From 532151d901554f3e84e42cbc9ef63329a2a7401a Mon Sep 17 00:00:00 2001 From: speakk Date: Mon, 6 Jan 2020 02:56:18 +0200 Subject: [PATCH 01/59] Fix a typo in README. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index abc57e1..1ff674f 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ local Assemblages = Concord.assemblages ## ECS Concord is an Entity Component System (ECS for short) library. This is a coding paradigm where _composition_ is used over _inheritance_. -Because of this it is easier to write more modular code. It often allowes you to combine any form of behaviour for the objects in your game (Entities). +Because of this it is easier to write more modular code. It often allows you to combine any form of behaviour for the objects in your game (Entities). As the name might suggest, ECS consists of 3 core things: Entities, Components, and Systems. A proper understanding of these is required to use Concord effectively. We'll start with the simplest one. From c640641b0916b2e996a4c960f6115910b3b1d63c Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 14 Mar 2020 07:45:25 -0300 Subject: [PATCH 02/59] CONCORD IS DEAD Long live Concord!! --- concord/assemblage.lua | 49 -------------- concord/assemblages.lua | 49 -------------- concord/component.lua | 18 ++++- concord/components.lua | 45 ++++++++----- concord/entity.lua | 80 ++++++++++++---------- concord/init.lua | 36 +++++----- concord/list.lua | 6 +- concord/pool.lua | 47 +++++++++---- concord/system.lua | 110 +++++++++++++------------------ concord/systems.lua | 48 -------------- concord/type.lua | 7 -- concord/world.lua | 54 ++++++++------- concord/worlds.lua | 48 -------------- examples/assemblageTest/init.lua | 38 +++++------ examples/serialization/init.lua | 14 ++-- examples/simpleDrawing/init.lua | 38 +++++------ 16 files changed, 263 insertions(+), 424 deletions(-) delete mode 100644 concord/assemblage.lua delete mode 100644 concord/assemblages.lua delete mode 100644 concord/systems.lua delete mode 100644 concord/worlds.lua diff --git a/concord/assemblage.lua b/concord/assemblage.lua deleted file mode 100644 index b90fb36..0000000 --- a/concord/assemblage.lua +++ /dev/null @@ -1,49 +0,0 @@ ---- Gives an entity a set of components. --- @classmod Assemblage - -local Assemblage = {} -Assemblage.__mt = { - __index = Assemblage, -} - ---- Creates a new Assemblage. --- @tparam function assemble Function that assembles an Entity --- @treturn Assemblage A new assemblage -function Assemblage.new(assemble) - local assemblage = setmetatable({ - __assemble = assemble, - - __name = nil, - __isAssemblage = true, - }, Assemblage.__mt) - - return assemblage -end - ---- Assembles an Entity. --- @tparam Entity e Entity to assemble --- @param ... additional arguments to pass to the assemble function --- @treturn Assemblage self -function Assemblage:assemble(e, ...) - self.__assemble(e, ...) - - return self -end - ---- Returns true if the Assemblage has a name. --- @treturn boolean -function Assemblage:hasName() - return self.__name and true or false -end - ---- Returns the name of the Assemblage. --- @treturn string -function Assemblage:getName() - return self.__name -end - -return setmetatable(Assemblage, { - __call = function(_, ...) - return Assemblage.new(...) - end, -}) diff --git a/concord/assemblages.lua b/concord/assemblages.lua deleted file mode 100644 index 58731a8..0000000 --- a/concord/assemblages.lua +++ /dev/null @@ -1,49 +0,0 @@ ---- A container for registered @{Assemblage}s --- @module Assemblages - -local PATH = (...):gsub('%.[^%.]+$', '') - -local Type = require(PATH..".type") - -local Assemblages = {} - ---- Registers an Assemblage. --- @string name Name to register under --- @tparam Assemblage assemblage Assemblage to register -function Assemblages.register(name, assemblage) - if (type(name) ~= "string") then - error("bad argument #1 to 'Assemblages.register' (string expected, got "..type(name)..")", 3) - end - - if (not Type.isAssemblage(assemblage)) then - error("bad argument #2 to 'Assemblages.register' (assemblage expected, got "..type(assemblage)..")", 3) - end - - if (rawget(Assemblages, name)) then - error("bad argument #2 to 'Assemblages.register' (Assemblage with name '"..name.."' was already registerd)", 3) - end - - Assemblages[name] = assemblage - assemblage.__name = name -end - ---- Returns true if the containter has an Assemblage with the specified name --- @string name Name of the Assemblage to check --- @treturn boolean -function Assemblages.has(name) - return Assemblages[name] and true or false -end - ---- Returns the Assemblage with the specified name --- @string name Name of the Assemblage to get --- @treturn Assemblage -function Assemblages.get(name) - return Assemblages[name] -end - - -return setmetatable(Assemblages, { - __index = function(_, name) - error("Attempt to index assemblage '"..tostring(name).."' that does not exist / was not registered", 2) - end -}) diff --git a/concord/component.lua b/concord/component.lua index 1b391ee..0ac83e6 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -1,6 +1,10 @@ --- A pure data container that is contained by a single entity. -- @classmod Component +local PATH = (...):gsub('%.[^%.]+$', '') + +local Components = require(PATH..".components") + local Component = {} Component.__mt = { __index = Component, @@ -9,7 +13,15 @@ Component.__mt = { --- Creates a new ComponentClass. -- @tparam function populate Function that populates a Component with values -- @treturn Component A new ComponentClass -function Component.new(populate) +function Component.new(name, populate) + if (type(name) ~= "string") then + error("bad argument #1 to 'Component.new' (string expected, got "..type(name)..")", 2) + end + + if (rawget(Components, name)) then + error("bad argument #1 to 'Component.new' (ComponentClass with name '"..name.."' was already registerd)", 2) -- luacheck: ignore + end + if (type(populate) ~= "function" and type(populate) ~= "nil") then error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2) end @@ -17,7 +29,7 @@ function Component.new(populate) local componentClass = setmetatable({ __populate = populate, - __name = nil, + __name = name, __isComponentClass = true, }, Component.__mt) @@ -25,6 +37,8 @@ function Component.new(populate) __index = componentClass } + Components[name] = componentClass + return componentClass end diff --git a/concord/components.lua b/concord/components.lua index d7063da..e4116fd 100644 --- a/concord/components.lua +++ b/concord/components.lua @@ -7,42 +7,51 @@ local Type = require(PATH..".type") local Components = {} ---- Registers a ComponentClass. --- @string name Name to register under --- @tparam Component componentClass ComponentClass to register -function Components.register(name, componentClass) - if (type(name) ~= "string") then - error("bad argument #1 to 'Components.register' (string expected, got "..type(name)..")", 3) +local try = function (name) + if type(name) ~= "string" then + return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" end - if (not Type.isComponentClass(componentClass)) then - error("bad argument #2 to 'Components.register' (ComponentClass expected, got "..type(componentClass)..")", 3) + local value = rawget(Components, name) + if not value then + return false, "ComponentClass '"..name.."' does not exist / was not registered" end - if (rawget(Components, name)) then - error("bad argument #2 to 'Components.register' (ComponentClass with name '"..name.."' was already registerd)", 3) -- luacheck: ignore - end - - Components[name] = componentClass - componentClass.__name = name + return true, value end --- Returns true if the containter has the ComponentClass with the specified name -- @string name Name of the ComponentClass to check -- @treturn boolean function Components.has(name) - return Components[name] and true or false + return rawget(Components, name) and true or false +end + +--- Returns true and the ComponentClass if one was registered with the specified name +-- or false and an error otherwise +-- @string name Name of the ComponentClass to check +-- @treturn boolean +-- @treturn Component or error string +function Components.try(name) + return try(name) end --- Returns the ComponentClass with the specified name -- @string name Name of the ComponentClass to get -- @treturn Component function Components.get(name) - return Components[name] + local ok, value = try(name) + + if not ok then error(value, 2) end + + return value end return setmetatable(Components, { __index = function(_, name) - error("Attempt to index ComponentClass '"..tostring(name).."' that does not exist / was not registered", 2) - end + local ok, value = try(name) + + if not ok then error(value, 2) end + + return value end }) diff --git a/concord/entity.lua b/concord/entity.lua index da446e5..acafe01 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -34,18 +34,18 @@ function Entity.new(world) return e end -local function give(e, componentClass, ...) +local function give(e, name, componentClass, ...) local component = componentClass:__initialize(...) - e[componentClass] = component - e.__components[componentClass] = component + e[name] = component + e.__components[name] = component e:__dirty() end -local function remove(e, componentClass) - e[componentClass] = nil - e.__components[componentClass] = nil +local function remove(e, name, componentClass) + e[name] = nil + e.__components[name] = nil e:__dirty() end @@ -55,12 +55,14 @@ end -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self -function Entity:give(componentClass, ...) - if not Type.isComponentClass(componentClass) then - error("bad argument #1 to 'Entity:give' (ComponentClass expected, got "..type(componentClass)..")", 2) +function Entity:give(name, ...) + local ok, componentClass = Components.try(name) + + if not ok then + error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) end - give(self, componentClass, ...) + give(self, name, componentClass, ...) return self end @@ -70,16 +72,18 @@ end -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self -function Entity:ensure(componentClass, ...) - if not Type.isComponentClass(componentClass) then - error("bad argument #1 to 'Entity:ensure' (ComponentClass expected, got "..type(componentClass)..")", 2) +function Entity:ensure(name, ...) + local ok, componentClass = Components.try(name) + + if not ok then + error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) end - if self[componentClass] then + if self[name] then return self end - give(self, componentClass, ...) + give(self, name, componentClass, ...) return self end @@ -87,26 +91,28 @@ end --- Removes a Component from an Entity. -- @tparam Component componentClass ComponentClass of the Component to remove -- @treturn Entity self -function Entity:remove(componentClass) - if not Type.isComponentClass(componentClass) then - error("bad argument #1 to 'Entity:remove' (ComponentClass expected, got "..type(componentClass)..")") +function Entity:remove(name) + local ok, componentClass = Components.try(name) + + if not ok then + error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) end - remove(self, componentClass) + remove(self, name, componentClass) return self end --- Assembles an Entity. --- @tparam Assemblage assemblage Assemblage to assemble with --- @param ... additional arguments to pass to the Assemblage's assemble function. +-- @tparam function assemblage Function that will assemble an entity +-- @param ... additional arguments to pass to the assemblage function. -- @treturn Entity self function Entity:assemble(assemblage, ...) - if not Type.isAssemblage(assemblage) then - error("bad argument #1 to 'Entity:assemble' (Assemblage expected, got "..type(assemblage)..")") + if type(assemblage) ~= "function" then + error("bad argument #1 to 'Entity:assemble' (function expected, got "..type(assemblage)..")") end - assemblage:assemble(self, ...) + assemblage(self, ...) return self end @@ -135,23 +141,27 @@ end --- Returns true if the Entity has a Component. -- @tparam Component componentClass ComponentClass of the Component to check -- @treturn boolean -function Entity:has(componentClass) - if not Type.isComponentClass(componentClass) then - error("bad argument #1 to 'Entity:has' (ComponentClass expected, got "..type(componentClass)..")") +function Entity:has(name) + local ok, componentClass = Components.try(name) + + if not ok then + error("bad argument #1 to 'Entity:has' ("..componentClass..")", 2) end - return self[componentClass] ~= nil + return self[name] and true or false end --- Gets a Component from the Entity. -- @tparam Component componentClass ComponentClass of the Component to get -- @treturn table -function Entity:get(componentClass) - if not Type.isComponentClass(componentClass) then - error("bad argument #1 to 'Entity:get' (ComponentClass expected, got "..type(componentClass)..")") +function Entity:get(name) + local ok, componentClass = Components.try(name) + + if not ok then + error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) end - return self[componentClass] + return self[name] end --- Returns a table of all Components the Entity has. @@ -193,7 +203,7 @@ function Entity:deserialize(data) for i = 1, #data do local componentData = data[i] - if (not Components[componentData.__name]) then + if (not Components.has(componentData.__name)) then error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore end @@ -202,8 +212,8 @@ function Entity:deserialize(data) local component = componentClass:__new() component:deserialize(componentData) - self[componentClass] = component - self.__components[componentClass] = component + self[componentData.__name] = component + self.__components[componentData.__name] = component self:__dirty() end diff --git a/concord/init.lua b/concord/init.lua index 7ff46d3..1653c46 100644 --- a/concord/init.lua +++ b/concord/init.lua @@ -38,13 +38,8 @@ Concord.component = require(PATH..".component") Concord.components = require(PATH..".components") Concord.system = require(PATH..".system") -Concord.systems = require(PATH..".systems") Concord.world = require(PATH..".world") -Concord.worlds = require(PATH..".worlds") - -Concord.assemblage = require(PATH..".assemblage") -Concord.assemblages = require(PATH..".assemblages") local function load(pathOrFiles, namespace) if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then @@ -63,7 +58,8 @@ local function load(pathOrFiles, namespace) local name = file:sub(1, #file - 4) local path = pathOrFiles.."."..name - namespace.register(name, require(path)) + local value = require(path) + if namespace then namespace[name] = value end end elseif (type(pathOrFiles == "table")) then for _, path in ipairs(pathOrFiles) do @@ -78,37 +74,43 @@ local function load(pathOrFiles, namespace) name = path:sub((dotIndex or slashIndex) + 1) end - namespace.register(name, require(path)) + local value = require(path) + if namespace then namespace[name] = value end end end + + return namespace end --- Loads ComponentClasses and puts them in the Components container. -- Accepts a table of paths to files: {"component_1", "component_2", "etc"} -- Accepts a path to a directory with ComponentClasses: "components" function Concord.loadComponents(pathOrFiles) - load(pathOrFiles, Concord.components) + load(pathOrFiles, nil) + return Concord.components end --- Loads SystemClasses and puts them in the Systems container. -- Accepts a table of paths to files: {"system_1", "system_2", "etc"} -- Accepts a path to a directory with SystemClasses: "systems" -function Concord.loadSystems(pathOrFiles) - load(pathOrFiles, Concord.systems) +function Concord.loadSystems(pathOrFiles, world) + local systems = load(pathOrFiles, {}) + + if world then + for _, system in pairs(systems) do + world:addSystem(system) + end + end + + return systems end --- Loads Worlds and puts them in the Worlds container. -- Accepts a table of paths to files: {"world_1", "world_2", "etc"} -- Accepts a path to a directory with Worlds: "worlds" function Concord.loadWorlds(pathOrFiles) - load(pathOrFiles, Concord.worlds) + return load(pathOrFiles, {}) end ---- Loads Assemblages and puts them in the Assemblages container. --- Accepts a table of paths to files: {"assemblage_1", "assemblage_2", "etc"} --- Accepts a path to a directory with Assemblages: "assemblages" -function Concord.loadAssemblages(pathOrFiles) - load(pathOrFiles, Concord.assemblages) -end return Concord diff --git a/concord/list.lua b/concord/list.lua index 215d1bb..1263a72 100644 --- a/concord/list.lua +++ b/concord/list.lua @@ -19,7 +19,7 @@ end -- Object may not be the string 'size' -- @param obj Object to add -- @treturn List self -function List:__add(obj) +function List:add(obj) local size = self.size + 1 self[size] = obj @@ -32,7 +32,7 @@ end --- Removes an object from the List. -- @param obj Object to remove -- @treturn List self -function List:__remove(obj) +function List:remove(obj) local index = self[obj] if not index then return end local size = self.size @@ -56,7 +56,7 @@ end --- Clears the List completely. -- @treturn List self -function List:__clear() +function List:clear() for i = 1, self.size do local o = self[i] diff --git a/concord/pool.lua b/concord/pool.lua index ef22aed..e74227a 100644 --- a/concord/pool.lua +++ b/concord/pool.lua @@ -29,32 +29,53 @@ end --- Checks if an Entity is eligible for the Pool. -- @tparam Entity e Entity to check -- @treturn boolean -function Pool:__eligible(e) - for _, component in ipairs(self.__filter) do - if not e[component] then - return false - end +function Pool:eligible(e) + for i=#self.__filter, 1, -1 do + local component = self.__filter[i].__name + + if not e[component] then return false end end return true end --- Internal: Adds an Entity to the Pool. +-- Adds an Entity to the Pool, if it can be eligible. -- @param e Entity to add -- @treturn Pool self -function Pool:__add(e) - List.__add(self, e) +-- @treturn boolean Whether the entity was added or not +function Pool:add(e, bypass) + if not bypass and not self:eligible(e) then + return self, false + end + + List.add(self, e) self:onEntityAdded(e) + return self, true +end + +-- Remove an Entity from the Pool. +-- @param e Entity to remove +-- @treturn Pool self +function Pool:remove(e) + List.remove(self, e) + self:onEntityRemoved(e) + return self end --- Internal: Removed an Entity from the Pool. --- @param e Entity to remove +--- Evaluate whether an Entity should be added or removed from the Pool. +-- @param e Entity to add or remove -- @treturn Pool self -function Pool:__remove(e) - List.__remove(self, e) - self:onEntityRemoved(e) +function Pool:evaluate(e) + local has = self:has(e) + local eligible = self:eligible(e) + + if not has and eligible then + self:add(e) + elseif has and not eligible then + self:remove(e) + end return self end diff --git a/concord/system.lua b/concord/system.lua index 6ff374e..3583010 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -5,8 +5,9 @@ local PATH = (...):gsub('%.[^%.]+$', '') -local Pool = require(PATH..".pool") -local Utils = require(PATH..".utils") +local Pool = require(PATH..".pool") +local Utils = require(PATH..".utils") +local Components = require(PATH..".components") local System = { ENABLE_OPTIMIZATION = true, @@ -25,21 +26,18 @@ System.mt = { __isSystemClass = false, -- Overwrite value from systemClass }, systemClass) - -- Optimization: We deep copy the World class into our instance of a world. + -- Optimization: We deep copy the System class into our instance of a system. -- This grants slightly faster access times at the cost of memory. -- Since there (generally) won't be many instances of worlds this is a worthwhile tradeoff if (System.ENABLE_OPTIMIZATION) then Utils.shallowCopy(systemClass, system) end - for _, filter in pairs(systemClass.__filter) do - local pool = system.__buildPool(filter) - if not system[pool.__name] then - system[pool.__name] = pool - system.__pools[#system.__pools + 1] = pool - else - error("Pool with name '"..pool.name.."' already exists.") - end + for name, filter in pairs(systemClass.__filter) do + local pool = Pool(name, filter) + + system[name] = pool + system.__pools[#system.__pools + 1] = pool end system:init(world) @@ -48,12 +46,41 @@ System.mt = { end, } +local validateFilters = function (baseFilters) + local filters = {} + + for name, componentsList in pairs(baseFilters) do + if type(name) ~= 'string' then + error("Invalid name for filter (string key expected, got "..type(name)..")", 3) + end + + if type(componentsList) ~= 'table' then + error("Invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3) + end + + local filter = {} + for n, component in ipairs(componentsList) do + local ok, componentClass = Components.try(component) + + if not ok then + error("Invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3) + end + + filter[#filter + 1] = componentClass + end + + filters[name] = filter + end + + return filters +end + --- Creates a new SystemClass. --- @param ... Variable amounts of filters +-- @param table filters A table containing filters (name = {components...}) -- @treturn System A new SystemClass -function System.new(...) +function System.new(filters) local systemClass = setmetatable({ - __filter = {...}, + __filter = validateFilters(filters), __name = nil, __isSystemClass = true, @@ -70,37 +97,12 @@ function System.new(...) return systemClass end --- Internal: Builds a Pool for the System. --- @param baseFilter The 'raw' Filter --- @return A new Pool -function System.__buildPool(baseFilter) - local name = "pool" - local filter = {} - - for _, value in ipairs(baseFilter) do - if type(value) == "table" then - filter[#filter + 1] = value - elseif type(value) == "string" then - name = value - end - end - - return Pool(name, filter) -end - -- Internal: Evaluates an Entity for all the System's Pools. -- @param e The Entity to check -- @treturn System self function System:__evaluate(e) for _, pool in ipairs(self.__pools) do - local has = pool:has(e) - local eligible = pool:__eligible(e) - - if not has and eligible then - pool:__add(e) - elseif has and not eligible then - pool:__remove(e) - end + pool:evaluate(e) end return self @@ -112,7 +114,7 @@ end function System:__remove(e) for _, pool in ipairs(self.__pools) do if pool:has(e) then - pool:__remove(e) + pool:remove(e) end end @@ -123,36 +125,12 @@ end -- @treturn System self function System:__clear() for i = 1, #self.__pools do - self.__pools[i]:__clear() + self.__pools[i]:clear() end return self end ---- Enables the System. --- @treturn System self -function System:enable() - self:setEnabled(true) - - return self -end - ---- Disables the System. --- @treturn System self -function System:disable() - self:setEnabled(false) - - return self -end - ---- Toggles if the System is enabled. --- @treturn System self -function System:toggleEnabled() - self:setEnabled(not self.__enabled) - - return self -end - --- Sets if the System is enabled -- @tparam boolean enable -- @treturn System self diff --git a/concord/systems.lua b/concord/systems.lua deleted file mode 100644 index f29550d..0000000 --- a/concord/systems.lua +++ /dev/null @@ -1,48 +0,0 @@ ---- Container for registered SystemClasses --- @module Systems - -local PATH = (...):gsub('%.[^%.]+$', '') - -local Type = require(PATH..".type") - -local Systems = {} - ---- Registers a SystemClass. --- @tparam string name Name to register under --- @tparam System systemClass SystemClass to register -function Systems.register(name, systemClass) - if (type(name) ~= "string") then - error("bad argument #1 to 'Systems.register' (string expected, got "..type(name)..")", 3) - end - - if (not Type.isSystemClass(systemClass)) then - error("bad argument #2 to 'Systems.register' (systemClass expected, got "..type(systemClass)..")", 3) - end - - if (rawget(Systems, name)) then - error("bad argument #2 to 'Systems.register' (System with name '"..name.."' is already registerd)", 3) - end - - Systems[name] = systemClass - systemClass.__name = name -end - ---- Returns true if the containter has the SystemClass with the name --- @tparam string name Name of the SystemClass to check --- @treturn boolean -function Systems.has(name) - return Systems[name] and true or false -end - ---- Returns the SystemClass with the name --- @tparam string name Name of the SystemClass to get --- @return SystemClass with the name -function Systems.get(name) - return Systems[name] -end - -return setmetatable(Systems, { - __index = function(_, name) - error("Attempt to index system '"..tostring(name).."' that does not exist / was not registered", 2) - end -}) diff --git a/concord/type.lua b/concord/type.lua index 62ef0f9..157a8d4 100644 --- a/concord/type.lua +++ b/concord/type.lua @@ -45,11 +45,4 @@ function Type.isWorld(t) return type(t) == "table" and t.__isWorld or false end ---- Returns if object is an Assemblage. --- @param t Object to check --- @treturn boolean -function Type.isAssemblage(t) - return type(t) == "table" and t.__isAssemblage or false -end - return Type diff --git a/concord/world.lua b/concord/world.lua index 70551c0..f42a608 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -61,7 +61,7 @@ function World:addEntity(e) end e.__world = self - self.__added:__add(e) + self.__added:add(e) return self end @@ -74,7 +74,7 @@ function World:removeEntity(e) error("bad argument #1 to 'World:removeEntity' (Entity expected, got "..type(e)..")", 2) end - self.__removed:__add(e) + self.__removed:add(e) return self end @@ -83,7 +83,7 @@ end -- @param e Entity to mark as dirty function World:__dirtyEntity(e) if not self.__dirty:has(e) then - self.__dirty:__add(e) + self.__dirty:add(e) end end @@ -107,40 +107,46 @@ function World:__flush() for i = 1, self.__backAdded.size do e = self.__backAdded[i] - self.__entities:__add(e) + if e.__world == self then + self.__entities:add(e) - for j = 1, self.__systems.size do - self.__systems[j]:__evaluate(e) + for j = 1, self.__systems.size do + self.__systems[j]:__evaluate(e) + end + + self:onEntityAdded(e) end - - self:onEntityAdded(e) end - self.__backAdded:__clear() + self.__backAdded:clear() -- Process removed entities for i = 1, self.__backRemoved.size do e = self.__backRemoved[i] - e.__world = nil - self.__entities:__remove(e) + if e.__world == self then + e.__world = nil + self.__entities:remove(e) - for j = 1, self.__systems.size do - self.__systems[j]:__remove(e) + for j = 1, self.__systems.size do + self.__systems[j]:__remove(e) + end + + self:onEntityRemoved(e) end - - self:onEntityRemoved(e) end - self.__backRemoved:__clear() + self.__backRemoved:clear() -- Process dirty entities for i = 1, self.__backDirty.size do e = self.__backDirty[i] - for j = 1, self.__systems.size do - self.__systems[j]:__evaluate(e) + if e.__world == self then + for j = 1, self.__systems.size do + self.__systems[j]:__evaluate(e) + end end end - self.__backDirty:__clear() + self.__backDirty:clear() return self end @@ -171,7 +177,7 @@ function World:addSystem(systemClass) local system = systemClass(self) self.