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foxbox/apps/plugins/pacbox/pacbox.c
Shachar Liberman 5360df96ef accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very
own first commit!


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
2006-07-30 03:10:09 +00:00

448 lines
14 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Pacbox - a Pacman Emulator for Rockbox
*
* Based on PIE - Pacman Instructional Emulator
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "arcade.h"
#include "pacbox.h"
#include "pacbox_lcd.h"
#include "lib/configfile.h"
PLUGIN_HEADER
#ifdef USE_IRAM
extern char iramcopy[];
extern char iramstart[];
extern char iramend[];
extern char iedata[];
extern char iend[];
#endif
struct plugin_api* rb;
struct pacman_settings {
int difficulty;
int numlives;
int bonus;
int ghostnames;
int showfps;
};
static struct pacman_settings settings;
static struct pacman_settings old_settings;
#define SETTINGS_VERSION 1
#define SETTINGS_MIN_VERSION 1
#define SETTINGS_FILENAME "pacbox.cfg"
static char* difficulty_options[] = { "Normal", "Hard" };
static char* numlives_options[] = { "1", "2", "3", "5" };
static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
static char* ghostnames_options[] = {"Normal", "Alternate"};
static char* showfps_options[] = {"No", "Yes"};
static struct configdata config[] =
{
{TYPE_ENUM, 0, 2, &settings.difficulty, "Difficulty", difficulty_options, NULL},
{TYPE_ENUM, 0, 4, &settings.numlives, "Pacmen Per Game", numlives_options, NULL},
{TYPE_ENUM, 0, 4, &settings.bonus, "Bonus", bonus_options, NULL},
{TYPE_ENUM, 0, 2, &settings.ghostnames, "Ghost Names", ghostnames_options , NULL},
{TYPE_ENUM, 0, 2, &settings.showfps, "Show FPS", showfps_options, NULL},
};
static bool loadFile( const char * name, unsigned char * buf, int len )
{
char filename[MAX_PATH];
rb->snprintf(filename,sizeof(filename),"/.rockbox/pacman/%s",name);
int fd = rb->open( filename, O_RDONLY);
if( fd < 0 ) {
return false;
}
int n = rb->read( fd, buf, len);
rb->close( fd );
if( n != len ) {
return false;
}
return true;
}
static bool loadROMS( void )
{
bool romsLoaded = false;
romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
loadFile( "pacman.5e", charset_rom_, 0x1000) &&
loadFile( "pacman.5f", spriteset_rom_, 0x1000);
if( romsLoaded ) {
decodeROMs();
reset_PacmanMachine();
}
return romsLoaded;
}
/* A buffer to render Pacman's 244x288 screen into */
static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
static long start_time;
static long video_frames = 0;
static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
DipBonus_None };
static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
static int settings_to_dip(struct pacman_settings settings)
{
return ( DipPlay_OneCoinOneGame |
DipCabinet_Upright |
DipMode_Play |
DipRackAdvance_Off |
dipDifficulty[settings.difficulty] |
dipLives[settings.numlives] |
dipBonus[settings.bonus] |
dipGhostNames[settings.ghostnames]
);
}
static bool pacbox_menu(void)
{
int m;
int result;
int menu_quit=0;
int new_setting;
bool need_restart = false;
static const struct opt_items noyes[2] = {
{ "No", NULL },
{ "Yes", NULL },
};
static const struct opt_items difficulty_options[2] = {
{ "Normal", NULL },
{ "Harder", NULL },
};
static const struct opt_items numlives_options[4] = {
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "5", NULL },
};
static const struct opt_items bonus_options[4] = {
{ "10000 points", NULL },
{ "15000 points", NULL },
{ "20000 points", NULL },
{ "No bonus", NULL },
};
static const struct opt_items ghostname_options[2] = {
{ "Normal", NULL },
{ "Alternate", NULL },
};
