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Delete instance.lua
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Instance = {}
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Instance.__index = Instance
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--- Creates a new Instance.
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-- @return The new instance
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function Instance.new()
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local instance = setmetatable({
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entities = List(),
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systems = List(),
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events = {},
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removed = {},
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}, Instance)
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return instance
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end
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--- Adds an Entity to the Instance.
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-- @param e The Entity to add
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-- @return self
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function Instance:addEntity(e)
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e.instances:add(self)
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self.entities:add(e)
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self:checkEntity(e)
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return self
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end
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--- Checks an Entity against all the systems in the Instance.
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-- @param e The Entity to check
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-- @return self
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function Instance:checkEntity(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__check(e)
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end
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return self
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end
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--- Marks an Entity as removed from the Instance.
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-- @param e The Entity to mark
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-- @return self
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function Instance:removeEntity(e)
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self.removed[#self.removed + 1] = e
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return self
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end
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--- Completely removes all marked Entities in the Instance.
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-- @return self
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function Instance:flush()
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if #self.removed > 0 then
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for i = 1, #self.removed do
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local e = self.removed[i]
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e.instances:remove(self)
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self.entities:remove(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__remove(e)
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end
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end
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self.removed = {}
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end
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return self
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end
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--- Adds a System to the Instance.
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-- @param system The System to add
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-- @param eventName The Event to register to
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-- @param callback The function name to call. Defaults to eventName
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-- @param enabled If the system is enabled. Defaults to true
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-- @return self
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function Instance:addSystem(system, eventName, callback, enabled)
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if system.__instance and system.__instance ~= self then
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error("System already in instance '" ..tostring(system.__instance).."'")
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end
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if not self.systems:has(system) then
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self.systems:add(system)
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system.__instance = self
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end
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if eventName then
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self.events[eventName] = self.events[eventName] or {}
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local i = #self.events[eventName] + 1
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self.events[eventName][i] = {
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system = system,
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callback = callback or eventName,
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enabled = enabled == nil and true or enabled,
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}
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end
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return self
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end
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--- Enables a System in the Instance.
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-- @param system The System to enable
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function Instance:enableSystem(system, eventName, callback)
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return self:setSystem(system, eventName, callback, true)
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end
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--- Disables a System in the Instance.
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-- @param system The System to disable
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function Instance:disableSystem(system, eventName, callback)
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return self:setSystem(system, eventName, callback, false)
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end
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--- Sets a System 'enable' in the Instance.
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-- @param system The System to set
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @param enable The state to set it to
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-- @return self
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function Instance:setSystem(system, eventName, callback, enable)
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callback = callback or eventName
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local listeners = self.events[eventName]
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if listeners then
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for i = 1, #listeners do
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local listener = listeners[i]
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if listener.system == system and listener.callback == callback then
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listener.enabled = enable
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break
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end
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end
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end
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return self
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end
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--- Emits an Event in the Instance.
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-- @param eventName The Event that should be emitted
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-- @param ... Parameters passed to listeners
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-- @return self
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function Instance:emit(eventName, ...)
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self:flush()
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local listeners = self.events[eventName]
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if listeners then
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for i = 1, #listeners do
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local listener = listeners[i]
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if listener.enabled then
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listener.system[listener.callback](listener.system, ...)
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end
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end
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end
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return self
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end
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return setmetatable(Instance, {
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__call = function(_, ...) return Instance.new(...) end,
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})
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