mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-09-01 20:03:55 -04:00
Made systems classes instead of singletons
This commit is contained in:
parent
d4297af78e
commit
c750ea119f
2 changed files with 47 additions and 26 deletions
29
main.lua
29
main.lua
|
@ -31,8 +31,9 @@ end)
|
|||
|
||||
local RectangleRenderer = System({Position, Rectangle})
|
||||
function RectangleRenderer:draw()
|
||||
local e
|
||||
for i = 1, self.pool.size do
|
||||
local e = self.pool:get(i)
|
||||
e = self.pool:get(i)
|
||||
|
||||
local position = e:get(Position)
|
||||
local rectangle = e:get(Rectangle)
|
||||
|
@ -49,8 +50,9 @@ end
|
|||
|
||||
local CircleRenderer = System({Position, Circle})
|
||||
function CircleRenderer:draw()
|
||||
local e
|
||||
for i = 1, self.pool.size do
|
||||
local e = self.pool:get(i)
|
||||
e = self.pool:get(i)
|
||||
|
||||
local position = e:get(Position)
|
||||
local circle = e:get(Circle)
|
||||
|
@ -66,13 +68,16 @@ function CircleRenderer:draw()
|
|||
end
|
||||
|
||||
local RandomRemover = System({})
|
||||
RandomRemover.time = 0
|
||||
|
||||
function RandomRemover:init()
|
||||
self.time = 0
|
||||
end
|
||||
|
||||
function RandomRemover:update(dt)
|
||||
RandomRemover.time = RandomRemover.time + dt
|
||||
self.time = self.time + dt
|
||||
|
||||
if RandomRemover.time >= 0.125 then
|
||||
RandomRemover.time = 0
|
||||
if self.time >= 0.5 then
|
||||
self.time = 0
|
||||
|
||||
if self.pool.size > 0 then
|
||||
local i = love.math.random(1, self.pool.size)
|
||||
|
@ -80,13 +85,15 @@ function RandomRemover:update(dt)
|
|||
Game:removeEntity(self.pool.objects[i])
|
||||
end
|
||||
end
|
||||
|
||||
love.window.setTitle(love.timer.getFPS())
|
||||
end
|
||||
|
||||
Game:addSystem(RandomRemover, "update")
|
||||
Game:addSystem(RectangleRenderer, "draw")
|
||||
Game:addSystem(CircleRenderer, "draw")
|
||||
Game:addSystem(RandomRemover(), "update")
|
||||
Game:addSystem(RectangleRenderer(), "draw")
|
||||
Game:addSystem(CircleRenderer(), "draw")
|
||||
|
||||
for i = 1, 50 do
|
||||
for i = 1, 100 do
|
||||
local e = Entity()
|
||||
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||
e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
|
||||
|
@ -98,7 +105,7 @@ for i = 1, 50 do
|
|||
Game:addEntity(e)
|
||||
end
|
||||
|
||||
for i = 1, 50 do
|
||||
for i = 1, 100 do
|
||||
local e = Entity()
|
||||
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||
e:give(Circle, love.math.random(5, 20))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue