
error("bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing "..type(path)..")", 2) -- luacheck: ignore
end
local name = path
local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/")
if dotIndex or slashIndex then
if (dotIndex or slashIndex) then
name = path:sub((dotIndex or slashIndex) + 1)
end
local value = require(path:gsub("%/", "."))
local value = require(path)
if namespace then namespace[name] = value end
end
end

View file

@ -6,9 +6,7 @@
local PATH = (...):gsub('%.[^%.]+$', '')
local Filter = require(PATH..".filter")
local Entity = require(PATH..".entity")
local Components = require(PATH..".components")
local Type = require(PATH..".type")
local List = require(PATH..".list")
local Utils = require(PATH..".utils")
@ -20,12 +18,6 @@ World.__mt = {
__index = World,
}
local defaultGenerator = function (state)
local current = state
state = state +1
return string.format("%d", current), state
end
--- Creates a new World.
-- @treturn World The new World
function World.new()
@ -36,24 +28,14 @@ function World.new()
__events = {},
__emitSDepth = 0,
__resources = {},
__hash = {
state = -2^53,
generator = defaultGenerator,
keys = {},
entities = {}
},
__added = List(), __backAdded = List(),
__removed = List(), __backRemoved = List(),
__dirty = List(), __backDirty = List(),
__systemLookup = {},
__name = nil,
__isWorld = true,
__ignoreEmits = false
}, World.__mt)
-- Optimization: We deep copy the World class into our instance of a world.
@ -71,7 +53,7 @@ end
-- @treturn World self
function World:addEntity(e)
if not Type.isEntity(e) then
Utils.error(2, "bad argument #1 to 'World:addEntity' (Entity expected, got %s)", type(e))
error("bad argument #1 to 'World:addEntity' (Entity expected, got "..type(e)..")", 2)
end
if e.__world then
@ -84,47 +66,12 @@ function World:addEntity(e)
return self
end
--- Creates a new Entity and adds it to the World.
-- @treturn Entity e the new Entity
function World:newEntity()
return Entity(self)
end
function World:query(def, onMatch)
local filter = Filter.parse(nil, def)
local list = nil
if not Type.isCallable(onMatch) then
list = type(onMatch) == "table" and onMatch or {}
end
for _, e in ipairs(self.__entities) do
if Filter.match(e, filter) then
if list then
table.insert(list, e)
else
onMatch(e)
end
end
end
return list
end
--- Removes an Entity from the World.
-- @tparam Entity e Entity to remove
-- @treturn World self
function World:removeEntity(e)
if not Type.isEntity(e) then
Utils.error(2, "bad argument #1 to 'World:removeEntity' (Entity expected, got %s)", type(e))
end
if e.__world ~= self then
error("trying to remove an Entity from a World it doesn't belong to", 2)
end
if e:has("key") then
e:remove("key")
error("bad argument #1 to 'World:removeEntity' (Entity expected, got "..type(e)..")", 2)
end
self.__removed:add(e)
@ -261,7 +208,7 @@ function World:addSystem(systemClass)
local ok, err = tryAddSystem(self, systemClass)
if not ok then
Utils.error(2, "bad argument #1 to 'World:addSystem' (%s)", err)
error("bad argument #1 to 'World:addSystem' ("..err..")", 2)
end
return self
@ -279,7 +226,7 @@ function World:addSystems(...)
local ok, err = tryAddSystem(self, systemClass)
if not ok then
Utils.error(2, "bad argument #%d to 'World:addSystems' (%s)", i, err)
error("bad argument #"..i.." to 'World:addSystems' ("..err..")", 2)
end
end
@ -291,7 +238,7 @@ end
-- @treturn boolean
function World:hasSystem(systemClass)
if not Type.isSystemClass(systemClass) then
Utils.error(2, "bad argument #1 to 'World:hasSystem' (SystemClass expected, got %s)", type(systemClass))
error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2)
end
return self.__systemLookup[systemClass] and true or false
@ -302,7 +249,7 @@ end
-- @treturn System System to get
function World:getSystem(systemClass)
if not Type.isSystemClass(systemClass) then
Utils.error(2, "bad argument #1 to 'World:getSystem' (SystemClass expected, got %s)", type(systemClass))
error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2)
end
return self.__systemLookup[systemClass]
@ -315,7 +262,7 @@ end
-- @treturn World self
function World:emit(functionName, ...)
if not functionName or type(functionName) ~= "string" then
Utils.error(2, "bad argument #1 to 'World:emit' (String expected, got %s)", type(functionName))
error("bad argument #1 to 'World:emit' (String expected, got "..type(functionName)..")")
end
local shouldFlush = self.__emitSDepth == 0
@ -324,13 +271,6 @@ function World:emit(functionName, ...)
local listeners = self.__events[functionName]
if not self.__ignoreEmits and Type.isCallable(self.beforeEmit) then
self.__ignoreEmits = true
local preventDefaults = self:beforeEmit(functionName, listeners, ...)
self.__ignoreEmits = false
if preventDefaults then return end
end
if listeners then
for i = 1, #listeners do
local listener = listeners[i]
@ -345,12 +285,6 @@ function World:emit(functionName, ...)
end
end
if not self.__ignoreEmits and Type.isCallable(self.afterEmit) then
self.__ignoreEmits = true
self:afterEmit(functionName, listeners, ...)
self.__ignoreEmits = false
end
self.__emitSDepth = self.__emitSDepth - 1
return self
@ -382,103 +316,49 @@ function World:getSystems()
return self.__systems
end
function World:serialize(ignoreKeys)
function World:serialize()
self:__flush()
local data = { generator = self.__hash.state }
local data = {}
for i = 1, self.__entities.size do
local entity = self.__entities[i]
if entity.serializable then
local entityData = entity:serialize(ignoreKeys)
table.insert(data, entityData)
end
local entityData = entity:serialize()
data[i] = entityData
end
return data
end
function World:deserialize(data, startClean, ignoreGenerator)
if startClean then
function World:deserialize(data, append)
if (not append) then
self:clear()
end
if (not ignoreGenerator) then
self.__hash.state = data.generator
end
local entities = {}
for i = 1, #data do
local entity = Entity(self)
local entityData = data[i]
if data[i].key then
local component = Components.key:__new(entity)
component:deserialize(data[i].key)
entity.key = component
local entity = Entity()
entity:deserialize(entityData)
entity:__dirty()
end
entities[i] = entity
end
for i = 1, #data do
entities[i]:deserialize(data[i])
self:addEntity(entity)
end
self:__flush()
return self
end
function World:setKeyGenerator(generator, initialState)
if not Type.isCallable(generator) then
Utils.error(2, "bad argument #1 to 'World:setKeyGenerator' (function expected, got %s)", type(generator))
--- Returns true if the World has a name.
-- @treturn boolean
function World:hasName()
return self.__name and true or false
end
self.__hash.generator = generator
self.__hash.state = initialState
return self
end
function World:__clearKey(e)
local key = self.__hash.keys[e]
if key then
self.__hash.keys[e] = nil
self.__hash.entities[key] = nil
end
return self
end
function World:__assignKey(e, key)
local hash = self.__hash
if not key then
key = hash.keys[e]
if key then return key end
key, hash.state = hash.generator(hash.state)
end
if hash.entities[key] and hash.entities[key] ~= e then
Utils.error(4, "Trying to assign a key that is already taken (key: '%s').", key)
elseif hash.keys[e] and hash.keys[e] ~= key then
Utils.error(4, "Trying to assign more than one key to an Entity. (old: '%s', new: '%s')", hash.keys[e], key)
end
hash.keys[e] = key
hash.entities[key] = e
return key
end
function World:getEntityByKey(key)
return self.__hash.entities[key]
--- Returns the name of the World.
-- @treturn string
function World:getName()
return self.__name
end
--- Callback for when an Entity is added to the World.
@ -491,25 +371,8 @@ end
function World:onEntityRemoved(e) -- luacheck: ignore
end
--- Sets a named resource in the world
-- @string name Name of the resource
-- @tparam Any resource Resource to set
-- @treturn World self
function World:setResource(name, resource)
self.__resources[name] = resource
return self
end
--- Gets a named resource from the world
-- @string name Name of the resource
-- @treturn Any resource
function World:getResource(name)
return self.__resources[name]
end
return setmetatable(World, {
__call = function(_, ...)
---@diagnostic disable-next-line: redundant-parameter
return World.new(...)
end,
})