CONCORD IS DEAD

Long live Concord!!
This commit is contained in:
Pablo Ariel Mayobre 2020-03-14 07:45:25 -03:00
parent 5dffe04b72
commit c640641b09
No known key found for this signature in database
GPG key ID: 5ACD9E6858BEB0A9
16 changed files with 263 additions and 424 deletions

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@ -5,8 +5,9 @@
local PATH = (...):gsub('%.[^%.]+$', '')
local Pool = require(PATH..".pool")
local Utils = require(PATH..".utils")
local Pool = require(PATH..".pool")
local Utils = require(PATH..".utils")
local Components = require(PATH..".components")
local System = {
ENABLE_OPTIMIZATION = true,
@ -25,21 +26,18 @@ System.mt = {
__isSystemClass = false, -- Overwrite value from systemClass
}, systemClass)
-- Optimization: We deep copy the World class into our instance of a world.
-- Optimization: We deep copy the System class into our instance of a system.
-- This grants slightly faster access times at the cost of memory.
-- Since there (generally) won't be many instances of worlds this is a worthwhile tradeoff
if (System.ENABLE_OPTIMIZATION) then
Utils.shallowCopy(systemClass, system)
end
for _, filter in pairs(systemClass.__filter) do
local pool = system.__buildPool(filter)
if not system[pool.__name] then
system[pool.__name] = pool
system.__pools[#system.__pools + 1] = pool
else
error("Pool with name '"..pool.name.."' already exists.")
end
for name, filter in pairs(systemClass.__filter) do
local pool = Pool(name, filter)
system[name] = pool
system.__pools[#system.__pools + 1] = pool
end
system:init(world)
@ -48,12 +46,41 @@ System.mt = {
end,
}
local validateFilters = function (baseFilters)
local filters = {}
for name, componentsList in pairs(baseFilters) do
if type(name) ~= 'string' then
error("Invalid name for filter (string key expected, got "..type(name)..")", 3)
end
if type(componentsList) ~= 'table' then
error("Invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3)
end
local filter = {}
for n, component in ipairs(componentsList) do
local ok, componentClass = Components.try(component)
if not ok then
error("Invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3)
end
filter[#filter + 1] = componentClass
end
filters[name] = filter
end
return filters
end
--- Creates a new SystemClass.
-- @param ... Variable amounts of filters
-- @param table filters A table containing filters (name = {components...})
-- @treturn System A new SystemClass
function System.new(...)
function System.new(filters)
local systemClass = setmetatable({
__filter = {...},
__filter = validateFilters(filters),
__name = nil,
__isSystemClass = true,
@ -70,37 +97,12 @@ function System.new(...)
return systemClass
end
-- Internal: Builds a Pool for the System.
-- @param baseFilter The 'raw' Filter
-- @return A new Pool
function System.__buildPool(baseFilter)
local name = "pool"
local filter = {}
for _, value in ipairs(baseFilter) do
if type(value) == "table" then
filter[#filter + 1] = value
elseif type(value) == "string" then
name = value
end
end
return Pool(name, filter)
end
-- Internal: Evaluates an Entity for all the System's Pools.
-- @param e The Entity to check
-- @treturn System self
function System:__evaluate(e)
for _, pool in ipairs(self.__pools) do
local has = pool:has(e)
local eligible = pool:__eligible(e)
if not has and eligible then
pool:__add(e)
elseif has and not eligible then
pool:__remove(e)
end
pool:evaluate(e)
end
return self
@ -112,7 +114,7 @@ end
function System:__remove(e)
for _, pool in ipairs(self.__pools) do
if pool:has(e) then
pool:__remove(e)
pool:remove(e)
end
end
@ -123,36 +125,12 @@ end
-- @treturn System self
function System:__clear()
for i = 1, #self.__pools do
self.__pools[i]:__clear()
self.__pools[i]:clear()
end
return self
end
--- Enables the System.
-- @treturn System self
function System:enable()
self:setEnabled(true)
return self
end
--- Disables the System.
-- @treturn System self
function System:disable()
self:setEnabled(false)
return self
end
--- Toggles if the System is enabled.
-- @treturn System self
function System:toggleEnabled()
self:setEnabled(not self.__enabled)
return self
end
--- Sets if the System is enabled
-- @tparam boolean enable
-- @treturn System self