diff --git a/.github/workflows/doc.yml b/.github/workflows/doc.yml deleted file mode 100644 index ca60d46..0000000 --- a/.github/workflows/doc.yml +++ /dev/null @@ -1,38 +0,0 @@ -name: Build Docs - -on: - push: - branches: - - master - -jobs: - build: - name: Build docs - runs-on: ubuntu-latest - - steps: - - name: Check out repository - uses: actions/checkout@v2 - - - name: Setup Lua - uses: leafo/gh-actions-lua@v8 - with: - luaVersion: 5.4 - - - name: Install Luarocks - uses: leafo/gh-actions-luarocks@v4 - - - name: Install LDoc - run: luarocks install ldoc - - - name: Show - run: luarocks show ldoc - - - name: Build docs - run: ldoc . - - - name: Deploy - uses: JamesIves/github-pages-deploy-action@4.1.5 - with: - branch: gh-pages - folder: docs \ No newline at end of file diff --git a/.gitignore b/.gitignore index 989d364..51b8439 100644 --- a/.gitignore +++ b/.gitignore @@ -37,7 +37,4 @@ luac.out *.app *.i*86 *.x86_64 -*.hex - -# VSCode -.vscode/ \ No newline at end of file +*.hex \ No newline at end of file diff --git a/.luacheckrc b/.luacheckrc index 59fc4be..b557738 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -1,2 +1 @@ ----@diagnostic disable: lowercase-global std="love+luajit" diff --git a/README.md b/README.md index 6669d8e..d7aea42 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ With Concord it is possibile to easily write fast and clean code. This readme will explain how to use Concord. Additionally all of Concord is documented using the LDoc format. -Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub page](https://keyslam-group.github.io/Concord/). +Auto generated docs for Concord can be found in `docs` folder, or on the [Github page](https://tjakka5.github.io/Concord/). --- @@ -19,16 +19,17 @@ Auto generated docs for Concord can be found in `docs` folder, or on the [GitHub - [Entities](#entities) - [Systems](#systems) - [Worlds](#worlds) -- [Assemblages](#assemblages) +- [Assemblages](#assemblages) [Quick Example](#quick-example) [Contributors](#contributors) [License](#licence) + --- ## Installation -Download the repository and copy the 'concord' folder into your project. Then require it in your project like so: +Download the repository and copy the 'src' folder in your project. Rename it to something that makes sense (Probably 'concord'), then require it in your project like so: ```lua local Concord = require("path.to.concord") ``` @@ -41,9 +42,13 @@ local Entity = Concord.entity local Component = Concord.component local System = Concord.system local World = Concord.world +local Assemblage = Concord.assemblage -- Containers local Components = Concord.components +local Systems = Concord.systems +local Worlds = Concord.worlds +local Assemblages = Concord.assemblages ``` --- @@ -51,7 +56,7 @@ local Components = Concord.components ## ECS Concord is an Entity Component System (ECS for short) library. This is a coding paradigm where _composition_ is used over _inheritance_. -Because of this it is easier to write more modular code. It often allows you to combine any form of behaviour for the objects in your game (Entities). +Because of this it is easier to write more modular code. It often allowes you to combine any form of behaviour for the objects in your game (Entities). As the name might suggest, ECS consists of 3 core things: Entities, Components, and Systems. A proper understanding of these is required to use Concord effectively. We'll start with the simplest one. @@ -66,7 +71,7 @@ What is most important is that Components are data and nothing more. They have 0 Entities are the actual objects in your game. Like a player, an enemy, a crate, or a bullet. Every Entity has it's own set of Components, with their own values. -A crate might have the following components (Note: Not actual Concord syntax): +A crate might have the following components: ```lua { position = { x = 100, y = 200 }, @@ -95,12 +100,12 @@ For this they will only act on Entities that have the Components needed for this In Concord this is done something alike this: ```lua -drawSystem = System({pool = {position, texture}}) -- Define a System that takes all Entities with a position and texture Component +drawSystem = System({position, texture}) -- Define a System that takes all Entities with a position and texture Component function drawSystem:draw() -- Give it a draw function for _, entity in ipairs(self.pool) do -- Iterate over all Entities that this System acts on - local position = entity.position -- Get the position Component of this Entity - local texture = entity.texture -- Get the texture Component of this Entity + local position = entity[position] -- Get the position Component of this Entity + local texture = entity[texture] -- Get the texture Component of this Entity -- Draw the Entity love.graphics.draw(texture.image, position.x, position.y) @@ -128,40 +133,58 @@ And all that without writing a single extra line of code. Just reusing code that Concord does a few things that might not be immediately clear. This segment should help understanding. -#### Requiring files +#### Classes -Since you'll have lots of Components and Systems in your game Concord makes it a bit easier to load things in. +When you define a Component or System you are actually defining a `ComponentClass` and `SystemClass` respectively. From these instances of them can be created. They also act as identifiers for Concord. +For example. If you want to get a specific Component from an Entity, you'd do `Component = Entity:get(ComponentClass)`. +When ComponentClasses or SystemClasses are required it will be written clearly in the Documentation. + +#### Containers +Since you'll be defining or creating lots of Components, Systems, Worlds and Assemblages, Concord adds container tables for each of them so that they are easily accessible. + +These containers can be accessed through ```lua --- Loads all files in the directory. Components automatically register into Concord.components, so loading them into a namespace isn't necessary. -Concord.utils.loadNamespace("path/to/components") - -print(Concord.components.componentName) - --- Loads all files in the directory, and puts the return value in the table Systems. The key is their filename without any extension -local Systems = {} -Concord.utils.loadNamespace("path/to/systems", Systems) - -myWorld:addSystems( - Systems.healthSystem - Systems.damageSystem, - Systems.moveSystem, - -- etc -) +local Components = require("path.to.concord").components +local Systems = require("path.to.concord").systems +local Worlds = require("path.to.concord").worlds +local Assemblages = require("path.to.concord").aorlds ``` +Concord has helper functions to fill these containers. There are the following options depending on your needs / preference: +```lua +-- Loads each file. They are put in the container according to it's filename ( 'src.components.component_1.lua' becomes 'component_1' ) +Concord.loadComponents({"path.to.component_1", "path.to.component_2", "etc"}) + +-- Loads all files in the directory. They are put in the container according to it's filename ( 'src.components.component_1.lua' becomes 'component_1' ) +Concord.loadComponents("path.to.directory.containing.components") + + +-- Put the ComponentClass into the container directly. Useful if you want more manual control. Note that you need to require the file in this case +Components.register("componentName", ComponentClass) +``` +Things can then be accessed through their names: +```lua +local component_1_class = Components.component_1 +local componentName_class = Components.componentName +``` + +All the above applies the same to all the other containers. + #### Method chaining ```lua --- Most (if not all) methods will return self +-- All functions that do something ( eg. Don't return anything ) will return self -- This allowes you to chain methods -myEntity -:give("position", 100, 50) -:give("velocity", 200, 0) -:remove("position") +entity +:give(position, 100, 50) +:give(velocity, 200, 0) +:remove(position) :destroy() -myWorld +-- + +world :addEntity(fooEntity) :addEntity(barEntity) :clear() @@ -169,13 +192,13 @@ myWorld ``` ### Components -When defining a ComponentClass you need to pass in a name and usually a `populate` function. This will fill the Component with values. +When defining a ComponentClass you usually pass in a `populate` function. This will fill the Component with values. ```lua --- Create the position class with a populate function +-- Create the ComponentClass with a populate function -- The component variable is the actual Component given to an Entity -- The x and y variables are values we pass in when we create the Component -Concord.component("position", function(component, x, y) +local positionComponentClass = Concord.component(function(component, x, y) component.x = x or 0 component.y = y or 0 end) @@ -183,11 +206,19 @@ end) -- Create a ComponentClass without a populate function -- Components of this type won't have any fields. -- This can be useful to indiciate state. -local pushableComponentClass = Concord.component("position") +local pushableComponentClass = Concord.component() +``` + +```lua +-- Manually register the ComponentClass to the container if we want +Concord.components.register("positionComponent", positionComponentClass) + +-- Otherwise return the ComponentClass so it can be required +return positionComponentClass ``` ### Entities -Entities can be freely made and be given Components. You pass the name of the ComponentClass and the values you want to pass. It will then create the Component for you. +Entities can be freely made and be given Components. You pass the ComponentClass and the values you want to pass. It will then create the Component for you. Entities can only have a maximum of one of each Component. Entities can not share Components. @@ -202,35 +233,43 @@ local myEntity = Entity(myWorld) -- To add it to a world immediately ( See World ```lua -- Give the entity the position Component defined above -- x will become 100. y will become 50 -myEntity:give("position", 100, 50) +myEntity:give(positionComponentClass, 100, 50) ``` ```lua -- Retrieve a Component -local position = myEntity.position +local positionComponent = myEntity[positionComponentClass] +-- or +local positionComponent = myEntity:get(positionComponentClass) -print(position.x, position.y) -- 100, 50 +print(positionComponent.x, positionComponent.y) -- 100, 50 ``` ```lua -- Remove a Component -myEntity:remove("position") +myEntity:remove(positionComponentClass) +``` + +```lua +-- Check if the Entity has a Component +local hasPositionComponent = myEntity:has(positionComponentClass) +print(hasPositionComponent) -- false ``` ```lua -- Entity:give will override a Component if the Entity already has it -- Entity:ensure will only put the Component if the Entity does not already have it -Entity:ensure("position", 0, 0) -- Will give +Entity:ensure(positionComponentClass, 0, 0) -- Will give -- Position is {x = 0, y = 0} -Entity:give("position", 50, 50) -- Will override +Entity:give(positionComponentClass, 50, 50) -- Will override -- Position is {x = 50, y = 50} -Entity:give("position", 100, 100) -- Will override +Entity:give(positionComponentClass, 100, 100) -- Will override -- Position is {x = 100, y = 100} -Entity:ensure("position", 0, 0) -- Wont do anything +Entity:ensure(positionComponentClass, 0, 0) -- Wont do anything -- Position is {x = 100, y = 100} ``` @@ -246,7 +285,7 @@ end ```lua -- Assemble the Entity ( See Assemblages ) -myEntity:assemble(assemblageFunction, 100, true, "foo") +myEntity:assemble(myAssemblage, 100, true, "foo") ``` ```lua @@ -271,19 +310,28 @@ Systems can have multiple pools. ```lua -- Create a System -local mySystemClass = Concord.system({pool = {"position"}}) -- Pool named 'pool' will contain all Entities with a position Component +local mySystemClass = Concord.system({positionComponentClass}) -- Pool will contain all Entities with a position Component -- Create a System with multiple pools -local mySystemClass = Concord.system({ - pool = { -- This pool will be named 'pool' - "position", - "velocity", +local mySystemClass = Concord.system( + { -- This Pool's name will default to 'pool' + positionCompomponentClass, + velocityComponentClass, }, - secondPool = { -- This pool's name will be 'secondPool' - "health", - "damageable", + { -- This Pool's name will be 'secondPool' + healthComponentClass, + damageableComponentClass, + "secondPool", } -}) +) +``` + +```lua +-- Manually register the SystemClass to the container if we want +Concord.system.register("mySystem", mySystemClass) + +-- Otherwise return the SystemClass so it can be required +return mySystemClass ``` ```lua @@ -299,14 +347,19 @@ end -- Defining a function function mySystemClass:update(dt) -- Iterate over all entities in the Pool - for _, e in ipairs(self.pool) do + for _, e in ipairs(self.pool) + -- Get the Entity's Components + local positionComponent = e[positionComponentClass] + local velocityComponent = e[velocityComponentClass] + -- Do something with the Components - e.position.x = e.position.x + e.velocity.x * dt - e.position.y = e.position.y + e.velocity.y * dt + positionComponent.x = positionComponent.x + velocityComponent.x * dt + positionComponent.y = positionComponent.y + velocityComponent.y * dt end + -- Iterate over all entities in the second Pool - for _, e in ipairs(self.secondPool) do + for _, e in ipairs(self.secondPool) -- Do something end end @@ -314,20 +367,24 @@ end ```lua -- Systems can be enabled and disabled --- When systems are disabled their callbacks won't be executed. --- Note that pools will still be updated --- This is mainly useful for systems that display debug information -- Systems are enabled by default -- Enable a System +mySystem:enable() +-- or mySystem:setEnable(true) -- Disable a System +mySystem:disable() +-- or mySystem:setEnable(false) +-- Toggle the enable state +mySystem:toggleEnabled() + -- Get enabled state local isEnabled = mySystem:isEnabled() -print(isEnabled) -- false +print(isEnabled) -- true ``` ```lua @@ -348,6 +405,14 @@ Worlds can have any number of Entities. local myWorld = Concord.world() ``` +```lua +-- Manually register the World to the container if we want +Concord.worlds.register("myWorld", myWorld) + +-- Otherwise return the World so it can be required +return myWorld +``` + ```lua -- Add an Entity to the World myWorld:addEntity(myEntity) @@ -406,31 +471,33 @@ end ### Assemblages -Assemblages are functions to 'make' Entities something. +Assemblages are helpers to 'make' Entities something. An important distinction is that they _append_ Components. ```lua --- Make an Assemblage function +-- Make an Assemblage -- e is the Entity being assembled. -- cuteness and legs are variables passed in -function animal(e, cuteness, legs) +local animalAssemblage(function(e, cuteness, legs) e :give(cutenessComponentClass, cuteness) :give(limbs, legs, 0) -- Variable amount of legs. 0 arm. end) --- Make an Assemblage that uses animal +-- Make an Assemblage that used animalAssemblage -- cuteness is a variables passed in -function cat(e, cuteness) +local catAssemblage(function(e, cuteness) e - :assemble(animal, cuteness * 2, 4) -- Cats are twice as cute, and have 4 legs. + :assemble(animalAssemblage, cuteness * 2, 4) -- Cats are twice as cute, and have 4 legs. :give(soundComponent, "meow.mp3") end) ``` ```lua -- Use an Assemblage -myEntity:assemble(cat, 100) -- 100 cuteness +myEntity:assemble(catAssemblage, 100) -- 100 cuteness +-- or +catAssemblage:assemble(myEntity, 100) -- 100 cuteness ``` --- @@ -439,40 +506,43 @@ myEntity:assemble(cat, 100) -- 100 cuteness ```lua local Concord = require("concord") --- Defining components -Concord.component("position", function(c, x, y) +-- Defining ComponentClasses +-- I use UpperCamelCase to indicate its a class +local Position = Concord.component(function(c, x, y) c.x = x or 0 c.y = y or 0 end) -Concord.component("velocity", function(c, x, y) +local Velocity = Concord.component(function(c, x, y) c.x = x or 0 c.y = y or 0 end) -local Drawable = Concord.component("drawable") +local Drawable = Concord.component() -- Defining Systems -local MoveSystem = Concord.system({ - pool = {"position", "velocity"} -}) +local MoveSystem = Concord.system({Position, Velocity}) function MoveSystem:update(dt) for _, e in ipairs(self.pool) do - e.position.x = e.position.x + e.velocity.x * dt - e.position.y = e.position.y + e.velocity.y * dt + -- I use lowerCamelCase to indicate its an instance + local position = e[Position] + local velocity = e[Velocity] + + position.x = position.x + velocity.x * dt + position.y = position.y + velocity.y * dt end end -local DrawSystem = Concord.system({ - pool = {"position", "drawable"} -}) +local DrawSystem = Concord.system({Position, Drawable}) function DrawSystem:draw() for _, e in ipairs(self.pool) do - love.graphics.circle("fill", e.position.x, e.position.y, 5) + local position = e[Position] + + love.graphics.circle("fill", position.x, position.y, 5) end end @@ -485,18 +555,18 @@ world:addSystems(MoveSystem, DrawSystem) -- This Entity will be rendered on the screen, and move to the right at 100 pixels a second local entity_1 = Concord.entity(world) -:give("position", 100, 100) -:give("velocity", 100, 0) -:give("drawable") +:give(Position, 100, 100) +:give(Velocity, 100, 0) +:give(Drawable) -- This Entity will be rendered on the screen, and stay at 50, 50 local entity_2 = Concord.entity(world) -:give("position", 50, 50) -:give("drawable") +:give(Position, 50, 50) +:give(Drawable) -- This Entity does exist in the World, but since it doesn't match any System's filters it won't do anything local entity_3 = Concord.entity(world) -:give("position", 200, 200) +:give(Position, 200, 200) -- Emit the events @@ -521,5 +591,5 @@ end --- -## License +## Licence MIT Licensed - Copyright Justin van der Leij (Tjakka5) diff --git a/concord/assemblage.lua b/concord/assemblage.lua new file mode 100644 index 0000000..b90fb36 --- /dev/null +++ b/concord/assemblage.lua @@ -0,0 +1,49 @@ +--- Gives an entity a set of components. +-- @classmod Assemblage + +local Assemblage = {} +Assemblage.__mt = { + __index = Assemblage, +} + +--- Creates a new Assemblage. +-- @tparam function assemble Function that assembles an Entity +-- @treturn Assemblage A new assemblage +function Assemblage.new(assemble) + local assemblage = setmetatable({ + __assemble = assemble, + + __name = nil, + __isAssemblage = true, + }, Assemblage.__mt) + + return assemblage +end + +--- Assembles an Entity. +-- @tparam Entity e Entity to assemble +-- @param ... additional arguments to pass to the assemble function +-- @treturn Assemblage self +function Assemblage:assemble(e, ...) + self.__assemble(e, ...) + + return self +end + +--- Returns true if the Assemblage has a name. +-- @treturn boolean +function Assemblage:hasName() + return self.__name and true or false +end + +--- Returns the name of the Assemblage. +-- @treturn string +function Assemblage:getName() + return self.__name +end + +return setmetatable(Assemblage, { + __call = function(_, ...) + return Assemblage.new(...) + end, +}) diff --git a/concord/assemblages.lua b/concord/assemblages.lua new file mode 100644 index 0000000..58731a8 --- /dev/null +++ b/concord/assemblages.lua @@ -0,0 +1,49 @@ +--- A container for registered @{Assemblage}s +-- @module Assemblages + +local PATH = (...):gsub('%.[^%.]+$', '') + +local Type = require(PATH..".type") + +local Assemblages = {} + +--- Registers an Assemblage. +-- @string name Name to register under +-- @tparam Assemblage assemblage Assemblage to register +function Assemblages.register(name, assemblage) + if (type(name) ~= "string") then + error("bad argument #1 to 'Assemblages.register' (string expected, got "..type(name)..")", 3) + end + + if (not Type.isAssemblage(assemblage)) then + error("bad argument #2 to 'Assemblages.register' (assemblage expected, got "..type(assemblage)..")", 3) + end + + if (rawget(Assemblages, name)) then + error("bad argument #2 to 'Assemblages.register' (Assemblage with name '"..name.."' was already registerd)", 3) + end + + Assemblages[name] = assemblage + assemblage.__name = name +end + +--- Returns true if the containter has an Assemblage with the specified name +-- @string name Name of the Assemblage to check +-- @treturn boolean +function Assemblages.has(name) + return Assemblages[name] and true or false +end + +--- Returns the Assemblage with the specified name +-- @string name Name of the Assemblage to get +-- @treturn Assemblage +function Assemblages.get(name) + return Assemblages[name] +end + + +return setmetatable(Assemblages, { + __index = function(_, name) + error("Attempt to index assemblage '"..tostring(name).."' that does not exist / was not registered", 2) + end +}) diff --git a/concord/builtins/init.lua b/concord/builtins/init.lua deleted file mode 100644 index e3ab37b..0000000 --- a/concord/builtins/init.lua +++ /dev/null @@ -1,6 +0,0 @@ -local PATH = (...):gsub("(%.init)$", "") - -return { - serializable = require(PATH..".serializable"), - key = require(PATH..".key"), -} diff --git a/concord/builtins/key.lua b/concord/builtins/key.lua deleted file mode 100644 index 7b23275..0000000 --- a/concord/builtins/key.lua +++ /dev/null @@ -1,41 +0,0 @@ -local PATH = (...):gsub('%.builtins%.