mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-09-02 04:13:58 -04:00
Added named systems
This commit is contained in:
parent
038111d558
commit
d4efca976c
10 changed files with 176 additions and 92 deletions
45
main.lua
45
main.lua
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@ -6,50 +6,63 @@ require(file)
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]=]--
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local Concord = require("src")
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local Component = require("src.component")
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local test_comp_1 = Concord.component("test_comp_1", function(e, x, y)
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local Component = require("src.component")
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local Components = require("src.components")
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local System = Concord.system
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local Systems = Concord.systems
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local Entity = Concord.entity
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local World = Concord.world
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Component("test_comp_1", function(e, x, y)
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e.x = x
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e.y = y
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end)
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local test_comp_2 = Concord.component("test_comp_2", function(e, a)
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Component("test_comp_2", function(e, a)
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e.a = a
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end)
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local test_comp_3 = Concord.component("test_comp_3", function(e, b)
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Component("test_comp_3", function(e, b)
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e.b = b
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end)
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local test_system = Concord.system({Component.test_comp_1})
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local test_system = System("test_system", {Components.test_comp_1})
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function onEntityAdded(e)
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local function onEntityAdded(e) -- luacheck: ignore
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print("Added")
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end
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function onEntityRemoved(e)
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local function onEntityRemoved(e) -- luacheck: ignore
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print("Removed")
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end
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function test_system:init()
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self.pool.onEntityAdded = onEntityAdded
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self.pool.onEntityAdded = onEntityAdded
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self.pool.onEntityRemoved = onEntityRemoved
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end
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function test_system:update(dt)
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function test_system:update(dt) -- luacheck: ignore
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--print(#self.pool)
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end
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function test_system:update2(dt) -- luacheck: ignore
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--print(#self.pool)
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end
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local world = World()
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local world = Concord.world()
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local entity = Concord.entity()
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entity:give(Component.test_comp_1, 100, 100)
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local entity = Entity()
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entity:give(Components.test_comp_1, 100, 100)
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world:addEntity(entity)
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world:addSystem(test_system(), "update")
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world:addSystem(Systems.test_system, "update")
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world:addSystem(Systems.test_system, "update", "update2")
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function love.update(dt)
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world:flush()
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@ -59,10 +72,10 @@ end
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function love.keypressed(key)
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if key == "q" then
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entity:remove(Component.test_comp_1)
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entity:remove(Components.test_comp_1)
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end
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if key == "w" then
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entity:give(Component.test_comp_1)
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entity:give(Components.test_comp_1)
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end
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if key == "e" then
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world:removeEntity(entity)
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@ -1,5 +1,9 @@
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--- Component
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Components = require(PATH..".components")
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local Component = {}
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Component.__index = Component
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@ -15,10 +19,6 @@ function Component.new(name, populate)
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error("bad argument #2 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2)
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end
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if (Component[name] ~= nil) then
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error("bad argument #2 to 'Component.new' (Component with name '"..name.."' already exists", 2)
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end
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local component = setmetatable({
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__name = name,
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__populate = populate,
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@ -28,7 +28,7 @@ function Component.new(name, populate)
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component.__mt = {__index = component}
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Component[name] = component
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Components.register(name, component)
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return component
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end
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29
src/components.lua
Normal file
29
src/components.lua
Normal file
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@ -0,0 +1,29 @@
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-- Components
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Type = require(PATH..".type")
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local Components = {}
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function Components.register(name, component)
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if (type(name) ~= "string") then
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error("bad argument #1 to 'Components.register' (string expected, got "..type(name)..")", 3)
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end
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if (not Type.isComponent(component)) then
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error("bad argument #2 to 'Components.register' (component expected, got "..type(component)..")", 3)
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end
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if (rawget(Components, name)) then
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error("bad argument #2 to 'Components.register' (Component with name '"..name.."' is already registerd)", 3)
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end
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Components[name] = component
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end
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return setmetatable(Components, {
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__index = function(_, name)
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error("Attempt to index component '"..tostring(name).."' that does not exist / was not registered", 2)
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end
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})
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@ -33,7 +33,9 @@ local Concord = {
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Concord.entity = require(PATH..".entity")
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Concord.component = require(PATH..".component")
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Concord.components = require(PATH..".components")
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Concord.system = require(PATH..".system")
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Concord.systems = require(PATH..".systems")
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Concord.world = require(PATH..".world")
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Concord.assemblage = require(PATH..".assemblage")
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@ -60,6 +60,8 @@ function List:remove(obj)
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self[obj] = nil
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self.size = size - 1
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return self
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end
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--- Gets an object by numerical index.