__systemLookup[systemClass] = system - self.__systems:__add(system) + self.__systems:add(system) for callbackName, callback in pairs(systemClass) do -- Skip callback if its blacklisted @@ -278,9 +284,13 @@ function World:clear() self:removeEntity(self.__entities[i]) end - for i = 1, self.__systems.size do - self.__systems[i]:__clear() + for i = 1, self.__added.size do + local e = self.__added[i] + e.__world = nil end + self.__added:clear() + + self:__flush() return self end diff --git a/concord/worlds.lua b/concord/worlds.lua deleted file mode 100644 index 6feba44..0000000 --- a/concord/worlds.lua +++ /dev/null @@ -1,48 +0,0 @@ ---- Worlds --- Container for registered Worlds - -local PATH = (...):gsub('%.[^%.]+$', '') - -local Type = require(PATH..".type") - -local Worlds = {} - ---- Registers a World. --- @tparam string name Name to register under --- @param world World to register -function Worlds.register(name, world) - if (type(name) ~= "string") then - error("bad argument #1 to 'Worlds.register' (string expected, got "..type(name)..")", 3) - end - - if (not Type.isWorld(world)) then - error("bad argument #2 to 'Worlds.register' (world expected, got "..type(world)..")", 3) - end - - if (rawget(Worlds, name)) then - error("bad argument #2 to 'Worlds.register' (World with name '"..name.."' is already registerd)", 3) - end - - Worlds[name] = world - world.__name = name -end - ---- Returns true if the containter has the World with the name --- @tparam string name Name of the World to check --- @treturn boolean -function Worlds.has(name) - return Worlds[name] and true or false -end - ---- Returns the World with the name --- @tparam string name Name of the World to get --- @return World with the name -function Worlds.get(name) - return Worlds[name] -end - -return setmetatable(Worlds, { - __index = function(_, name) - error("Attempt to index world '"..tostring(name).."' that does not exist / was not registered", 2) - end -}) diff --git a/examples/assemblageTest/init.lua b/examples/assemblageTest/init.lua index 01adb8b..4136936 100644 --- a/examples/assemblageTest/init.lua +++ b/examples/assemblageTest/init.lua @@ -5,61 +5,59 @@ local Component = Concord.component local System = Concord.system local Assemblage = Concord.assemblage -local Game = Concord.context() - -local Legs = Component(function(e, legCount) +local Legs = Component("Legs", function(e, legCount) e.legCount = legCount or 0 end) -local Instinct = Component(function(e) -- luacheck: ignore +local Instinct = Component("Instinct", function(e) -- luacheck: ignore end) -local Cool = Component(function(e, coolness) +local Cool = Component("Cool", function(e, coolness) e.coolness = coolness end) -local Wings = Component(function(e) +local Wings = Component("Wings", function(e) e.wingCount = 2 end) -local Animal = Assemblage(function(e, legCount) +local Animal = function(e, legCount) e - :give(Legs, legCount) - :give(Instinct) + :give("Legs", legCount) + :give("Instinct") print("Animal") -end) +end -local Lion = Assemblage(function(e, coolness) +local Lion = function(e, coolness) e :assemble(Animal, 4) :give(Cool, coolness) print("Lion") -end) +end -local Eagle = Assemblage(function(e) +local Eagle = function(e) e :assemble(Animal, 2) :give(Wings) print("Eagle") -end) +end -local Griffin = Assemblage(function(e, coolness) +local Griffin = function(e, coolness) e :assemble(Animal, 4) :assemble(Lion, coolness * 2) :assemble(Eagle) -end) +end local myAnimal = Entity() :assemble(Griffin, 5) --:apply() -print(myAnimal:has(Legs)) -print(myAnimal:has(Instinct)) -print(myAnimal:has(Cool)) -print(myAnimal:has(Wings)) +print(myAnimal:has("Legs")) +print(myAnimal:has("Instinct")) +print(myAnimal:has("Cool")) +print(myAnimal:has("Wings")) diff --git a/examples/serialization/init.lua b/examples/serialization/init.lua index 2b5e05d..c362265 100644 --- a/examples/serialization/init.lua +++ b/examples/serialization/init.lua @@ -11,11 +11,10 @@ local function display(t) end end -local test_component_1 = Concord.component(function(e, x, y) +local test_component_1 = Concord.component("test_component_1", function(e, x, y) e.x = x or 0 e.y = y or 0 end) -Concord.components.register("test_component_1", test_component_1) function test_component_1:serialize() return { @@ -29,10 +28,9 @@ function test_component_1:deserialize(data) self.y = data.y or 0 end -local test_component_2 = Concord.component(function(e, foo) +local test_component_2 = Concord.component("test_component_2", function(e, foo) e.foo = foo end) -Concord.components.register("test_component_2", test_component_2) function test_component_2:serialize() return { @@ -50,8 +48,8 @@ local world_2 = Concord.world() -- Test Entity Concord.entity(world_1) -:give(test_component_1, 100, 50) -:give(test_component_2, "Hello World!") +:give("test_component_1", 100, 50) +:give("test_component_2", "Hello World!") -- Serialize world local data = world_1:serialize() @@ -62,8 +60,8 @@ world_2:deserialize(data) -- Check result local test_entity_copy = world_2:getEntities()[1] -local test_comp_1 = test_entity_copy[test_component_1] -local test_comp_2 = test_entity_copy[test_component_2] +local test_comp_1 = test_entity_copy["test_component_1"] +local test_comp_2 = test_entity_copy["test_component_2"] print(test_comp_1.x, test_comp_1.y) print(test_comp_2.foo) \ No newline at end of file diff --git a/examples/simpleDrawing/init.lua b/examples/simpleDrawing/init.lua index 29b31d1..6afd986 100644 --- a/examples/simpleDrawing/init.lua +++ b/examples/simpleDrawing/init.lua @@ -6,33 +6,33 @@ local System = Concord.system local Game = Concord.world() -local Position = Component(function(e, x, y) +local Position = Component('Position', function(e, x, y) e.x = x e.y = y end) -local Rectangle = Component(function(e, w, h) +local Rectangle = Component('Rectangle', function(e, w, h) e.w = w e.h = h end) -local Circle = Component(function(e, r) +local Circle = Component('Circle', function(e, r) e.r = r end) -local Color = Component(function(e, r, g, b, a) +local Color = Component('Color', function(e, r, g, b, a) e.r = r e.g = g e.b = b e.a = a end) -local RectangleRenderer = System({Position, Rectangle}) +local RectangleRenderer = System{pool = {'Position', 'Rectangle'}} function RectangleRenderer:draw() for _, e in ipairs(self.pool) do - local position = e:get(Position) - local rectangle = e:get(Rectangle) - local color = e:get(Color) + local position = e:get('Position') + local rectangle = e:get('Rectangle') + local color = e:get('Color') love.graphics.setColor(255, 255, 255) if color then @@ -43,7 +43,7 @@ function RectangleRenderer:draw() end end -local CircleRenderer = System({Position, Circle}) +local CircleRenderer = System{pool = {'Position', 'Circle'}} function CircleRenderer:flush() for _, e in ipairs(self.pool.removed) do print(tostring(e).. " was removed from my pool D:") @@ -52,9 +52,9 @@ end function CircleRenderer:draw() for _, e in ipairs(self.pool) do - local position = e:get(Position) - local circle = e:get(Circle) - local color = e:get(Color) + local position = e:get('Position') + local circle = e:get('Circle') + local color = e:get('Color') love.graphics.setColor(255, 255, 255) if color then @@ -65,7 +65,7 @@ function CircleRenderer:draw() end end -local RandomRemover = System({}) +local RandomRemover = System{pool = {}} function RandomRemover:init() self.time = 0 @@ -93,11 +93,11 @@ Game:addSystem(CircleRenderer(), "draw") for _ = 1, 100 do local e = Entity() - e:give(Position, love.math.random(0, 700), love.math.random(0, 700)) - e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20)) + e:give('Position', love.math.random(0, 700), love.math.random(0, 700)) + e:give('Rectangle', love.math.random(5, 20), love.math.random(5, 20)) if love.math.random(0, 1) == 0 then - e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1) + e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1) end Game:addEntity(e) @@ -105,11 +105,11 @@ end for _ = 1, 100 do local e = Entity() - e:give(Position, love.math.random(0, 700), love.math.random(0, 700)) - e:give(Circle, love.math.random(5, 20)) + e:give('Position', love.math.random(0, 700), love.math.random(0, 700)) + e:give('Circle', love.math.random(5, 20)) if love.math.random(0, 1) == 0 then - e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1) + e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1) end Game:addEntity(e) From 16e111176ee0be9d4f3258751835155c2e9ea2bc Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 14 Mar 2020 14:55:11 -0300 Subject: [PATCH 03/59] Added Utils.loadNamespace Deleted the previous Concord.loadComponents/Systems/Worlds --- concord/init.lua | 76 +---------------------------------------------- concord/utils.lua | 53 +++++++++++++++++++++++++++++++-- 2 files changed, 51 insertions(+), 78 deletions(-) diff --git a/concord/init.lua b/concord/init.lua index 1653c46..cf5f2f2 100644 --- a/concord/init.lua +++ b/concord/init.lua @@ -33,84 +33,10 @@ local Concord = { } Concord.entity = require(PATH..".entity") - Concord.component = require(PATH..".component") Concord.components = require(PATH..".components") - Concord.system = require(PATH..".system") - Concord.world = require(PATH..".world") - -local function load(pathOrFiles, namespace) - if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then - error("bad argument #1 to 'load' (string/table of strings expected, got "..type(pathOrFiles)..")", 3) - end - - if (type(pathOrFiles) == "string") then - local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore - if (info == nil or info.type ~= "directory") then - error("bad argument #1 to 'load' (path '"..pathOrFiles.."' not found)", 3) - end - - local files = love.filesystem.getDirectoryItems(pathOrFiles) - - for _, file in ipairs(files) do - local name = file:sub(1, #file - 4) - local path = pathOrFiles.."."..name - - local value = require(path) - if namespace then namespace[name] = value end - end - elseif (type(pathOrFiles == "table")) then - for _, path in ipairs(pathOrFiles) do - if (type(path) ~= "string") then - error("bad argument #2 to 'load' (string/table of strings expected, got table containing "..type(path)..")", 3) -- luacheck: ignore - end - - local name = path - - local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/") - if (dotIndex or slashIndex) then - name = path:sub((dotIndex or slashIndex) + 1) - end - - local value = require(path) - if namespace then namespace[name] = value end - end - end - - return namespace -end - ---- Loads ComponentClasses and puts them in the Components container. --- Accepts a table of paths to files: {"component_1", "component_2", "etc"} --- Accepts a path to a directory with ComponentClasses: "components" -function Concord.loadComponents(pathOrFiles) - load(pathOrFiles, nil) - return Concord.components -end - ---- Loads SystemClasses and puts them in the Systems container. --- Accepts a table of paths to files: {"system_1", "system_2", "etc"} --- Accepts a path to a directory with SystemClasses: "systems" -function Concord.loadSystems(pathOrFiles, world) - local systems = load(pathOrFiles, {}) - - if world then - for _, system in pairs(systems) do - world:addSystem(system) - end - end - - return systems -end - ---- Loads Worlds and puts them in the Worlds container. --- Accepts a table of paths to files: {"world_1", "world_2", "etc"} --- Accepts a path to a directory with Worlds: "worlds" -function Concord.loadWorlds(pathOrFiles) - return load(pathOrFiles, {}) -end - +Concord.utils = require(PATH..".utils") return Concord diff --git a/concord/utils.lua b/concord/utils.lua index 6372b5b..68ae22b 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -7,9 +7,56 @@ local Utils = {} -- @param orig Table to copy -- @param target Table to append to function Utils.shallowCopy(orig, target) - for key, value in pairs(orig) do - target[key] = value - end + for key, value in pairs(orig) do + target[key] = value + end +end + +--- Requires files and puts them in a table. +-- Accepts a table of paths to Lua files: {"path/to/file_1", "path/to/another/file_2", "etc"} +-- Accepts a path to a directory with Lua files: "my_files/here" +-- @param pathOrFiles The table of paths or a path to a directory. +-- @param namespace A table that will hold the required files +-- @treturn table The namespace table +function Utils.loadNamespace(pathOrFiles, namespace) + if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then + error("bad argument #1 to 'loadNamespace' (string/table of strings expected, got "..type(pathOrFiles)..")", 2) + end + + if (type(pathOrFiles) == "string") then + local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore + if (info == nil or info.type ~= "directory") then + error("bad argument #1 to 'loadNamespace' (path '"..pathOrFiles.."' not found)", 2) + end + + local files = love.filesystem.getDirectoryItems(pathOrFiles) + + for _, file in ipairs(files) do + local name = file:sub(1, #file - 4) + local path = pathOrFiles.."."..name + + local value = require(path) + if namespace then namespace[name] = value end + end + elseif (type(pathOrFiles == "table")) then + for _, path in ipairs(pathOrFiles) do + if (type(path) ~= "string") then + error("bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing "..type(path)..")", 2) -- luacheck: ignore + end + + local name = path + + local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/") + if (dotIndex or slashIndex) then + name = path:sub((dotIndex or slashIndex) + 1) + end + + local value = require(path) + if namespace then namespace[name] = value end + end + end + + return namespace end return Utils \ No newline at end of file From 9ae805aa43f0f60f98f5653a1fc62193040dc2c4 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 14 Mar 2020 14:56:25 -0300 Subject: [PATCH 04/59] Fixed: Pool:evaluate should bypass Pool:add filter check --- concord/components.lua | 36 ++++++++++++++++++------------------ concord/pool.lua | 2 +- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/concord/components.lua b/concord/components.lua index e4116fd..d4d6482 100644 --- a/concord/components.lua +++ b/concord/components.lua @@ -8,23 +8,23 @@ local Type = require(PATH..".type") local Components = {} local try = function (name) - if type(name) ~= "string" then - return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" - end + if type(name) ~= "string" then + return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" + end - local value = rawget(Components, name) - if not value then - return false, "ComponentClass '"..name.."' does not exist / was not registered" - end + local value = rawget(Components, name) + if not value then + return false, "ComponentClass '"..name.."' does not exist / was not registered" + end - return true, value + return true, value end --- Returns true if the containter has the ComponentClass with the specified name -- @string name Name of the ComponentClass to check -- @treturn boolean function Components.has(name) - return rawget(Components, name) and true or false + return rawget(Components, name) and true or false end --- Returns true and the ComponentClass if one was registered with the specified name @@ -33,25 +33,25 @@ end -- @treturn boolean -- @treturn Component or error string function Components.try(name) - return try(name) + return try(name) end --- Returns the ComponentClass with the specified name -- @string name Name of the ComponentClass to get -- @treturn Component function Components.get(name) - local ok, value = try(name) + local ok, value = try(name) - if not ok then error(value, 2) end + if not ok then error(value, 2) end - return value + return value end return setmetatable(Components, { - __index = function(_, name) - local ok, value = try(name) + __index = function(_, name) + local ok, value = try(name) - if not ok then error(value, 2) end - - return value end + if not ok then error(value, 2) end + + return value end }) diff --git a/concord/pool.lua b/concord/pool.lua index e74227a..f1c80eb 100644 --- a/concord/pool.lua +++ b/concord/pool.lua @@ -72,7 +72,7 @@ function Pool:evaluate(e) local eligible = self:eligible(e) if not has and eligible then - self:add(e) + self:add(e, true) --Bypass the check cause we already checked elseif has and not eligible then self:remove(e) end From 079c1d0e18ed52056fc23d1a4b8be3d25c7e601e Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 14 Mar 2020 18:45:15 -0300 Subject: [PATCH 05/59] Utils.shallowCopy as a default serializer/deserializer for Components --- concord/component.lua | 3 +++ concord/utils.lua | 2 ++ 2 files changed, 5 insertions(+) diff --git a/concord/component.lua b/concord/component.lua index 0ac83e6..04691a6 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -4,6 +4,7 @@ local PATH = (...):gsub('%.[^%.]+$', '') local Components = require(PATH..".components") +local Utils = require(PATH..".utils") local Component = {} Component.__mt = { @@ -47,9 +48,11 @@ function Component:__populate() -- luacheck: ignore end function Component:serialize() -- luacheck: ignore + return Utils.shallowCopy(self, {}) end function Component:deserialize(data) -- luacheck: ignore + Utils.shallowCopy(data, self) end -- Internal: Creates a new Component. diff --git a/concord/utils.lua b/concord/utils.lua index 68ae22b..da83c4d 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -10,6 +10,8 @@ function Utils.shallowCopy(orig, target) for key, value in pairs(orig) do target[key] = value end + + return target end --- Requires files and puts them in a table. From d8621e40701448680bda3b67a0091d67c5256c8d Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 14 Mar 2020 19:09:23 -0300 Subject: [PATCH 06/59] Fix serialization function to guard internal values --- concord/component.lua | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/concord/component.lua b/concord/component.lua index 04691a6..d8678f0 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -47,11 +47,18 @@ end function Component:__populate() -- luacheck: ignore end -function Component:serialize() -- luacheck: ignore - return Utils.shallowCopy(self, {}) +function Component:serialize() + local data = Utils.shallowCopy(self, {}) + + --This values shouldn't be copied over + data.__componentClass = nil + data.__isComponent = nil + data.__isComponentClass = nil + + return data end -function Component:deserialize(data) -- luacheck: ignore +function Component:deserialize(data) Utils.shallowCopy(data, self) end From 78dc7ee937e01a595859c075f4dad2e7f02d715c Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sun, 15 Mar 2020 00:20:06 -0300 Subject: [PATCH 07/59] Fixed some error messages --- concord/components.lua | 28 ++++++++++------------- concord/entity.lua | 2 +- concord/system.lua | 6 ++--- concord/world.lua | 51 ++++++++++++++++++++++++++---------------- 4 files changed, 48 insertions(+), 39 deletions(-) diff --git a/concord/components.lua b/concord/components.lua index d4d6482..bf20d2d 100644 --- a/concord/components.lua +++ b/concord/components.lua @@ -7,19 +7,6 @@ local Type = require(PATH..".type") local Components = {} -local try = function (name) - if type(name) ~= "string" then - return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" - end - - local value = rawget(Components, name) - if not value then - return false, "ComponentClass '"..name.."' does not exist / was not registered" - end - - return true, value -end - --- Returns true if the containter has the ComponentClass with the specified name -- @string name Name of the ComponentClass to check -- @treturn boolean @@ -33,14 +20,23 @@ end -- @treturn boolean -- @treturn Component or error string function Components.try(name) - return try(name) + if type(name) ~= "string" then + return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" + end + + local value = rawget(Components, name) + if not value then + return false, "ComponentClass '"..name.."' does not exist / was not registered" + end + + return true, value end --- Returns the ComponentClass with the specified name -- @string name Name of the ComponentClass to get -- @treturn Component function Components.get(name) - local ok, value = try(name) + local ok, value = Components.try(name) if not ok then error(value, 2) end @@ -49,7 +45,7 @@ end return setmetatable(Components, { __index = function(_, name) - local ok, value = try(name) + local ok, value = Components.try(name) if not ok then error(value, 2) end diff --git a/concord/entity.lua b/concord/entity.lua index acafe01..888353f 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -204,7 +204,7 @@ function Entity:deserialize(data) local componentData = data[i] if (not Components.has(componentData.__name)) then - error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore + error("bad argument #1 to 'Entity:deserialize' (ComponentClass '"..tostring(componentData.__name).."' wasn't yet loaded)") -- luacheck: ignore end local componentClass = Components[componentData.__name] diff --git a/concord/system.lua b/concord/system.lua index 3583010..756b124 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -51,11 +51,11 @@ local validateFilters = function (baseFilters) for name, componentsList in pairs(baseFilters) do if type(name) ~= 'string' then - error("Invalid name for filter (string key expected, got "..type(name)..")", 3) + error("invalid name for filter (string key expected, got "..type(name)..")", 3) end if type(componentsList) ~= 'table' then - error("Invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3) + error("invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3) end local filter = {} @@ -63,7 +63,7 @@ local validateFilters = function (baseFilters) local ok, componentClass = Components.try(component) if not ok then - error("Invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3) + error("invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3) end filter[#filter + 1] = componentClass diff --git a/concord/world.lua b/concord/world.lua index f42a608..e874881 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -158,37 +158,31 @@ local blacklistedSystemFunctions = { "onDisabled", } ---- Adds a System to the World. --- Callbacks are registered automatically --- Entities added before are added to the System retroactively --- @see World:emit --- @tparam System systemClass SystemClass of System to add --- @treturn World self -function World:addSystem(systemClass) +local tryAddSystem = function (world, systemClass) if (not Type.isSystemClass(systemClass)) then - error("bad argument #1 to 'World:addSystems' (SystemClass expected, got "..type(systemClass)..")", 2) + return false, "SystemClass expected, got "..type(systemClass) end - if (self.__systemLookup[systemClass]) then - error("bad argument #1 to 'World:addSystems' (SystemClass was already added to World)", 2) + if (world.__systemLookup[systemClass]) then + return false, "SystemClass was already added to World" end -- Create instance of system - local system = systemClass(self) + local system = systemClass(world) - self.__systemLookup[systemClass] = system - self.__systems:add(system) + world.__systemLookup[systemClass] = system + world.__systems:add(system) for callbackName, callback in pairs(systemClass) do -- Skip callback if its blacklisted if (not blacklistedSystemFunctions[callbackName]) then -- Make container for all listeners of the callback if it does not exist yet - if (not self.__events[callbackName]) then - self.__events[callbackName] = {} + if (not world.__events[callbackName]) then + world.__events[callbackName] = {} end -- Add callback to listeners - local listeners = self.__events[callbackName] + local listeners = world.__events[callbackName] listeners[#listeners + 1] = { system = system, callback = callback, @@ -197,8 +191,24 @@ function World:addSystem(systemClass) end -- Evaluate all existing entities - for j = 1, self.__entities.size do - system:__evaluate(self.__entities[j]) + for j = 1, world.__entities.size do + system:__evaluate(world.__entities[j]) + end + + return true +end + +--- Adds a System to the World. +-- Callbacks are registered automatically +-- Entities added before are added to the System retroactively +-- @see World:emit +-- @tparam System systemClass SystemClass of System to add +-- @treturn World self +function World:addSystem(systemClass) + local ok, err = tryAddSystem(self, systemClass) + + if not ok then + error("bad argument #1 to 'World:addSystem' ("..err..")", 2) end return self @@ -214,7 +224,10 @@ function World:addSystems(...) for i = 1, select("#", ...) do local systemClass = select(i, ...) - self:addSystem(systemClass) + local ok, err = tryAddSystem(self, systemClass) + if not ok then + error("bad argument #"..i.." to 'World:addSystems' ("..err..")", 2) + end end return self From f64025885211e034ddd24edf6166a3b021dc2b07 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sun, 15 Mar 2020 01:04:39 -0300 Subject: [PATCH 08/59] Fix component:serialize can return nil --- concord/entity.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/concord/entity.lua b/concord/entity.lua index 888353f..854fa8c 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -190,9 +190,11 @@ function Entity:serialize() for _, component in pairs(self.__components) do if component.__name then local componentData = component:serialize() - componentData.__name = component.__name - data[#data + 1] = componentData + if componentData ~= nil then + componentData.__name = component.__name + data[#data + 1] = componentData + end end end From b906e2a910c460fa6c807ea990aa33c4dff15cef Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Mon, 16 Mar 2020 10:35:55 +0100 Subject: [PATCH 09/59] Update docs --- README.md | 202 ++++++++++++++++++------------------------------------ 1 file changed, 68 insertions(+), 134 deletions(-) diff --git a/README.md b/README.md index d7aea42..d0a2a63 100644 --- a/README.md +++ b/README.md @@ -19,17 +19,16 @@ Auto generated docs for Concord can be found in `docs` folder, or on the [Github - [Entities](#entities) - [Systems](#systems) - [Worlds](#worlds) -- [Assemblages](#assemblages) +- [Assemblages](#assemblages) [Quick Example](#quick-example) [Contributors](#contributors) [License](#licence) - --- ## Installation -Download the repository and copy the 'src' folder in your project. Rename it to something that makes sense (Probably 'concord'), then require it in your project like so: +Download the repository and copy the 'concord' folder into your project. Then require it in your project like so: ```lua local Concord = require("path.to.concord") ``` @@ -42,13 +41,9 @@ local Entity = Concord.entity local Component = Concord.component local System = Concord.system local World = Concord.world -local Assemblage = Concord.assemblage -- Containers local Components = Concord.components -local Systems = Concord.systems -local Worlds = Concord.worlds -local Assemblages = Concord.assemblages ``` --- @@ -71,7 +66,7 @@ What is most important is that Components are data and nothing more. They have 0 Entities are the actual objects in your game. Like a player, an enemy, a crate, or a bullet. Every Entity has it's own set of Components, with their own values. -A crate might have the following components: +A crate might have the following components (Note: Not actual Concord syntax): ```lua { position = { x = 100, y = 200 }, @@ -100,7 +95,7 @@ For this they will only act on Entities that have the Components needed for this In Concord this is done something alike this: ```lua -drawSystem = System({position, texture}) -- Define a System that takes all Entities with a position and texture Component +drawSystem = System({pool = {position, texture}}) -- Define a System that takes all Entities with a position and texture Component function drawSystem:draw() -- Give it a draw function for _, entity in ipairs(self.pool) do -- Iterate over all Entities that this System acts on @@ -140,40 +135,26 @@ When you define a Component or System you are actually defining a `ComponentClas For example. If you want to get a specific Component from an Entity, you'd do `Component = Entity:get(ComponentClass)`. When ComponentClasses or SystemClasses are required it will be written clearly in the Documentation. -#### Containers -Since you'll be defining or creating lots of Components, Systems, Worlds and Assemblages, Concord adds container tables for each of them so that they are easily accessible. +#### Requiring files + +Since you'll have lots of Components and Systems in your game Concord makes it a bit easier to load things in. -These containers can be accessed through ```lua -local Components = require("path.to.concord").components -local Systems = require("path.to.concord").systems -local Worlds = require("path.to.concord").worlds -local Assemblages = require("path.to.concord").aorlds +-- Loads all files in the directory, and puts the return value in the table Systems. The key is their filename without any extension +local Systems = {} +Concord.loadNamespace("path.to.systems", Systems) + +print(Systems.systemName) + +-- Loads all files in the directory. Components automatically register to Concord, so loading them into a namespace isn't necessary. +Concord.loadNamespace("path.to.components") + +print(Systems.componentName) ``` -Concord has helper functions to fill these containers. There are the following options depending on your needs / preference: -```lua --- Loads each file. They are put in the container according to it's filename ( 'src.components.component_1.lua' becomes 'component_1' ) -Concord.loadComponents({"path.to.component_1", "path.to.component_2", "etc"}) - --- Loads all files in the directory. They are put in the container according to it's filename ( 'src.components.component_1.lua' becomes 'component_1' ) -Concord.loadComponents("path.to.directory.containing.components") - - --- Put the ComponentClass into the container directly. Useful if you want more manual control. Note that you need to require the file in this case -Components.register("componentName", ComponentClass) -``` -Things can then be accessed through their names: -```lua -local component_1_class = Components.component_1 -local componentName_class = Components.componentName -``` - -All the above applies the same to all the other containers. - #### Method chaining ```lua --- All functions that do something ( eg. Don't return anything ) will return self +-- Most (if not all) methods will return self -- This allowes you to chain methods entity @@ -182,8 +163,6 @@ entity :remove(position) :destroy() --- - world :addEntity(fooEntity) :addEntity(barEntity) @@ -192,13 +171,13 @@ world ``` ### Components -When defining a ComponentClass you usually pass in a `populate` function. This will fill the Component with values. +When defining a ComponentClass you need to pass in a name and usually a `populate` function. This will fill the Component with values. ```lua --- Create the ComponentClass with a populate function +-- Create the position class with a populate function -- The component variable is the actual Component given to an Entity -- The x and y variables are values we pass in when we create the Component -local positionComponentClass = Concord.component(function(component, x, y) +Concord.component("position" function(component, x, y) component.x = x or 0 component.y = y or 0 end) @@ -206,19 +185,11 @@ end) -- Create a ComponentClass without a populate function -- Components of this type won't have any fields. -- This can be useful to indiciate state. -local pushableComponentClass = Concord.component() -``` - -```lua --- Manually register the ComponentClass to the container if we want -Concord.components.register("positionComponent", positionComponentClass) - --- Otherwise return the ComponentClass so it can be required -return positionComponentClass +local pushableComponentClass = Concord.component("position") ``` ### Entities -Entities can be freely made and be given Components. You pass the ComponentClass and the values you want to pass. It will then create the Component for you. +Entities can be freely made and be given Components. You pass the name of the ComponentClass and the values you want to pass. It will then create the Component for you. Entities can only have a maximum of one of each Component. Entities can not share Components. @@ -233,43 +204,41 @@ local myEntity = Entity(myWorld) -- To add it to a world immediately ( See World ```lua -- Give the entity the position Component defined above -- x will become 100. y will become 50 -myEntity:give(positionComponentClass, 100, 50) +myEntity:give("position", 100, 50) ``` ```lua -- Retrieve a Component -local positionComponent = myEntity[positionComponentClass] --- or -local positionComponent = myEntity:get(positionComponentClass) +local position = myEntity.position -print(positionComponent.x, positionComponent.y) -- 100, 50 +print(position.x, position.y) -- 100, 50 ``` ```lua -- Remove a Component -myEntity:remove(positionComponentClass) +myEntity:remove("position") ``` ```lua -- Check if the Entity has a Component -local hasPositionComponent = myEntity:has(positionComponentClass) -print(hasPositionComponent) -- false +local hasPosition = myEntity.position and true of false +print(hasPosition) -- false ``` ```lua -- Entity:give will override a Component if the Entity already has it -- Entity:ensure will only put the Component if the Entity does not already have it -Entity:ensure(positionComponentClass, 0, 0) -- Will give +Entity:ensure("position", 0, 0) -- Will give -- Position is {x = 0, y = 0} -Entity:give(positionComponentClass, 50, 50) -- Will override +Entity:give("position", 50, 50) -- Will override -- Position is {x = 50, y = 50} -Entity:give(positionComponentClass, 100, 100) -- Will override +Entity:give("position", 100, 100) -- Will override -- Position is {x = 100, y = 100} -Entity:ensure(positionComponentClass, 0, 0) -- Wont do anything +Entity:ensure("position", 0, 0) -- Wont do anything -- Position is {x = 100, y = 100} ``` @@ -285,7 +254,7 @@ end ```lua -- Assemble the Entity ( See Assemblages ) -myEntity:assemble(myAssemblage, 100, true, "foo") +myEntity:assemble(assemblageFunction, 100, true, "foo") ``` ```lua @@ -310,30 +279,21 @@ Systems can have multiple pools. ```lua -- Create a System -local mySystemClass = Concord.system({positionComponentClass}) -- Pool will contain all Entities with a position Component +local mySystemClass = Concord.system(pool = {"position"}) -- Pool named 'pool' will contain all Entities with a position Component -- Create a System with multiple pools local mySystemClass = Concord.system( - { -- This Pool's name will default to 'pool' - positionCompomponentClass, - velocityComponentClass, + pool = { -- This pool will be named 'pool' + "position", + "velocity", }, - { -- This Pool's name will be 'secondPool' - healthComponentClass, - damageableComponentClass, - "secondPool", + secondPool = { -- This pool's name will be 'secondPool' + "health", + "damageable", } ) ``` -```lua --- Manually register the SystemClass to the container if we want -Concord.system.register("mySystem", mySystemClass) - --- Otherwise return the SystemClass so it can be required -return mySystemClass -``` - ```lua -- If a System has a :init function it will be called on creation @@ -348,16 +308,11 @@ end function mySystemClass:update(dt) -- Iterate over all entities in the Pool for _, e in ipairs(self.pool) - -- Get the Entity's Components - local positionComponent = e[positionComponentClass] - local velocityComponent = e[velocityComponentClass] - -- Do something with the Components - positionComponent.x = positionComponent.x + velocityComponent.x * dt - positionComponent.y = positionComponent.y + velocityComponent.y * dt + e.position.x = e.position.x + e.velocity.x * dt + e.position.y = e.position.y + e.velocity.y * dt end - -- Iterate over all entities in the second Pool for _, e in ipairs(self.secondPool) -- Do something @@ -367,24 +322,20 @@ end ```lua -- Systems can be enabled and disabled +-- When systems are disabled their callbacks won't be executed. +-- Note that pools will still be updated +-- This is mainly useful for systems that display debug information -- Systems are enabled by default -- Enable a System -mySystem:enable() --- or mySystem:setEnable(true) -- Disable a System -mySystem:disable() --- or mySystem:setEnable(false) --- Toggle the enable state -mySystem:toggleEnabled() - -- Get enabled state local isEnabled = mySystem:isEnabled() -print(isEnabled) -- true +print(isEnabled) -- false ``` ```lua @@ -405,14 +356,6 @@ Worlds can have any number of Entities. local myWorld = Concord.world() ``` -```lua --- Manually register the World to the container if we want -Concord.worlds.register("myWorld", myWorld) - --- Otherwise return the World so it can be required -return myWorld -``` - ```lua -- Add an Entity to the World myWorld:addEntity(myEntity) @@ -471,33 +414,31 @@ end ### Assemblages -Assemblages are helpers to 'make' Entities something. +Assemblages are functions to 'make' Entities something. An important distinction is that they _append_ Components. ```lua --- Make an Assemblage +-- Make an Assemblage function -- e is the Entity being assembled. -- cuteness and legs are variables passed in -local animalAssemblage(function(e, cuteness, legs) +function animal(e, cuteness, legs) e :give(cutenessComponentClass, cuteness) :give(limbs, legs, 0) -- Variable amount of legs. 0 arm. end) --- Make an Assemblage that used animalAssemblage +-- Make an Assemblage that uses animal -- cuteness is a variables passed in -local catAssemblage(function(e, cuteness) +function cat(e, cuteness) e - :assemble(animalAssemblage, cuteness * 2, 4) -- Cats are twice as cute, and have 4 legs. + :assemble(animal, cuteness * 2, 4) -- Cats are twice as cute, and have 4 legs. :give(soundComponent, "meow.mp3") end) ``` ```lua -- Use an Assemblage -myEntity:assemble(catAssemblage, 100) -- 100 cuteness --- or -catAssemblage:assemble(myEntity, 100) -- 100 cuteness +myEntity:assemble(cat, 100) -- 100 cuteness ``` --- @@ -506,14 +447,13 @@ catAssemblage:assemble(myEntity, 100) -- 100 cuteness ```lua local Concord = require("concord") --- Defining ComponentClasses --- I use UpperCamelCase to indicate its a class -local Position = Concord.component(function(c, x, y) +-- Defining components +Concord.component("position", function(c, x, y) c.x = x or 0 c.y = y or 0 end) -local Velocity = Concord.component(function(c, x, y) +Concord.component("velocity", function(c, x, y) c.x = x or 0 c.y = y or 0 end) @@ -522,27 +462,21 @@ local Drawable = Concord.component() -- Defining Systems -local MoveSystem = Concord.system({Position, Velocity}) +local MoveSystem = Concord.system(pool = {"position", "velocity"}) function MoveSystem:update(dt) for _, e in ipairs(self.pool) do - -- I use lowerCamelCase to indicate its an instance - local position = e[Position] - local velocity = e[Velocity] - - position.x = position.x + velocity.x * dt - position.y = position.y + velocity.y * dt + e.position.x = e.position.x + e.velocity.x * dt + e.position.y = e.position.y + e.velocity.y * dt end end -local DrawSystem = Concord.system({Position, Drawable}) +local DrawSystem = Concord.system(pool = {"position", "drawable"}) function DrawSystem:draw() for _, e in ipairs(self.pool) do - local position = e[Position] - - love.graphics.circle("fill", position.x, position.y, 5) + love.graphics.circle("fill", e.position.x, e.position.y, 5) end end @@ -555,18 +489,18 @@ world:addSystems(MoveSystem, DrawSystem) -- This Entity will be rendered on the screen, and move to the right at 100 pixels a second local entity_1 = Concord.entity(world) -:give(Position, 100, 100) -:give(Velocity, 100, 0) -:give(Drawable) +:give("position", 100, 100) +:give("velocity", 100, 0) +:give("drawable") -- This Entity will be rendered on the screen, and stay at 50, 50 local entity_2 = Concord.entity(world) -:give(Position, 50, 50) -:give(Drawable) +:give("position", 50, 50) +:give("drawable") -- This Entity does exist in the World, but since it doesn't match any System's filters it won't do anything local entity_3 = Concord.entity(world) -:give(Position, 200, 200) +:give("position", 200, 200) -- Emit the events From c889b15d446999483bfaa6d3ddcdc6c506b924f6 Mon Sep 17 00:00:00 2001 From: Tjakka5 Date: Sat, 2 May 2020 20:42:26 +0200 Subject: [PATCH 10/59] Remove old examples --- examples/assemblageTest/init.lua | 63 ---------- examples/baseLayout/main.lua | 6 - examples/baseLayout/src/components/init.lua | 5 - examples/baseLayout/src/systems/init.lua | 5 - examples/serialization/init.lua | 67 ----------- examples/simpleDrawing/init.lua | 125 -------------------- main.lua | 1 - 7 files changed, 272 deletions(-) delete mode 100644 examples/assemblageTest/init.lua delete mode 100644 examples/baseLayout/main.lua delete mode 100644 examples/baseLayout/src/components/init.lua delete mode 100644 examples/baseLayout/src/systems/init.lua delete mode 100644 examples/serialization/init.lua delete mode 100644 examples/simpleDrawing/init.lua delete mode 100644 main.lua diff --git a/examples/assemblageTest/init.lua b/examples/assemblageTest/init.lua deleted file mode 100644 index 4136936..0000000 --- a/examples/assemblageTest/init.lua +++ /dev/null @@ -1,63 +0,0 @@ -local Concord = require("src") - -local Entity = Concord.entity -local Component = Concord.component -local System = Concord.system -local Assemblage = Concord.assemblage - -local Legs = Component("Legs", function(e, legCount) - e.legCount = legCount or 0 -end) - -local Instinct = Component("Instinct", function(e) -- luacheck: ignore -end) - -local Cool = Component("Cool", function(e, coolness) - e.coolness = coolness -end) - -local Wings = Component("Wings", function(e) - e.wingCount = 2 -end) - - -local Animal = function(e, legCount) - e - :give("Legs", legCount) - :give("Instinct") - - print("Animal") -end - -local Lion = function(e, coolness) - e - :assemble(Animal, 4) - :give(Cool, coolness) - - print("Lion") -end - -local Eagle = function(e) - e - :assemble(Animal, 2) - :give(Wings) - - print("Eagle") -end - -local Griffin = function(e, coolness) - e - :assemble(Animal, 4) - :assemble(Lion, coolness * 2) - :assemble(Eagle) -end - - -local myAnimal = Entity() -:assemble(Griffin, 5) ---:apply() - -print(myAnimal:has("Legs")) -print(myAnimal:has("Instinct")) -print(myAnimal:has("Cool")) -print(myAnimal:has("Wings")) diff --git a/examples/baseLayout/main.lua b/examples/baseLayout/main.lua deleted file mode 100644 index 6d6717f..0000000 --- a/examples/baseLayout/main.lua +++ /dev/null @@ -1,6 +0,0 @@ -local PATH = (...):gsub('%.[^%.]+$', '') - -local Concord = require("src") - -local C = require(PATH..".src.components") -local S = require(PATH..".src.systems") diff --git a/examples/baseLayout/src/components/init.lua b/examples/baseLayout/src/components/init.lua deleted file mode 100644 index 60a5a4c..0000000 --- a/examples/baseLayout/src/components/init.lua +++ /dev/null @@ -1,5 +0,0 @@ -local PATH = (...):gsub('%.init$', '') - -return { - -} \ No newline at end of file diff --git a/examples/baseLayout/src/systems/init.lua b/examples/baseLayout/src/systems/init.lua deleted file mode 100644 index 0273ef6..0000000 --- a/examples/baseLayout/src/systems/init.lua +++ /dev/null @@ -1,5 +0,0 @@ -local PATH = (...):gsub('%.init$', '') - -return { - -} \ No newline at end of file diff --git a/examples/serialization/init.lua b/examples/serialization/init.lua deleted file mode 100644 index c362265..0000000 --- a/examples/serialization/init.lua +++ /dev/null @@ -1,67 +0,0 @@ -local Concord = require("concord") - -local function display(t) - print("Table: " ..tostring(t)) - for key, value in pairs(t) do - if type(value) == "table" then - display(value) - else - print(key, value) - end - end -end - -local test_component_1 = Concord.component("test_component_1", function(e, x, y) - e.x = x or 0 - e.y = y or 0 -end) - -function test_component_1:serialize() - return { - x = self.x, - y = self.y, - } -end - -function test_component_1:deserialize(data) - self.x = data.x or 0 - self.y = data.y or 0 -end - -local test_component_2 = Concord.component("test_component_2", function(e, foo) - e.foo = foo -end) - -function test_component_2:serialize() - return { - foo = self.foo - } -end - -function test_component_2:deserialize(data) - self.foo = data.foo -end - --- Test worlds -local world_1 = Concord.world() -local world_2 = Concord.world() - --- Test Entity -Concord.entity(world_1) -:give("test_component_1", 100, 50) -:give("test_component_2", "Hello World!") - --- Serialize world -local data = world_1:serialize() - --- Deserialize world -world_2:deserialize(data) - --- Check result -local test_entity_copy = world_2:getEntities()[1] - -local test_comp_1 = test_entity_copy["test_component_1"] -local test_comp_2 = test_entity_copy["test_component_2"] - -print(test_comp_1.x, test_comp_1.y) -print(test_comp_2.foo) \ No newline at end of file diff --git a/examples/simpleDrawing/init.lua b/examples/simpleDrawing/init.lua deleted file mode 100644 index 6afd986..0000000 --- a/examples/simpleDrawing/init.lua +++ /dev/null @@ -1,125 +0,0 @@ -local Concord = require("src") - -local Entity = Concord.entity -local Component = Concord.component -local System = Concord.system - -local Game = Concord.world() - -local Position = Component('Position', function(e, x, y) - e.x = x - e.y = y -end) - -local Rectangle = Component('Rectangle', function(e, w, h) - e.w = w - e.h = h -end) - -local Circle = Component('Circle', function(e, r) - e.r = r -end) - -local Color = Component('Color', function(e, r, g, b, a) - e.r = r - e.g = g - e.b = b - e.a = a -end) - -local RectangleRenderer = System{pool = {'Position', 'Rectangle'}} -function RectangleRenderer:draw() - for _, e in ipairs(self.pool) do - local position = e:get('Position') - local rectangle = e:get('Rectangle') - local color = e:get('Color') - - love.graphics.setColor(255, 255, 255) - if color then - love.graphics.setColor(color.r, color.g, color.b, color.a) - end - - love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h) - end -end - -local CircleRenderer = System{pool = {'Position', 'Circle'}} -function CircleRenderer:flush() - for _, e in ipairs(self.pool.removed) do - print(tostring(e).. " was removed from my pool D:") - end -end - -function CircleRenderer:draw() - for _, e in ipairs(self.pool) do - local position = e:get('Position') - local circle = e:get('Circle') - local color = e:get('Color') - - love.graphics.setColor(255, 255, 255) - if color then - love.graphics.setColor(color.r, color.g, color.b, color.a) - end - - love.graphics.circle("fill", position.x, position.y, circle.r) - end -end - -local RandomRemover = System{pool = {}} - -function RandomRemover:init() - self.time = 0 -end - -function RandomRemover:update(dt) - self.time = self.time + dt - - if self.time >= 0.05 then - self.time = 0 - - if self.pool.size > 0 then - local i = love.math.random(1, self.pool.size) - - self.pool:get(i):destroy() - end - end - - love.window.setTitle(love.timer.getFPS()) -end - -Game:addSystem(RandomRemover(), "update") -Game:addSystem(RectangleRenderer(), "draw") -Game:addSystem(CircleRenderer(), "draw") - -for _ = 1, 100 do - local e = Entity() - e:give('Position', love.math.random(0, 700), love.math.random(0, 700)) - e:give('Rectangle', love.math.random(5, 20), love.math.random(5, 20)) - - if love.math.random(0, 1) == 0 then - e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1) - end - - Game:addEntity(e) -end - -for _ = 1, 100 do - local e = Entity() - e:give('Position', love.math.random(0, 700), love.math.random(0, 700)) - e:give('Circle', love.math.random(5, 20)) - - if love.math.random(0, 1) == 0 then - e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1) - end - - Game:addEntity(e) -end - - -function love.update(dt) - Game:emit("update", dt) -end - -function love.draw() - Game:emit("draw") -end diff --git a/main.lua b/main.lua deleted file mode 100644 index 7cfd88a..0000000 --- a/main.lua +++ /dev/null @@ -1 +0,0 @@ -require("examples.serialization") \ No newline at end of file From d56821205def03e7a149fecadfe06ffb3c7c67a0 Mon Sep 17 00:00:00 2001 From: Tjakka5 Date: Sat, 2 May 2020 20:44:33 +0200 Subject: [PATCH 11/59] Make repo submodule friendly --- init.lua | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 init.lua diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..2a73dea --- /dev/null +++ b/init.lua @@ -0,0 +1,3 @@ +local PATH = (...):gsub('%.init$', '') + +return require(PATH..".concord") \ No newline at end of file From c95a1f27685b503f31f87a6042a5947e03db7273 Mon Sep 17 00:00:00 2001 From: Tjakka5 Date: Sat, 2 May 2020 20:44:58 +0200 Subject: [PATCH 12/59] Update license --- concord/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/concord/init.lua b/concord/init.lua index cf5f2f2..705289a 100644 --- a/concord/init.lua +++ b/concord/init.lua @@ -9,7 +9,7 @@ local Concord = { _LICENCE = [[ MIT LICENSE - Copyright (c) 2018 Justin van der Leij / Tjakka5 + Copyright (c) 2020 Justin van der Leij / Tjakka5 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the From 3e9c596187d35c850b06bb71ad7045794fd16588 Mon Sep 17 00:00:00 2001 From: Tjakka5 Date: Sat, 2 May 2020 20:51:15 +0200 Subject: [PATCH 13/59] Fix mistakes in readme --- README.md | 45 ++++++++++++++++++--------------------------- 1 file changed, 18 insertions(+), 27 deletions(-) diff --git a/README.md b/README.md index d0a2a63..fb549c5 100644 --- a/README.md +++ b/README.md @@ -99,8 +99,8 @@ drawSystem = System({pool = {position, texture}}) -- Define a System that takes function drawSystem:draw() -- Give it a draw function for _, entity in ipairs(self.pool) do -- Iterate over all Entities that this System acts on - local position = entity[position] -- Get the position Component of this Entity - local texture = entity[texture] -- Get the texture Component of this Entity + local position = entity.position -- Get the position Component of this Entity + local texture = entity.texture -- Get the texture Component of this Entity -- Draw the Entity love.graphics.draw(texture.image, position.x, position.y) @@ -128,13 +128,6 @@ And all that without writing a single extra line of code. Just reusing code that Concord does a few things that might not be immediately clear. This segment should help understanding. -#### Classes - -When you define a Component or System you are actually defining a `ComponentClass` and `SystemClass` respectively. From these instances of them can be created. They also act as identifiers for Concord. - -For example. If you want to get a specific Component from an Entity, you'd do `Component = Entity:get(ComponentClass)`. -When ComponentClasses or SystemClasses are required it will be written clearly in the Documentation. - #### Requiring files Since you'll have lots of Components and Systems in your game Concord makes it a bit easier to load things in. @@ -142,14 +135,14 @@ Since you'll have lots of Components and Systems in your game Concord makes it a ```lua -- Loads all files in the directory, and puts the return value in the table Systems. The key is their filename without any extension local Systems = {} -Concord.loadNamespace("path.to.systems", Systems) +Concord.utils.loadNamespace("path/to/systems", Systems) print(Systems.systemName) --- Loads all files in the directory. Components automatically register to Concord, so loading them into a namespace isn't necessary. -Concord.loadNamespace("path.to.components") +-- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary. +Concord.utils.loadNamespace("path/to/components") -print(Systems.componentName) +print(Concord.components.componentName) ``` #### Method chaining @@ -157,13 +150,13 @@ print(Systems.componentName) -- Most (if not all) methods will return self -- This allowes you to chain methods -entity -:give(position, 100, 50) -:give(velocity, 200, 0) -:remove(position) +myEntity +:give("position", 100, 50) +:give("velocity", 200, 0) +:remove("position") :destroy() -world +myWorld :addEntity(fooEntity) :addEntity(barEntity) :clear() @@ -219,12 +212,6 @@ print(position.x, position.y) -- 100, 50 myEntity:remove("position") ``` -```lua --- Check if the Entity has a Component -local hasPosition = myEntity.position and true of false -print(hasPosition) -- false -``` - ```lua -- Entity:give will override a Component if the Entity already has it -- Entity:ensure will only put the Component if the Entity does not already have it @@ -462,7 +449,9 @@ local Drawable = Concord.component() -- Defining Systems -local MoveSystem = Concord.system(pool = {"position", "velocity"}) +local MoveSystem = Concord.system({ + pool = {"position", "velocity"} +}) function MoveSystem:update(dt) for _, e in ipairs(self.pool) do @@ -472,7 +461,9 @@ function MoveSystem:update(dt) end -local DrawSystem = Concord.system(pool = {"position", "drawable"}) +local DrawSystem = Concord.system({ + pool = {"position", "drawable"} +}) function DrawSystem:draw() for _, e in ipairs(self.pool) do @@ -525,5 +516,5 @@ end --- -## Licence +## License MIT Licensed - Copyright Justin van der Leij (Tjakka5) From 7979226c3314de5dded9d126c6fb962f4b1ff721 Mon Sep 17 00:00:00 2001 From: Josh Perry Date: Tue, 18 Aug 2020 15:20:56 +0100 Subject: [PATCH 14/59] Regenerated docs --- docs/classes/Component.html | 6 +- docs/classes/Entity.html | 15 +-- docs/classes/List.html | 186 ++++++++++++++++------------------- docs/classes/Pool.html | 106 +++++++++++--------- docs/classes/System.html | 89 ++--------------- docs/classes/World.html | 9 +- docs/index.html | 23 +---- docs/modules/Components.html | 185 ++++++++++++++++++++++++++++++++++ docs/modules/Concord.html | 121 +---------------------- docs/modules/type.html | 36 +------ docs/modules/utils.html | 41 +++++++- 11 files changed, 387 insertions(+), 430 deletions(-) create mode 100644 docs/modules/Components.html diff --git a/docs/classes/Component.html b/docs/classes/Component.html index ad4f3e2..7e0358c 100644 --- a/docs/classes/Component.html +++ b/docs/classes/Component.html @@ -38,7 +38,6 @@

Classes

Modules

@@ -163,7 +159,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/classes/Entity.html b/docs/classes/Entity.html index 5ecd569..b263a9f 100644 --- a/docs/classes/Entity.html +++ b/docs/classes/Entity.html @@ -38,7 +38,6 @@

Classes

Modules

@@ -64,8 +60,7 @@

Class Entity

An object that exists in a world.

An entity - contains components which are processed by systems. -

+ contains components which are processed by systems.

Methods

@@ -251,11 +246,11 @@

Parameters:

  • assemblage - Assemblage - Assemblage to assemble with + function + Function that will assemble an entity
  • ... - additional arguments to pass to the Assemblage's assemble function. + additional arguments to pass to the assemblage function.
@@ -413,7 +408,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/classes/List.html b/docs/classes/List.html index b6becb6..414888a 100644 --- a/docs/classes/List.html +++ b/docs/classes/List.html @@ -33,13 +33,11 @@

Contents

Classes

Modules

@@ -74,6 +69,18 @@ Creates a new List. + List:add (obj) + Adds an object to the List. + + + List:remove (obj) + Removes an object from the List. + + + List:clear () + Clears the List completely. + + List:has (obj) Returns true if the List has the object. @@ -86,21 +93,6 @@ Returns the index of an object in the List. -

Metamethods

- - - - - - - - - - - - - -
List:__add (obj)Adds an object to the List.
List:__remove (obj)Removes an object from the List.
List:__clear ()Clears the List completely.


@@ -128,6 +120,80 @@ + +
+ + List:add (obj) +
+
+ Adds an object to the List. + Object must be of reference type + Object may not be the string 'size' + + +

Parameters:

+
    +
  • obj + Object to add +
  • +
+ +

Returns:

+
    + + List + self +
+ + + + +
+
+ + List:remove (obj) +
+
+ Removes an object from the List. + + +

Parameters:

+
    +
  • obj + Object to remove +
  • +
+ +

Returns:

+
    + + List + self +
+ + + + +
+
+ + List:clear () +
+
+ Clears the List completely. + + + +

Returns:

+
    + + List + self +
+ + + +
@@ -206,84 +272,6 @@ - - -

Metamethods

- -
-
- - List:__add (obj) -
-
- Adds an object to the List. - Object must be of reference type - Object may not be the string 'size' - - -

Parameters:

-
    -
  • obj - Object to add -
  • -
- -

Returns:

-
    - - List - self -
- - - - -
-
- - List:__remove (obj) -
-
- Removes an object from the List. - - -

Parameters:

-
    -
  • obj - Object to remove -
  • -
- -

Returns:

-
    - - List - self -
- - - - -
-
- - List:__clear () -
-
- Clears the List completely. - - - -

Returns:

-
    - - List - self -
- - - -
@@ -292,7 +280,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/classes/Pool.html b/docs/classes/Pool.html index 184ad8c..77be777 100644 --- a/docs/classes/Pool.html +++ b/docs/classes/Pool.html @@ -33,13 +33,11 @@

Contents

Classes

Modules

@@ -75,6 +70,14 @@ Creates a new Pool + Pool:eligible (e) + Checks if an Entity is eligible for the Pool. + + + Pool:evaluate (e) + Evaluate whether an Entity should be added or removed from the Pool. + + Pool:getName () Gets the name of the Pool @@ -87,13 +90,6 @@ Callback for when an Entity is added to the Pool. -

Metamethods

- - - - - -
Pool:__eligible (e)Checks if an Entity is eligible for the Pool.


@@ -132,6 +128,59 @@ + +
+ + Pool:eligible (e) +
+
+ Checks if an Entity is eligible for the Pool. + + +

Parameters:

+
    +
  • e + Entity + Entity to check +
  • +
+ +

Returns:

+
    + + boolean + +
+ + + + +
+
+ + Pool:evaluate (e) +
+
+ Evaluate whether an Entity should be added or removed from the Pool. + + +

Parameters:

+
    +
  • e + Entity to add or remove +
  • +
+ +

Returns:

+
    + + Pool + self +
+ + + +
@@ -193,37 +242,6 @@ - - -

Metamethods

- -
-
- - Pool:__eligible (e) -
-
- Checks if an Entity is eligible for the Pool. - - -

Parameters:

-
    -
  • e - Entity - Entity to check -
  • -
- -

Returns:

-
    - - boolean - -
- - - -
@@ -232,7 +250,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/classes/System.html b/docs/classes/System.html index 914bd9b..a73ed8b 100644 --- a/docs/classes/System.html +++ b/docs/classes/System.html @@ -39,7 +39,6 @@

Classes

Modules

@@ -66,29 +62,16 @@

Iterates over Entities.

From these Entities its get Components and modify them. A System contains 1 or more Pools. - A System is contained by 1 World. -

+ A System is contained by 1 World.

Methods

- + - - - - - - - - - - - - @@ -134,7 +117,7 @@
- System:new (...) + System:new (table)
Creates a new SystemClass. @@ -142,8 +125,8 @@

Parameters:

    -
  • ... - Variable amounts of filters +
  • table + filters A table containing filters (name = {components...})
@@ -157,66 +140,6 @@ -
-
- - System:enable () -
-
- Enables the System. - - - -

Returns:

-
    - - System - self -
- - - - -
-
- - System:disable () -
-
- Disables the System. - - - -

Returns:

-
    - - System - self -
- - - - -
-
- - System:toggleEnabled () -
-
- Toggles if the System is enabled. - - - -

Returns:

-
    - - System - self -
- - - -
@@ -385,7 +308,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/classes/World.html b/docs/classes/World.html index ce29521..e673fa8 100644 --- a/docs/classes/World.html +++ b/docs/classes/World.html @@ -38,7 +38,6 @@

Classes

Modules

@@ -66,8 +62,7 @@

A world emits to let Systems iterate. A World contains any amount of Systems. - A World contains any amount of Entities. -

+ A World contains any amount of Entities.

Methods

@@ -466,7 +461,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/index.html b/docs/index.html index 427d6b7..8950dda 100644 --- a/docs/index.html +++ b/docs/index.html @@ -31,17 +31,13 @@

Modules

Classes

System:new (...)System:new (table) Creates a new SystemClass.
System:enable ()Enables the System.
System:disable ()Disables the System.
System:toggleEnabled ()Toggles if the System is enabled.
System:setEnabled (enable) Sets if the System is enabled
- - - - @@ -71,10 +63,6 @@ - - - - - - - -
AssemblagesA container for registered Assemblages
Components Container for registered ComponentClassesConcord
SystemsContainer for registered SystemClasses
type Type @@ -85,18 +73,9 @@ Utils Helper module for misc operations
worldsWorlds - Container for registered Worlds

Classes

- - - - @@ -128,7 +107,7 @@
generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
diff --git a/docs/modules/Components.html b/docs/modules/Components.html new file mode 100644 index 0000000..de521c2 --- /dev/null +++ b/docs/modules/Components.html @@ -0,0 +1,185 @@ + + + + + Reference + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Module Components

+

Container for registered ComponentClasses

+

+ + +

Functions

+
AssemblageGives an entity a set of components.
Component A pure data container that is contained by a single entity.
+ + + + + + + + + + + + +
has (name)Returns true if the containter has the ComponentClass with the specified name
try (name)Returns true and the ComponentClass if one was registered with the specified name + or false and an error otherwise
get (name)Returns the ComponentClass with the specified name
+ +
+
+ + +

Functions

+ +
+
+ + has (name) +
+
+ Returns true if the containter has the ComponentClass with the specified name + + +

Parameters:

+
    +
  • name + string + Name of the ComponentClass to check +
  • +
+ +

Returns:

+
    + + boolean + +
+ + + + +
+
+ + try (name) +
+
+ Returns true and the ComponentClass if one was registered with the specified name + or false and an error otherwise + + +

Parameters:

+
    +
  • name + string + Name of the ComponentClass to check +
  • +
+ +

Returns:

+
    +
  1. + boolean +
  2. +
  3. + Component + or error string
  4. +
+ + + + +
+
+ + get (name) +
+
+ Returns the ComponentClass with the specified name + + +

Parameters:

+
    +
  • name + string + Name of the ComponentClass to get +
  • +
+ +

Returns:

+
    + + Component + +
+ + + + +
+
+ + + + +
+generated by LDoc 1.4.6 +Last updated 2020-08-18 15:20:32 +
+ + + diff --git a/docs/modules/Concord.html b/docs/modules/Concord.html index b50ef54..903787f 100644 --- a/docs/modules/Concord.html +++ b/docs/modules/Concord.html @@ -30,25 +30,17 @@
  • Index
  • -

    Contents

    -

    Modules

    Classes

      -
    • Assemblage
    • Component
    • Entity
    • List
    • @@ -66,129 +58,18 @@

      -

      Functions

      - - - - - - - - - - - - - - - - - -
      loadComponents (pathOrFiles)Loads ComponentClasses and puts them in the Components container.
      loadSystems (pathOrFiles)Loads SystemClasses and puts them in the Systems container.
      loadWorlds (pathOrFiles)Loads Worlds and puts them in the Worlds container.
      loadAssemblages (pathOrFiles)Loads Assemblages and puts them in the Assemblages container.


      -

      Functions

      - -
      -
      - - loadComponents (pathOrFiles) -
      -
      - Loads ComponentClasses and puts them in the Components container. - Accepts a table of paths to files: {"component_1", "component_2", "etc"} - Accepts a path to a directory with ComponentClasses: "components" - - -

      Parameters:

      -
        -
      • pathOrFiles - -
      • -
      - - - - - -
      -
      - - loadSystems (pathOrFiles) -
      -
      - Loads SystemClasses and puts them in the Systems container. - Accepts a table of paths to files: {"system_1", "system_2", "etc"} - Accepts a path to a directory with SystemClasses: "systems" - - -

      Parameters:

      -
        -
      • pathOrFiles - -
      • -
      - - - - - -
      -
      - - loadWorlds (pathOrFiles) -
      -
      - Loads Worlds and puts them in the Worlds container. - Accepts a table of paths to files: {"world_1", "world_2", "etc"} - Accepts a path to a directory with Worlds: "worlds" - - -

      Parameters:

      -
        -
      • pathOrFiles - -
      • -
      - - - - - -
      -
      - - loadAssemblages (pathOrFiles) -
      -
      - Loads Assemblages and puts them in the Assemblages container. - Accepts a table of paths to files: {"assemblage_1", "assemblage_2", "etc"} - Accepts a path to a directory with Assemblages: "assemblages" - - -

      Parameters:

      -
        -
      • pathOrFiles - -
      • -
      - - - - - -
      -
      generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
      diff --git a/docs/modules/type.html b/docs/modules/type.html index 923c547..2fb678f 100644 --- a/docs/modules/type.html +++ b/docs/modules/type.html @@ -38,17 +38,13 @@

      Modules

      Classes

        -
      • Assemblage
      • Component
      • Entity
      • List
      • @@ -93,10 +89,6 @@ Type.isWorld (t) Returns if object is a World. - - Type.isAssemblage (t) - Returns if object is an Assemblage. -
        @@ -261,32 +253,6 @@ - -
        - - Type.isAssemblage (t) -
        -
        - Returns if object is an Assemblage. - - -

        Parameters:

        -
          -
        • t - Object to check -
        • -
        - -

        Returns:

        -
          - - boolean - -
        - - - -
        @@ -295,7 +261,7 @@
        generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
        diff --git a/docs/modules/utils.html b/docs/modules/utils.html index 30d8e2a..35c2e4c 100644 --- a/docs/modules/utils.html +++ b/docs/modules/utils.html @@ -38,17 +38,13 @@

        Modules

        Classes

          -
        • Assemblage
        • Component
        • Entity
        • List
        • @@ -73,6 +69,10 @@ Utils.shallowCopy (orig, target) Does a shallow copy of a table and appends it to a target table. + + Utils.loadNamespace (pathOrFiles, namespace) + Requires files and puts them in a table. +
          @@ -104,6 +104,37 @@ + +
          + + Utils.loadNamespace (pathOrFiles, namespace) +
          +
          + Requires files and puts them in a table. + Accepts a table of paths to Lua files: {"path/to/file_1", "path/to/another/file_2", "etc"} + Accepts a path to a directory with Lua files: "my_files/here" + + +

          Parameters:

          +
            +
          • pathOrFiles + The table of paths or a path to a directory. +
          • +
          • namespace + A table that will hold the required files +
          • +
          + +

          Returns:

          +
            + + table + The namespace table +
          + + + +
          @@ -112,7 +143,7 @@
          generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
          From 2196a41e715770ccf9f422477b1d3af5baab16a5 Mon Sep 17 00:00:00 2001 From: Daniel Power Date: Sun, 15 Nov 2020 23:44:15 -0330 Subject: [PATCH 15/59] Fix error in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index fb549c5..d5b9922 100644 --- a/README.md +++ b/README.md @@ -445,7 +445,7 @@ Concord.component("velocity", function(c, x, y) c.y = y or 0 end) -local Drawable = Concord.component() +local Drawable = Concord.component("drawable") -- Defining Systems From eb82c3c580f0f99d73c34a2191b6dff9c69d585d Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Sat, 9 Jan 2021 19:19:58 -0300 Subject: [PATCH 16/59] Update version This will be version 3.0 of Concord --- concord/init.lua | 2 +- docs/modules/Components.html | 185 ----------------------------------- docs/modules/components.html | 71 +++++++------- 3 files changed, 38 insertions(+), 220 deletions(-) delete mode 100644 docs/modules/Components.html diff --git a/concord/init.lua b/concord/init.lua index 705289a..1c09669 100644 --- a/concord/init.lua +++ b/concord/init.lua @@ -4,7 +4,7 @@ local PATH = (...):gsub('%.init$', '') local Concord = { - _VERSION = "2.0 Beta", + _VERSION = "3.0", _DESCRIPTION = "A feature-complete ECS library", _LICENCE = [[ MIT LICENSE diff --git a/docs/modules/Components.html b/docs/modules/Components.html deleted file mode 100644 index de521c2..0000000 --- a/docs/modules/Components.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - - Reference - - - - -
          - -
          - -
          -
          -
          - - -
          - - - - - - -
          - -

          Module Components

          -

          Container for registered ComponentClasses

          -

          - - -

          Functions

          - - - - - - - - - - - - - -
          has (name)Returns true if the containter has the ComponentClass with the specified name
          try (name)Returns true and the ComponentClass if one was registered with the specified name - or false and an error otherwise
          get (name)Returns the ComponentClass with the specified name
          - -
          -
          - - -

          Functions

          - -
          -
          - - has (name) -
          -
          - Returns true if the containter has the ComponentClass with the specified name - - -

          Parameters:

          -
            -
          • name - string - Name of the ComponentClass to check -
          • -
          - -

          Returns:

          -
            - - boolean - -
          - - - - -
          -
          - - try (name) -
          -
          - Returns true and the ComponentClass if one was registered with the specified name - or false and an error otherwise - - -

          Parameters:

          -
            -
          • name - string - Name of the ComponentClass to check -
          • -
          - -

          Returns:

          -
            -
          1. - boolean -
          2. -
          3. - Component - or error string
          4. -
          - - - - -
          -
          - - get (name) -
          -
          - Returns the ComponentClass with the specified name - - -

          Parameters:

          -
            -
          • name - string - Name of the ComponentClass to get -
          • -
          - -

          Returns:

          -
            - - Component - -
          - - - - -
          -
          - - -
          -
          -
          -generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 -
          -
          - - diff --git a/docs/modules/components.html b/docs/modules/components.html index f97534d..de521c2 100644 --- a/docs/modules/components.html +++ b/docs/modules/components.html @@ -38,17 +38,13 @@

          Modules

          Classes

            -
          • Assemblage
          • Component
          • Entity
          • List
          • @@ -68,13 +64,14 @@

            Functions

            - - - - + + + + @@ -89,31 +86,6 @@

            Functions

            -
            - - register (name, componentClass) -
            -
            - Registers a ComponentClass. - - -

            Parameters:

            -
              -
            • name - string - Name to register under -
            • -
            • componentClass - Component - ComponentClass to register -
            • -
            - - - - - -
            has (name) @@ -140,6 +112,37 @@ + +
            + + try (name) +
            +
            + Returns true and the ComponentClass if one was registered with the specified name + or false and an error otherwise + + +

            Parameters:

            +
              +
            • name + string + Name of the ComponentClass to check +
            • +
            + +

            Returns:

