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https://github.com/Keyslam-Group/Concord.git
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Allowed for entities to be in multiple systems. Fixed the removal issue.
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parent
c750ea119f
commit
100d6320c7
5 changed files with 28 additions and 10 deletions
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@ -1,3 +1,7 @@
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local PATH = (...):gsub('%.[^%.]+$', '')
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local List = require(PATH..".list")
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local Entity = {}
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Entity.__index = Entity
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@ -6,7 +10,8 @@ Entity.__index = Entity
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function Entity.new()
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local e = setmetatable({
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components = {},
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instance = nil,
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removed = {},
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instances = List(),
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}, Entity)
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return e
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@ -26,15 +31,27 @@ end
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-- @param component The Component to remove
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-- @return self
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function Entity:remove(component)
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self.components[component] = nil
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self.removed[component] = true
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return self
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end
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function Entity:destroy()
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for i = 1, self.instances.size do
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self.instances:get(i):removeEntity(self)
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end
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end
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--- Checks the Entity against the pools again.
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-- @return self
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function Entity:check()
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self.instance:checkEntity(self)
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function Entity:apply()
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for i = 1, self.instances.size do
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self.instances:get(i):checkEntity(self)
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end
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for _, component in pairs(self.removed) do
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self.components[component] = nil
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end
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return self
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end
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@ -19,7 +19,7 @@ function Instance.new()
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end
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function Instance:addEntity(e)
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e.instance = self
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e.instances:add(self)
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self.entities:add(e)
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self:checkEntity(e)
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end
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@ -31,6 +31,7 @@ function Instance:checkEntity(e)
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end
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function Instance:removeEntity(e)
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e.instances:remove(self)
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self.entities:remove(e)
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for _, system in ipairs(self.systems) do
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@ -16,7 +16,7 @@ end
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function Pool:eligible(e)
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for _, component in ipairs(self.filter) do
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if not e.components[component] then
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if not e.components[component] or e.removed[component] then
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return false
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end
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end
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@ -86,7 +86,7 @@ function System:__tryAdd(e)
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self.__all[e] = self.__all[e] + 1
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end
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function System:__tryRemove()
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function System:__tryRemove(e)
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if self:__has(e) then
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self.__all[e] = self.__all[e] - 1
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4
main.lua
4
main.lua
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@ -76,13 +76,13 @@ end
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function RandomRemover:update(dt)
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self.time = self.time + dt
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if self.time >= 0.5 then
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if self.time >= 0.25 then
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self.time = 0
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if self.pool.size > 0 then
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local i = love.math.random(1, self.pool.size)
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Game:removeEntity(self.pool.objects[i])
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self.pool:get(i):destroy()
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end
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end
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