[^%.]+$', '') - -local Component = require(PATH..".component") - -local getKey = function (self, key) - local entity = self.__entity - - if not entity:inWorld() then - error("entity needs to belong to a world") - end - - local world = entity:getWorld() - - return world:__assignKey(entity, key) -end - -local Key = Component("key", function (self, key) - self.value = getKey(self, key) -end) - -function Key:deserialize (data) - self.value = getKey(self, data) -end - -function Key.__mt:__call() - return self.value -end - -function Key:removed (replaced) - if not replaced then - local entity = self.__entity - - if entity:inWorld() then - local world = entity:getWorld() - - return world:__clearKey(entity) - end - end -end - -return Key diff --git a/concord/builtins/serializable.lua b/concord/builtins/serializable.lua deleted file mode 100644 index 125f76b..0000000 --- a/concord/builtins/serializable.lua +++ /dev/null @@ -1,12 +0,0 @@ -local PATH = (...):gsub('%.builtins%.[^%.]+$', '') - -local Component = require(PATH..".component") - -local Serializable = Component("serializable") - -function Serializable:serialize () - -- Don't serialize this Component - return nil -end - -return Serializable \ No newline at end of file diff --git a/concord/component.lua b/concord/component.lua index 981b999..1b391ee 100644 --- a/concord/component.lua +++ b/concord/component.lua @@ -1,11 +1,6 @@ --- A pure data container that is contained by a single entity. -- @classmod Component -local PATH = (...):gsub('%.[^%.]+$', '') - -local Components = require(PATH..".components") -local Utils = require(PATH..".utils") - local Component = {} Component.__mt = { __index = Component, @@ -14,27 +9,15 @@ Component.__mt = { --- Creates a new ComponentClass. -- @tparam function populate Function that populates a Component with values -- @treturn Component A new ComponentClass -function Component.new(name, populate) - if (type(name) ~= "string") then - Utils.error(2, "bad argument #1 to 'Component.new' (string expected, got %s)", type(name)) - end - - if (string.match(name, Components.__REJECT_MATCH) ~= "") then - Utils.error(2, "bad argument #1 to 'Component.new' (Component names can't start with '%s', got %s)", Components.__REJECT_PREFIX, name) - end - - if (rawget(Components, name)) then - Utils.error(2, "bad argument #1 to 'Component.new' (ComponentClass with name '%s' was already registerd)", name) -- luacheck: ignore - end - +function Component.new(populate) if (type(populate) ~= "function" and type(populate) ~= "nil") then - Utils.error(2, "bad argument #1 to 'Component.new' (function/nil expected, got %s)", type(populate)) + error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2) end local componentClass = setmetatable({ __populate = populate, - __name = name, + __name = nil, __isComponentClass = true, }, Component.__mt) @@ -42,45 +25,25 @@ function Component.new(name, populate) __index = componentClass } - Components[name] = componentClass - return componentClass end --- Internal: Populates a Component with values. +-- Internal: Populates a Component with values function Component:__populate() -- luacheck: ignore end --- Callback: When the Component gets removed or replaced in an Entity. -function Component:removed() -- luacheck: ignore +function Component:serialize() -- luacheck: ignore end --- Callback: When the Component gets serialized as part of an Entity. -function Component:serialize() - local data = Utils.shallowCopy(self, {}) - - --This values shouldn't be copied over - data.__componentClass = nil - data.__entity = nil - data.__isComponent = nil - data.__isComponentClass = nil - - return data -end - --- Callback: When the Component gets deserialized from serialized data. -function Component:deserialize(data) - Utils.shallowCopy(data, self) +function Component:deserialize(data) -- luacheck: ignore end -- Internal: Creates a new Component. --- @param entity The Entity that will receive this Component. -- @return A new Component -function Component:__new(entity) +function Component:__new() local component = setmetatable({ __componentClass = self, - __entity = entity, __isComponent = true, __isComponentClass = false, }, self.__mt) @@ -89,13 +52,11 @@ function Component:__new(entity) end -- Internal: Creates and populates a new Component. --- @param entity The Entity that will receive this Component. -- @param ... Varargs passed to the populate function -- @return A new populated Component -function Component:__initialize(entity, ...) - local component = self:__new(entity) +function Component:__initialize(...) + local component = self:__new() - ---@diagnostic disable-next-line: redundant-parameter self.__populate(component, ...) return component diff --git a/concord/components.lua b/concord/components.lua index b2743e7..d7063da 100644 --- a/concord/components.lua +++ b/concord/components.lua @@ -1,73 +1,48 @@ --- Container for registered ComponentClasses -- @module Components +local PATH = (...):gsub('%.[^%.]+$', '') + +local Type = require(PATH..".type") + local Components = {} -Components.__REJECT_PREFIX = "!" -Components.__REJECT_MATCH = "^(%"..Components.__REJECT_PREFIX.."?)(.+)" +--- Registers a ComponentClass. +-- @string name Name to register under +-- @tparam Component componentClass ComponentClass to register +function Components.register(name, componentClass) + if (type(name) ~= "string") then + error("bad argument #1 to 'Components.register' (string expected, got "..type(name)..")", 3) + end + + if (not Type.isComponentClass(componentClass)) then + error("bad argument #2 to 'Components.register' (ComponentClass expected, got "..type(componentClass)..")", 3) + end + + if (rawget(Components, name)) then + error("bad argument #2 to 'Components.register' (ComponentClass with name '"..name.."' was already registerd)", 3) -- luacheck: ignore + end + + Components[name] = componentClass + componentClass.__name = name +end --- Returns true if the containter has the ComponentClass with the specified name -- @string name Name of the ComponentClass to check -- @treturn boolean function Components.has(name) - return rawget(Components, name) and true or false -end - ---- Prefix a component's name with the currently set Reject Prefix --- @string name Name of the ComponentClass to reject --- @treturn string -function Components.reject(name) - local ok, err = Components.try(name) - - if not ok then error(err, 2) end - - return Components.__REJECT_PREFIX..name -end - ---- Returns true and the ComponentClass if one was registered with the specified name --- or false and an error otherwise --- @string name Name of the ComponentClass to check --- @boolean acceptRejected Whether to accept names prefixed with the Reject Prefix. --- @treturn boolean --- @treturn Component or error string --- @treturn true if acceptRejected was true and the name had the Reject Prefix, false otherwise. -function Components.try(name, acceptRejected) - if type(name) ~= "string" then - return false, "ComponentsClass name is expected to be a string, got "..type(name)..")" - end - - local rejected = false - if acceptRejected then - local prefix - prefix, name = string.match(name, Components.__REJECT_MATCH) - - rejected = prefix ~= "" and name - end - - local value = rawget(Components, name) - if not value then - return false, "ComponentClass '"..name.."' does not exist / was not registered" - end - - return true, value, rejected + return Components[name] and true or false end --- Returns the ComponentClass with the specified name -- @string name Name of the ComponentClass to get -- @treturn Component function Components.get(name) - local ok, value = Components.try(name) - - if not ok then error(value, 2) end - - return value + return Components[name] end return setmetatable(Components, { - __index = function(_, name) - local ok, value = Components.try(name) - - if not ok then error(value, 2) end - - return value end + __index = function(_, name) + error("Attempt to index ComponentClass '"..tostring(name).."' that does not exist / was not registered", 2) + end }) diff --git a/concord/entity.lua b/concord/entity.lua index 29145fa..da446e5 100644 --- a/concord/entity.lua +++ b/concord/entity.lua @@ -6,16 +6,8 @@ local PATH = (...):gsub('%.[^%.]+$', '') local Components = require(PATH..".components") local Type = require(PATH..".type") -local Utils = require(PATH..".utils") - --- Initialize built-in Components (as soon as possible) -local Builtins = require(PATH..".builtins.init") --luacheck: ignore --- Builtins is unused but the require already registers the Components - -local Entity = { - SERIALIZE_BY_DEFAULT = true, -} +local Entity = {} Entity.__mt = { __index = Entity, } @@ -25,11 +17,12 @@ Entity.__mt = { -- @treturn Entity A new Entity function Entity.new(world) if (world ~= nil and not Type.isWorld(world)) then - Utils.error(2, "bad argument #1 to 'Entity.new' (world/nil expected, got %s)", type(world)) + error("bad argument #1 to 'Entity.new' (world/nil expected, got "..type(world)..")", 2) end local e = setmetatable({ __world = nil, + __components = {}, __isEntity = true, }, Entity.__mt) @@ -38,86 +31,23 @@ function Entity.new(world) world:addEntity(e) end - if Entity.SERIALIZE_BY_DEFAULT then - e:give("serializable") - end - return e end -local function createComponent(e, name, componentClass, ...) - local component = componentClass:__initialize(e, ...) - local hadComponent = not not e[name] +local function give(e, componentClass, ...) + local component = componentClass:__initialize(...) - if hadComponent then - e[name]:removed(true) - end + e[componentClass] = component + e.__components[componentClass] = component - e[name] = component - - if not hadComponent then - e:__dirty() - end + e:__dirty() end -local function deserializeComponent(e, name, componentData) - local componentClass = Components[name] - local hadComponent = not not e[name] +local function remove(e, componentClass) + e[componentClass] = nil + e.__components[componentClass] = nil - if hadComponent then - e[name]:removed(true) - end - - local component = componentClass:__new(e) - component:deserialize(componentData) - - e[name] = component - - if not hadComponent then - e:__dirty() - end -end - -local function giveComponent(e, ensure, name, ...) - local component - if Type.isComponent(name) then - component = name - name = component:getName() - end - - if ensure and e[name] then - return e - end - - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(3, "bad argument #1 to 'Entity:%s' (%s)", ensure and 'ensure' or 'give', componentClass) - end - - if component then - local data = component:deserialize() - if data == nil then - Utils.error(3, "bad argument #1 to 'Entity:$s' (Component '%s' couldn't be deserialized)", ensure and 'ensure' or 'give', name) - end - - deserializeComponent(e, name, data) - else - createComponent(e, name, componentClass, ...) - end - - return e -end - - -local function removeComponent(e, name) - if e[name] then - e[name]:removed(false) - - e[name] = nil - - e:__dirty() - end + e:__dirty() end --- Gives an Entity a Component. @@ -125,8 +55,14 @@ end -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self -function Entity:give(name, ...) - return giveComponent(self, false, name, ...) +function Entity:give(componentClass, ...) + if not Type.isComponentClass(componentClass) then + error("bad argument #1 to 'Entity:give' (ComponentClass expected, got "..type(componentClass)..")", 2) + end + + give(self, componentClass, ...) + + return self end --- Ensures an Entity to have a Component. @@ -134,35 +70,43 @@ end -- @tparam Component componentClass ComponentClass to add an instance of -- @param ... additional arguments to pass to the Component's populate function -- @treturn Entity self -function Entity:ensure(name, ...) - return giveComponent(self, true, name, ...) +function Entity:ensure(componentClass, ...) + if not Type.isComponentClass(componentClass) then + error("bad argument #1 to 'Entity:ensure' (ComponentClass expected, got "..type(componentClass)..")", 2) + end + + if self[componentClass] then + return self + end + + give(self, componentClass, ...) + + return self end --- Removes a Component from an Entity. -- @tparam Component componentClass ComponentClass of the Component to remove -- @treturn Entity self -function Entity:remove(name) - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(2, "bad argument #1 to 'Entity:remove' (%s)", componentClass) +function Entity:remove(componentClass) + if not Type.isComponentClass(componentClass) then + error("bad argument #1 to 'Entity:remove' (ComponentClass expected, got "..type(componentClass)..")") end - removeComponent(self, name) + remove(self, componentClass) return self end --- Assembles an Entity. --- @tparam function assemblage Function that will assemble an entity --- @param ... additional arguments to pass to the assemblage function. +-- @tparam Assemblage assemblage Assemblage to assemble with +-- @param ... additional arguments to pass to the Assemblage's assemble function. -- @treturn Entity self function Entity:assemble(assemblage, ...) - if type(assemblage) ~= "function" then - Utils.error(2, "bad argument #1 to 'Entity:assemble' (function expected, got %s)", type(assemblage)) + if not Type.isAssemblage(assemblage) then + error("bad argument #1 to 'Entity:assemble' (Assemblage expected, got "..type(assemblage)..")") end - assemblage(self, ...) + assemblage:assemble(self, ...) return self end @@ -191,40 +135,31 @@ end --- Returns true if the Entity has a Component. -- @tparam Component componentClass ComponentClass of the Component to check -- @treturn boolean -function Entity:has(name) - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(2, "bad argument #1 to 'Entity:has' (%s)", componentClass) +function Entity:has(componentClass) + if not Type.isComponentClass(componentClass) then + error("bad argument #1 to 'Entity:has' (ComponentClass expected, got "..type(componentClass)..")") end - return self[name] and true or false + return self[componentClass] ~= nil end --- Gets a Component from the Entity. -- @tparam Component componentClass ComponentClass of the Component to get -- @treturn table -function Entity:get(name) - local ok, componentClass = Components.try(name) - - if not ok then - Utils.error(2, "bad argument #1 to 'Entity:get' (%s)", componentClass) +function Entity:get(componentClass) + if not Type.isComponentClass(componentClass) then + error("bad argument #1 to 'Entity:get' (ComponentClass expected, got "..type(componentClass)..")") end - return self[name] + return self[componentClass] end --- Returns a table of all Components the Entity has. -- Warning: Do not modify this table. -- Use Entity:give/ensure/remove instead -- @treturn table Table of all Components the Entity has -function Entity:getComponents(output) - output = output or {} - local components = Utils.shallowCopy(self, output) - components.__world = nil - components.__isEntity = nil - - return components +function Entity:getComponents() + return self.__components end --- Returns true if the Entity is in a World. @@ -239,23 +174,15 @@ function Entity:getWorld() return self.__world end -function Entity:serialize(ignoreKey) +function Entity:serialize() local data = {} - for name, component in pairs(self) do - -- The key component needs to be treated separately. - if name == "key" and component.__name == "key" then - if not ignoreKey then - data.key = component.value - end - --We only care about components that were properly given to the entity - elseif Type.isComponent(component) and (component.__name == name) then + for _, component in pairs(self.__components) do + if component.__name then local componentData = component:serialize() + componentData.__name = component.__name - if componentData ~= nil then - componentData.__name = component.__name - data[#data + 1] = componentData - end + data[#data + 1] = componentData end end @@ -266,11 +193,19 @@ function Entity:deserialize(data) for i = 1, #data do local componentData = data[i] - if (not Components.has(componentData.__name)) then - Utils.error(2, "bad argument #1 to 'Entity:deserialize' (ComponentClass '%s' wasn't yet loaded)", tostring(componentData.__name)) -- luacheck: ignore + if (not Components[componentData.__name]) then + error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore end - deserializeComponent(self, componentData.__name, componentData) + local componentClass = Components[componentData.__name] + + local component = componentClass:__new() + component:deserialize(componentData) + + self[componentClass] = component + self.__components[componentClass] = component + + self:__dirty() end end diff --git a/concord/filter.lua b/concord/filter.lua deleted file mode 100644 index 0c4dabf..0000000 --- a/concord/filter.lua +++ /dev/null @@ -1,199 +0,0 @@ ---- Used to filter Entities with specific Components --- A Filter has an associated Pool that can contain any amount of Entities. --- @classmod Filter - -local PATH = (...):gsub('%.[^%.]+$', '') - -local List = require(PATH..".list") -local Type = require(PATH..".type") -local Utils = require(PATH..".utils") -local Components = require(PATH..".components") - - -local Filter = {} -Filter.__mt = { - __index = Filter, -} - ---- Validates a Filter Definition to make sure every component is valid. --- @string name Name for the Filter. --- @tparam table definition Table containing the Filter Definition --- @tparam onComponent Optional function, called when a component is valid. -function Filter.validate (errorLevel, name, def, onComponent) - local filter = "World:query filter" - if name then - filter = ("filter '%s'"):format(name) - end - - if type(def) ~= 'table' then - Utils.error(3 + errorLevel, "invalid component list for %s (table expected, got %s)", filter, type(def)) - end - - if not onComponent and def.constructor and not Type.isCallable(def.constructor) then - Utils.error(3 + errorLevel, "invalid pool constructor for %s (callable expected, got %s)", filter, type(def.constructor)) - end - - for n, component in ipairs(def) do - local ok, err, reject = Components.try(component, true) - - if not ok then - Utils.error(3 + errorLevel, "invalid component for %s at position #%d (%s)", filter, n, err) - end - - if onComponent then - onComponent(component, reject) - end - end -end - ---- Parses the Filter Defintion into two tables --- required: An array of all the required component names. --- rejected: An array of all the components that will be rejected. --- @string name Name for the Filter. --- @tparam table definition Table containing the Filter Definition --- @treturn table required --- @treturn table rejected -function Filter.parse (name, def) - local filter = {} - - Filter.validate(1, name, def, function (component, reject) - if reject then - table.insert(filter, reject) - table.insert(filter, false) - else - table.insert(filter, component) - table.insert(filter, true) - end - end) - - return filter -end - -function Filter.match (e, filter) - for i=#filter, 2, -2 do - local match = filter[i - 0] - local name = filter[i - 1] - - if (not e[name]) == match then return false end - end - - return true -end - -local REQUIRED_METHODS = {"add", "remove", "has", "clear"} -local VALID_POOL_TYPES = {table=true, userdata=true, lightuserdata=true, cdata=true} - -function Filter.isValidPool (name, pool) - local poolType = type(pool) - --Check that pool is not nil - if not VALID_POOL_TYPES[poolType] then - Utils.error(3, "invalid value returned by pool '%s' constructor (table expected, got %s).", name, type(pool)) - end - - --Check if methods are callables - for _, method in ipairs(REQUIRED_METHODS) do - if not Type.isCallable(pool[method]) then - Utils.error(3, "invalid :%s method on pool '%s' (callable expected, got %s).", method, name, type(pool[method])) - end - end -end - ---- Creates a new Filter --- @string name Name for the Filter. --- @tparam table definition Table containing the Filter Definition --- @treturn Filter The new Filter --- @treturn Pool The associated Pool -function Filter.new (name, def) - local pool - - if def.constructor then - pool = def.constructor(def) - Filter.isValidPool(name, pool) - else - pool = List() - end - - local filter = Filter.parse(name, def) - - local filter = setmetatable({ - pool = pool, - - __filter = filter, - __name = name, - - __isFilter = true, - }, Filter.__mt) - - return filter, pool -end - ---- Checks if an Entity fulfills the Filter requirements. --- @tparam Entity e Entity to check --- @treturn boolean -function Filter:eligible(e) - return Filter.match(e, self.__filter) -end - -function Filter:evaluate (e) - local has = self.pool:has(e) - local eligible = self:eligible(e) - - if not has and eligible then - self.pool:add(e) - elseif has and not eligible then - self.pool:remove(e) - end - - return self -end - - --- Adds an Entity to the Pool, if it passes the Filter. --- @param e Entity to add --- @param bypass Whether to bypass the Filter or not. --- @treturn Filter self --- @treturn boolean Whether the entity was added or not. -function Filter:add (e, bypass) - if not bypass and not self:eligible(e) then - return self, false - end - - self.pool:add(e) - - return self, true -end - --- Remove an Entity from the Pool associated to this Filter. --- @param e Entity to remove --- @treturn Filter self -function Filter:remove (e) - self.pool:remove(e) - return self -end - --- Clear the Pool associated to this Filter. --- @param e Entity to remove --- @treturn Filter self -function Filter:clear (e) - self.pool:clear(e) - return self -end - --- Check if the Pool bound to this System contains the passed Entity --- @param e Entity to check --- @treturn boolean Whether the Entity exists. -function Filter:has (e) - return self.pool:has(e) -end - ---- Gets the name of the Filter --- @treturn string -function Filter:getName() - return self.__name -end - -return setmetatable(Filter, { - __call = function(_, ...) - return Filter.new(...) - end, -}) \ No newline at end of file diff --git a/concord/init.lua b/concord/init.lua index 1c09669..7ff46d3 100644 --- a/concord/init.lua +++ b/concord/init.lua @@ -4,12 +4,12 @@ local PATH = (...):gsub('%.init$', '') local Concord = { - _VERSION = "3.0", + _VERSION = "2.0 Beta", _DESCRIPTION = "A feature-complete ECS library", _LICENCE = [[ MIT LICENSE - Copyright (c) 2020 Justin van der Leij / Tjakka5 + Copyright (c) 2018 Justin van der Leij / Tjakka5 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the @@ -33,10 +33,82 @@ local Concord = { } Concord.entity = require(PATH..".entity") + Concord.component = require(PATH..".component") Concord.components = require(PATH..".components") + Concord.system = require(PATH..".system") +Concord.systems = require(PATH..".systems") + Concord.world = require(PATH..".world") -Concord.utils = require(PATH..".utils") +Concord.worlds = require(PATH..".worlds") + +Concord.assemblage = require(PATH..".assemblage") +Concord.assemblages = require(PATH..".assemblages") + +local function load(pathOrFiles, namespace) + if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then + error("bad argument #1 to 'load' (string/table of strings expected, got "..type(pathOrFiles)..")", 3) + end + + if (type(pathOrFiles) == "string") then + local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore + if (info == nil or info.type ~= "directory") then + error("bad argument #1 to 'load' (path '"..pathOrFiles.."' not found)", 3) + end + + local files = love.filesystem.getDirectoryItems(pathOrFiles) + + for _, file in ipairs(files) do + local name = file:sub(1, #file - 4) + local path = pathOrFiles.."."..name + + namespace.register(name, require(path)) + end + elseif (type(pathOrFiles == "table")) then + for _, path in ipairs(pathOrFiles) do + if (type(path) ~= "string") then + error("bad argument #2 to 'load' (string/table of strings expected, got table containing "..type(path)..")", 3) -- luacheck: ignore + end + + local name = path + + local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/") + if (dotIndex or slashIndex) then + name = path:sub((dotIndex or slashIndex) + 1) + end + + namespace.register(name, require(path)) + end + end +end + +--- Loads ComponentClasses and puts them in the Components container. +-- Accepts a table of paths to files: {"component_1", "component_2", "etc"} +-- Accepts a path to a directory with ComponentClasses: "components" +function Concord.loadComponents(pathOrFiles) + load(pathOrFiles, Concord.components) +end + +--- Loads SystemClasses and puts them in the Systems container. +-- Accepts a table of paths to files: {"system_1", "system_2", "etc"} +-- Accepts a path to a directory with SystemClasses: "systems" +function Concord.loadSystems(pathOrFiles) + load(pathOrFiles, Concord.systems) +end + +--- Loads Worlds and puts them in the Worlds container. +-- Accepts a table of paths to files: {"world_1", "world_2", "etc"} +-- Accepts a path to a directory with Worlds: "worlds" +function Concord.loadWorlds(pathOrFiles) + load(pathOrFiles, Concord.worlds) +end + +--- Loads Assemblages and puts them in the Assemblages container. +-- Accepts a table of paths to files: {"assemblage_1", "assemblage_2", "etc"} +-- Accepts a path to a directory with Assemblages: "assemblages" +function Concord.loadAssemblages(pathOrFiles) + load(pathOrFiles, Concord.assemblages) +end return Concord diff --git a/concord/list.lua b/concord/list.lua index 7f10c74..215d1bb 100644 --- a/concord/list.lua +++ b/concord/list.lua @@ -16,24 +16,23 @@ end --- Adds an object to the List. -- Object must be of reference type --- Object may not be the string 'size', 'onAdded' or 'onRemoved' +-- Object may not be the string 'size' -- @param obj Object to add -- @treturn List self -function List:add(obj) +function List:__add(obj) local size = self.size + 1 self[size] = obj self[obj] = size self.size = size - if self.onAdded then self:onAdded(obj) end return self end --- Removes an object from the List. -- @param obj Object to remove -- @treturn List self -function List:remove(obj) +function List:__remove(obj) local index = self[obj] if not index then return end local size = self.size @@ -52,13 +51,12 @@ function List:remove(obj) self[obj] = nil self.size = size - 1 - if self.onRemoved then self:onRemoved(obj) end return self end --- Clears the List completely. -- @treturn List self -function List:clear() +function List:__clear() for i = 1, self.size do local o = self[i] @@ -96,30 +94,6 @@ function List:indexOf(obj) return self[obj] end ---- Sorts the List in place, using the order function. --- The order function is passed to table.sort internally so documentation on table.sort can be used as reference. --- @param order Function that takes two Entities (a and b) and returns true if a should go before than b. --- @treturn List self -function List:sort(order) - table.sort(self, order) - - for key, obj in ipairs(self) do - self[obj] = key - end - - return self -end - ---- Callback for when an item is added to the List. --- @param obj Object that was added -function List:onAdded (obj) --luacheck: ignore -end - ---- Callback for when an item is removed to the List. --- @param obj Object that was removed -function List:onRemoved (obj) --luacheck: ignore -end - return setmetatable(List, { __call = function() return List.new() diff --git a/concord/pool.lua b/concord/pool.lua new file mode 100644 index 0000000..ef22aed --- /dev/null +++ b/concord/pool.lua @@ -0,0 +1,90 @@ +--- Used to iterate over Entities with a specific Components +-- A Pool contain a any amount of Entities. +-- @classmod Pool + +local PATH = (...):gsub('%.[^%.]+$', '') + +local List = require(PATH..".list") + +local Pool = {} +Pool.__mt = { + __index = Pool, +} + +--- Creates a new Pool +-- @string name Name for the Pool. +-- @tparam table filter Table containing the required BaseComponents +-- @treturn Pool The new Pool +function Pool.new(name, filter) + local pool = setmetatable(List(), Pool.__mt) + + pool.__name = name + pool.__filter = filter + + pool.__isPool = true + + return pool +end + +--- Checks if an Entity is eligible for the Pool. +-- @tparam Entity e Entity to check +-- @treturn boolean +function Pool:__eligible(e) + for _, component in ipairs(self.__filter) do + if not e[component] then + return false + end + end + + return true +end + +-- Internal: Adds an Entity to the Pool. +-- @param e Entity to add +-- @treturn Pool self +function Pool:__add(e) + List.__add(self, e) + self:onEntityAdded(e) + + return self +end + +-- Internal: Removed an Entity from the Pool. +-- @param e Entity to remove +-- @treturn Pool self +function Pool:__remove(e) + List.__remove(self, e) + self:onEntityRemoved(e) + + return self +end + +--- Gets the name of the Pool +-- @treturn string +function Pool:getName() + return self.__name +end + +--- Gets the filter of the Pool. +-- Warning: Do not modify this filter. +-- @return Filter of the Pool. +function Pool:getFilter() + return self.__filter +end + +--- Callback for when an Entity is added to the Pool. +-- @tparam Entity e Entity that was added. +function Pool:onEntityAdded(e) -- luacheck: ignore +end + +-- Callback for when an Entity is removed from the Pool. +-- @tparam Entity e Entity that was removed. +function Pool:onEntityRemoved(e) -- luacheck: ignore +end + +return setmetatable(Pool, { + __index = List, + __call = function(_, ...) + return Pool.new(...) + end, +}) diff --git a/concord/system.lua b/concord/system.lua index e9d45d6..6ff374e 100644 --- a/concord/system.lua +++ b/concord/system.lua @@ -5,8 +5,8 @@ local PATH = (...):gsub('%.[^%.]+$', '') -local Filter = require(PATH..".filter") -local Utils = require(PATH..".utils") +local Pool = require(PATH..".pool") +local Utils = require(PATH..".utils") local System = { ENABLE_OPTIMIZATION = true, @@ -18,25 +18,28 @@ System.mt = { local system = setmetatable({ __enabled = true, - __filters = {}, + __pools = {}, __world = world, __isSystem = true, __isSystemClass = false, -- Overwrite value from systemClass }, systemClass) - -- Optimization: We deep copy the System class into our instance of a system. + -- Optimization: We deep copy the World class into our instance of a world. -- This grants slightly faster access times at the cost of memory. -- Since there (generally) won't be many instances of worlds this is a worthwhile tradeoff if (System.ENABLE_OPTIMIZATION) then Utils.shallowCopy(systemClass, system) end - for name, def in pairs(systemClass.__definition) do - local filter, pool = Filter(name, Utils.shallowCopy(def, {})) - - system[name] = pool - table.insert(system.__filters, filter) + for _, filter in pairs(systemClass.__filter) do + local pool = system.__buildPool(filter) + if not system[pool.__name] then + system[pool.__name] = pool + system.__pools[#system.__pools + 1] = pool + else + error("Pool with name '"..pool.name.."' already exists.") + end end system:init(world) @@ -44,23 +47,15 @@ System.mt = { return system end, } + --- Creates a new SystemClass. --- @param table filters A table containing filters (name = {components...}) +-- @param ... Variable amounts of filters -- @treturn System A new SystemClass -function System.new(definition) - definition = definition or {} - - for name, def in pairs(definition) do - if type(name) ~= 'string' then - Utils.error(2, "invalid name for filter (string key expected, got %s)", type(name)) - end - - Filter.validate(0, name, def) - end - +function System.new(...) local systemClass = setmetatable({ - __definition = definition, + __filter = {...}, + __name = nil, __isSystemClass = true, }, System.mt) systemClass.__index = systemClass @@ -75,12 +70,37 @@ function System.new(definition) return systemClass end +-- Internal: Builds a Pool for the System. +-- @param baseFilter The 'raw' Filter +-- @return A new Pool +function System.__buildPool(baseFilter) + local name = "pool" + local filter = {} + + for _, value in ipairs(baseFilter) do + if type(value) == "table" then + filter[#filter + 1] = value + elseif type(value) == "string" then + name = value + end + end + + return Pool(name, filter) +end + -- Internal: Evaluates an Entity for all the System's Pools. -- @param e The Entity to check -- @treturn System self function System:__evaluate(e) - for _, filter in ipairs(self.__filters) do - filter:evaluate(e) + for _, pool in ipairs(self.__pools) do + local has = pool:has(e) + local eligible = pool:__eligible(e) + + if not has and eligible then + pool:__add(e) + elseif has and not eligible then + pool:__remove(e) + end end return self @@ -90,9 +110,9 @@ end -- @param e The Entity to remove -- @treturn System self function System:__remove(e) - for _, filter in ipairs(self.__filters) do - if filter:has(e) then - filter:remove(e) + for _, pool in ipairs(self.__pools) do + if pool:has(e) then + pool:__remove(e) end end @@ -102,13 +122,37 @@ end -- Internal: Clears all Entities from the System. -- @treturn System self function System:__clear() - for _, filter in ipairs(self.__filters) do - filter:clear() + for i = 1, #self.__pools do + self.__pools[i]:__clear() end return self end +--- Enables the System. +-- @treturn System self +function System:enable() + self:setEnabled(true) + + return self +end + +--- Disables the System. +-- @treturn System self +function System:disable() + self:setEnabled(false) + + return self +end + +--- Toggles if the System is enabled. +-- @treturn System self +function System:toggleEnabled() + self:setEnabled(not self.__enabled) + + return self +end + --- Sets if the System is enabled -- @tparam boolean enable -- @treturn System self @@ -136,6 +180,18 @@ function System:getWorld() return self.__world end +--- Returns true if the System has a name. +-- @treturn boolean +function System:hasName() + return self.__name and true or false +end + +--- Returns the name of the System. +-- @treturn string +function System:getName() + return self.__name +end + --- Callbacks -- @section Callbacks diff --git a/concord/systems.lua b/concord/systems.lua new file mode 100644 index 0000000..f29550d --- /dev/null +++ b/concord/systems.lua @@ -0,0 +1,48 @@ +--- Container for registered SystemClasses +-- @module Systems + +local PATH = (...):gsub('%.[^%.]+$', '') + +local Type = require(PATH..".type") + +local Systems = {} + +--- Registers a SystemClass. +-- @tparam string name Name to register under +-- @tparam System systemClass SystemClass to register +function Systems.register(name, systemClass) + if (type(name) ~= "string") then + error("bad argument #1 to 'Systems.register' (string expected, got "..type(name)..")", 3) + end + + if (not Type.isSystemClass(systemClass)) then + error("bad argument #2 to 'Systems.register' (systemClass expected, got "..type(systemClass)..")", 3) + end + + if (rawget(Systems, name)) then + error("bad argument #2 to 'Systems.register' (System with name '"..name.."' is already registerd)", 3) + end + + Systems[name] = systemClass + systemClass.__name = name +end + +--- Returns true if the containter has the SystemClass with the name +-- @tparam string name Name of the SystemClass to check +-- @treturn boolean +function Systems.has(name) + return Systems[name] and true or false +end + +--- Returns the SystemClass with the name +-- @tparam string name Name of the SystemClass to get +-- @return SystemClass with the name +function Systems.get(name) + return Systems[name] +end + +return setmetatable(Systems, { + __index = function(_, name) + error("Attempt to index system '"..tostring(name).."' that does not exist / was not registered", 2) + end +}) diff --git a/concord/type.lua b/concord/type.lua index bf7f52a..62ef0f9 100644 --- a/concord/type.lua +++ b/concord/type.lua @@ -3,15 +3,6 @@ local Type = {} -function Type.isCallable(t) - if type(t) == "function" then return true end - - local meta = getmetatable(t) - if meta and type(meta.__call) == "function" then return true end - - return false -end - --- Returns if object is an Entity. -- @param t Object to check -- @treturn boolean @@ -54,11 +45,11 @@ function Type.isWorld(t) return type(t) == "table" and t.__isWorld or false end ---- Returns if object is a Filter. +--- Returns if object is an Assemblage. -- @param t Object to check -- @treturn boolean -function Type.isFilter(t) - return type(t) == "table" and t.__isFilter or false +function Type.isAssemblage(t) + return type(t) == "table" and t.__isAssemblage or false end return Type diff --git a/concord/utils.lua b/concord/utils.lua index 0802586..6372b5b 100644 --- a/concord/utils.lua +++ b/concord/utils.lua @@ -3,70 +3,13 @@ local Utils = {} -function Utils.error(level, str, ...) - error(string.format(str, ...), level + 1) -end - --- Does a shallow copy of a table and appends it to a target table. -- @param orig Table to copy -- @param target Table to append to function Utils.shallowCopy(orig, target) - for key, value in pairs(orig) do - target[key] = value - end - - return target + for key, value in pairs(orig) do + target[key] = value + end end ---- Requires files and puts them in a table. --- Accepts a table of paths to Lua files: {"path/to/file_1", "path/to/another/file_2", "etc"} --- Accepts a path to a directory with Lua files: "my_files/here" --- @param pathOrFiles The table of paths or a path to a directory. --- @param namespace A table that will hold the required files --- @treturn table The namespace table -function Utils.loadNamespace(pathOrFiles, namespace) - if type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table" then - Utils.error(2, "bad argument #1 to 'loadNamespace' (string/table of strings expected, got %s)", type(pathOrFiles)) - end - - if type(pathOrFiles) == "string" then - local info = love.filesystem.getInfo(pathOrFiles) -- luacheck: ignore - if info == nil or info.type ~= "directory" then - Utils.error(2, "bad argument #1 to 'loadNamespace' (path '%s' not found)", pathOrFiles) - end - - local files = love.filesystem.getDirectoryItems(pathOrFiles) - - for _, file in ipairs(files) do - local isFile = love.filesystem.getInfo(pathOrFiles .. "/" .. file).type == "file" - - if isFile and string.match(file, '%.lua$') ~= nil then - local name = file:sub(1, #file - 4) - local path = pathOrFiles.."."..name - - local value = require(path:gsub("%/", ".")) - if namespace then namespace[name] = value end - end - end - elseif type(pathOrFiles) == "table" then - for _, path in ipairs(pathOrFiles) do - if type(path) ~= "string" then - Utils.error(2, "bad argument #2 to 'loadNamespace' (string/table of strings expected, got table containing %s)", type(path)) -- luacheck: ignore - end - - local name = path - - local dotIndex, slashIndex = path:match("^.*()%."), path:match("^.*()%/") - if dotIndex or slashIndex then - name = path:sub((dotIndex or slashIndex) + 1) - end - - local value = require(path:gsub("%/", ".")) - if namespace then namespace[name] = value end - end - end - - return namespace -end - -return Utils +return Utils \ No newline at end of file diff --git a/concord/world.lua b/concord/world.lua index 7b31a6e..70551c0 100644 --- a/concord/world.lua +++ b/concord/world.lua @@ -6,12 +6,10 @@ local PATH = (...):gsub('%.[^%.]+$', '') -local Filter = require(PATH..".filter") -local Entity = require(PATH..".entity") -local Components = require(PATH..".components") -local Type = require(PATH..".type") -local List = require(PATH..".list") -local Utils = require(PATH..".utils") +local Entity = require(PATH..".entity") +local Type = require(PATH..".type") +local List = require(PATH..".list") +local Utils = require(PATH..".utils") local World = { ENABLE_OPTIMIZATION = true, @@ -20,12 +18,6 @@ World.__mt = { __index = World, } -local defaultGenerator = function (state) - local current = state - state = state +1 - return string.format("%d", current), state -end - --- Creates a new World. -- @treturn World The new World function World.new() @@ -36,24 +28,14 @@ function World.new() __events = {}, __emitSDepth = 0, - __resources = {}, - - __hash = { - state = -2^53, - generator = defaultGenerator, - keys = {}, - entities = {} - }, - __added = List(), __backAdded = List(), __removed = List(), __backRemoved = List(), __dirty = List(), __backDirty = List(), __systemLookup = {}, + __name = nil, __isWorld = true, - - __ignoreEmits = false }, World.__mt) -- Optimization: We deep copy the World class into our instance of a world. @@ -71,7 +53,7 @@ end -- @treturn World self function World:addEntity(e) if not Type.isEntity(e) then - Utils.error(2, "bad argument #1 to 'World:addEntity' (Entity expected, got %s)", type(e)) + error("bad argument #1 to 'World:addEntity' (Entity expected, got "..type(e)..")", 2) end if e.__world then @@ -79,55 +61,20 @@ function World:addEntity(e) end e.__world = self - self.__added:add(e) + self.__added:__add(e) return self end ---- Creates a new Entity and adds it to the World. --- @treturn Entity e the new Entity -function World:newEntity() - return Entity(self) -end - -function World:query(def, onMatch) - local filter = Filter.parse(nil, def) - - local list = nil - if not Type.isCallable(onMatch) then - list = type(onMatch) == "table" and onMatch or {} - end - - for _, e in ipairs(self.__entities) do - if Filter.match(e, filter) then - if list then - table.insert(list, e) - else - onMatch(e) - end - end - end - - return list -end - --- Removes an Entity from the World. -- @tparam Entity e Entity to remove -- @treturn World self function World:removeEntity(e) if not Type.isEntity(e) then - Utils.error(2, "bad argument #1 to 'World:removeEntity' (Entity expected, got %s)", type(e)) + error("bad argument #1 to 'World:removeEntity' (Entity expected, got "..type(e)..")", 2) end - if e.__world ~= self then - error("trying to remove an Entity from a World it doesn't belong to", 2) - end - - if e:has("key") then - e:remove("key") - end - - self.__removed:add(e) + self.__removed:__add(e) return self end @@ -136,7 +83,7 @@ end -- @param e Entity to mark as dirty function World:__dirtyEntity(e) if not self.__dirty:has(e) then - self.__dirty:add(e) + self.__dirty:__add(e) end end @@ -160,46 +107,40 @@ function World:__flush() for i = 1, self.__backAdded.size do e = self.__backAdded[i] - if e.__world == self then - self.__entities:add(e) + self.__entities:__add(e) - for j = 1, self.__systems.size do - self.__systems[j]:__evaluate(e) - end - - self:onEntityAdded(e) + for j = 1, self.__systems.size do + self.__systems[j]:__evaluate(e) end + + self:onEntityAdded(e) end - self.__backAdded:clear() + self.__backAdded:__clear() -- Process removed entities for i = 1, self.__backRemoved.size do e = self.__backRemoved[i] - if e.__world == self then - e.__world = nil - self.__entities:remove(e) + e.__world = nil + self.__entities:__remove(e) - for j = 1, self.__systems.size do - self.__systems[j]:__remove(e) - end - - self:onEntityRemoved(e) + for j = 1, self.__systems.size do + self.__systems[j]:__remove(e) end + + self:onEntityRemoved(e) end - self.__backRemoved:clear() + self.__backRemoved:__clear() -- Process dirty entities for i = 1, self.__backDirty.size do e = self.__backDirty[i] - if e.__world == self then - for j = 1, self.__systems.size do - self.__systems[j]:__evaluate(e) - end + for j = 1, self.__systems.size do + self.__systems[j]:__evaluate(e) end end - self.__backDirty:clear() + self.__backDirty:__clear() return self end @@ -211,31 +152,37 @@ local blacklistedSystemFunctions = { "onDisabled", } -local tryAddSystem = function (world, systemClass) +--- Adds a System to the World. +-- Callbacks are registered automatically +-- Entities added before are added to the System retroactively +-- @see World:emit +-- @tparam System systemClass SystemClass of System to add +-- @treturn World self +function World:addSystem(systemClass) if (not Type.isSystemClass(systemClass)) then - return false, "SystemClass expected, got "..type(systemClass) + error("bad argument #1 to 'World:addSystems' (SystemClass expected, got "..type(systemClass)..")", 2) end - if (world.__systemLookup[systemClass]) then - return false, "SystemClass was already added to World" + if (self.__systemLookup[systemClass]) then + error("bad argument #1 to 'World:addSystems' (SystemClass was already added to World)", 2) end -- Create instance of system - local system = systemClass(world) + local system = systemClass(self) - world.__systemLookup[systemClass] = system - world.__systems:add(system) + self.__systemLookup[systemClass] = system + self.__systems:__add(system) for callbackName, callback in pairs(systemClass) do -- Skip callback if its blacklisted if (not blacklistedSystemFunctions[callbackName]) then -- Make container for all listeners of the callback if it does not exist yet - if (not world.__events[callbackName]) then - world.__events[callbackName] = {} + if (not self.__events[callbackName]) then + self.__events[callbackName] = {} end -- Add callback to listeners - local listeners = world.__events[callbackName] + local listeners = self.__events[callbackName] listeners[#listeners + 1] = { system = system, callback = callback, @@ -244,24 +191,8 @@ local tryAddSystem = function (world, systemClass) end -- Evaluate all existing entities - for j = 1, world.__entities.size do - system:__evaluate(world.__entities[j]) - end - - return true -end - ---- Adds a System to the World. --- Callbacks are registered automatically --- Entities added before are added to the System retroactively --- @see World:emit --- @tparam System systemClass SystemClass of System to add --- @treturn World self -function World:addSystem(systemClass) - local ok, err = tryAddSystem(self, systemClass) - - if not ok then - Utils.error(2, "bad argument #1 to 'World:addSystem' (%s)", err) + for j = 1, self.__entities.size do + system:__evaluate(self.__entities[j]) end return self @@ -277,10 +208,7 @@ function World:addSystems(...) for i = 1, select("#", ...) do local systemClass = select(i, ...) - local ok, err = tryAddSystem(self, systemClass) - if not ok then - Utils.error(2, "bad argument #%d to 'World:addSystems' (%s)", i, err) - end + self:addSystem(systemClass) end return self @@ -291,7 +219,7 @@ end -- @treturn boolean function World:hasSystem(systemClass) if not Type.isSystemClass(systemClass) then - Utils.error(2, "bad argument #1 to 'World:hasSystem' (SystemClass expected, got %s)", type(systemClass)) + error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2) end return self.__systemLookup[systemClass] and true or false @@ -302,7 +230,7 @@ end -- @treturn System System to get function World:getSystem(systemClass) if not Type.isSystemClass(systemClass) then - Utils.error(2, "bad argument #1 to 'World:getSystem' (SystemClass expected, got %s)", type(systemClass)) + error("bad argument #1 to 'World:getSystem' (systemClass expected, got "..type(systemClass)..")", 2) end return self.__systemLookup[systemClass] @@ -315,21 +243,14 @@ end -- @treturn World self function World:emit(functionName, ...) if not functionName or type(functionName) ~= "string" then - Utils.error(2, "bad argument #1 to 'World:emit' (String expected, got %s)", type(functionName)) + error("bad argument #1 to 'World:emit' (String expected, got "..type(functionName)..")") end local shouldFlush = self.__emitSDepth == 0 self.__emitSDepth = self.__emitSDepth + 1 - local listeners = self.__events[functionName] - - if not self.__ignoreEmits and Type.isCallable(self.beforeEmit) then - self.__ignoreEmits = true - local preventDefaults = self:beforeEmit(functionName, listeners, ...) - self.__ignoreEmits = false - if preventDefaults then return end - end + local listeners = self.__events[functionName] if listeners then for i = 1, #listeners do @@ -345,12 +266,6 @@ function World:emit(functionName, ...) end end - if not self.__ignoreEmits and Type.isCallable(self.afterEmit) then - self.__ignoreEmits = true - self:afterEmit(functionName, listeners, ...) - self.__ignoreEmits = false - end - self.__emitSDepth = self.__emitSDepth - 1 return self @@ -363,13 +278,9 @@ function World:clear() self:removeEntity(self.__entities[i]) end - for i = 1, self.__added.size do - local e = self.__added[i] - e.__world = nil + for i = 1, self.__systems.size do + self.__systems[i]:__clear() end - self.__added:clear() - - self:__flush() return self end @@ -382,103 +293,49 @@ function World:getSystems() return self.__systems end -function World:serialize(ignoreKeys) +function World:serialize() self:__flush() - local data = { generator = self.__hash.state } + local data = {} for i = 1, self.__entities.size do local entity = self.__entities[i] - if entity.serializable then - local entityData = entity:serialize(ignoreKeys) - table.insert(data, entityData) - end + local entityData = entity:serialize() + + data[i] = entityData end return data end -function World:deserialize(data, startClean, ignoreGenerator) - if startClean then +function World:deserialize(data, append) + if (not append) then self:clear() end - if (not ignoreGenerator) then - self.__hash.state = data.generator - end - - local entities = {} - for i = 1, #data do - local entity = Entity(self) + local entityData = data[i] - if data[i].key then - local component = Components.key:__new(entity) - component:deserialize(data[i].key) - entity.key = component + local entity = Entity() + entity:deserialize(entityData) - entity:__dirty() - end - - entities[i] = entity - end - - for i = 1, #data do - entities[i]:deserialize(data[i]) + self:addEntity(entity) end self:__flush() - - return self end -function World:setKeyGenerator(generator, initialState) - if not Type.isCallable(generator) then - Utils.error(2, "bad argument #1 to 'World:setKeyGenerator' (function expected, got %s)", type(generator)) - end - - self.__hash.generator = generator - self.__hash.state = initialState - - return self +--- Returns true if the World has a name. +-- @treturn boolean +function World:hasName() + return self.__name and true or false end -function World:__clearKey(e) - local key = self.__hash.keys[e] - - if key then - self.__hash.keys[e] = nil - self.__hash.entities[key] = nil - end - - return self -end - -function World:__assignKey(e, key) - local hash = self.__hash - - if not key then - key = hash.keys[e] - if key then return key end - - key, hash.state = hash.generator(hash.state) - end - - if hash.entities[key] and hash.entities[key] ~= e then - Utils.error(4, "Trying to assign a key that is already taken (key: '%s').", key) - elseif hash.keys[e] and hash.keys[e] ~= key then - Utils.error(4, "Trying to assign more than one key to an Entity. (old: '%s', new: '%s')", hash.keys[e], key) - end - - hash.keys[e] = key - hash.entities[key] = e - - return key -end - -function World:getEntityByKey(key) - return self.__hash.entities[key] +--- Returns the name of the World. +-- @treturn string +function World:getName() + return self.__name end --- Callback for when an Entity is added to the World. @@ -491,25 +348,8 @@ end function World:onEntityRemoved(e) -- luacheck: ignore end ---- Sets a named resource in the world --- @string name Name of the resource --- @tparam Any resource Resource to set --- @treturn World self -function World:setResource(name, resource) - self.__resources[name] = resource - return self -end - ---- Gets a named resource from the world --- @string name Name of the resource --- @treturn Any resource -function World:getResource(name) - return self.__resources[name] -end - return setmetatable(World, { __call = function(_, ...) - ---@diagnostic disable-next-line: redundant-parameter return World.new(...) end, }) diff --git a/concord/worlds.lua b/concord/worlds.lua new file mode 100644 index 0000000..6feba44 --- /dev/null +++ b/concord/worlds.lua @@ -0,0 +1,48 @@ +--- Worlds +-- Container for registered Worlds + +local PATH = (...):gsub('%.[^%.]+$', '') + +local Type = require(PATH..".type") + +local Worlds = {} + +--- Registers a World. +-- @tparam string name Name to register under +-- @param world World to register +function Worlds.register(name, world) + if (type(name) ~= "string") then + error("bad argument #1 to 'Worlds.register' (string expected, got "..type(name)..")", 3) + end + + if (not Type.isWorld(world)) then + error("bad argument #2 to 'Worlds.register' (world expected, got "..type(world)..")", 3) + end + + if (rawget(Worlds, name)) then + error("bad argument #2 to 'Worlds.register' (World with name '"..name.."' is already registerd)", 3) + end + + Worlds[name] = world + world.__name = name +end + +--- Returns true if the containter has the World with the name +-- @tparam string name Name of the World to check +-- @treturn boolean +function Worlds.has(name) + return Worlds[name] and true or false +end + +--- Returns the World with the name +-- @tparam string name Name of the World to get +-- @return World with the name +function Worlds.get(name) + return Worlds[name] +end + +return setmetatable(Worlds, { + __index = function(_, name) + error("Attempt to index world '"..tostring(name).."' that does not exist / was not registered", 2) + end +}) diff --git a/docs/classes/Component.html b/docs/classes/Component.html index 7e0358c..ad4f3e2 100644 --- a/docs/classes/Component.html +++ b/docs/classes/Component.html @@ -38,6 +38,7 @@

