mirror of
https://github.com/Keyslam-Group/Concord.git
synced 2025-08-30 00:48:30 -04:00
Redoing folder layouts
This commit is contained in:
parent
167f432bc9
commit
5afe539d86
12 changed files with 802 additions and 21 deletions
41
concord/component.lua
Normal file
41
concord/component.lua
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@ -0,0 +1,41 @@
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local Component = {}
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Component.__index = Component
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--- Creates a new Component.
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-- @param populate A function that populates the Bag with values
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-- @param inherit States if the Bag should inherit the Component's functions
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-- @return A Component object
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function Component.new(populate, inherit)
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local component = setmetatable({
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__populate = populate,
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__inherit = inherit,
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}, Component)
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if inherit then
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component.__mt = {__index = component}
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end
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return component
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end
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--- Creates and initializes a new Bag.
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-- @param ... The values passed to the populate function
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-- @return A new initialized Bag
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function Component:__initialize(...)
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if self.__populate then
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local bag = {}
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self.__populate(bag, ...)
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if self.__inherit then
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setmetatable(bag, self.__mt)
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end
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return bag
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end
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return true
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end
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return setmetatable(Component, {
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__call = function(_, ...) return Component.new(...) end,
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})
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80
concord/entity.lua
Normal file
80
concord/entity.lua
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@ -0,0 +1,80 @@
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Entity = {}
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Entity.__index = Entity
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--- Creates and initializes a new Entity.
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-- @return A new Entity
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function Entity.new()
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local e = setmetatable({
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components = {},
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removed = {},
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instances = List(),
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}, Entity)
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return e
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end
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--- Gives an Entity a component with values.
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-- @param component The Component to add
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-- @param ... The values passed to the Component
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-- @return self
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function Entity:give(component, ...)
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self.components[component] = component:__initialize(...)
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return self
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end
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--- Removes a component from an Entity.
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-- @param component The Component to remove
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-- @return self
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function Entity:remove(component)
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self.removed[component] = true
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return self
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end
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--- Checks the Entity against the pools again.
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-- @return self
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function Entity:apply()
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for i = 1, self.instances.size do
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self.instances:get(i):checkEntity(self)
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end
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for component, _ in pairs(self.removed) do
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self.components[component] = nil
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self.removed[component] = nil
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end
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return self
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end
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--- Destroys the Entity.
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-- @return self
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function Entity:destroy()
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for i = 1, self.instances.size do
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self.instances:get(i):removeEntity(self)
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end
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return self
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end
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--- Gets a Component from the Entity.
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-- @param component The Component to get
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-- @return The Bag from the Component
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function Entity:get(component)
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return self.components[component]
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end
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--- Returns true if the Entity has the Component.
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-- @params component The Component to check against
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-- @return True if the entity has the Bag. False otherwise
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function Entity:has(component)
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return self.components[component] ~= nil
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end
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return setmetatable(Entity, {
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__call = function(_, ...) return Entity.new(...) end,
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})
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81
concord/init.lua
Normal file
81
concord/init.lua
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local PATH = (...):gsub('%.init$', '')
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local Fluid = {}
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function Fluid.init(settings)
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Fluid.entity = require(PATH..".entity")
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Fluid.component = require(PATH..".component")
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Fluid.system = require(PATH..".system")
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Fluid.instance = require(PATH..".instance")
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if settings and settings.useEvents then
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Fluid.instances = {}
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Fluid.addInstance = function(instance)
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table.insert(Fluid.instances, instance)
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end
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Fluid.removeInstance = function(instance)
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for i, instance in ipairs(Fluid.instances) do
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table.remove(Fluid.instances, i)
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break
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end
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end
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love.run = function()
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if love.math then
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love.math.setRandomSeed(os.time())
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love.timer.step()
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end
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("load", arg)
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end
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if love.timer then love.timer.step() end
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local dt = 0
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while true do
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if love.event then
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love.event.pump()
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for name, a, b, c, d, e, f in love.event.poll() do
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for _, instance in ipairs(Fluid.instances) do
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instance:emit(name, a, b, c, d, e, f)
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end
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if name == "quit" then
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return a
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end
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end
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end
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if love.timer then
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love.timer.step()
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dt = love.timer.getDelta()
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end
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("update", dt)
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end
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if love.graphics and love.graphics.isActive() then
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love.graphics.clear(love.graphics.getBackgroundColor())
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love.graphics.origin()
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("draw")
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end
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love.graphics.present()
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end
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if love.timer then love.timer.sleep(0.001) end
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end
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end
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end
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return Fluid
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end
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return Fluid
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170
concord/instance.lua
Normal file
170
concord/instance.lua
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Instance = {}
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Instance.__index = Instance
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--- Creates a new Instance.
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-- @return The new instance
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function Instance.new()
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local instance = setmetatable({
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entities = List(),
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systems = List(),
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events = {},
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removed = {},
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}, Instance)
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return instance
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end
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--- Adds an Entity to the Instance.
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-- @param e The Entity to add
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-- @return self
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function Instance:addEntity(e)
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e.instances:add(self)
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self.entities:add(e)
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self:checkEntity(e)
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return self
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end
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--- Checks an Entity against all the systems in the Instance.
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-- @param e The Entity to check
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-- @return self
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function Instance:checkEntity(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__check(e)
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end
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return self
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end
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--- Marks an Entity as removed from the Instance.
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-- @param e The Entity to mark
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-- @return self
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function Instance:removeEntity(e)
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self.removed[#self.removed + 1] = e
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return self
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end
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--- Completely removes all marked Entities in the Instance.
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-- @return self
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function Instance:flush()
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if #self.removed > 0 then
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for i = 1, #self.removed do
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local e = self.removed[i]
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e.instances:remove(self)
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self.entities:remove(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__remove(e)
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end
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end
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self.removed = {}
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end
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return self
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end
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--- Adds a System to the Instance.
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-- @param system The System to add
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-- @param eventName The Event to register to
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-- @param callback The function name to call. Defaults to eventName
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-- @param enabled If the system is enabled. Defaults to true
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-- @return self
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function Instance:addSystem(system, eventName, callback, enabled)
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if system.__instance and system.__instance ~= self then
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error("System already in instance '" ..tostring(system.__instance).."'")
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end
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if not self.systems:has(system) then
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self.systems:add(system)
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system.__instance = self
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end
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if eventName then
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self.events[eventName] = self.events[eventName] or {}
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local i = #self.events[eventName] + 1
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self.events[eventName][i] = {
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system = system,
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callback = callback or eventName,
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enabled = enabled == nil and true or enabled,
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}
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end
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return self
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end
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--- Enables a System in the Instance.
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-- @param system The System to enable
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function Instance:enableSystem(system, eventName, callback)
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return self:setSystem(system, eventName, callback, true)
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end
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--- Disables a System in the Instance.
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-- @param system The System to disable
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @return self
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function Instance:disableSystem(system, eventName, callback)
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return self:setSystem(system, eventName, callback, false)
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end
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--- Sets a System 'enable' in the Instance.
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-- @param system The System to set
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-- @param eventName The Event it was registered to
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-- @param callback The callback it was registered with. Defaults to eventName
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-- @param enable The state to set it to
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-- @return self
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function Instance:setSystem(system, eventName, callback, enable)
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callback = callback or eventName
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local listeners = self.events[eventName]
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if listeners then
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for i = 1, #listeners do
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local listener = listeners[i]
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if listener.system == system and listener.callback == callback then
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listener.enabled = enable
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break
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end
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end
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end
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return self
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end
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--- Emits an Event in the Instance.
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-- @param eventName The Event that should be emitted
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-- @param ... Parameters passed to listeners
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-- @return self
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function Instance:emit(eventName, ...)
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self:flush()
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local listeners = self.events[eventName]
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if listeners then
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for i = 1, #listeners do
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local listener = listeners[i]
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if listener.enabled then
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listener.system[listener.callback](listener.system, ...)
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end
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end
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end
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return self
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end
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return setmetatable(Instance, {
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__call = function(_, ...) return Instance.new(...) end,
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})
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75
concord/list.lua
Normal file
75
concord/list.lua
Normal file
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local List = {}
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local mt = {__index = List}
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--- Creates a new List.
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-- @return A new list
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function List.new()
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return setmetatable({
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objects = {},
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pointers = {},
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size = 0,
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}, mt)
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end
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--- Clears the List completely.
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-- @return self
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function List:clear()
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self.objects = {}
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self.pointers = {}
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self.size = 0
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return self
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end
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--- Adds an object to the List.
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-- @param obj The object to add
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-- @return self
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function List:add(obj)
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local size = self.size + 1
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self.objects[size] = obj
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self.pointers[obj] = size
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self.size = size
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return self
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end
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--- Removes an object from the List.
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-- @param obj The object to remove
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-- @return self
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function List:remove(obj)
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local index = self.pointers[obj]
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local size = self.size
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if index == size then
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self.objects[size] = nil
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else
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local other = self.objects[size]
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self.objects[index] = other
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self.pointers[other] = index
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self.objects[size] = nil
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end
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self.pointers[obj] = nil
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self.size = size - 1
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end
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--- Gets an object by numerical index.
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-- @param index The index to look at
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-- @return The object at the index
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function List:get(index)
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return self.objects[index]
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end
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--- Gets if the List has the object.
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-- @param obj The object to search for
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-- @param true if the list has the object, false otherwise
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function List:has(obj)
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return self.pointers[obj] and true
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end
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return setmetatable(List, {
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__call = function() return List.new() end,
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})
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37
concord/pool.lua
Normal file
37
concord/pool.lua
Normal file
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local PATH = (...):gsub('%.[^%.]+$', '')
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|
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local List = require(PATH..".list")
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local Pool = {}
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Pool.__index = Pool
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--- Creates a new Pool
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-- @param name Identifier for the Pool.
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-- @param filter Table containing the required Components
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-- @return The new Pool
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function Pool.new(name, filter)
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local pool = setmetatable(List(), Pool)
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pool.name = name
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pool.filter = filter
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|
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return pool
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end
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--- Checks if an Entity is eligible for the Pool.
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-- @param e The Entity to check
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-- @return True if the entity is eligible, false otherwise
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function Pool:eligible(e)
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for _, component in ipairs(self.filter) do
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if not e.components[component] or e.removed[component] then
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return false
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end
|
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end
|
||||
|
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return true
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end
|
||||
|
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return setmetatable(Pool, {
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__index = List,
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__call = function(_, ...) return Pool.new(...) end,
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})
|
169
concord/system.lua
Normal file
169
concord/system.lua
Normal file
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local PATH = (...):gsub('%.[^%.]+$', '')
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||||
|
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local Component = require(PATH..".component")
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local Pool = require(PATH..".pool")
|
||||
|
||||
local System = {}
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System.mt = {
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||||
__index = System,
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||||
__call = function(systemProto, ...)
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local system = setmetatable({
|
||||
__all = {},
|
||||
__pools = {},
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||||
__instance = nil,
|
||||
}, systemProto)
|
||||
|
||||
for _, filter in pairs(systemProto.__filter) do
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local pool = system:__buildPool(filter)
|
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if not system[pool.name] then
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system[pool.name] = pool
|
||||
system.__pools[#system.__pools + 1] = pool
|
||||
else
|
||||
error("Pool with name '"..pool.name.."' already exists.")
|
||||
end
|
||||
end
|
||||
|
||||
system:init(...)
|
||||
return system
|
||||
end,
|
||||
}
|
||||
|
||||
--- Creates a new System prototype.
|
||||
-- @param ... Variable amounts of filters
|
||||
-- @return A new System prototype
|
||||
function System.new(...)
|
||||
local systemProto = setmetatable({
|
||||
__filter = {...},
|
||||
}, System.mt)
|
||||
systemProto.__index = systemProto
|
||||
|
||||
return systemProto
|
||||
end
|
||||
|
||||
--- Default initialization function.
|
||||
-- @param ... Varags
|
||||
function System:init(...)
|
||||
end
|
||||
|
||||
--- Builds a Pool for the System.
|
||||
-- @param baseFilter The 'raw' Filter
|
||||
-- @return A new Pool
|
||||
function System:__buildPool(baseFilter)
|
||||
local name = "pool"
|
||||
local filter = {}
|
||||
|
||||
for i, v in ipairs(baseFilter) do
|
||||
if type(v) == "table" then
|
||||
filter[#filter + 1] = v
|
||||
elseif type(v) == "string" then
|
||||
name = v
|
||||
end
|
||||
end
|
||||
|
||||
return Pool(name, filter)
|
||||
end
|
||||
|
||||
--- Checks and applies an Entity to the System's pools.
|
||||
-- @param e The Entity to check
|
||||
-- @return True if the Entity was added, false if it was removed. Nil if nothing happend
|
||||
function System:__check(e)
|
||||
local systemHas = self:__has(e)
|
||||
|
||||
for _, pool in ipairs(self.__pools) do
|
||||
local poolHas = pool:has(e)
|
||||
local eligible = pool:eligible(e)
|
||||
|
||||
if not poolHas and eligible then
|
||||
pool:add(e)
|
||||
self:entityAddedTo(e, pool)
|
||||
self:__tryAdd(e)
|
||||
|
||||
return true
|
||||
elseif poolHas and not eligible then
|
||||
pool:remove(e)
|
||||
self:entityRemovedFrom(e, pool)
|
||||
self:__tryRemove(e)
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Removed an Entity from the System.
|
||||
-- @param e The Entity to remove
|
||||
function System:__remove(e)
|
||||
if self:__has(e) then
|
||||
for _, pool in ipairs(self.__pools) do
|
||||
if pool:has(e) then
|
||||
pool:remove(e)
|
||||
self:entityRemovedFrom(e, pool)
|
||||
end
|
||||
end
|
||||
|
||||
self.__all[e] = nil
|
||||
self:entityRemoved(e)
|
||||
end
|
||||
end
|
||||
|
||||
--- Tries to add an Entity to the System.
|
||||
-- @param e The Entity to add
|
||||
function System:__tryAdd(e)
|
||||
if not self:__has(e) then
|
||||
self.__all[e] = 0
|
||||
self:entityAdded(e)
|
||||
end
|
||||
|
||||
self.__all[e] = self.__all[e] + 1
|
||||
end
|
||||
|
||||
--- Tries to remove an Entity from the System.
|
||||
-- @param e The Entity to remove
|
||||
function System:__tryRemove(e)
|
||||
if self:__has(e) then
|
||||
self.__all[e] = self.__all[e] - 1
|
||||
|
||||
if self.__all[e] == 0 then
|
||||
self.__all[e] = nil
|
||||
self:entityRemoved(e)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the Instance the System is in.
|
||||
-- @return The Instance
|
||||
function System:getInstance()
|
||||
return self.__instance
|
||||
end
|
||||
|
||||
--- Returns if the System has the Entity.
|
||||
-- @param The Entity to check for
|
||||
-- @return True if the System has the Entity. False otherwise
|
||||
function System:__has(e)
|
||||
return self.__all[e] and true
|
||||
end
|
||||
|
||||
--- Default callback for adding an Entity.
|
||||
-- @param e The Entity that was added
|
||||
function System:entityAdded(e)
|
||||
end
|
||||
|
||||
--- Default callback for adding an Entity to a pool.
|
||||
-- @param e The Entity that was added
|
||||
-- @param pool The pool the Entity was added to
|
||||
function System:entityAddedTo(e, pool)
|
||||
end
|
||||
|
||||
--- Default callback for removing an Entity.
|
||||
-- @param e The Entity that was removed
|
||||
function System:entityRemoved(e)
|
||||
end
|
||||
|
||||
--- Default callback for removing an Entity from a pool.
|
||||
-- @param e The Entity that was removed
|
||||
-- @param pool The pool the Entity was removed from
|
||||
function System:entityRemovedFrom(e, pool)
|
||||
end
|
||||
|
||||
return setmetatable(System, {
|
||||
__call = function(_, ...) return System.new(...) end,
|
||||
})
|
9
examples/simpleDrawing/conf.lua
Normal file
9
examples/simpleDrawing/conf.lua
Normal file
|
@ -0,0 +1,9 @@
|
|||
function love.conf(t)
|
||||
t.identity = "Platformer"
|
||||
t.version = "11.0"
|
||||
t.console = true
|
||||
|
||||
t.window.vsync = false
|
||||
t.window.width = 720
|
||||
t.window.height = 720
|
||||
end
|
118
examples/simpleDrawing/main.lua
Normal file
118
examples/simpleDrawing/main.lua
Normal file
|
@ -0,0 +1,118 @@
|
|||
local Fluid = require("fluid").init({
|
||||
useEvents = true
|
||||
})
|
||||
local Entity = Fluid.entity
|
||||
local Component = Fluid.component
|
||||
local System = Fluid.system
|
||||
|
||||
local Game = Fluid.instance()
|
||||
Fluid.addInstance(Game)
|
||||
|
||||
local Position = Component(function(e, x, y)
|
||||
e.x = x
|
||||
e.y = y
|
||||
end)
|
||||
|
||||
local Rectangle = Component(function(e, w, h)
|
||||
e.w = w
|
||||
e.h = h
|
||||
end)
|
||||
|
||||
local Circle = Component(function(e, r)
|
||||
e.r = r
|
||||
end)
|
||||
|
||||
local Color = Component(function(e, r, g, b, a)
|
||||
e.r = r
|
||||
e.g = g
|
||||
e.b = b
|
||||
e.a = a
|
||||
end)
|
||||
|
||||
local RectangleRenderer = System({Position, Rectangle})
|
||||
function RectangleRenderer:draw()
|
||||
local e
|
||||
for i = 1, self.pool.size do
|
||||
e = self.pool:get(i)
|
||||
|
||||
local position = e:get(Position)
|
||||
local rectangle = e:get(Rectangle)
|
||||
local color = e:get(Color)
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
if color then
|
||||
love.graphics.setColor(color.r, color.g, color.b, color.a)
|
||||
end
|
||||
|
||||
love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
|
||||
end
|
||||
end
|
||||
|
||||
local CircleRenderer = System({Position, Circle})
|
||||
function CircleRenderer:draw()
|
||||
local e
|
||||
for i = 1, self.pool.size do
|
||||
e = self.pool:get(i)
|
||||
|
||||
local position = e:get(Position)
|
||||
local circle = e:get(Circle)
|
||||
local color = e:get(Color)
|
||||
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
if color then
|
||||
love.graphics.setColor(color.r, color.g, color.b, color.a)
|
||||
end
|
||||
|
||||
love.graphics.circle("fill", position.x, position.y, circle.r)
|
||||
end
|
||||
end
|
||||
|
||||
local RandomRemover = System({})
|
||||
|
||||
function RandomRemover:init()
|
||||
self.time = 0
|
||||
end
|
||||
|
||||
function RandomRemover:update(dt)
|
||||
self.time = self.time + dt
|
||||
|
||||
if self.time >= 0.25 then
|
||||
self.time = 0
|
||||
|
||||
if self.pool.size > 0 then
|
||||
local i = love.math.random(1, self.pool.size)
|
||||
|
||||
self.pool:get(i):destroy()
|
||||
end
|
||||
end
|
||||
|
||||
love.window.setTitle(love.timer.getFPS())
|
||||
end
|
||||
|
||||
Game:addSystem(RandomRemover(), "update")
|
||||
Game:addSystem(RectangleRenderer(), "draw")
|
||||
Game:addSystem(CircleRenderer(), "draw")
|
||||
|
||||
for i = 1, 100 do
|
||||
local e = Entity()
|
||||
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||
e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
|
||||
|
||||
if love.math.random(0, 1) == 0 then
|
||||
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
|
||||
end
|
||||
|
||||
Game:addEntity(e)
|
||||
end
|
||||
|
||||
for i = 1, 100 do
|
||||
local e = Entity()
|
||||
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||
e:give(Circle, love.math.random(5, 20))
|
||||
|
||||
if love.math.random(0, 1) == 0 then
|
||||
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
|
||||
end
|
||||
|
||||
Game:addEntity(e)
|
||||
end
|
1
init.lua
Normal file
1
init.lua
Normal file
|
@ -0,0 +1 @@
|
|||
return require("concord")
|
Loading…
Add table
Add a link
Reference in a new issue