From 532151d901554f3e84e42cbc9ef63329a2a7401a Mon Sep 17 00:00:00 2001 From: speakk Date: Mon, 6 Jan 2020 02:56:18 +0200 Subject: [PATCH] Fix a typo in README. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index abc57e1..1ff674f 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ local Assemblages = Concord.assemblages ## ECS Concord is an Entity Component System (ECS for short) library. This is a coding paradigm where _composition_ is used over _inheritance_. -Because of this it is easier to write more modular code. It often allowes you to combine any form of behaviour for the objects in your game (Entities). +Because of this it is easier to write more modular code. It often allows you to combine any form of behaviour for the objects in your game (Entities). As the name might suggest, ECS consists of 3 core things: Entities, Components, and Systems. A proper understanding of these is required to use Concord effectively. We'll start with the simplest one.