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Remove old examples
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b906e2a910
commit
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7 changed files with 0 additions and 272 deletions
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@ -1,63 +0,0 @@
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local Concord = require("src")
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local Entity = Concord.entity
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local Component = Concord.component
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local System = Concord.system
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local Assemblage = Concord.assemblage
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local Legs = Component("Legs", function(e, legCount)
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e.legCount = legCount or 0
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end)
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local Instinct = Component("Instinct", function(e) -- luacheck: ignore
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end)
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local Cool = Component("Cool", function(e, coolness)
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e.coolness = coolness
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end)
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local Wings = Component("Wings", function(e)
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e.wingCount = 2
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end)
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local Animal = function(e, legCount)
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e
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:give("Legs", legCount)
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:give("Instinct")
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print("Animal")
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end
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local Lion = function(e, coolness)
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e
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:assemble(Animal, 4)
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:give(Cool, coolness)
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print("Lion")
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end
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local Eagle = function(e)
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e
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:assemble(Animal, 2)
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:give(Wings)
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print("Eagle")
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end
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local Griffin = function(e, coolness)
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e
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:assemble(Animal, 4)
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:assemble(Lion, coolness * 2)
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:assemble(Eagle)
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end
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local myAnimal = Entity()
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:assemble(Griffin, 5)
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--:apply()
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print(myAnimal:has("Legs"))
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print(myAnimal:has("Instinct"))
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print(myAnimal:has("Cool"))
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print(myAnimal:has("Wings"))
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@ -1,6 +0,0 @@
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Concord = require("src")
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local C = require(PATH..".src.components")
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local S = require(PATH..".src.systems")
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@ -1,5 +0,0 @@
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local PATH = (...):gsub('%.init$', '')
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return {
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}
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@ -1,5 +0,0 @@
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local PATH = (...):gsub('%.init$', '')
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return {
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}
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@ -1,67 +0,0 @@
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local Concord = require("concord")
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local function display(t)
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print("Table: " ..tostring(t))
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for key, value in pairs(t) do
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if type(value) == "table" then
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display(value)
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else
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print(key, value)
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end
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end
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end
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local test_component_1 = Concord.component("test_component_1", function(e, x, y)
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e.x = x or 0
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e.y = y or 0
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end)
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function test_component_1:serialize()
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return {
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x = self.x,
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y = self.y,
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}
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end
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function test_component_1:deserialize(data)
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self.x = data.x or 0
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self.y = data.y or 0
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end
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local test_component_2 = Concord.component("test_component_2", function(e, foo)
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e.foo = foo
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end)
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function test_component_2:serialize()
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return {
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foo = self.foo
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}
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end
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function test_component_2:deserialize(data)
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self.foo = data.foo
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end
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-- Test worlds
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local world_1 = Concord.world()
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local world_2 = Concord.world()
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-- Test Entity
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Concord.entity(world_1)
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:give("test_component_1", 100, 50)
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:give("test_component_2", "Hello World!")
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-- Serialize world
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local data = world_1:serialize()
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-- Deserialize world
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world_2:deserialize(data)
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-- Check result
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local test_entity_copy = world_2:getEntities()[1]
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local test_comp_1 = test_entity_copy["test_component_1"]
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local test_comp_2 = test_entity_copy["test_component_2"]
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print(test_comp_1.x, test_comp_1.y)
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print(test_comp_2.foo)
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@ -1,125 +0,0 @@
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local Concord = require("src")
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local Entity = Concord.entity
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local Component = Concord.component
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local System = Concord.system
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local Game = Concord.world()
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local Position = Component('Position', function(e, x, y)
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e.x = x
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e.y = y
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end)
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local Rectangle = Component('Rectangle', function(e, w, h)
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e.w = w
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e.h = h
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end)
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local Circle = Component('Circle', function(e, r)
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e.r = r
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end)
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local Color = Component('Color', function(e, r, g, b, a)
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e.r = r
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e.g = g
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e.b = b
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e.a = a
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end)
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local RectangleRenderer = System{pool = {'Position', 'Rectangle'}}
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function RectangleRenderer:draw()
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for _, e in ipairs(self.pool) do
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local position = e:get('Position')
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local rectangle = e:get('Rectangle')
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local color = e:get('Color')
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love.graphics.setColor(255, 255, 255)
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if color then
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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end
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love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
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end
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end
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local CircleRenderer = System{pool = {'Position', 'Circle'}}
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function CircleRenderer:flush()
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for _, e in ipairs(self.pool.removed) do
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print(tostring(e).. " was removed from my pool D:")
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end
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end
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function CircleRenderer:draw()
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for _, e in ipairs(self.pool) do
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local position = e:get('Position')
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local circle = e:get('Circle')
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local color = e:get('Color')
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love.graphics.setColor(255, 255, 255)
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if color then
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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end
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love.graphics.circle("fill", position.x, position.y, circle.r)
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end
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end
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local RandomRemover = System{pool = {}}
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function RandomRemover:init()
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self.time = 0
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end
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function RandomRemover:update(dt)
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self.time = self.time + dt
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if self.time >= 0.05 then
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self.time = 0
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if self.pool.size > 0 then
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local i = love.math.random(1, self.pool.size)
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self.pool:get(i):destroy()
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end
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end
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love.window.setTitle(love.timer.getFPS())
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end
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Game:addSystem(RandomRemover(), "update")
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Game:addSystem(RectangleRenderer(), "draw")
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Game:addSystem(CircleRenderer(), "draw")
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for _ = 1, 100 do
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local e = Entity()
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e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
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e:give('Rectangle', love.math.random(5, 20), love.math.random(5, 20))
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if love.math.random(0, 1) == 0 then
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e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
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end
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Game:addEntity(e)
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end
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for _ = 1, 100 do
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local e = Entity()
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e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
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e:give('Circle', love.math.random(5, 20))
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if love.math.random(0, 1) == 0 then
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e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
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end
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Game:addEntity(e)
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end
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function love.update(dt)
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Game:emit("update", dt)
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end
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function love.draw()
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Game:emit("draw")
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end
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1
main.lua
1
main.lua
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require("examples.serialization")
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