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@ -45,10 +45,10 @@ function Pool:remove(e)
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self:onEntityRemoved(e)
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end
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function Pool:onEntityAdded(e)
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function Pool:onEntityAdded(e) -- luacheck: ignore
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end
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function Pool:onEntityRemoved(e)
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function Pool:onEntityRemoved(e) -- luacheck: ignore
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end
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return setmetatable(Pool, {
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@ -2,20 +2,21 @@
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Pool = require(PATH..".pool")
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local Systems = require(PATH..".systems")
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local Pool = require(PATH..".pool")
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local System = {}
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System.mt = {
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__index = System,
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__call = function(systemProto, ...)
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__call = function(baseSystem, world)
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local system = setmetatable({
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__pools = {},
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__world = nil,
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__world = world,
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__isSystem = true,
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}, systemProto)
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}, baseSystem)
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for _, filter in pairs(systemProto.__filter) do
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for _, filter in pairs(baseSystem.__filter) do
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local pool = system:__buildPool(filter)
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if not system[pool.name] then
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system[pool.name] = pool
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@ -25,7 +26,8 @@ System.mt = {
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end
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end
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system:init(...)
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system:init(world)
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return system
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end,
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}
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@ -33,13 +35,21 @@ System.mt = {
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--- Creates a new System prototype.
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-- @param ... Variable amounts of filters
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-- @return A new System prototype
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function System.new(...)
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local systemProto = setmetatable({
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function System.new(name, ...)
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if (type(name) ~= "string") then
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error("bad argument #1 to 'System.new' (string expected, got "..type(name)..")", 2)
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end
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local baseSystem = setmetatable({
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__name = name,
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__isBaseSystem = true,
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__filter = {...},
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}, System.mt)
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systemProto.__index = systemProto
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baseSystem.__index = baseSystem
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return systemProto
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Systems.register(name, baseSystem)
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return baseSystem
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end
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--- Builds a Pool for the System.
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@ -98,13 +108,8 @@ function System:getWorld()
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end
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--- Default callback for system initialization.
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-- @param ... Varags
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function System:init(...) -- luacheck: ignore
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end
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-- Default callback for when the System is added to an World.
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-- @param world The World the System was added to
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function System:addedTo(world) -- luacheck: ignore
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function System:init(world) -- luacheck: ignore
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end
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-- Default callback for when a System's callback is enabled.
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29
src/systems.lua
Normal file
29
src/systems.lua
Normal file
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-- Systems
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Type = require(PATH..".type")
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local Systems = {}
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function Systems.register(name, system)
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if (type(name) ~= "string") then
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error("bad argument #1 to 'Systems.register' (string expected, got "..type(name)..")", 3)
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end
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if (not Type.isBaseSystem(system)) then
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error("bad argument #2 to 'Systems.register' (baseSystem expected, got "..type(system)..")", 3)
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end
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if (rawget(Systems, name)) then
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error("bad argument #2 to 'Systems.register' (System with name '"..name.."' is already registerd)", 3)
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end
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Systems[name] = system
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end
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return setmetatable(Systems, {
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__index = function(_, name)
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error("Attempt to index system '"..tostring(name).."' that does not exist / was not registered", 2)
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end
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})
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16
src/type.lua
16
src/type.lua
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@ -3,23 +3,23 @@
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local Type = {}
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function Type.isComponent(t)
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return type(t) == "table" and t.__isComponent
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return type(t) == "table" and t.__isComponent or false
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end
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function Type.isEntity(t)
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return type(t) == "table" and t.__isEntity
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return type(t) == "table" and t.__isEntity or false
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end
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function Type.isBaseSystem(t)
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return type(t) == "table" and t.__isBaseSystem or false
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end
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function Type.isSystem(t)
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return type(t) == "table" and t.__isSystem
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end
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function Type.isContext(t)
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return type(t) == "table" and t.__isContext
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return type(t) == "table" and t.__isSystem or false
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end
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function Type.isAssemblage(t)
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return type(t) == "table" and t.__isAssemblage
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return type(t) == "table" and t.__isAssemblage or false
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end
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return Type
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@ -14,11 +14,14 @@ function World.new()
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local world = setmetatable({
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entities = List(),
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systems = List(),
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events = {},
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__added = {},
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__removed = {},
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__systemLookup = {},
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__isWorld = true,
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}, World)
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@ -68,8 +71,8 @@ function World:flush()
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e.__wasAdded = false
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e.__isDirty = false
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for i = 1, self.systems.size do
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self.systems:get(i):__evaluate(e)
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for j = 1, self.systems.size do
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self.systems:get(j):__evaluate(e)
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end
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self:onEntityAdded(e)
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@ -79,16 +82,16 @@ function World:flush()
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e.world = nil
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self.entities:remove(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__remove(e)
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for j = 1, self.systems.size do
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self.systems:get(j):__remove(e)
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end
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e.__wasRemoved = false
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end
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if e.__isDirty then
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for i = 1, self.systems.size do
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self.systems:get(i):__evaluate(e)
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for j = 1, self.systems.size do
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self.systems:get(j):__evaluate(e)
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end
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e.__isDirty = false
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@ -99,43 +102,46 @@ function World:flush()
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end
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--- Adds a System to the World.
