From 333f43eff94a78bc755a48ea20789f0f2cd7812a Mon Sep 17 00:00:00 2001 From: Justin van der Leij Date: Fri, 6 Apr 2018 23:39:15 +0200 Subject: [PATCH] Fixed the example --- examples/simpleDrawing/conf.lua | 9 --- examples/simpleDrawing/main.lua | 118 -------------------------------- 2 files changed, 127 deletions(-) delete mode 100644 examples/simpleDrawing/conf.lua delete mode 100644 examples/simpleDrawing/main.lua diff --git a/examples/simpleDrawing/conf.lua b/examples/simpleDrawing/conf.lua deleted file mode 100644 index 4316be5..0000000 --- a/examples/simpleDrawing/conf.lua +++ /dev/null @@ -1,9 +0,0 @@ -function love.conf(t) - t.identity = "Platformer" - t.version = "11.0" - t.console = true - - t.window.vsync = false - t.window.width = 720 - t.window.height = 720 -end diff --git a/examples/simpleDrawing/main.lua b/examples/simpleDrawing/main.lua deleted file mode 100644 index f38c0e8..0000000 --- a/examples/simpleDrawing/main.lua +++ /dev/null @@ -1,118 +0,0 @@ -local Fluid = require("fluid").init({ - useEvents = true -}) -local Entity = Fluid.entity -local Component = Fluid.component -local System = Fluid.system - -local Game = Fluid.instance() -Fluid.addInstance(Game) - -local Position = Component(function(e, x, y) - e.x = x - e.y = y -end) - -local Rectangle = Component(function(e, w, h) - e.w = w - e.h = h -end) - -local Circle = Component(function(e, r) - e.r = r -end) - -local Color = Component(function(e, r, g, b, a) - e.r = r - e.g = g - e.b = b - e.a = a -end) - -local RectangleRenderer = System({Position, Rectangle}) -function RectangleRenderer:draw() - local e - for i = 1, self.pool.size do - e = self.pool:get(i) - - local position = e:get(Position) - local rectangle = e:get(Rectangle) - local color = e:get(Color) - - love.graphics.setColor(255, 255, 255) - if color then - love.graphics.setColor(color.r, color.g, color.b, color.a) - end - - love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h) - end -end - -local CircleRenderer = System({Position, Circle}) -function CircleRenderer:draw() - local e - for i = 1, self.pool.size do - e = self.pool:get(i) - - local position = e:get(Position) - local circle = e:get(Circle) - local color = e:get(Color) - - love.graphics.setColor(255, 255, 255) - if color then - love.graphics.setColor(color.r, color.g, color.b, color.a) - end - - love.graphics.circle("fill", position.x, position.y, circle.r) - end -end - -local RandomRemover = System({}) - -function RandomRemover:init() - self.time = 0 -end - -function RandomRemover:update(dt) - self.time = self.time + dt - - if self.time >= 0.25 then - self.time = 0 - - if self.pool.size > 0 then - local i = love.math.random(1, self.pool.size) - - self.pool:get(i):destroy() - end - end - - love.window.setTitle(love.timer.getFPS()) -end - -Game:addSystem(RandomRemover(), "update") -Game:addSystem(RectangleRenderer(), "draw") -Game:addSystem(CircleRenderer(), "draw") - -for i = 1, 100 do - local e = Entity() - e:give(Position, love.math.random(0, 700), love.math.random(0, 700)) - e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20)) - - if love.math.random(0, 1) == 0 then - e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1) - end - - Game:addEntity(e) -end - -for i = 1, 100 do - local e = Entity() - e:give(Position, love.math.random(0, 700), love.math.random(0, 700)) - e:give(Circle, love.math.random(5, 20)) - - if love.math.random(0, 1) == 0 then - e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1) - end - - Game:addEntity(e) -end