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Redoing folder layouts
This commit is contained in:
parent
167f432bc9
commit
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12 changed files with 802 additions and 21 deletions
40
LICENSE
40
LICENSE
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@ -1,21 +1,21 @@
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MIT License
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MIT License
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Copyright (c) 2018 Justin van der Leij
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Copyright (c) 2018 Justin van der Leij
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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furnished to do so, subject to the following conditions:
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||||||
|
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||||||
The above copyright notice and this permission notice shall be included in all
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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copies or substantial portions of the Software.
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||||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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@ -1 +1 @@
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# Concord
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# Concord
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41
concord/component.lua
Normal file
41
concord/component.lua
Normal file
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@ -0,0 +1,41 @@
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local Component = {}
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Component.__index = Component
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--- Creates a new Component.
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-- @param populate A function that populates the Bag with values
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-- @param inherit States if the Bag should inherit the Component's functions
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-- @return A Component object
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function Component.new(populate, inherit)
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local component = setmetatable({
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__populate = populate,
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__inherit = inherit,
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}, Component)
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if inherit then
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component.__mt = {__index = component}
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end
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return component
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end
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--- Creates and initializes a new Bag.
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-- @param ... The values passed to the populate function
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-- @return A new initialized Bag
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function Component:__initialize(...)
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if self.__populate then
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local bag = {}
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self.__populate(bag, ...)
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if self.__inherit then
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setmetatable(bag, self.__mt)
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end
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return bag
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end
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return true
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end
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return setmetatable(Component, {
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__call = function(_, ...) return Component.new(...) end,
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})
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80
concord/entity.lua
Normal file
80
concord/entity.lua
Normal file
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Entity = {}
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Entity.__index = Entity
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--- Creates and initializes a new Entity.
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-- @return A new Entity
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function Entity.new()
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local e = setmetatable({
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components = {},
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removed = {},
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instances = List(),
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}, Entity)
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return e
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end
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--- Gives an Entity a component with values.
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-- @param component The Component to add
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-- @param ... The values passed to the Component
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-- @return self
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function Entity:give(component, ...)
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self.components[component] = component:__initialize(...)
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return self
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end
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--- Removes a component from an Entity.
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-- @param component The Component to remove
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-- @return self
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function Entity:remove(component)
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self.removed[component] = true
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return self
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end
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--- Checks the Entity against the pools again.
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-- @return self
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function Entity:apply()
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for i = 1, self.instances.size do
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self.instances:get(i):checkEntity(self)
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end
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for component, _ in pairs(self.removed) do
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self.components[component] = nil
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self.removed[component] = nil
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end
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return self
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end
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--- Destroys the Entity.
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-- @return self
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function Entity:destroy()
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for i = 1, self.instances.size do
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self.instances:get(i):removeEntity(self)
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end
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return self
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end
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--- Gets a Component from the Entity.
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-- @param component The Component to get
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-- @return The Bag from the Component
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function Entity:get(component)
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return self.components[component]
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end
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--- Returns true if the Entity has the Component.
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-- @params component The Component to check against
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-- @return True if the entity has the Bag. False otherwise
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function Entity:has(component)
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return self.components[component] ~= nil
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end
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return setmetatable(Entity, {
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__call = function(_, ...) return Entity.new(...) end,
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})
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81
concord/init.lua
Normal file
81
concord/init.lua
Normal file
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@ -0,0 +1,81 @@
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local PATH = (...):gsub('%.init$', '')
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local Fluid = {}
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function Fluid.init(settings)
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Fluid.entity = require(PATH..".entity")
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Fluid.component = require(PATH..".component")
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Fluid.system = require(PATH..".system")
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Fluid.instance = require(PATH..".instance")
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if settings and settings.useEvents then
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Fluid.instances = {}
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Fluid.addInstance = function(instance)
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table.insert(Fluid.instances, instance)
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end
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Fluid.removeInstance = function(instance)
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for i, instance in ipairs(Fluid.instances) do
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table.remove(Fluid.instances, i)
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break
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end
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end
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love.run = function()
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if love.math then
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love.math.setRandomSeed(os.time())
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love.timer.step()
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end
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("load", arg)
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end
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if love.timer then love.timer.step() end
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local dt = 0
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while true do
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if love.event then
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love.event.pump()
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for name, a, b, c, d, e, f in love.event.poll() do
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for _, instance in ipairs(Fluid.instances) do
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instance:emit(name, a, b, c, d, e, f)
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end
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if name == "quit" then
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return a
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end
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end
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end
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if love.timer then
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love.timer.step()
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dt = love.timer.getDelta()
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end
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("update", dt)
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end
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if love.graphics and love.graphics.isActive() then
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love.graphics.clear(love.graphics.getBackgroundColor())
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love.graphics.origin()
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for _, instance in ipairs(Fluid.instances) do
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instance:emit("draw")
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end
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love.graphics.present()
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end
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if love.timer then love.timer.sleep(0.001) end
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end
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end
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end
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return Fluid
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end
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return Fluid
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170
concord/instance.lua
Normal file
170
concord/instance.lua
Normal file
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Instance = {}
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Instance.__index = Instance
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--- Creates a new Instance.
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-- @return The new instance
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function Instance.new()
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local instance = setmetatable({
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entities = List(),
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systems = List(),
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events = {},
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removed = {},
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}, Instance)
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return instance
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end
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--- Adds an Entity to the Instance.
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-- @param e The Entity to add
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-- @return self
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function Instance:addEntity(e)
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e.instances:add(self)
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self.entities:add(e)
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self:checkEntity(e)
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return self
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end
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--- Checks an Entity against all the systems in the Instance.
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-- @param e The Entity to check
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-- @return self
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function Instance:checkEntity(e)
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for i = 1, self.systems.size do
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self.systems:get(i):__check(e)
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end
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return self
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end
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--- Marks an Entity as removed from the Instance.
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-- @param e The Entity to mark
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-- @return self
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function Instance:removeEntity(e)
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self.removed[#self.removed + 1] = e
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return self
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end
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--- Completely removes all marked Entities in the Instance.
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-- @return self
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function Instance:flush()
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|
if #self.removed > 0 then
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for i = 1, #self.removed do
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local e = self.removed[i]
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|
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e.instances:remove(self)
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self.entities:remove(e)
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|
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|
for i = 1, self.systems.size do
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|
self.systems:get(i):__remove(e)
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|
end
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|
end
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|
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self.removed = {}
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end
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return self
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|
end
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--- Adds a System to the Instance.
|
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|
-- @param system The System to add
|
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-- @param eventName The Event to register to
|
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|
-- @param callback The function name to call. Defaults to eventName
|
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|
-- @param enabled If the system is enabled. Defaults to true
|
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|
-- @return self
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|
function Instance:addSystem(system, eventName, callback, enabled)
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|
if system.__instance and system.__instance ~= self then
|
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|
error("System already in instance '" ..tostring(system.__instance).."'")
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|
end
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|
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|
if not self.systems:has(system) then
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|
self.systems:add(system)
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|
system.__instance = self
|
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|
end
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|
|
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|
if eventName then
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|
self.events[eventName] = self.events[eventName] or {}
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|
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|
local i = #self.events[eventName] + 1
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|
self.events[eventName][i] = {
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system = system,
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|
callback = callback or eventName,
|
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|
enabled = enabled == nil and true or enabled,
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|
}
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|
end
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|
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|
return self
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|
end
|
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|
|
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|
--- Enables a System in the Instance.
|
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|
-- @param system The System to enable
|
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|
-- @param eventName The Event it was registered to
|
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|
-- @param callback The callback it was registered with. Defaults to eventName
|
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|
-- @return self
|
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|
function Instance:enableSystem(system, eventName, callback)
|
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|
return self:setSystem(system, eventName, callback, true)
|
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|
end
|
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|
|
||||||
|
--- Disables a System in the Instance.
|
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|
-- @param system The System to disable
|
||||||
|
-- @param eventName The Event it was registered to
|
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|
-- @param callback The callback it was registered with. Defaults to eventName
|
||||||
|
-- @return self
|
||||||
|
function Instance:disableSystem(system, eventName, callback)
|
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|
return self:setSystem(system, eventName, callback, false)
|
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|
end
|
||||||
|
|
||||||
|
--- Sets a System 'enable' in the Instance.
|
||||||
|
-- @param system The System to set
|
||||||
|
-- @param eventName The Event it was registered to
|
||||||
|
-- @param callback The callback it was registered with. Defaults to eventName
|
||||||
|
-- @param enable The state to set it to
|
||||||
|
-- @return self
|
||||||
|
function Instance:setSystem(system, eventName, callback, enable)
|
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|
callback = callback or eventName
|
||||||
|
|
||||||
|
local listeners = self.events[eventName]
|
||||||
|
|
||||||
|
if listeners then
|
||||||
|
for i = 1, #listeners do
|
||||||
|
local listener = listeners[i]
|
||||||
|
|
||||||
|
if listener.system == system and listener.callback == callback then
|
||||||
|
listener.enabled = enable
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Emits an Event in the Instance.
|
||||||
|
-- @param eventName The Event that should be emitted
|
||||||
|
-- @param ... Parameters passed to listeners
|
||||||
|
-- @return self
|
||||||
|
function Instance:emit(eventName, ...)
|
||||||
|
self:flush()
|
||||||
|
|
||||||
|
local listeners = self.events[eventName]
|
||||||
|
|
||||||
|
if listeners then
|
||||||
|
for i = 1, #listeners do
|
||||||
|
local listener = listeners[i]
|
||||||
|
|
||||||
|
if listener.enabled then
|
||||||
|
listener.system[listener.callback](listener.system, ...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
return setmetatable(Instance, {
|
||||||
|
__call = function(_, ...) return Instance.new(...) end,
|
||||||
|
})
|
75
concord/list.lua
Normal file
75
concord/list.lua
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
local List = {}
|
||||||
|
local mt = {__index = List}
|
||||||
|
|
||||||
|
--- Creates a new List.
|
||||||
|
-- @return A new list
|
||||||
|
function List.new()
|
||||||
|
return setmetatable({
|
||||||
|
objects = {},
|
||||||
|
pointers = {},
|
||||||
|
size = 0,
|
||||||
|
}, mt)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Clears the List completely.
|
||||||
|
-- @return self
|
||||||
|
function List:clear()
|
||||||
|
self.objects = {}
|
||||||
|
self.pointers = {}
|
||||||
|
self.size = 0
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Adds an object to the List.
|
||||||
|
-- @param obj The object to add
|
||||||
|
-- @return self
|
||||||
|
function List:add(obj)
|
||||||
|
local size = self.size + 1
|
||||||
|
|
||||||
|
self.objects[size] = obj
|
||||||
|
self.pointers[obj] = size
|
||||||
|
self.size = size
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removes an object from the List.
|
||||||
|
-- @param obj The object to remove
|
||||||
|
-- @return self
|
||||||
|
function List:remove(obj)
|
||||||
|
local index = self.pointers[obj]
|
||||||
|
local size = self.size
|
||||||
|
|
||||||
|
if index == size then
|
||||||
|
self.objects[size] = nil
|
||||||
|
else
|
||||||
|
local other = self.objects[size]
|
||||||
|
|
||||||
|
self.objects[index] = other
|
||||||
|
self.pointers[other] = index
|
||||||
|
|
||||||
|
self.objects[size] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
self.pointers[obj] = nil
|
||||||
|
self.size = size - 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets an object by numerical index.
|
||||||
|
-- @param index The index to look at
|
||||||
|
-- @return The object at the index
|
||||||
|
function List:get(index)
|
||||||
|
return self.objects[index]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets if the List has the object.
|
||||||
|
-- @param obj The object to search for
|
||||||
|
-- @param true if the list has the object, false otherwise
|
||||||
|
function List:has(obj)
|
||||||
|
return self.pointers[obj] and true
|
||||||
|
end
|
||||||
|
|
||||||
|
return setmetatable(List, {
|
||||||
|
__call = function() return List.new() end,
|
||||||
|
})
|
37
concord/pool.lua
Normal file
37
concord/pool.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
local PATH = (...):gsub('%.[^%.]+$', '')
|
||||||
|
|
||||||
|
local List = require(PATH..".list")
|
||||||
|
|
||||||
|
local Pool = {}
|
||||||
|
Pool.__index = Pool
|
||||||
|
|
||||||
|
--- Creates a new Pool
|
||||||
|
-- @param name Identifier for the Pool.
|
||||||
|
-- @param filter Table containing the required Components
|
||||||
|
-- @return The new Pool
|
||||||
|
function Pool.new(name, filter)
|
||||||
|
local pool = setmetatable(List(), Pool)
|
||||||
|
|
||||||
|
pool.name = name
|
||||||
|
pool.filter = filter
|
||||||
|
|
||||||
|
return pool
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if an Entity is eligible for the Pool.
|
||||||
|
-- @param e The Entity to check
|
||||||
|
-- @return True if the entity is eligible, false otherwise
|
||||||
|
function Pool:eligible(e)
|
||||||
|
for _, component in ipairs(self.filter) do
|
||||||
|
if not e.components[component] or e.removed[component] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
return setmetatable(Pool, {
|
||||||
|
__index = List,
|
||||||
|
__call = function(_, ...) return Pool.new(...) end,
|
||||||
|
})
|
169
concord/system.lua
Normal file
169
concord/system.lua
Normal file
|
@ -0,0 +1,169 @@
|
||||||
|
local PATH = (...):gsub('%.[^%.]+$', '')
|
||||||
|
|
||||||
|
local Component = require(PATH..".component")
|
||||||
|
local Pool = require(PATH..".pool")
|
||||||
|
|
||||||
|
local System = {}
|
||||||
|
System.mt = {
|
||||||
|
__index = System,
|
||||||
|
__call = function(systemProto, ...)
|
||||||
|
local system = setmetatable({
|
||||||
|
__all = {},
|
||||||
|
__pools = {},
|
||||||
|
__instance = nil,
|
||||||
|
}, systemProto)
|
||||||
|
|
||||||
|
for _, filter in pairs(systemProto.__filter) do
|
||||||
|
local pool = system:__buildPool(filter)
|
||||||
|
if not system[pool.name] then
|
||||||
|
system[pool.name] = pool
|
||||||
|
system.__pools[#system.__pools + 1] = pool
|
||||||
|
else
|
||||||
|
error("Pool with name '"..pool.name.."' already exists.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
system:init(...)
|
||||||
|
return system
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Creates a new System prototype.
|
||||||
|
-- @param ... Variable amounts of filters
|
||||||
|
-- @return A new System prototype
|
||||||
|
function System.new(...)
|
||||||
|
local systemProto = setmetatable({
|
||||||
|
__filter = {...},
|
||||||
|
}, System.mt)
|
||||||
|
systemProto.__index = systemProto
|
||||||
|
|
||||||
|
return systemProto
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Default initialization function.
|
||||||
|
-- @param ... Varags
|
||||||
|
function System:init(...)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Builds a Pool for the System.
|
||||||
|
-- @param baseFilter The 'raw' Filter
|
||||||
|
-- @return A new Pool
|
||||||
|
function System:__buildPool(baseFilter)
|
||||||
|
local name = "pool"
|
||||||
|
local filter = {}
|
||||||
|
|
||||||
|
for i, v in ipairs(baseFilter) do
|
||||||
|
if type(v) == "table" then
|
||||||
|
filter[#filter + 1] = v
|
||||||
|
elseif type(v) == "string" then
|
||||||
|
name = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return Pool(name, filter)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks and applies an Entity to the System's pools.
|
||||||
|
-- @param e The Entity to check
|
||||||
|
-- @return True if the Entity was added, false if it was removed. Nil if nothing happend
|
||||||
|
function System:__check(e)
|
||||||
|
local systemHas = self:__has(e)
|
||||||
|
|
||||||
|
for _, pool in ipairs(self.__pools) do
|
||||||
|
local poolHas = pool:has(e)
|
||||||
|
local eligible = pool:eligible(e)
|
||||||
|
|
||||||
|
if not poolHas and eligible then
|
||||||
|
pool:add(e)
|
||||||
|
self:entityAddedTo(e, pool)
|
||||||
|
self:__tryAdd(e)
|
||||||
|
|
||||||
|
return true
|
||||||
|
elseif poolHas and not eligible then
|
||||||
|
pool:remove(e)
|
||||||
|
self:entityRemovedFrom(e, pool)
|
||||||
|
self:__tryRemove(e)
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removed an Entity from the System.
|
||||||
|
-- @param e The Entity to remove
|
||||||
|
function System:__remove(e)
|
||||||
|
if self:__has(e) then
|
||||||
|
for _, pool in ipairs(self.__pools) do
|
||||||
|
if pool:has(e) then
|
||||||
|
pool:remove(e)
|
||||||
|
self:entityRemovedFrom(e, pool)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.__all[e] = nil
|
||||||
|
self:entityRemoved(e)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Tries to add an Entity to the System.
|
||||||
|
-- @param e The Entity to add
|
||||||
|
function System:__tryAdd(e)
|
||||||
|
if not self:__has(e) then
|
||||||
|
self.__all[e] = 0
|
||||||
|
self:entityAdded(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.__all[e] = self.__all[e] + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Tries to remove an Entity from the System.
|
||||||
|
-- @param e The Entity to remove
|
||||||
|
function System:__tryRemove(e)
|
||||||
|
if self:__has(e) then
|
||||||
|
self.__all[e] = self.__all[e] - 1
|
||||||
|
|
||||||
|
if self.__all[e] == 0 then
|
||||||
|
self.__all[e] = nil
|
||||||
|
self:entityRemoved(e)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the Instance the System is in.
|
||||||
|
-- @return The Instance
|
||||||
|
function System:getInstance()
|
||||||
|
return self.__instance
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns if the System has the Entity.
|
||||||
|
-- @param The Entity to check for
|
||||||
|
-- @return True if the System has the Entity. False otherwise
|
||||||
|
function System:__has(e)
|
||||||
|
return self.__all[e] and true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Default callback for adding an Entity.
|
||||||
|
-- @param e The Entity that was added
|
||||||
|
function System:entityAdded(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Default callback for adding an Entity to a pool.
|
||||||
|
-- @param e The Entity that was added
|
||||||
|
-- @param pool The pool the Entity was added to
|
||||||
|
function System:entityAddedTo(e, pool)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Default callback for removing an Entity.
|
||||||
|
-- @param e The Entity that was removed
|
||||||
|
function System:entityRemoved(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Default callback for removing an Entity from a pool.
|
||||||
|
-- @param e The Entity that was removed
|
||||||
|
-- @param pool The pool the Entity was removed from
|
||||||
|
function System:entityRemovedFrom(e, pool)
|
||||||
|
end
|
||||||
|
|
||||||
|
return setmetatable(System, {
|
||||||
|
__call = function(_, ...) return System.new(...) end,
|
||||||
|
})
|
9
examples/simpleDrawing/conf.lua
Normal file
9
examples/simpleDrawing/conf.lua
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
function love.conf(t)
|
||||||
|
t.identity = "Platformer"
|
||||||
|
t.version = "11.0"
|
||||||
|
t.console = true
|
||||||
|
|
||||||
|
t.window.vsync = false
|
||||||
|
t.window.width = 720
|
||||||
|
t.window.height = 720
|
||||||
|
end
|
118
examples/simpleDrawing/main.lua
Normal file
118
examples/simpleDrawing/main.lua
Normal file
|
@ -0,0 +1,118 @@
|
||||||
|
local Fluid = require("fluid").init({
|
||||||
|
useEvents = true
|
||||||
|
})
|
||||||
|
local Entity = Fluid.entity
|
||||||
|
local Component = Fluid.component
|
||||||
|
local System = Fluid.system
|
||||||
|
|
||||||
|
local Game = Fluid.instance()
|
||||||
|
Fluid.addInstance(Game)
|
||||||
|
|
||||||
|
local Position = Component(function(e, x, y)
|
||||||
|
e.x = x
|
||||||
|
e.y = y
|
||||||
|
end)
|
||||||
|
|
||||||
|
local Rectangle = Component(function(e, w, h)
|
||||||
|
e.w = w
|
||||||
|
e.h = h
|
||||||
|
end)
|
||||||
|
|
||||||
|
local Circle = Component(function(e, r)
|
||||||
|
e.r = r
|
||||||
|
end)
|
||||||
|
|
||||||
|
local Color = Component(function(e, r, g, b, a)
|
||||||
|
e.r = r
|
||||||
|
e.g = g
|
||||||
|
e.b = b
|
||||||
|
e.a = a
|
||||||
|
end)
|
||||||
|
|
||||||
|
local RectangleRenderer = System({Position, Rectangle})
|
||||||
|
function RectangleRenderer:draw()
|
||||||
|
local e
|
||||||
|
for i = 1, self.pool.size do
|
||||||
|
e = self.pool:get(i)
|
||||||
|
|
||||||
|
local position = e:get(Position)
|
||||||
|
local rectangle = e:get(Rectangle)
|
||||||
|
local color = e:get(Color)
|
||||||
|
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
if color then
|
||||||
|
love.graphics.setColor(color.r, color.g, color.b, color.a)
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local CircleRenderer = System({Position, Circle})
|
||||||
|
function CircleRenderer:draw()
|
||||||
|
local e
|
||||||
|
for i = 1, self.pool.size do
|
||||||
|
e = self.pool:get(i)
|
||||||
|
|
||||||
|
local position = e:get(Position)
|
||||||
|
local circle = e:get(Circle)
|
||||||
|
local color = e:get(Color)
|
||||||
|
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
if color then
|
||||||
|
love.graphics.setColor(color.r, color.g, color.b, color.a)
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.circle("fill", position.x, position.y, circle.r)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local RandomRemover = System({})
|
||||||
|
|
||||||
|
function RandomRemover:init()
|
||||||
|
self.time = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function RandomRemover:update(dt)
|
||||||
|
self.time = self.time + dt
|
||||||
|
|
||||||
|
if self.time >= 0.25 then
|
||||||
|
self.time = 0
|
||||||
|
|
||||||
|
if self.pool.size > 0 then
|
||||||
|
local i = love.math.random(1, self.pool.size)
|
||||||
|
|
||||||
|
self.pool:get(i):destroy()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
love.window.setTitle(love.timer.getFPS())
|
||||||
|
end
|
||||||
|
|
||||||
|
Game:addSystem(RandomRemover(), "update")
|
||||||
|
Game:addSystem(RectangleRenderer(), "draw")
|
||||||
|
Game:addSystem(CircleRenderer(), "draw")
|
||||||
|
|
||||||
|
for i = 1, 100 do
|
||||||
|
local e = Entity()
|
||||||
|
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||||
|
e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
|
||||||
|
|
||||||
|
if love.math.random(0, 1) == 0 then
|
||||||
|
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
Game:addEntity(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, 100 do
|
||||||
|
local e = Entity()
|
||||||
|
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
|
||||||
|
e:give(Circle, love.math.random(5, 20))
|
||||||
|
|
||||||
|
if love.math.random(0, 1) == 0 then
|
||||||
|
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
Game:addEntity(e)
|
||||||
|
end
|
1
init.lua
Normal file
1
init.lua
Normal file
|
@ -0,0 +1 @@
|
||||||
|
return require("concord")
|
Loading…
Add table
Add a link
Reference in a new issue