forked from len0rd/rockbox
		
	git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
		
			
				
	
	
		
			47 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| Changelog:
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| Fixed Nightmare mode
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| Fixed end game
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| Fixed quit crash
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| Added more prboom rendering code -> speedup
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|    expanded rendering code -> speedup
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| Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed
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| Changed Default Keys:
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|    DOOM     PLAYER
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|    ------   ------
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|    UP       REC
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|    DOWN     DOWN
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|    LEFT     LEFT
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|    RIGHT    RIGHT
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|    SHOOT    MODE
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|    OPEN     DOWN
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|    ESC      ON
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|    ENTER    SELECT
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|    WEAPON   OFF
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| Menu Keys now work independent of ingame keys
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| All code reformatted and warnings reduced (only 6 now)
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| New Menu code to select options and Base game
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|    doom shareware                doom1.wad
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|    doom registered               doom.wad
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|    doom retail (ultimate doom)   doomu.wad
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|    doom 2                        doom2.wad
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|    plutonia                      plutonia.wad
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|    tnt                           tnt.wad
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| Doom directory is now /games/doom/
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| Disabled mouse calls -> speedup
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| Finally have the right timer. -> run is actually usable now
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| Added a timedemo option for speed testing, only runs with doom shareware, 
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|    Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt
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| Merged Paul's Ipod changes, hopefully it works now
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| Added addon code so that additional wadfiles can be added to the startup.
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| 
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| # Version 0.8
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| Extended the addon code to automatically search for wads in /games/doom/addons/
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| Changed the memory allocation to use doom's block allocator exclusively this can
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|    be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h)
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| Included linuxstb's code for the Ipod
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| Redid the sound code partially from prboom
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|    -> caches all sound at startup
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|    -> helped reduce the number of pauses in the game
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| All new renderer from prboom -> translucent sprites, dynamic palettes FASTER
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|    more wads work properly (no more graphical errors in halflife)
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| 
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