            +
              +
            1. + boolean +
            2. +
            3. + Component + or error string
            4. +
            + + + +
            @@ -175,7 +178,7 @@
            generated by LDoc 1.4.6 -Last updated 2020-01-04 10:27:07 +Last updated 2020-08-18 15:20:32
            From fd558dd3fec41a728f795fe54233ac0c142a4471 Mon Sep 17 00:00:00 2001 From: John Cheesman Date: Wed, 5 May 2021 18:32:04 +0100 Subject: [PATCH 17/59] Correct syntax in Systems example code --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 2f79dcf..c63b9f7 100644 --- a/README.md +++ b/README.md @@ -266,10 +266,10 @@ Systems can have multiple pools. ```lua -- Create a System -local mySystemClass = Concord.system(pool = {"position"}) -- Pool named 'pool' will contain all Entities with a position Component +local mySystemClass = Concord.system({pool = {"position"}}) -- Pool named 'pool' will contain all Entities with a position Component -- Create a System with multiple pools -local mySystemClass = Concord.system( +local mySystemClass = Concord.system({ pool = { -- This pool will be named 'pool' "position", "velocity", @@ -278,7 +278,7 @@ local mySystemClass = Concord.system( "health", "damageable", } -) +}) ``` ```lua From b53f950e3e1044805c201c9b32ab57a80818678d Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 16:30:23 +0100 Subject: [PATCH 18/59] Add documentation page building workflow --- .github/workflows/doc.yml | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 .github/workflows/doc.yml diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml new file mode 100644 index 0000000..a2215d3 --- /dev/null +++ b/.github/workflows/doc.yml @@ -0,0 +1,29 @@ +name: Build Docs + +on: [push] + +jobs: + build: + name: Build docs + runs-on: ubuntu-latest + + steps: + - name: Setup Lua + uses: leafo/gh-actions-lua@v8 + with: + luaVersion: 5.4 + + - name: Setup Lua Rocks + uses: leafo/gh-actions-luarocks@v4 + + - name: Setup dependencies + run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec + + - name: Checkout & build docs + run: git clone --branch=build_docs https://github.com/lunarmodules/LDoc.git ldoc && cd ldoc && chmod +x build_versioned_docs.sh && ./build_versioned_docs.sh + + - name: Deploy + uses: peaceiris/actions-gh-pages@v3 + with: + github_token: ${{ secrets.GITHUB_TOKEN }} + publish_dir: ldoc/doc_builds/ \ No newline at end of file From b701493a27b24d6c6c22a29b0aca04a19f7f6f72 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 16:32:24 +0100 Subject: [PATCH 19/59] Fix documentation page building workflow --- .github/workflows/doc.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index a2215d3..3be2405 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -6,7 +6,7 @@ jobs: build: name: Build docs runs-on: ubuntu-latest - + steps: - name: Setup Lua uses: leafo/gh-actions-lua@v8 @@ -20,7 +20,7 @@ jobs: run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec - name: Checkout & build docs - run: git clone --branch=build_docs https://github.com/lunarmodules/LDoc.git ldoc && cd ldoc && chmod +x build_versioned_docs.sh && ./build_versioned_docs.sh + run: git clone https://github.com/lunarmodules/LDoc.git ldoc && cd ldoc && chmod +x build_versioned_docs.sh && ./build_versioned_docs.sh - name: Deploy uses: peaceiris/actions-gh-pages@v3 From 9aaff0fbccf94fba6ea65afb2acbfcec1e47e727 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 16:37:30 +0100 Subject: [PATCH 20/59] Fix documentation page building workflow 2 --- .github/workflows/doc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 3be2405..3f492b7 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -20,7 +20,7 @@ jobs: run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec - name: Checkout & build docs - run: git clone https://github.com/lunarmodules/LDoc.git ldoc && cd ldoc && chmod +x build_versioned_docs.sh && ./build_versioned_docs.sh + run: git clone https://github.com/lunarmodules/LDoc.git ldoc && lua ldoc/ldoc.lua . - name: Deploy uses: peaceiris/actions-gh-pages@v3 From 297b30aa505000b2f5d00724fc579cd3253b589a Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 16:55:04 +0100 Subject: [PATCH 21/59] Fix documentation page building workflow 3 --- .github/workflows/doc.yml | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 3f492b7..037142f 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -19,8 +19,14 @@ jobs: - name: Setup dependencies run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec - - name: Checkout & build docs - run: git clone https://github.com/lunarmodules/LDoc.git ldoc && lua ldoc/ldoc.lua . + - name: Check out repository code + uses: actions/checkout@v2 + + - name: Checkout LDoc & build docs + run: git clone https://github.com/lunarmodules/LDoc.git ldoc + + - name: Build docs + run: lua ldoc/ldoc.lua . - name: Deploy uses: peaceiris/actions-gh-pages@v3 From 65aae3c2babbdbd224e4b6d08c5159e70762a01d Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 16:57:08 +0100 Subject: [PATCH 22/59] Fix documentation page building workflow 4 --- .github/workflows/doc.yml | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 037142f..f0bee72 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -23,10 +23,7 @@ jobs: uses: actions/checkout@v2 - name: Checkout LDoc & build docs - run: git clone https://github.com/lunarmodules/LDoc.git ldoc - - - name: Build docs - run: lua ldoc/ldoc.lua . + run: git clone https://github.com/lunarmodules/LDoc.git ldoc && lua ldoc/ldoc.lua . - name: Deploy uses: peaceiris/actions-gh-pages@v3 From c7625ad376093a2fc6a3a58188a81ffb9caf1462 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:02:38 +0100 Subject: [PATCH 23/59] Fix documentation page building workflow 5 --- .github/workflows/doc.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index f0bee72..cfb3d8e 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -22,11 +22,11 @@ jobs: - name: Check out repository code uses: actions/checkout@v2 - - name: Checkout LDoc & build docs + - name: Checkout & build docs run: git clone https://github.com/lunarmodules/LDoc.git ldoc && lua ldoc/ldoc.lua . - - name: Deploy - uses: peaceiris/actions-gh-pages@v3 - with: - github_token: ${{ secrets.GITHUB_TOKEN }} - publish_dir: ldoc/doc_builds/ \ No newline at end of file + # - name: Deploy + # uses: peaceiris/actions-gh-pages@v3 + # with: + # github_token: ${{ secrets.GITHUB_TOKEN }} + # publish_dir: ldoc/doc_builds/ \ No newline at end of file From cdf425d301b5dd4d2cb80cc06b985d3cf0d674d8 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:08:25 +0100 Subject: [PATCH 24/59] Fix documentation page building workflow 6 --- .github/workflows/doc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index cfb3d8e..93af3e4 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -23,7 +23,7 @@ jobs: uses: actions/checkout@v2 - name: Checkout & build docs - run: git clone https://github.com/lunarmodules/LDoc.git ldoc && lua ldoc/ldoc.lua . + run: git clone https://github.com/lunarmodules/LDoc.git ldoc && .lua/bin/lua ldoc/ldoc.lua . # - name: Deploy # uses: peaceiris/actions-gh-pages@v3 From 6329e09138c6df777c46800a12a9dabcdf4ee27e Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:16:51 +0100 Subject: [PATCH 25/59] Fix documentation page building workflow 7 --- .github/workflows/doc.yml | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 93af3e4..aebf0c5 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -8,25 +8,29 @@ jobs: runs-on: ubuntu-latest steps: + - name: Check out repository + uses: actions/checkout@v2 + - name: Setup Lua uses: leafo/gh-actions-lua@v8 with: luaVersion: 5.4 - - name: Setup Lua Rocks + - name: Install Luarocks uses: leafo/gh-actions-luarocks@v4 - - name: Setup dependencies - run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec + - name: Install LDoc + run: luarocks install ldoc + + - name: Show + run: luarocks show ldoc - - name: Check out repository code - uses: actions/checkout@v2 + - name: Build docs + run: lua ldoc.lua . - - name: Checkout & build docs - run: git clone https://github.com/lunarmodules/LDoc.git ldoc && .lua/bin/lua ldoc/ldoc.lua . - # - name: Deploy - # uses: peaceiris/actions-gh-pages@v3 - # with: - # github_token: ${{ secrets.GITHUB_TOKEN }} - # publish_dir: ldoc/doc_builds/ \ No newline at end of file + # - name: Deploy + # uses: JamesIves/github-pages-deploy-action@4.1.5 + # with: + # branch: gh-pages + # folder: docs \ No newline at end of file From e141a6183bf5547bf43e842f8566425334f02e1c Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:18:57 +0100 Subject: [PATCH 26/59] Fix documentation page building workflow 8 --- .github/workflows/doc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index aebf0c5..ec4c9ec 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -26,7 +26,7 @@ jobs: run: luarocks show ldoc - name: Build docs - run: lua ldoc.lua . + run: ldoc . # - name: Deploy From 6ce714ce14f301ed3ba2cdf99bf14c479e49a429 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:21:22 +0100 Subject: [PATCH 27/59] Fix documentation page building workflow 9 --- .github/workflows/doc.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index ec4c9ec..4acd139 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -29,8 +29,8 @@ jobs: run: ldoc . - # - name: Deploy - # uses: JamesIves/github-pages-deploy-action@4.1.5 - # with: - # branch: gh-pages - # folder: docs \ No newline at end of file + - name: Deploy + uses: JamesIves/github-pages-deploy-action@4.1.5 + with: + branch: gh-pages + folder: docs \ No newline at end of file From 73177f4048a6bb02a2f18e4359a03be0e5cfba5a Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:21:51 +0100 Subject: [PATCH 28/59] Fix documentation page building workflow 10 --- .github/workflows/doc.yml | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 4acd139..ee2d94e 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -28,9 +28,8 @@ jobs: - name: Build docs run: ldoc . - - - name: Deploy - uses: JamesIves/github-pages-deploy-action@4.1.5 - with: - branch: gh-pages - folder: docs \ No newline at end of file + - name: Deploy + uses: JamesIves/github-pages-deploy-action@4.1.5 + with: + branch: gh-pages + folder: docs \ No newline at end of file From 9c22986501e3777f2e7945080fa7af43c2c2dff3 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:23:53 +0100 Subject: [PATCH 29/59] Fix documentation page building workflow 11 --- .github/workflows/doc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index ee2d94e..8ac8c37 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -32,4 +32,4 @@ jobs: uses: JamesIves/github-pages-deploy-action@4.1.5 with: branch: gh-pages - folder: docs \ No newline at end of file + folder: concord/docs \ No newline at end of file From 4313dc78567f60394b4658cd0b7aea59a315a9b7 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 17:27:18 +0100 Subject: [PATCH 30/59] Fix documentation page building workflow 12 --- .github/workflows/doc.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 8ac8c37..5e5ae1e 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -1,6 +1,9 @@ name: Build Docs -on: [push] +on: + push: + branches: + - master jobs: build: From edc1d2fdbcb7776cc36a9d02d2a840dec548210a Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Tue, 2 Nov 2021 20:10:14 +0100 Subject: [PATCH 31/59] Fix documentation page building workflow 13 --- .github/workflows/doc.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml index 5e5ae1e..ca60d46 100644 --- a/.github/workflows/doc.yml +++ b/.github/workflows/doc.yml @@ -35,4 +35,4 @@ jobs: uses: JamesIves/github-pages-deploy-action@4.1.5 with: branch: gh-pages - folder: concord/docs \ No newline at end of file + folder: docs \ No newline at end of file From 2acb1458f217bd828bb05246a4930bd685c6a7cc Mon Sep 17 00:00:00 2001 From: Josh Perry Date: Tue, 31 May 2022 20:20:54 +0100 Subject: [PATCH 32/59] Fixed docs link in README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2f79dcf..aecc33c 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ With Concord it is possibile to easily write fast and clean code. This readme will explain how to use Concord. Additionally all of Concord is documented using the LDoc format. -Auto generated docs for Concord can be found in `docs` folder, or on the [Github page](https://tjakka5.github.io/Concord/). +Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub page](https://keyslam.github.io/Concord/). --- From 940870318d1225ed3106355f48fac13f0d21d35c Mon Sep 17 00:00:00 2001 From: Tachytaenius Date: Mon, 17 Oct 2022 20:17:54 +0100 Subject: [PATCH 33/59] Fix bug where loading namespaces using folder/init.lua entries would only work if "folder" was 3 characters --- concord/utils.lua | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/concord/utils.lua b/concord/utils.lua index da83c4d..92e19aa 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -34,11 +34,18 @@ function Utils.loadNamespace(pathOrFiles, namespace) local files = love.filesystem.getDirectoryItems(pathOrFiles) for _, file in ipairs(files) do - local name = file:sub(1, #file - 4) - local path = pathOrFiles.."."..name + local isFile = love.filesystem.getInfo(pathOrFiles .. "/" .. file).type == "file" - local value = require(path) - if namespace then namespace[name] = value end + if isFile then + local name = file:sub(1, #file - 4) + local path = pathOrFiles.."."..name + + local value = require(path) + if namespace then namespace[name] = value end + else + local value = require(pathOrFiles.."."..file) + if namespace then namespace[file] = value end + end end elseif (type(pathOrFiles == "table")) then for _, path in ipairs(pathOrFiles) do @@ -61,4 +68,4 @@ function Utils.loadNamespace(pathOrFiles, namespace) return namespace end -return Utils \ No newline at end of file +return Utils From 89eab3fb72597a1bef2d63e78fa4cf34810a549c Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:08 -0300 Subject: [PATCH 34/59] List.sort Fixes #33 --- concord/list.lua | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/concord/list.lua b/concord/list.lua index 1263a72..88dfc04 100644 --- a/concord/list.lua +++ b/concord/list.lua @@ -94,6 +94,20 @@ function List:indexOf(obj) return self[obj] end +--- Sorts the List in place, using the order function. +-- The order function is passed to table.sort internally so documentation on table.sort can be used as reference. +-- @param order Function that takes two Entities (a and b) and returns true if a should go before than b. +-- @treturn List self +function List:sort(order) + table.sort(self, order) + + for key, obj in ipairs(self) do + self[obj] = key + end + + return self +end + return setmetatable(List, { __call = function() return List.new() From 695cc2dfe37853226090e101b41dedbddaf74edb Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:22 -0300 Subject: [PATCH 35/59] Add Component Negation Fixes #32 --- concord/component.lua | 4 ++++ concord/components.lua | 32 ++++++++++++++++++++++++++------ concord/pool.lua | 10 +++++++--- concord/system.lua | 25 ++++++++++++++----------- 4 files changed, 51 insertions(+), 20 deletions(-) diff --git a/concord/component.lua b/concord/component.lua index d8678f0..7a9db98 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -19,6 +19,10 @@ function Component.new(name, populate) error("bad argument #1 to 'Component.new' (string expected, got "..type(name)..")", 2) end + if (string.match(name, Components.__REJECT_MATCH) ~= "") then + error("bad argument #1 to 'Component.new' (Component names can't start with '"..Components.__REJECT_PREFIX.."', got "..name..")", 2) + end + if (rawget(Components, name)) then error("bad argument #1 to 'Component.new' (ComponentClass with name '"..name.."' was already registerd)", 2) -- luacheck: ignore end diff --git a/concord/components.lua b/concord/components.lua index bf20d2d..b2743e7 100644 --- a/concord/components.lua +++ b/concord/components.lua @@ -1,12 +1,11 @@ --- Container for registered ComponentClasses -- @module Components -local PATH = (...):gsub('%.[^%.]+$', '') - -local Type = require(PATH..".type") - local Components = {} +Components.__REJECT_PREFIX = "!" +Components.__REJECT_MATCH = "^(%"..Components.__REJECT_PREFIX.."?)(.+)" + --- Returns true if the containter has the ComponentClass with the specified name -- @string name Name of the ComponentClass to check -- @treturn boolean @@ -14,22 +13,43 @@ function Components.has(name) return rawget(Components, name) and true or false end +--- Prefix a component's name with the currently set Reject Prefix +-- @string name Name of the ComponentClass to reject +-- @treturn string +function Components.reject(name) + local ok, err = Components.try(name) + + if not ok then error(err, 2) end + + return Components.__REJECT_PREFIX..name +end + --- Returns true and the ComponentClass if one was registered with the specified name -- or false and an error otherwise -- @string name Name of the ComponentClass to check +-- @boolean acceptRejected Whether to accept names prefixed with the Reject Prefix. -- @treturn boolean -- @treturn Component or error string -function Components.try(name) +-- @treturn true if acceptRejected was true and the name had the Reject Prefix, false otherwise. +function Components.try(name, acceptRejected) if type(name) ~= "string" then return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" end + local rejected = false + if acceptRejected then + local prefix + prefix, name = string.match(name, Components.__REJECT_MATCH) + + rejected = prefix ~= "" and name + end + local value = rawget(Components, name) if not value then return false, "ComponentClass '"..name.."' does not exist / was not registered" end - return true, value + return true, value, rejected end --- Returns the ComponentClass with the specified name diff --git a/concord/pool.lua b/concord/pool.lua index f1c80eb..f5cd401 100644 --- a/concord/pool.lua +++ b/concord/pool.lua @@ -30,10 +30,14 @@ end -- @tparam Entity e Entity to check -- @treturn boolean function Pool:eligible(e) - for i=#self.__filter, 1, -1 do - local component = self.__filter[i].__name + for i=#self.__filter.require, 1, -1 do + local name = self.__filter.require[i] + if not e[name] then return false end + end - if not e[component] then return false end + for i=#self.__filter.reject, 1, -1 do + local name = self.__filter.reject[i] + if e[name] then return false end end return true diff --git a/concord/system.lua b/concord/system.lua index 756b124..fe0c9fe 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -33,7 +33,7 @@ System.mt = { Utils.shallowCopy(systemClass, system) end - for name, filter in pairs(systemClass.__filter) do + for name, filter in pairs(systemClass.__filters) do local pool = Pool(name, filter) system[name] = pool @@ -46,10 +46,10 @@ System.mt = { end, } -local validateFilters = function (baseFilters) +local validateFilters = function (definition) local filters = {} - for name, componentsList in pairs(baseFilters) do + for name, componentsList in pairs(definition) do if type(name) ~= 'string' then error("invalid name for filter (string key expected, got "..type(name)..")", 3) end @@ -58,18 +58,19 @@ local validateFilters = function (baseFilters) error("invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3) end - local filter = {} + filters[name] = { require = {}, reject = {} } + for n, component in ipairs(componentsList) do - local ok, componentClass = Components.try(component) + local ok, componentClass, rejected = Components.try(component, true) if not ok then error("invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3) + elseif rejected then + table.insert(filters[name].reject, rejected) + else + table.insert(filters[name].require, component) end - - filter[#filter + 1] = componentClass end - - filters[name] = filter end return filters @@ -78,9 +79,11 @@ end --- Creates a new SystemClass. -- @param table filters A table containing filters (name = {components...}) -- @treturn System A new SystemClass -function System.new(filters) +function System.new(definition) + local filters = validateFilters(definition) + local systemClass = setmetatable({ - __filter = validateFilters(filters), + __filters = filters, __name = nil, __isSystemClass = true, From 50249d5ad334db4bc93ebe88293aabd3191a00f7 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:23 -0300 Subject: [PATCH 36/59] Removed deprecated functionality Removed hasName/getName on Systems and Worlds. Removed Entity.__components since it had a duplicate version of the components stored in the Entity itself. --- concord/entity.lua | 23 ++++++++++++----------- concord/system.lua | 13 ------------- concord/world.lua | 13 ------------- 3 files changed, 12 insertions(+), 37 deletions(-) diff --git a/concord/entity.lua b/concord/entity.lua index 854fa8c..21a09cb 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -6,6 +6,7 @@ local PATH = (...):gsub('%.[^%.]+$', '') local Components = require(PATH..".components") local Type = require(PATH..".type") +local Utils = require(PATH..".utils") local Entity = {} Entity.__mt = { @@ -22,7 +23,6 @@ function Entity.new(world) local e = setmetatable({ __world = nil, - __components = {}, __isEntity = true, }, Entity.__mt) @@ -38,14 +38,12 @@ local function give(e, name, componentClass, ...) local component = componentClass:__initialize(...) e[name] = component - e.__components[name] = component e:__dirty() end -local function remove(e, name, componentClass) +local function remove(e, name) e[name] = nil - e.__components[name] = nil e:__dirty() end @@ -76,7 +74,7 @@ function Entity:ensure(name, ...) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) + error("bad argument #1 to 'Entity:ensure' ("..componentClass..")", 2) end if self[name] then @@ -95,10 +93,10 @@ function Entity:remove(name) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) + error("bad argument #1 to 'Entity:remove' ("..componentClass..")", 2) end - remove(self, name, componentClass) + remove(self, name) return self end @@ -169,7 +167,11 @@ end -- Use Entity:give/ensure/remove instead -- @treturn table Table of all Components the Entity has function Entity:getComponents() - return self.__components + local components = Utils.shallowCopy(self) + components.__world = nil + components.__isEntity = nil + + return components end --- Returns true if the Entity is in a World. @@ -187,8 +189,8 @@ end function Entity:serialize() local data = {} - for _, component in pairs(self.__components) do - if component.__name then + for name, component in pairs(self) do + if name ~= "__world" and name ~= "__isEntity" and component.__name == name then local componentData = component:serialize() if componentData ~= nil then @@ -215,7 +217,6 @@ function Entity:deserialize(data) component:deserialize(componentData) self[componentData.__name] = component - self.__components[componentData.__name] = component self:__dirty() end diff --git a/concord/system.lua b/concord/system.lua index fe0c9fe..3db2a44 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -85,7 +85,6 @@ function System.new(definition) local systemClass = setmetatable({ __filters = filters, - __name = nil, __isSystemClass = true, }, System.mt) systemClass.__index = systemClass @@ -161,18 +160,6 @@ function System:getWorld() return self.__world end ---- Returns true if the System has a name. --- @treturn boolean -function System:hasName() - return self.__name and true or false -end - ---- Returns the name of the System. --- @treturn string -function System:getName() - return self.__name -end - --- Callbacks -- @section Callbacks diff --git a/concord/world.lua b/concord/world.lua index e874881..b55f030 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -34,7 +34,6 @@ function World.new() __systemLookup = {}, - __name = nil, __isWorld = true, }, World.__mt) @@ -349,18 +348,6 @@ function World:deserialize(data, append) self:__flush() end ---- Returns true if the World has a name. --- @treturn boolean -function World:hasName() - return self.__name and true or false -end - ---- Returns the name of the World. --- @treturn string -function World:getName() - return self.__name -end - --- Callback for when an Entity is added to the World. -- @tparam Entity e The Entity that was added function World:onEntityAdded(e) -- luacheck: ignore From c4594da19d0f154676415dbb8ad77ef53b1732b8 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:23 -0300 Subject: [PATCH 37/59] Add Component:removed() callback Fixes #37 I also added a reference to the Entity inside the Component which will help with #38 --- concord/component.lua | 20 ++++++++++++++------ concord/entity.lua | 19 +++++++++++++++---- 2 files changed, 29 insertions(+), 10 deletions(-) diff --git a/concord/component.lua b/concord/component.lua index 7a9db98..5122e9a 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -47,31 +47,39 @@ function Component.new(name, populate) return componentClass end --- Internal: Populates a Component with values +-- Internal: Populates a Component with values. function Component:__populate() -- luacheck: ignore end +-- Callback: When the Component gets removed or replaced in an Entity. +function Component:removed() -- luacheck: ignore +end + +-- Callback: When the Component gets serialized as part of an Entity. function Component:serialize() local data = Utils.shallowCopy(self, {}) --This values shouldn't be copied over - data.__componentClass = nil - data.__isComponent = nil + data.__componentClass = nil + data.__entity = nil + data.__isComponent = nil data.__isComponentClass = nil return data end +-- Callback: When the Component gets deserialized from serialized data. function Component:deserialize(data) Utils.shallowCopy(data, self) end -- Internal: Creates a new Component. -- @return A new Component -function Component:__new() +function Component:__new(entity) local component = setmetatable({ __componentClass = self, + __entity = entity, __isComponent = true, __isComponentClass = false, }, self.__mt) @@ -82,8 +90,8 @@ end -- Internal: Creates and populates a new Component. -- @param ... Varargs passed to the populate function -- @return A new populated Component -function Component:__initialize(...) - local component = self:__new() +function Component:__initialize(entity, ...) + local component = self:__new(entity) self.__populate(component, ...) diff --git a/concord/entity.lua b/concord/entity.lua index 21a09cb..7bdbdc2 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -35,17 +35,28 @@ function Entity.new(world) end local function give(e, name, componentClass, ...) - local component = componentClass:__initialize(...) + local component = componentClass:__initialize(e, ...) + local hadComponent = not not e[name] + + if hadComponent then + e[name]:removed() + end e[name] = component - e:__dirty() + if not hadComponent then + e:__dirty() + end end local function remove(e, name) - e[name] = nil + if e[name] then + e[name]:removed() - e:__dirty() + e[name] = nil + + e:__dirty() + end end --- Gives an Entity a Component. From 07bd5d0f280b14c51ed17536e9b66b753fb17193 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:23 -0300 Subject: [PATCH 38/59] Fix utils.loadNamespace when passed a table --- concord/utils.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/concord/utils.lua b/concord/utils.lua index 92e19aa..2d3d742 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -21,13 +21,13 @@ end -- @param namespace A table that will hold the required files -- @treturn table The namespace table function Utils.loadNamespace(pathOrFiles, namespace) - if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then + if type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table" then error("bad argument #1 to 'loadNamespace' (string/table of strings expected, got "..type(pathOrFiles)..")", 2) end - if (type(pathOrFiles) == "string") then + if type(pathOrFiles) == "string" then local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore - if (info == nil or info.type ~= "directory") then + if info == nil or info.type ~= "directory" then error("bad argument #1 to 'loadNamespace' (path '"..pathOrFiles.."' not found)", 2) end @@ -47,16 +47,16 @@ function Utils.loadNamespace(pathOrFiles, namespace) if namespace then namespace[file] = value end end end - elseif (type(pathOrFiles == "table")) then + elseif type(pathOrFiles) == "table" then for _, path in ipairs(pathOrFiles) do - if (type(path) ~= "string") then + if type(path) ~= "string" then error("bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing "..type(path)..")", 2) -- luacheck: ignore end local name = path local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/") - if (dotIndex or slashIndex) then + if dotIndex or slashIndex then name = path:sub((dotIndex or slashIndex) + 1) end From 743d662ef9089bb4884d9d83c44c6e0feaeda0cf Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:23 -0300 Subject: [PATCH 39/59] Replaced Pools with Filters Filters allow for a Pool constructor (defaults to Lists) that can be used to define Custom Pools. The constructor is a function that takes the Filter Definition and returns a Custom Pool with these functions: :add(e) - Add the Entity to the pool :remove(e) - Remove the Entity from the pool :has(e) boolean - Checks if the Entity exists in the pool :clear() - Clears the Pool from Entities Fixes #40 --- .gitignore | 5 +- concord/filter.lua | 168 +++++++++++++++++++++++++++++++++++++++++++++ concord/list.lua | 14 +++- concord/pool.lua | 115 ------------------------------- concord/system.lua | 66 ++++++------------ concord/type.lua | 16 +++++ 6 files changed, 221 insertions(+), 163 deletions(-) create mode 100644 concord/filter.lua delete mode 100644 concord/pool.lua diff --git a/.gitignore b/.gitignore index 51b8439..989d364 100644 --- a/.gitignore +++ b/.gitignore @@ -37,4 +37,7 @@ luac.out *.app *.i*86 *.x86_64 -*.hex \ No newline at end of file +*.hex + +# VSCode +.vscode/ \ No newline at end of file diff --git a/concord/filter.lua b/concord/filter.lua new file mode 100644 index 0000000..a959609 --- /dev/null +++ b/concord/filter.lua @@ -0,0 +1,168 @@ +--- Used to filter Entities with specific Components +-- A Filter has an associated Pool that can contain any amount of Entities. +-- @classmod Filter + +local PATH = (...):gsub('%.