Fixed the love.run loop and moved it into its own file

This commit is contained in:
Justin van der Leij 2018-04-06 23:43:56 +02:00
parent 333f43eff9
commit 7a5050b016

View file

@ -2,6 +2,12 @@ local PATH = (...):gsub('%.init$', '')
local Concord = {}
--- Initializes the library with some optional settings
-- @param settings Table of settings: {
-- useEvents Flag to overwrite love.run and use events. Defaults to false
-- }
-- @return Concord
}
function Concord.init(settings)
Concord.entity = require(PATH..".entity")
Concord.component = require(PATH..".component")
@ -22,57 +28,7 @@ function Concord.init(settings)
end
end
love.run = function()
if love.math then
love.math.setRandomSeed(os.time())
love.timer.step()
end
for _, instance in ipairs(Concord.instances) do
instance:emit("load", arg)
end
if love.timer then love.timer.step() end
local dt = 0
return function()
if love.event then
love.event.pump()
for name, a, b, c, d, e, f in love.event.poll() do
for _, instance in ipairs(Concord.instances) do
instance:emit(name, a, b, c, d, e, f)
end
if name == "quit" then
return a
end
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
for _, instance in ipairs(Concord.instances) do
instance:emit("update", dt)
end
if love.graphics and love.graphics.isActive() then
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
for _, instance in ipairs(Concord.instances) do
instance:emit("draw")
end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.001) end
end
end
love.run = require(PATH..".run")
end
return Concord