Classes

Modules

@@ -159,7 +163,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/classes/Entity.html b/docs/classes/Entity.html index b263a9f..5ecd569 100644 --- a/docs/classes/Entity.html +++ b/docs/classes/Entity.html @@ -38,6 +38,7 @@

Classes

Modules

@@ -60,7 +64,8 @@

Class Entity

An object that exists in a world.

An entity - contains components which are processed by systems.

+ contains components which are processed by systems. +

Methods

@@ -246,11 +251,11 @@

Parameters:

@@ -408,7 +413,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/classes/List.html b/docs/classes/List.html index 414888a..b6becb6 100644 --- a/docs/classes/List.html +++ b/docs/classes/List.html @@ -33,11 +33,13 @@

Contents

Classes

Modules

@@ -69,18 +74,6 @@ Creates a new List. - List:add (obj) - Adds an object to the List. - - - List:remove (obj) - Removes an object from the List. - - - List:clear () - Clears the List completely. - - List:has (obj) Returns true if the List has the object. @@ -93,6 +86,21 @@ Returns the index of an object in the List. +

Metamethods

+ + + + + + + + + + + + + +
List:__add (obj)Adds an object to the List.
List:__remove (obj)Removes an object from the List.
List:__clear ()Clears the List completely.


@@ -120,80 +128,6 @@ - -
- - List:add (obj) -
-
- Adds an object to the List. - Object must be of reference type - Object may not be the string 'size' - - -

Parameters:

- - -

Returns:

-
    - - List - self -
- - - - -
-
- - List:remove (obj) -
-
- Removes an object from the List. - - -

Parameters:

- - -

Returns:

-
    - - List - self -
- - - - -
-
- - List:clear () -
-
- Clears the List completely. - - - -

Returns:

-
    - - List - self -
- - - -
@@ -272,6 +206,84 @@ + + +

Metamethods

+ +
+
+ + List:__add (obj) +
+
+ Adds an object to the List. + Object must be of reference type + Object may not be the string 'size' + + +

Parameters:

+
    +
  • obj + Object to add +
  • +
+ +

Returns:

+
    + + List + self +
+ + + + +
+
+ + List:__remove (obj) +
+
+ Removes an object from the List. + + +

Parameters:

+
    +
  • obj + Object to remove +
  • +
+ +

Returns:

+
    + + List + self +
+ + + + +
+
+ + List:__clear () +
+
+ Clears the List completely. + + + +

Returns:

+
    + + List + self +
+ + + +
@@ -280,7 +292,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/classes/Pool.html b/docs/classes/Pool.html index 77be777..184ad8c 100644 --- a/docs/classes/Pool.html +++ b/docs/classes/Pool.html @@ -33,11 +33,13 @@

Contents

Classes

Modules

@@ -70,14 +75,6 @@ Creates a new Pool - Pool:eligible (e) - Checks if an Entity is eligible for the Pool. - - - Pool:evaluate (e) - Evaluate whether an Entity should be added or removed from the Pool. - - Pool:getName () Gets the name of the Pool @@ -90,6 +87,13 @@ Callback for when an Entity is added to the Pool. +

Metamethods

+ + + + + +
Pool:__eligible (e)Checks if an Entity is eligible for the Pool.


@@ -128,59 +132,6 @@ - -
- - Pool:eligible (e) -
-
- Checks if an Entity is eligible for the Pool. - - -

Parameters:

- - -

Returns:

-
    - - boolean - -
- - - - -
-
- - Pool:evaluate (e) -
-
- Evaluate whether an Entity should be added or removed from the Pool. - - -

Parameters:

- - -

Returns:

-
    - - Pool - self -
- - - -
@@ -242,6 +193,37 @@ + + +

Metamethods

+ +
+
+ + Pool:__eligible (e) +
+
+ Checks if an Entity is eligible for the Pool. + + +

Parameters:

+
    +
  • e + Entity + Entity to check +
  • +
+ +

Returns:

+
    + + boolean + +
+ + + +
@@ -250,7 +232,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/classes/System.html b/docs/classes/System.html index a73ed8b..914bd9b 100644 --- a/docs/classes/System.html +++ b/docs/classes/System.html @@ -39,6 +39,7 @@

Classes

Modules

@@ -62,16 +66,29 @@

Iterates over Entities.

From these Entities its get Components and modify them. A System contains 1 or more Pools. - A System is contained by 1 World.

+ A System is contained by 1 World. +

Methods

- + + + + + + + + + + + + + @@ -117,7 +134,7 @@
- System:new (table) + System:new (...)
Creates a new SystemClass. @@ -125,8 +142,8 @@

Parameters:

    -
  • table - filters A table containing filters (name = {components...}) +
  • ... + Variable amounts of filters
@@ -140,6 +157,66 @@ +
+
+ + System:enable () +
+
+ Enables the System. + + + +

Returns:

+
    + + System + self +
+ + + + +
+
+ + System:disable () +
+
+ Disables the System. + + + +

Returns:

+
    + + System + self +
+ + + + +
+
+ + System:toggleEnabled () +
+
+ Toggles if the System is enabled. + + + +

Returns:

+
    + + System + self +
+ + + +
@@ -308,7 +385,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/classes/World.html b/docs/classes/World.html index e673fa8..ce29521 100644 --- a/docs/classes/World.html +++ b/docs/classes/World.html @@ -38,6 +38,7 @@

Classes

Modules

@@ -62,7 +66,8 @@

A world emits to let Systems iterate. A World contains any amount of Systems. - A World contains any amount of Entities.

+ A World contains any amount of Entities. +

Methods

@@ -461,7 +466,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/index.html b/docs/index.html index 8950dda..427d6b7 100644 --- a/docs/index.html +++ b/docs/index.html @@ -31,13 +31,17 @@

Modules

Classes

System:new (table)System:new (...) Creates a new SystemClass.
System:enable ()Enables the System.
System:disable ()Disables the System.
System:toggleEnabled ()Toggles if the System is enabled.
System:setEnabled (enable) Sets if the System is enabled
+ + + + @@ -63,6 +71,10 @@ + + + + + + + +
AssemblagesA container for registered Assemblages
Components Container for registered ComponentClassesConcord
SystemsContainer for registered SystemClasses
type Type @@ -73,9 +85,18 @@ Utils Helper module for misc operations
worldsWorlds + Container for registered Worlds

Classes

+ + + + @@ -107,7 +128,7 @@
generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
diff --git a/docs/modules/Concord.html b/docs/modules/Concord.html index 903787f..b50ef54 100644 --- a/docs/modules/Concord.html +++ b/docs/modules/Concord.html @@ -30,17 +30,25 @@
  • Index
  • +

    Contents

    +

    Modules

    Classes

    AssemblageGives an entity a set of components.
    Component A pure data container that is contained by a single entity.
    + + + + + + + + + + + + + + + + +
    loadComponents (pathOrFiles)Loads ComponentClasses and puts them in the Components container.
    loadSystems (pathOrFiles)Loads SystemClasses and puts them in the Systems container.
    loadWorlds (pathOrFiles)Loads Worlds and puts them in the Worlds container.
    loadAssemblages (pathOrFiles)Loads Assemblages and puts them in the Assemblages container.


    +

    Functions

    + +
    +
    + + loadComponents (pathOrFiles) +
    +
    + Loads ComponentClasses and puts them in the Components container. + Accepts a table of paths to files: {"component_1", "component_2", "etc"} + Accepts a path to a directory with ComponentClasses: "components" + + +

    Parameters:

    +
      +
    • pathOrFiles + +
    • +
    + + + + + +
    +
    + + loadSystems (pathOrFiles) +
    +
    + Loads SystemClasses and puts them in the Systems container. + Accepts a table of paths to files: {"system_1", "system_2", "etc"} + Accepts a path to a directory with SystemClasses: "systems" + + +

    Parameters:

    +
      +
    • pathOrFiles + +
    • +
    + + + + + +
    +
    + + loadWorlds (pathOrFiles) +
    +
    + Loads Worlds and puts them in the Worlds container. + Accepts a table of paths to files: {"world_1", "world_2", "etc"} + Accepts a path to a directory with Worlds: "worlds" + + +

    Parameters:

    +
      +
    • pathOrFiles + +
    • +
    + + + + + +
    +
    + + loadAssemblages (pathOrFiles) +
    +
    + Loads Assemblages and puts them in the Assemblages container. + Accepts a table of paths to files: {"assemblage_1", "assemblage_2", "etc"} + Accepts a path to a directory with Assemblages: "assemblages" + + +

    Parameters:

    +
      +
    • pathOrFiles + +
    • +
    + + + + + +
    +
    generated by LDoc 1.4.6 -Last updated 2020-08-18 15:20:32 +Last updated 2020-01-04 10:27:07
    diff --git a/docs/modules/components.html b/docs/modules/components.html index de521c2..f97534d 100644 --- a/docs/modules/components.html +++ b/docs/modules/components.html @@ -38,13 +38,17 @@

    Modules

    Classes