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fix typos
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@ -141,7 +141,7 @@ For example. If you want to get a specific Component from an Entity, you'd do `C
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When ComponentClasses or SystemClasses are required it will be written clearly in the Documentation.
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#### Containers
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Since you'll be defining or creating lots of Components, Systems, Worlds and Assemblages Concord adds container tables for each of them so that they are easily accessible.
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Since you'll be defining or creating lots of Components, Systems, Worlds and Assemblages, Concord adds container tables for each of them so that they are easily accessible.
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These containers can be accessed through
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```lua
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@ -303,7 +303,7 @@ myEntity:destroy()
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### Systems
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Systems are definded as a SystemClass. Concord will automatically create an instance of a System when it is needed.
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Systems are defined as a SystemClass. Concord will automatically create an instance of a System when it is needed.
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Systems get access to Entities through `pools`. They are created using a filter.
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Systems can have multiple pools.
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