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-- @param system The System to add
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-- @param eventName The Event to register to
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-- @param callback The function name to call. Defaults to eventName
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-- @param baseSystem The BaseSystem of the system to add
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-- @param callbackName The callbackName to register to
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-- @param callback The function name to call. Defaults to callbackName
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-- @param enabled If the system is enabled. Defaults to true
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-- @return self
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function World:addSystem(system, eventName, callback, enabled)
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if not Type.isSystem(system) then
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error("bad argument #1 to 'World:addSystem' (System expected, got "..type(system)..")", 2)
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function World:addSystem(baseSystem, callbackName, callback, enabled)
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if not Type.isBaseSystem(baseSystem) then
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error("bad argument #1 to 'World:addSystem' (baseSystem expected, got "..type(baseSystem)..")", 2)
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end
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if system.__World and system.__World ~= self then
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error("System already in World '" ..tostring(system.__World).."'")
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end
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local system = self.__systemLookup[baseSystem]
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if (not system) then
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-- System was not created for this world yet, so we create it ourselves
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print("Created system")
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system = baseSystem(self)
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self.__systemLookup[baseSystem] = system
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if not self.systems:has(system) then
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self.systems:add(system)
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system.__World = self
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system:addedTo(self)
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for i = 1, self.entities.size do
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system:__evaluate(self.entities:get(i))
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end
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end
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if eventName then
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self.events[eventName] = self.events[eventName] or {}
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-- Retroactively evaluate all entities for this system
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for i = 1, self.entities.size do
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system:__evaluate(self.entities:get(i))
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end
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local i = #self.events[eventName] + 1
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self.events[eventName][i] = {
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if callbackName then
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self.events[callbackName] = self.events[callbackName] or {}
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local i = #self.events[callbackName] + 1
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self.events[callbackName][i] = {
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system = system,
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callback = callback or eventName,
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callback = callback or callbackName,
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enabled = enabled == nil or enabled,
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}
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if enabled == nil or enabled then
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system:enabledCallback(callback or eventName)
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system:enabledCallback(callback or callbackName)
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end
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end
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@ -144,15 +150,15 @@ end
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--- Enables a System in the World.
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-- @param system The System to enable
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-- @param eventName The Event it was registered to
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-- @param callbackName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function World:enableSystem(system, eventName, callback)
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function World:enableSystem(system, callbackName, callback)
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if not Type.isSystem(system) then
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error("bad argument #1 to 'World:enableSystem' (System expected, got "..type(system)..")", 2)
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end
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return self:setSystem(system, eventName, callback, true)
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return self:setSystem(system, callbackName, callback, true)
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end
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--- Disables a System in the World.
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@ -160,12 +166,12 @@ end
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function World:disableSystem(system, eventName, callback)
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function World:disableSystem(system, callbackName, callback)
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if not Type.isSystem(system) then
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error("bad argument #1 to 'World:disableSystem' (System expected, got "..type(system)..")", 2)
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end
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return self:setSystem(system, eventName, callback, false)
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return self:setSystem(system, callbackName, callback, false)
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end
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--- Sets a System 'enable' in the World.
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@ -174,15 +180,15 @@ end
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @param enable The state to set it to
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-- @return self
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function World:setSystem(system, eventName, callback, enable)
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function World:setSystem(system, callbackName, callback, enable)
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if not Type.isSystem(system) then
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error("bad argument #1 to 'World:setSystem' (System expected, got "..type(system)..")", 2)
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end
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callback = callback or eventName
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callback = callback or callbackName
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if callback then
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local listeners = self.events[eventName]
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local listeners = self.events[callbackName]
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if listeners then
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for i = 1, #listeners do
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@ -210,12 +216,12 @@ end
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-- @param eventName The Event that should be emitted
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-- @param ... Parameters passed to listeners
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-- @return self
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function World:emit(eventName, ...)
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if not eventName or type(eventName) ~= "string" then
|
||||
error("bad argument #1 to 'World:emit' (String expected, got "..type(eventName)..")")
|
||||
function World:emit(callbackName, ...)
|
||||
if not callbackName or type(callbackName) ~= "string" then
|
||||
error("bad argument #1 to 'World:emit' (String expected, got "..type(callbackName)..")")
|
||||
end
|
||||
|
||||
local listeners = self.events[eventName]
|
||||
local listeners = self.events[callbackName]
|
||||
|
||||
if listeners then
|
||||
for i = 1, #listeners do
|
||||
|
@ -234,11 +240,9 @@ end
|
|||
-- @return self
|
||||
function World:clear()
|
||||
for i = 1, self.entities.size do
|
||||
self.entities:get(i):destroy()
|
||||
self.removeEntity(self.entities:get(i))
|
||||
end
|
||||
|
||||
self:flush()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue