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Add world:hasSystem, world:getSystem
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@ -109,6 +109,22 @@ function World:flush()
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return self
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end
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function World:hasSystem(baseSystem)
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if not Type.isBaseSystem(baseSystem) then
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error("bad argument #1 to 'World:getSystem' (baseSystem expected, got "..type(baseSystem)..")", 2)
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end
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return self.__systemLookup[baseSystem] and true or false
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end
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function World:getSystem(baseSystem)
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if not Type.isBaseSystem(baseSystem) then
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error("bad argument #1 to 'World:getSystem' (baseSystem expected, got "..type(baseSystem)..")", 2)
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end
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return self.__systemLookup[baseSystem]
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end
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--- Adds a System to the World.
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-- @param baseSystem The BaseSystem of the system to add
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-- @param callbackName The callbackName to register to
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