[^%.]+$', '') + +local List = require(PATH..".list") +local Type = require(PATH..".type") +local Components = require(PATH..".components") + + +local Filter = {} +Filter.__mt = { + __index = Filter, +} + +--- Validates a Filter Definition to make sure every component is valid. +-- @string name Name for the Filter. +-- @tparam table definition Table containing the Filter Definition +-- @tparam onComponent Optional function, called when a component is valid. +function Filter.validate (name, def, onComponent) + if type(def) ~= 'table' then + error("invalid component list for filter '"..name.."' (table expected, got "..type(def)..")", 3) + end + + if not onComponent and def.constructor and not Type.isCallable(def.constructor) then + error("invalid pool constructor (callable expected, got "..type(def.constructor)..")", 3) + end + + for n, component in ipairs(def) do + local ok, err, reject = Components.try(component, true) + + if not ok then + error("invalid component for filter '"..name.."' at position #"..n.." ("..err..")", 3) + end + + if onComponent then + onComponent(component, reject) + end + end +end + +--- Parses the Filter Defintion into two tables +-- required: An array of all the required component names. +-- rejected: An array of all the components that will be rejected. +-- @string name Name for the Filter. +-- @tparam table definition Table containing the Filter Definition +-- @treturn table required +-- @treturn table rejected +function Filter.parse (name, def) + local required, rejected = {}, {} + + Filter.validate(name, def, function (component, reject) + if reject then + table.insert(rejected, reject) + else + table.insert(required, component) + end + end) + + return required, rejected +end + +--- Creates a new Filter +-- @string name Name for the Filter. +-- @tparam table definition Table containing the Filter Definition +-- @treturn Filter The new Filter +-- @treturn Pool The associated Pool +function Filter.new (name, def) + local constructor = def.constructor or List + local pool = constructor(def) + + local required, rejected = Filter.parse(name, def) + + local filter = setmetatable({ + pool = pool, + + __required = required, + __rejected = rejected, + + __name = name, + + __isFilter = true, + }, Filter.__mt) + + return filter, pool +end + +--- Checks if an Entity fulfills the Filter requirements. +-- @tparam Entity e Entity to check +-- @treturn boolean +function Filter:eligible(e) + for i=#self.__required, 1, -1 do + local name = self.__required[i] + if not e[name] then return false end + end + + for i=#self.__rejected, 1, -1 do + local name = self.__rejected[i] + if e[name] then return false end + end + + return true +end + +function Filter:evaluate (e) + local has = self.pool:has(e) + local eligible = self:eligible(e) + + if not has and eligible then + self.pool:add(e) + elseif has and not eligible then + self.pool:remove(e) + end + + return self +end + + +-- Adds an Entity to the Pool, if it passes the Filter. +-- @param e Entity to add +-- @param bypass Whether to bypass the Filter or not. +-- @treturn Filter self +-- @treturn boolean Whether the entity was added or not. +function Filter:add (e, bypass) + if not bypass and not self:eligible(e) then + return self, false + end + + self.pool:add(e) + + return self, true +end + +-- Remove an Entity from the Pool associated to this Filter. +-- @param e Entity to remove +-- @treturn Filter self +function Filter:remove (e) + self.pool:remove(e) + return self +end + +-- Clear the Pool associated to this Filter. +-- @param e Entity to remove +-- @treturn Filter self +function Filter:clear (e) + self.pool:clear(e) + return self +end + +-- Check if the Pool bound to this System contains the passed Entity +-- @param e Entity to check +-- @treturn boolean Whether the Entity exists. +function Filter:has (e) + return self.pool:has(e) +end + +--- Gets the name of the Filter +-- @treturn string +function Filter:getName() + return self.__name +end + +return setmetatable(Filter, { + __call = function(_, ...) + return Filter.new(...) + end, +}) \ No newline at end of file diff --git a/concord/list.lua b/concord/list.lua index 88dfc04..7f10c74 100644 --- a/concord/list.lua +++ b/concord/list.lua @@ -16,7 +16,7 @@ end --- Adds an object to the List. -- Object must be of reference type --- Object may not be the string 'size' +-- Object may not be the string 'size', 'onAdded' or 'onRemoved' -- @param obj Object to add -- @treturn List self function List:add(obj) @@ -26,6 +26,7 @@ function List:add(obj) self[obj] = size self.size = size + if self.onAdded then self:onAdded(obj) end return self end @@ -51,6 +52,7 @@ function List:remove(obj) self[obj] = nil self.size = size - 1 + if self.onRemoved then self:onRemoved(obj) end return self end @@ -108,6 +110,16 @@ function List:sort(order) return self end +--- Callback for when an item is added to the List. +-- @param obj Object that was added +function List:onAdded (obj) --luacheck: ignore +end + +--- Callback for when an item is removed to the List. +-- @param obj Object that was removed +function List:onRemoved (obj) --luacheck: ignore +end + return setmetatable(List, { __call = function() return List.new() diff --git a/concord/pool.lua b/concord/pool.lua deleted file mode 100644 index f5cd401..0000000 --- a/concord/pool.lua +++ /dev/null @@ -1,115 +0,0 @@ ---- Used to iterate over Entities with a specific Components --- A Pool contain a any amount of Entities. --- @classmod Pool - -local PATH = (...):gsub('%.[^%.]+$', '') - -local List = require(PATH..".list") - -local Pool = {} -Pool.__mt = { - __index = Pool, -} - ---- Creates a new Pool --- @string name Name for the Pool. --- @tparam table filter Table containing the required BaseComponents --- @treturn Pool The new Pool -function Pool.new(name, filter) - local pool = setmetatable(List(), Pool.__mt) - - pool.__name = name - pool.__filter = filter - - pool.__isPool = true - - return pool -end - ---- Checks if an Entity is eligible for the Pool. --- @tparam Entity e Entity to check --- @treturn boolean -function Pool:eligible(e) - for i=#self.__filter.require, 1, -1 do - local name = self.__filter.require[i] - if not e[name] then return false end - end - - for i=#self.__filter.reject, 1, -1 do - local name = self.__filter.reject[i] - if e[name] then return false end - end - - return true -end - --- Adds an Entity to the Pool, if it can be eligible. --- @param e Entity to add --- @treturn Pool self --- @treturn boolean Whether the entity was added or not -function Pool:add(e, bypass) - if not bypass and not self:eligible(e) then - return self, false - end - - List.add(self, e) - self:onEntityAdded(e) - - return self, true -end - --- Remove an Entity from the Pool. --- @param e Entity to remove --- @treturn Pool self -function Pool:remove(e) - List.remove(self, e) - self:onEntityRemoved(e) - - return self -end - ---- Evaluate whether an Entity should be added or removed from the Pool. --- @param e Entity to add or remove --- @treturn Pool self -function Pool:evaluate(e) - local has = self:has(e) - local eligible = self:eligible(e) - - if not has and eligible then - self:add(e, true) --Bypass the check cause we already checked - elseif has and not eligible then - self:remove(e) - end - - return self -end - ---- Gets the name of the Pool --- @treturn string -function Pool:getName() - return self.__name -end - ---- Gets the filter of the Pool. --- Warning: Do not modify this filter. --- @return Filter of the Pool. -function Pool:getFilter() - return self.__filter -end - ---- Callback for when an Entity is added to the Pool. --- @tparam Entity e Entity that was added. -function Pool:onEntityAdded(e) -- luacheck: ignore -end - --- Callback for when an Entity is removed from the Pool. --- @tparam Entity e Entity that was removed. -function Pool:onEntityRemoved(e) -- luacheck: ignore -end - -return setmetatable(Pool, { - __index = List, - __call = function(_, ...) - return Pool.new(...) - end, -}) diff --git a/concord/system.lua b/concord/system.lua index 3db2a44..2d3a802 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -5,9 +5,8 @@ local PATH = (...):gsub('%.[^%.]+$', '') -local Pool = require(PATH..".pool") +local Filter = require(PATH..".filter") local Utils = require(PATH..".utils") -local Components = require(PATH..".components") local System = { ENABLE_OPTIMIZATION = true, @@ -19,7 +18,7 @@ System.mt = { local system = setmetatable({ __enabled = true, - __pools = {}, + __filters = {}, __world = world, __isSystem = true, @@ -33,11 +32,11 @@ System.mt = { Utils.shallowCopy(systemClass, system) end - for name, filter in pairs(systemClass.__filters) do - local pool = Pool(name, filter) + for name, def in pairs(systemClass.__definition) do + local filter, pool = Filter(name, Utils.shallowCopy(def, {})) system[name] = pool - system.__pools[#system.__pools + 1] = pool + table.insert(system.__filters, filter) end system:init(world) @@ -45,45 +44,20 @@ System.mt = { return system end, } - -local validateFilters = function (definition) - local filters = {} - - for name, componentsList in pairs(definition) do - if type(name) ~= 'string' then - error("invalid name for filter (string key expected, got "..type(name)..")", 3) - end - - if type(componentsList) ~= 'table' then - error("invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3) - end - - filters[name] = { require = {}, reject = {} } - - for n, component in ipairs(componentsList) do - local ok, componentClass, rejected = Components.try(component, true) - - if not ok then - error("invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3) - elseif rejected then - table.insert(filters[name].reject, rejected) - else - table.insert(filters[name].require, component) - end - end - end - - return filters -end - --- Creates a new SystemClass. -- @param table filters A table containing filters (name = {components...}) -- @treturn System A new SystemClass function System.new(definition) - local filters = validateFilters(definition) + for name, def in pairs(definition) do + if type(name) ~= 'string' then + error("invalid name for filter (string key expected, got "..type(name)..")", 2) + end + + Filter.validate(name, def) + end local systemClass = setmetatable({ - __filters = filters, + __definition = definition, __isSystemClass = true, }, System.mt) @@ -103,8 +77,8 @@ end -- @param e The Entity to check -- @treturn System self function System:__evaluate(e) - for _, pool in ipairs(self.__pools) do - pool:evaluate(e) + for _, filter in ipairs(self.__filters) do + filter:evaluate(e) end return self @@ -114,9 +88,9 @@ end -- @param e The Entity to remove -- @treturn System self function System:__remove(e) - for _, pool in ipairs(self.__pools) do - if pool:has(e) then - pool:remove(e) + for _, filter in ipairs(self.__filters) do + if filter:has(e) then + filter:remove(e) end end @@ -126,8 +100,8 @@ end -- Internal: Clears all Entities from the System. -- @treturn System self function System:__clear() - for i = 1, #self.__pools do - self.__pools[i]:clear() + for _, filter in ipairs(self.__filters) do + filter:clear() end return self diff --git a/concord/type.lua b/concord/type.lua index 157a8d4..bf7f52a 100644 --- a/concord/type.lua +++ b/concord/type.lua @@ -3,6 +3,15 @@ local Type = {} +function Type.isCallable(t) + if type(t) == "function" then return true end + + local meta = getmetatable(t) + if meta and type(meta.__call) == "function" then return true end + + return false +end + --- Returns if object is an Entity. -- @param t Object to check -- @treturn boolean @@ -45,4 +54,11 @@ function Type.isWorld(t) return type(t) == "table" and t.__isWorld or false end +--- Returns if object is a Filter. +-- @param t Object to check +-- @treturn boolean +function Type.isFilter(t) + return type(t) == "table" and t.__isFilter or false +end + return Type From 892f4d47000e72678a20518607bc5a14f2ae78fc Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:24 -0300 Subject: [PATCH 40/59] Error handling overhaul --- concord/component.lua | 8 ++++---- concord/entity.lua | 16 ++++++++-------- concord/filter.lua | 35 ++++++++++++++++++++++++++++++----- concord/system.lua | 2 +- concord/utils.lua | 10 +++++++--- concord/world.lua | 14 +++++++------- 6 files changed, 57 insertions(+), 28 deletions(-) diff --git a/concord/component.lua b/concord/component.lua index 5122e9a..351d00c 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -16,19 +16,19 @@ Component.__mt = { -- @treturn Component A new ComponentClass function Component.new(name, populate) if (type(name) ~= "string") then - error("bad argument #1 to 'Component.new' (string expected, got "..type(name)..")", 2) + Utils.error(2, "bad argument #1 to 'Component.new' (string expected, got %s)", type(name)) end if (string.match(name, Components.__REJECT_MATCH) ~= "") then - error("bad argument #1 to 'Component.new' (Component names can't start with '"..Components.__REJECT_PREFIX.."', got "..name..")", 2) + Utils.error(2, "bad argument #1 to 'Component.new' (Component names can't start with '%s', got %s)", Components.__REJECT_PREFIX, name) end if (rawget(Components, name)) then - error("bad argument #1 to 'Component.new' (ComponentClass with name '"..name.."' was already registerd)", 2) -- luacheck: ignore + Utils.error(2, "bad argument #1 to 'Component.new' (ComponentClass with name '%s' was already registerd)", name) -- luacheck: ignore end if (type(populate) ~= "function" and type(populate) ~= "nil") then - error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2) + Utils.error(2, "bad argument #1 to 'Component.new' (function/nil expected, got %s)", type(populate)) end local componentClass = setmetatable({ diff --git a/concord/entity.lua b/concord/entity.lua index 7bdbdc2..fb4617c 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -18,7 +18,7 @@ Entity.__mt = { -- @treturn Entity A new Entity function Entity.new(world) if (world ~= nil and not Type.isWorld(world)) then - error("bad argument #1 to 'Entity.new' (world/nil expected, got "..type(world)..")", 2) + Utils.error(2, "bad argument #1 to 'Entity.new' (world/nil expected, got %s)", type(world)) end local e = setmetatable({ @@ -68,7 +68,7 @@ function Entity:give(name, ...) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) + Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass) end give(self, name, componentClass, ...) @@ -85,7 +85,7 @@ function Entity:ensure(name, ...) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:ensure' ("..componentClass..")", 2) + Utils.error(2, "bad argument #1 to 'Entity:ensure' (%s)", componentClass) end if self[name] then @@ -104,7 +104,7 @@ function Entity:remove(name) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:remove' ("..componentClass..")", 2) + Utils.error(2, "bad argument #1 to 'Entity:remove' (%s)", componentClass) end remove(self, name) @@ -118,7 +118,7 @@ end -- @treturn Entity self function Entity:assemble(assemblage, ...) if type(assemblage) ~= "function" then - error("bad argument #1 to 'Entity:assemble' (function expected, got "..type(assemblage)..")") + Utils.error(2, "bad argument #1 to 'Entity:assemble' (function expected, got %s)", type(assemblage)) end assemblage(self, ...) @@ -154,7 +154,7 @@ function Entity:has(name) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:has' ("..componentClass..")", 2) + Utils.error(2, "bad argument #1 to 'Entity:has' (%s)", componentClass) end return self[name] and true or false @@ -167,7 +167,7 @@ function Entity:get(name) local ok, componentClass = Components.try(name) if not ok then - error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2) + Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass) end return self[name] @@ -219,7 +219,7 @@ function Entity:deserialize(data) local componentData = data[i] if (not Components.has(componentData.__name)) then - error("bad argument #1 to 'Entity:deserialize' (ComponentClass '"..tostring(componentData.__name).."' wasn't yet loaded)") -- luacheck: ignore + Utils.error(2, "bad argument #1 to 'Entity:deserialize' (ComponentClass '%s' wasn't yet loaded)", tostring(componentData.__name)) -- luacheck: ignore end local componentClass = Components[componentData.__name] diff --git a/concord/filter.lua b/concord/filter.lua index a959609..f0f9262 100644 --- a/concord/filter.lua +++ b/concord/filter.lua @@ -6,6 +6,7 @@ local PATH = (...):gsub('%.[^%.]+$', '') local List = require(PATH..".list") local Type = require(PATH..".type") +local Utils = require(PATH..".utils") local Components = require(PATH..".components") @@ -20,18 +21,18 @@ Filter.__mt = { -- @tparam onComponent Optional function, called when a component is valid. function Filter.validate (name, def, onComponent) if type(def) ~= 'table' then - error("invalid component list for filter '"..name.."' (table expected, got "..type(def)..")", 3) + Utils.error(3, "invalid component list for filter '%s' (table expected, got %s)", name, type(def)) end if not onComponent and def.constructor and not Type.isCallable(def.constructor) then - error("invalid pool constructor (callable expected, got "..type(def.constructor)..")", 3) + Utils.error(3, "invalid pool constructor for filter '%s' (callable expected, got %s)", name, type(def.constructor)) end for n, component in ipairs(def) do local ok, err, reject = Components.try(component, true) if not ok then - error("invalid component for filter '"..name.."' at position #"..n.." ("..err..")", 3) + Utils.error(3, "invalid component for filter '%s' at position #%d (%s)", name, n, err) end if onComponent then @@ -61,14 +62,38 @@ function Filter.parse (name, def) return required, rejected end +local REQUIRED_METHODS = {"add", "remove", "has", "clear"} +local VALID_POOL_TYPES = {table=true, userdata=true, lightuserdata=true, cdata=true} + +function Filter.isValidPool (name, pool) + local poolType = type(pool) + --Check that pool is not nil + if not VALID_POOL_TYPES[poolType] then + Utils.error(3, "invalid value returned by pool '%s' constructor (table expected, got %s).", name, type(pool)) + end + + --Check if methods are callables + for _, method in ipairs(REQUIRED_METHODS) do + if not Type.isCallable(pool[method]) then + Utils.error(3, "invalid :%s method on pool '%s' (callable expected, got %s).", method, name, type(pool[method])) + end + end +end + --- Creates a new Filter -- @string name Name for the Filter. -- @tparam table definition Table containing the Filter Definition -- @treturn Filter The new Filter -- @treturn Pool The associated Pool function Filter.new (name, def) - local constructor = def.constructor or List - local pool = constructor(def) + local pool + + if def.constructor then + pool = def.constructor(def) + Filter.isValidPool(name, pool) + else + pool = List() + end local required, rejected = Filter.parse(name, def) diff --git a/concord/system.lua b/concord/system.lua index 2d3a802..6ed6d6c 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -50,7 +50,7 @@ System.mt = { function System.new(definition) for name, def in pairs(definition) do if type(name) ~= 'string' then - error("invalid name for filter (string key expected, got "..type(name)..")", 2) + Utils.error(2, "invalid name for filter (string key expected, got %s)", type(name)) end Filter.validate(name, def) diff --git a/concord/utils.lua b/concord/utils.lua index 2d3d742..1bf8710 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -3,6 +3,10 @@ local Utils = {} +function Utils.error(level, str, ...) + error(string.format(str, ...), level + 1) +end + --- Does a shallow copy of a table and appends it to a target table. -- @param orig Table to copy -- @param target Table to append to @@ -22,13 +26,13 @@ end -- @treturn table The namespace table function Utils.loadNamespace(pathOrFiles, namespace) if type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table" then - error("bad argument #1 to 'loadNamespace' (string/table of strings expected, got "..type(pathOrFiles)..")", 2) + Utils.error(2, "bad argument #1 to 'loadNamespace' (string/table of strings expected, got %s)", type(pathOrFiles)) end if type(pathOrFiles) == "string" then local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore if info == nil or info.type ~= "directory" then - error("bad argument #1 to 'loadNamespace' (path '"..pathOrFiles.."' not found)", 2) + Utils.error(2, "bad argument #1 to 'loadNamespace' (path '%s' not found)", pathOrFiles) end local files = love.filesystem.getDirectoryItems(pathOrFiles) @@ -50,7 +54,7 @@ function Utils.loadNamespace(pathOrFiles, namespace) elseif type(pathOrFiles) == "table" then for _, path in ipairs(pathOrFiles) do if type(path) ~= "string" then - error("bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing "..type(path)..")", 2) -- luacheck: ignore + Utils.error(2, "bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing %s)", type(path)) -- luacheck: ignore end local name = path diff --git a/concord/world.lua b/concord/world.lua index b55f030..bdd0af5 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -52,7 +52,7 @@ end -- @treturn World self function World:addEntity(e) if not Type.isEntity(e) then - error("bad argument #1 to 'World:addEntity' (Entity expected, got "..type(e)..")", 2) + Utils.error(2, "bad argument #1 to 'World:addEntity' (Entity expected, got %s)", type(e)) end if e.__world then @@ -70,7 +70,7 @@ end -- @treturn World self function World:removeEntity(e) if not Type.isEntity(e) then - error("bad argument #1 to 'World:removeEntity' (Entity expected, got "..type(e)..")", 2) + Utils.error(2, "bad argument #1 to 'World:removeEntity' (Entity expected, got %s)", type(e)) end self.__removed:add(e) @@ -207,7 +207,7 @@ function World:addSystem(systemClass) local ok, err = tryAddSystem(self, systemClass) if not ok then - error("bad argument #1 to 'World:addSystem' ("..err..")", 2) + Utils.error(2, "bad argument #1 to 'World:addSystem' (%s)", err) end return self @@ -225,7 +225,7 @@ function World:addSystems(...) local ok, err = tryAddSystem(self, systemClass) if not ok then - error("bad argument #"..i.." to 'World:addSystems' ("..err..")", 2) + Utils.error(2, "bad argument #%d to 'World:addSystems' (%s)", i, err) end end @@ -237,7 +237,7 @@ end -- @treturn boolean function World:hasSystem(systemClass) if not Type.isSystemClass(systemClass) then - error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2) + Utils.error(2, "bad argument #1 to 'World:hasSystem' (SystemClass expected, got %s)", type(systemClass)) end return self.__systemLookup[systemClass] and true or false @@ -248,7 +248,7 @@ end -- @treturn System System to get function World:getSystem(systemClass) if not Type.isSystemClass(systemClass) then - error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2) + Utils.error(2, "bad argument #1 to 'World:getSystem' (SystemClass expected, got %s)", type(systemClass)) end return self.__systemLookup[systemClass] @@ -261,7 +261,7 @@ end -- @treturn World self function World:emit(functionName, ...) if not functionName or type(functionName) ~= "string" then - error("bad argument #1 to 'World:emit' (String expected, got "..type(functionName)..")") + Utils.error(2, "bad argument #1 to 'World:emit' (String expected, got %s)", type(functionName)) end local shouldFlush = self.__emitSDepth == 0 From cc0fd1614ce421e6a640c71a3226446f230bea34 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:24 -0300 Subject: [PATCH 41/59] Serializable component You can remove the component to tell Concord an Entity shouldn't be serialized. It's given automatically on Entity creation, but this can be disabled by changing Entity.SERIALIZE_BY_DEFAULT to false. --- concord/builtins/init.lua | 5 +++++ concord/builtins/serializable.lua | 12 ++++++++++++ concord/entity.lua | 12 +++++++++++- concord/world.lua | 7 ++++--- 4 files changed, 32 insertions(+), 4 deletions(-) create mode 100644 concord/builtins/init.lua create mode 100644 concord/builtins/serializable.lua diff --git a/concord/builtins/init.lua b/concord/builtins/init.lua new file mode 100644 index 0000000..d5b749d --- /dev/null +++ b/concord/builtins/init.lua @@ -0,0 +1,5 @@ +local PATH = (...):gsub("(%.init)$", "") + +return { + serializable = require(PATH..".serializable"), +} diff --git a/concord/builtins/serializable.lua b/concord/builtins/serializable.lua new file mode 100644 index 0000000..125f76b --- /dev/null +++ b/concord/builtins/serializable.lua @@ -0,0 +1,12 @@ +local PATH = (...):gsub('%.builtins%.[^%.]+$', '') + +local Component = require(PATH..".component") + +local Serializable = Component("serializable") + +function Serializable:serialize () + -- Don't serialize this Component + return nil +end + +return Serializable \ No newline at end of file diff --git a/concord/entity.lua b/concord/entity.lua index fb4617c..ca972e9 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -8,7 +8,13 @@ local Components = require(PATH..".components") local Type = require(PATH..".type") local Utils = require(PATH..".utils") -local Entity = {} +-- Initialize built-in Components (as soon as possible) +local Builtins = require(PATH..".builtins") + +local Entity = { + SERIALIZE_BY_DEFAULT = true, +} + Entity.__mt = { __index = Entity, } @@ -31,6 +37,10 @@ function Entity.new(world) world:addEntity(e) end + if Entity.SERIALIZE_BY_DEFAULT then + e:give("serializable") + end + return e end diff --git a/concord/world.lua b/concord/world.lua index bdd0af5..71b3485 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -323,9 +323,10 @@ function World:serialize() for i = 1, self.__entities.size do local entity = self.__entities[i] - local entityData = entity:serialize() - - data[i] = entityData + if entity.serializable then + local entityData = entity:serialize() + table.insert(data, entityData) + end end return data From a4ae392341b49c32740ae5efffc5966c2ccb307c Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:24 -0300 Subject: [PATCH 42/59] World:newEntity A shortcut for Concord.entity(World) --- concord/world.lua | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/concord/world.lua b/concord/world.lua index 71b3485..efc5a23 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -65,6 +65,12 @@ function World:addEntity(e) return self end +--- Creates a new Entity and adds it to the World. +-- @treturn Entity e the new Entity +function World:newEntity() + return Entity(self) +end + --- Removes an Entity from the World. -- @tparam Entity e Entity to remove -- @treturn World self From 3d195c790f22e04f21f9f285ecf6b1567c4372c7 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:24 -0300 Subject: [PATCH 43/59] Add World:query This method allows you to query the World in order to find a set of Entities that matches a specific Filter. --- concord/filter.lua | 54 +++++++++++++++++++++++++--------------------- concord/system.lua | 2 +- concord/world.lua | 22 +++++++++++++++++++ 3 files changed, 53 insertions(+), 25 deletions(-) diff --git a/concord/filter.lua b/concord/filter.lua index f0f9262..0c4dabf 100644 --- a/concord/filter.lua +++ b/concord/filter.lua @@ -19,20 +19,25 @@ Filter.__mt = { -- @string name Name for the Filter. -- @tparam table definition Table containing the Filter Definition -- @tparam onComponent Optional function, called when a component is valid. -function Filter.validate (name, def, onComponent) +function Filter.validate (errorLevel, name, def, onComponent) + local filter = "World:query filter" + if name then + filter = ("filter '%s'"):format(name) + end + if type(def) ~= 'table' then - Utils.error(3, "invalid component list for filter '%s' (table expected, got %s)", name, type(def)) + Utils.error(3 + errorLevel, "invalid component list for %s (table expected, got %s)", filter, type(def)) end if not onComponent and def.constructor and not Type.isCallable(def.constructor) then - Utils.error(3, "invalid pool constructor for filter '%s' (callable expected, got %s)", name, type(def.constructor)) + Utils.error(3 + errorLevel, "invalid pool constructor for %s (callable expected, got %s)", filter, type(def.constructor)) end for n, component in ipairs(def) do local ok, err, reject = Components.try(component, true) if not ok then - Utils.error(3, "invalid component for filter '%s' at position #%d (%s)", name, n, err) + Utils.error(3 + errorLevel, "invalid component for %s at position #%d (%s)", filter, n, err) end if onComponent then @@ -49,17 +54,30 @@ end -- @treturn table required -- @treturn table rejected function Filter.parse (name, def) - local required, rejected = {}, {} + local filter = {} - Filter.validate(name, def, function (component, reject) + Filter.validate(1, name, def, function (component, reject) if reject then - table.insert(rejected, reject) + table.insert(filter, reject) + table.insert(filter, false) else - table.insert(required, component) + table.insert(filter, component) + table.insert(filter, true) end end) - return required, rejected + return filter +end + +function Filter.match (e, filter) + for i=#filter, 2, -2 do + local match = filter[i - 0] + local name = filter[i - 1] + + if (not e[name]) == match then return false end + end + + return true end local REQUIRED_METHODS = {"add", "remove", "has", "clear"} @@ -95,14 +113,12 @@ function Filter.new (name, def) pool = List() end - local required, rejected = Filter.parse(name, def) + local filter = Filter.parse(name, def) local filter = setmetatable({ pool = pool, - __required = required, - __rejected = rejected, - + __filter = filter, __name = name, __isFilter = true, @@ -115,17 +131,7 @@ end -- @tparam Entity e Entity to check -- @treturn boolean function Filter:eligible(e) - for i=#self.__required, 1, -1 do - local name = self.__required[i] - if not e[name] then return false end - end - - for i=#self.__rejected, 1, -1 do - local name = self.__rejected[i] - if e[name] then return false end - end - - return true + return Filter.match(e, self.__filter) end function Filter:evaluate (e) diff --git a/concord/system.lua b/concord/system.lua index 6ed6d6c..53731ff 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -53,7 +53,7 @@ function System.new(definition) Utils.error(2, "invalid name for filter (string key expected, got %s)", type(name)) end - Filter.validate(name, def) + Filter.validate(0, name, def) end local systemClass = setmetatable({ diff --git a/concord/world.lua b/concord/world.lua index efc5a23..e4aa48d 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -6,6 +6,7 @@ local PATH = (...):gsub('%.[^%.]+$', '') +local Filter = require(PATH..".filter") local Entity = require(PATH..".entity") local Type = require(PATH..".type") local List = require(PATH..".list") @@ -71,6 +72,27 @@ function World:newEntity() return Entity(self) end +function World:query(def, onMatch) + local filter = Filter.parse(nil, def) + + local list = nil + if not Type.isCallable(onMatch) then + list = type(onMatch) == "table" and onMatch or {} + end + + for _, e in ipairs(self.__entities) do + if Filter.match(e, filter) then + if list then + table.insert(list, e) + else + onMatch(e) + end + end + end + + return list +end + --- Removes an Entity from the World. -- @tparam Entity e Entity to remove -- @treturn World self From a55efd042a6275749ad589a78ee2383865d0d645 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:25 -0300 Subject: [PATCH 44/59] Entity's Keys You can now give the 'key' component to Entities. A key will be generated automatically and stored in Entity.key.value. You can then use this key to fetch the Entity from the World with World:getEntityByKey(key) The keys are generated with a generator function that can be overriden. --- concord/builtins/init.lua | 1 + concord/builtins/key.lua | 37 ++++++++++++++ concord/component.lua | 2 + concord/entity.lua | 18 ++++--- concord/system.lua | 2 + concord/world.lua | 103 ++++++++++++++++++++++++++++++++++---- 6 files changed, 148 insertions(+), 15 deletions(-) create mode 100644 concord/builtins/key.lua diff --git a/concord/builtins/init.lua b/concord/builtins/init.lua index d5b749d..e3ab37b 100644 --- a/concord/builtins/init.lua +++ b/concord/builtins/init.lua @@ -2,4 +2,5 @@ local PATH = (...):gsub("(%.init)$", "") return { serializable = require(PATH..".serializable"), + key = require(PATH..".key"), } diff --git a/concord/builtins/key.lua b/concord/builtins/key.lua new file mode 100644 index 0000000..f083bd4 --- /dev/null +++ b/concord/builtins/key.lua @@ -0,0 +1,37 @@ +local PATH = (...):gsub('%.builtins%.[^%.]+$', '') + +local Component = require(PATH..".component") + +local getKey = function (self, key) + local entity = self.__entity + + if not entity:inWorld() then + error("entity needs to belong to a world") + end + + local world = entity:getWorld() + + return world:__assignKey(entity, key) +end + +local Key = Component("key", function (self, key) + self.value = getKey(self, key) +end) + +function Key:deserialize (data) + self.value = getKey(self, data.value) +end + +function Key:removed (replaced) + if not replaced then + local entity = self.__entity + + if entity:inWorld() then + local world = entity:getWorld() + + return world:__clearKey(entity) + end + end +end + +return Key \ No newline at end of file diff --git a/concord/component.lua b/concord/component.lua index 351d00c..2b43779 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -74,6 +74,7 @@ function Component:deserialize(data) end -- Internal: Creates a new Component. +-- @param entity The Entity that will receive this Component. -- @return A new Component function Component:__new(entity) local component = setmetatable({ @@ -88,6 +89,7 @@ function Component:__new(entity) end -- Internal: Creates and populates a new Component. +-- @param entity The Entity that will receive this Component. -- @param ... Varargs passed to the populate function -- @return A new populated Component function Component:__initialize(entity, ...) diff --git a/concord/entity.lua b/concord/entity.lua index ca972e9..120146f 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -9,7 +9,8 @@ local Type = require(PATH..".type") local Utils = require(PATH..".utils") -- Initialize built-in Components (as soon as possible) -local Builtins = require(PATH..".builtins") +local Builtins = require(PATH..".builtins.init") --luacheck: ignore +-- Builtins is unused but the require already registers the Components local Entity = { SERIALIZE_BY_DEFAULT = true, @@ -49,7 +50,7 @@ local function give(e, name, componentClass, ...) local hadComponent = not not e[name] if hadComponent then - e[name]:removed() + e[name]:removed(true) end e[name] = component @@ -61,7 +62,7 @@ end local function remove(e, name) if e[name] then - e[name]:removed() + e[name]:removed(false) e[name] = nil @@ -207,11 +208,16 @@ function Entity:getWorld() return self.__world end -function Entity:serialize() +function Entity:serialize(ignoreKey) local data = {} for name, component in pairs(self) do - if name ~= "__world" and name ~= "__isEntity" and component.__name == name then + -- The key component needs to be treated separately. + if name == "key" and component.__name == "key" then + if not ignoreKey then + data.key = component.value + end + elseif (name ~= "__world") and (name ~= "__isEntity") and (component.__name == name) then local componentData = component:serialize() if componentData ~= nil then @@ -234,7 +240,7 @@ function Entity:deserialize(data) local componentClass = Components[componentData.__name] - local component = componentClass:__new() + local component = componentClass:__new(self) component:deserialize(componentData) self[componentData.__name] = component diff --git a/concord/system.lua b/concord/system.lua index 53731ff..e9d45d6 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -48,6 +48,8 @@ System.mt = { -- @param table filters A table containing filters (name = {components...}) -- @treturn System A new SystemClass function System.new(definition) + definition = definition or {} + for name, def in pairs(definition) do if type(name) ~= 'string' then Utils.error(2, "invalid name for filter (string key expected, got %s)", type(name)) diff --git a/concord/world.lua b/concord/world.lua index e4aa48d..85a19e8 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -19,6 +19,12 @@ World.__mt = { __index = World, } +local defaultGenerator = function (state) + local current = state + state = state +1 + return string.format("%d", current), state +end + --- Creates a new World. -- @treturn World The new World function World.new() @@ -29,6 +35,13 @@ function World.new() __events = {}, __emitSDepth = 0, + __hash = { + state = -2^53, + generator = defaultGenerator, + keys = {}, + entities = {} + }, + __added = List(), __backAdded = List(), __removed = List(), __backRemoved = List(), __dirty = List(), __backDirty = List(), @@ -101,6 +114,14 @@ function World:removeEntity(e) Utils.error(2, "bad argument #1 to 'World:removeEntity' (Entity expected, got %s)", type(e)) end + if e.__world ~= self then + error("trying to remove an Entity from a World it doesn't belong to", 2) + end + + if e:has("key") then + e:remove("key") + end + self.__removed:add(e) return self @@ -343,16 +364,16 @@ function World:getSystems() return self.__systems end -function World:serialize() +function World:serialize(ignoreKeys) self:__flush() - local data = {} + local data = { generator = self.__hash.state } for i = 1, self.__entities.size do local entity = self.__entities[i] if entity.serializable then - local entityData = entity:serialize() + local entityData = entity:serialize(ignoreKeys) table.insert(data, entityData) end end @@ -360,21 +381,85 @@ function World:serialize() return data end -function World:deserialize(data, append) - if (not append) then +function World:deserialize(data, startClean, ignoreGenerator) + if startClean then self:clear() end + if (not ignoreGenerator) then + self.__hash.state = data.generator + end + + local entities = {} + for i = 1, #data do - local entityData = data[i] + local entity = Entity(self) - local entity = Entity() - entity:deserialize(entityData) + if data[i].key then + local component = Components.key:__new() + entity.key = component:deserialize(data[i].key) - self:addEntity(entity) + entity:__dirty() + end + + entities[i] = entity + end + + for i = 1, #data do + entity[i]:deserialize(data[i]) end self:__flush() + + return self +end + +function World:setKeyGenerator(generator, initialState) + if not Type.isCallable(generator) then + Utils.error(2, "bad argument #1 to 'World:setKeyGenerator' (function expected, got %s)", type(generator)) + end + + self.__hash.generator = generator + self.__hash.state = initialState + + return self +end + +function World:__clearKey(e) + local key = self.__hash.keys[e] + + if key then + self.__hash.keys[e] = nil + self.__hash.entities[key] = nil + end + + return self +end + +function World:__assignKey(e, key) + local hash = self.__hash + + if not key then + key = hash.keys[e] + if key then return key end + + key, hash.state = hash.generator(hash.state) + end + + if hash.entities[key] and hash.entities[key] ~= e then + Utils.error(4, "Trying to assign a key that is already taken (key: '%s').", key) + elseif hash.keys[e] and hash.keys[e] ~= key then + Utils.error(4, "Trying to assign more than one key to an Entity. (old: '%s', new: '%s')", hash.keys[e], key) + end + + hash.keys[e] = key + hash.entities[key] = e + + return key +end + +function World:getEntityByKey(key) + return self.__hash.entities[key] end --- Callback for when an Entity is added to the World. From 41fcfac6afa7466188b2b4a3bf982e563d178e80 Mon Sep 17 00:00:00 2001 From: flamendless Date: Tue, 14 Feb 2023 18:14:25 -0300 Subject: [PATCH 45/59] Fixed errors on World:deserialize --- concord/world.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/concord/world.lua b/concord/world.lua index 85a19e8..9113ee2 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -8,6 +8,7 @@ local PATH = (...):gsub('%.[^%.]+$', '') local Filter = require(PATH..".filter") local Entity = require(PATH..".entity") +local Components = require(PATH..".components") local Type = require(PATH..".type") local List = require(PATH..".list") local Utils = require(PATH..".utils") @@ -396,7 +397,7 @@ function World:deserialize(data, startClean, ignoreGenerator) local entity = Entity(self) if data[i].key then - local component = Components.key:__new() + local component = Components.key:__new(entity) entity.key = component:deserialize(data[i].key) entity:__dirty() @@ -406,7 +407,7 @@ function World:deserialize(data, startClean, ignoreGenerator) end for i = 1, #data do - entity[i]:deserialize(data[i]) + entities[i]:deserialize(data[i]) end self:__flush() From bdfe2523b02218a28ca938f529567418053a5a3e Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:14:25 -0300 Subject: [PATCH 46/59] Fix require indentation --- concord/world.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/concord/world.lua b/concord/world.lua index 9113ee2..fc26e19 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -6,12 +6,12 @@ local PATH = (...):gsub('%.[^%.]+$', '') -local Filter = require(PATH..".filter") -local Entity = require(PATH..".entity") +local Filter = require(PATH..".filter") +local Entity = require(PATH..".entity") local Components = require(PATH..".components") -local Type = require(PATH..".type") -local List = require(PATH..".list") -local Utils = require(PATH..".utils") +local Type = require(PATH..".type") +local List = require(PATH..".list") +local Utils = require(PATH..".utils") local World = { ENABLE_OPTIMIZATION = true, From 8e1b14d53b78e98b743944effcb33194bb629d65 Mon Sep 17 00:00:00 2001 From: Pablo Ariel Mayobre Date: Tue, 14 Feb 2023 18:18:41 -0300 Subject: [PATCH 47/59] Ignore non-lua files in Utils.loadNamespace Fixes #48 --- concord/utils.lua | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/concord/utils.lua b/concord/utils.lua index 1bf8710..b33b719 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -40,15 +40,12 @@ function Utils.loadNamespace(pathOrFiles, namespace) for _, file in ipairs(files) do local isFile = love.filesystem.getInfo(pathOrFiles .. "/" .. file).type == "file" - if isFile then + if isFile and string.match(file, '%.lua$') ~= nil then local name = file:sub(1, #file - 4) local path = pathOrFiles.."."..name local value = require(path) if namespace then namespace[name] = value end - else - local value = require(pathOrFiles.."."..file) - if namespace then namespace[file] = value end end end elseif type(pathOrFiles) == "table" then From 61720312cbec9e456145976e74cf2be6667374ec Mon Sep 17 00:00:00 2001 From: flamendless Date: Tue, 14 Feb 2023 18:18:42 -0300 Subject: [PATCH 48/59] Added optional table for output for entity:getComponents --- concord/entity.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/concord/entity.lua b/concord/entity.lua index 120146f..803006c 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -188,8 +188,9 @@ end -- Warning: Do not modify this table. -- Use Entity:give/ensure/remove instead -- @treturn table Table of all Components the Entity has -function Entity:getComponents() - local components = Utils.shallowCopy(self) +function Entity:getComponents(output) + output = output or {} + local components = Utils.shallowCopy(self, output) components.__world = nil components.__isEntity = nil From 16c77c6a66ee85e2244bcea3cfee3e42a532765f Mon Sep 17 00:00:00 2001 From: flamendless Date: Tue, 14 Feb 2023 18:18:42 -0300 Subject: [PATCH 49/59] Fixed bug with serialization/deserialization --- concord/builtins/key.lua | 6 +++--- concord/world.lua | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/concord/builtins/key.lua b/concord/builtins/key.lua index f083bd4..7e571ed 100644 --- a/concord/builtins/key.lua +++ b/concord/builtins/key.lua @@ -19,7 +19,7 @@ local Key = Component("key", function (self, key) end) function Key:deserialize (data) - self.value = getKey(self, data.value) + self.value = getKey(self, data) end function Key:removed (replaced) @@ -28,10 +28,10 @@ function Key:removed (replaced) if entity:inWorld() then local world = entity:getWorld() - + return world:__clearKey(entity) end end end -return Key \ No newline at end of file +return Key diff --git a/concord/world.lua b/concord/world.lua index fc26e19..9303fe0 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -398,7 +398,8 @@ function World:deserialize(data, startClean, ignoreGenerator) if data[i].key then local component = Components.key:__new(entity) - entity.key = component:deserialize(data[i].key) + component:deserialize(data[i].key) + entity.key = component entity:__dirty() end From cf05cfc97260a60d78a3db47a1283c4e30f156d2 Mon Sep 17 00:00:00 2001 From: Pablo Mayobre Date: Tue, 14 Feb 2023 18:18:42 -0300 Subject: [PATCH 50/59] Add ability to clone components Fixes #51 --- concord/entity.lua | 89 +++++++++++++++++++++++++++++----------------- 1 file changed, 56 insertions(+), 33 deletions(-) diff --git a/concord/entity.lua b/concord/entity.lua index 803006c..041e58e 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -45,7 +45,7 @@ function Entity.new(world) return e end -local function give(e, name, componentClass, ...) +local function createComponent(e, name, componentClass, ...) local component = componentClass:__initialize(e, ...) local hadComponent = not not e[name] @@ -60,7 +60,57 @@ local function give(e, name, componentClass, ...) end end -local function remove(e, name) +local function deserializeComponent(e, name, componentData) + local componentClass = Components[name] + local hadComponent = not not e[name] + + if hadComponent then + e[name]:removed(true) + end + + local component = componentClass:__new(e) + component:deserialize(componentData) + + e[name] = component + + if not hadComponent then + e:__dirty() + end +end + +local function giveComponent(e, ensure, name, ...) + local component + if Type.isComponent(name) then + component = name + name = component:getName() + end + + if ensure and e[name] then + return e + end + + local ok, componentClass = Components.try(name) + + if not ok then + Utils.error(3, "bad argument #1 to 'Entity:%s' (%s)", ensure and 'ensure' or 'give', componentClass) + end + + if component then + local data = component:deserialize() + if data == nil then + Utils.error(3, "bad argument #1 to 'Entity:$s' (Component '%s' couldn't be deserialized)", ensure and 'ensure' or 'give', name) + end + + deserializeComponent(e, name, data) + else + createComponent(e, name, componentClass, ...) + end + + return e +end + + +local function removeComponent(e, name) if e[name] then e[name]:removed(false) @@ -76,15 +126,7 @@ end -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self function Entity:give(name, ...) - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass) - end - - give(self, name, componentClass, ...) - - return self + return giveComponent(self, false, name, ...) end --- Ensures an Entity to have a Component. @@ -93,19 +135,7 @@ end -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self function Entity:ensure(name, ...) - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(2, "bad argument #1 to 'Entity:ensure' (%s)", componentClass) - end - - if self[name] then - return self - end - - give(self, name, componentClass, ...) - - return self + return giveComponent(self, true, name, ...) end --- Removes a Component from an Entity. @@ -118,7 +148,7 @@ function Entity:remove(name) Utils.error(2, "bad argument #1 to 'Entity:remove' (%s)", componentClass) end - remove(self, name) + removeComponent(self, name) return self end @@ -239,14 +269,7 @@ function Entity:deserialize(data) Utils.error(2, "bad argument #1 to 'Entity:deserialize' (ComponentClass '%s' wasn't yet loaded)", tostring(componentData.__name)) -- luacheck: ignore end - local componentClass = Components[componentData.__name] - - local component = componentClass:__new(self) - component:deserialize(componentData) - - self[componentData.__name] = component - - self:__dirty() + deserializeComponent(self, componentData.__name, componentData) end end From 9bccd0501965044b82c459c614c54b23dc1dfbdb Mon Sep 17 00:00:00 2001 From: Pablo Mayobre Date: Tue, 14 Feb 2023 18:18:43 -0300 Subject: [PATCH 51/59] Usability improvements - Now entity.key() is the same as entity.key.value - Entity:serialize only serializes component given correctly - Any other value inside the Entity is ignored - Disable some diagnostics used in Lua language server by sumneko --- .luacheckrc | 1 + concord/builtins/key.lua | 4 ++++ concord/component.lua | 1 + concord/entity.lua | 3 ++- concord/world.lua | 1 + 5 files changed, 9 insertions(+), 1 deletion(-) diff --git a/.luacheckrc b/.luacheckrc index b557738..59fc4be 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -1 +1,2 @@ +---@diagnostic disable: lowercase-global std="love+luajit" diff --git a/concord/builtins/key.lua b/concord/builtins/key.lua index 7e571ed..7b23275 100644 --- a/concord/builtins/key.lua +++ b/concord/builtins/key.lua @@ -22,6 +22,10 @@ function Key:deserialize (data) self.value = getKey(self, data) end +function Key.__mt:__call() + return self.value +end + function Key:removed (replaced) if not replaced then local entity = self.__entity diff --git a/concord/component.lua b/concord/component.lua index 2b43779..981b999 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -95,6 +95,7 @@ end function Component:__initialize(entity, ...) local component = self:__new(entity) + ---@diagnostic disable-next-line: redundant-parameter self.__populate(component, ...) return component diff --git a/concord/entity.lua b/concord/entity.lua index 041e58e..29145fa 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -248,7 +248,8 @@ function Entity:serialize(ignoreKey) if not ignoreKey then data.key = component.value end - elseif (name ~= "__world") and (name ~= "__isEntity") and (component.__name == name) then + --We only care about components that were properly given to the entity + elseif Type.isComponent(component) and (component.__name == name) then local componentData = component:serialize() if componentData ~= nil then diff --git a/concord/world.lua b/concord/world.lua index 9303fe0..1f0c714 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -476,6 +476,7 @@ end return setmetatable(World, { __call = function(_, ...) + ---@diagnostic disable-next-line: redundant-parameter return World.new(...) end, }) From 429a448ab60edea1a9aa78f9b3345f7ad329d97d Mon Sep 17 00:00:00 2001 From: Jesse Viikari Date: Tue, 14 Feb 2023 18:18:43 -0300 Subject: [PATCH 52/59] Add resources to world - setResource(name, resource) to set a resource - getResource(name) to retrieve it --- concord/world.lua | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/concord/world.lua b/concord/world.lua index 1f0c714..7008da4 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -36,6 +36,8 @@ function World.new() __events = {}, __emitSDepth = 0, + __resources = {}, + __hash = { state = -2^53, generator = defaultGenerator, @@ -474,6 +476,22 @@ end function World:onEntityRemoved(e) -- luacheck: ignore end +--- Sets a named resource in the world +-- @string name Name of the resource +-- @tparam Any resource Resource to set +-- @treturn World self +function World:setResource(name, resource) + self.__resources[name] = resource + return self +end + +--- Gets a named resource from the world +-- @string name Name of the resource +-- @treturn Any resource +function World:getResource(name) + return self.__resources[name] +end + return setmetatable(World, { __call = function(_, ...) ---@diagnostic disable-next-line: redundant-parameter From 1e4132be21b56e47f878251bf6d02652e46222dd Mon Sep 17 00:00:00 2001 From: Brandon Blanker Lim-it Date: Tue, 14 Feb 2023 18:18:43 -0300 Subject: [PATCH 53/59] Added beforeEmit and afterEmit World callbacks (#54) * Added beforeEmit and afterEmit World callbacks * Fixed beforeEmit/afterEmit to handle recursive/nested emits; * Added preventDefaults in beforeEmit --- concord/world.lua | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/concord/world.lua b/concord/world.lua index 7008da4..7b31a6e 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -52,6 +52,8 @@ function World.new() __systemLookup = {}, __isWorld = true, + + __ignoreEmits = false }, World.__mt) -- Optimization: We deep copy the World class into our instance of a world. @@ -320,7 +322,14 @@ function World:emit(functionName, ...) self.__emitSDepth = self.__emitSDepth + 1 - local listeners = self.__events[functionName] + local listeners = self.__events[functionName] + + if not self.__ignoreEmits and Type.isCallable(self.beforeEmit) then + self.__ignoreEmits = true + local preventDefaults = self:beforeEmit(functionName, listeners, ...) + self.__ignoreEmits = false + if preventDefaults then return end + end if listeners then for i = 1, #listeners do @@ -336,6 +345,12 @@ function World:emit(functionName, ...) end end + if not self.__ignoreEmits and Type.isCallable(self.afterEmit) then + self.__ignoreEmits = true + self:afterEmit(functionName, listeners, ...) + self.__ignoreEmits = false + end + self.__emitSDepth = self.__emitSDepth - 1 return self From 2386547caa1a0602394a2a2c151717ce9400a95d Mon Sep 17 00:00:00 2001 From: Pablo Mayobre Date: Tue, 14 Feb 2023 22:28:26 -0300 Subject: [PATCH 54/59] Normalize slashes to dots when calling require in Utils.loadNamespace Co-authored-by: Ulhar --- concord/utils.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/concord/utils.lua b/concord/utils.lua index b33b719..0802586 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -44,7 +44,7 @@ function Utils.loadNamespace(pathOrFiles, namespace) local name = file:sub(1, #file - 4) local path = pathOrFiles.."."..name - local value = require(path) + local value = require(path:gsub("%/", ".")) if namespace then namespace[name] = value end end end @@ -61,7 +61,7 @@ function Utils.loadNamespace(pathOrFiles, namespace) name = path:sub((dotIndex or slashIndex) + 1) end - local value = require(path) + local value = require(path:gsub("%/", ".")) if namespace then namespace[name] = value end end end From 5f4b3b97dab5fe4aa3bd387348b6bd20c5af9389 Mon Sep 17 00:00:00 2001 From: Daniel Power Date: Sat, 18 Feb 2023 16:43:56 -0330 Subject: [PATCH 55/59] Fix link to documentation --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7872c69..f7211e4 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ With Concord it is possibile to easily write fast and clean code. This readme will explain how to use Concord. Additionally all of Concord is documented using the LDoc format. -Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub page](https://keyslam.github.io/Concord/). +Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub page](https://keyslam-group.github.io/Concord/). --- From f9da8dbe928902934a77e1b0b56f8154ddbfff9f Mon Sep 17 00:00:00 2001 From: lambtoken Date: Sat, 23 Dec 2023 09:37:03 +0100 Subject: [PATCH 56/59] Added missing do keyword in the loops --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f7211e4..8f4d7b5 100644 --- a/README.md +++ b/README.md @@ -294,14 +294,14 @@ end -- Defining a function function mySystemClass:update(dt) -- Iterate over all entities in the Pool - for _, e in ipairs(self.pool) + for _, e in ipairs(self.pool) do -- Do something with the Components e.position.x = e.position.x + e.velocity.x * dt e.position.y = e.position.y + e.velocity.y * dt end -- Iterate over all entities in the second Pool - for _, e in ipairs(self.secondPool) + for _, e in ipairs(self.secondPool) do -- Do something end end From 1aaf50140135e5793b362a862cd15e8f0cfc52f0 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Mon, 27 May 2024 13:53:55 +0200 Subject: [PATCH 57/59] Update README.md to hint that components should be loaded for systems --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index f7211e4..168db64 100644 --- a/README.md +++ b/README.md @@ -133,16 +133,16 @@ Concord does a few things that might not be immediately clear. This segment shou Since you'll have lots of Components and Systems in your game Concord makes it a bit easier to load things in. ```lua +-- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary. +Concord.utils.loadNamespace("path/to/components") + +print(Concord.components.componentName) + -- Loads all files in the directory, and puts the return value in the table Systems. The key is their filename without any extension local Systems = {} Concord.utils.loadNamespace("path/to/systems", Systems) print(Systems.systemName) - --- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary. -Concord.utils.loadNamespace("path/to/components") - -print(Concord.components.componentName) ``` #### Method chaining From 6575686b3bb5abfb2e9c477762c2de38f22f40a5 Mon Sep 17 00:00:00 2001 From: Denis Defreyne Date: Sat, 29 Jun 2024 10:28:12 +0200 Subject: [PATCH 58/59] Fix typo in README.md A piece of example code was missing a `,`. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 168db64..987c030 100644 --- a/README.md +++ b/README.md @@ -170,7 +170,7 @@ When defining a ComponentClass you need to pass in a name and usually a `populat -- Create the position class with a populate function -- The component variable is the actual Component given to an Entity -- The x and y variables are values we pass in when we create the Component -Concord.component("position" function(component, x, y) +Concord.component("position", function(component, x, y) component.x = x or 0 component.y = y or 0 end) From 848652f68887db0c4261efe499facbec88959d03 Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Sun, 30 Jun 2024 10:45:46 +0200 Subject: [PATCH 59/59] Make example for how to use Concord.utils.loadNamespace for systems more concrete --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 8db02a4..6669d8e 100644 --- a/README.md +++ b/README.md @@ -142,7 +142,12 @@ print(Concord.components.componentName) local Systems = {} Concord.utils.loadNamespace("path/to/systems", Systems) -print(Systems.systemName) +myWorld:addSystems( + Systems.healthSystem + Systems.damageSystem, + Systems.moveSystem, + -- etc +) ``` #### Method chaining
            register (name, componentClass)Registers a ComponentClass.
            has (name) Returns true if the containter has the ComponentClass with the specified name
            try (name)Returns true and the ComponentClass if one was registered with the specified name + or false and an error otherwise
            get (name)