static const struct menu_item items[] = {
{ "Difficulty", NULL },
{ "Pacmen Per Game", NULL },
{ "Bonus Life", NULL },
{ "Ghost Names", NULL },
{ "Display FPS", NULL },
{ "Restart", NULL },
{ "Quit", NULL },
};
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
rb->button_clear_queue();
while (!menu_quit) {
result=rb->menu_show(m);
switch(result)
{
case 0:
new_setting=settings.difficulty;
rb->set_option("Difficulty", &new_setting, INT,
difficulty_options , 2, NULL);
if (new_setting != settings.difficulty) {
settings.difficulty=new_setting;
need_restart=true;
}
break;
case 1:
new_setting=settings.numlives;
rb->set_option("Pacmen Per Game", &new_setting, INT,
numlives_options , 4, NULL);
if (new_setting != settings.numlives) {
settings.numlives=new_setting;
need_restart=true;
}
break;
case 2:
new_setting=settings.bonus;
rb->set_option("Bonus Life", &new_setting, INT,
bonus_options , 4, NULL);
if (new_setting != settings.bonus) {
settings.bonus=new_setting;
need_restart=true;
}
break;
case 3:
new_setting=settings.ghostnames;
rb->set_option("Ghost Names", &new_setting, INT,
ghostname_options , 2, NULL);
if (new_setting != settings.ghostnames) {
settings.ghostnames=new_setting;
need_restart=true;
}
break;
case 4: /* Show FPS */
rb->set_option("Display FPS",&settings.showfps,INT,
noyes, 2, NULL);
break;
case 5: /* Restart */
need_restart=true;
menu_quit=1;
break;
default:
menu_quit=1;
break;
}
}
rb->menu_exit(m);
if (need_restart) {
init_PacmanMachine(settings_to_dip(settings));
}
/* Possible results:
exit game
restart game
usb connected
*/
return (result==6);
}
/*
Runs the game engine for one frame.
*/
static int gameProc( void )
{
int x;
int fps;
char str[80];
int status;
long end_time;
int frame_counter = 0;
int yield_counter = 0;
while (1)
{
/* Run the machine for one frame (1/60th second) */
run();
frame_counter++;
/* Check the button status */
status = rb->button_status();
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
status = PACMAN_MENU;
#endif
if ((status & PACMAN_MENU) == PACMAN_MENU
#ifdef PACMAN_RC_MENU
|| status == PACMAN_RC_MENU
#endif
) {
end_time = *rb->current_tick;
x = pacbox_menu();
rb->lcd_clear_display();
#ifdef HAVE_REMOTE_LCD
rb->lcd_remote_clear_display();
rb->lcd_remote_update();
#endif
if (x == 1) { return 1; }
start_time += *rb->current_tick-end_time;
}
#ifdef PACMAN_HAS_REMOTE
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
#else
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
#ifdef PACMAN_2UP
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
#endif
#endif
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if (frame_counter == 60 / FPS) {
frame_counter = 0;
video_frames++;
yield_counter ++;
if (yield_counter == FPS) {
yield_counter = 0;
rb->yield ();
}
/* The following functions render the Pacman screen from the
contents of the video and color ram. We first update the
background, and then draw the Sprites on top.
*/
renderBackground( video_buffer );
renderSprites( video_buffer );
blit_display(rb->lcd_framebuffer,video_buffer);
if (settings.showfps) {
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",
fps/100,fps%100,FPS);
rb->lcd_putsxy(0,0,str);
}
rb->lcd_update();
/* Keep the framerate at Pacman's 60fps */
end_time = start_time + (video_frames*HZ)/FPS;
while (TIME_BEFORE(*rb->current_tick,end_time)) {
rb->sleep(1);
}
}
}
return 0;
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
(void)parameter;
#ifdef USE_IRAM
void* audiobuf;
int audiosize;
#endif
rb = api;
#ifdef USE_IRAM
/* We need to stop audio playback in order to use IRAM, so we grab
the audio buffer - but we don't use it. */
audiobuf = rb->plugin_get_audio_buffer(&audiosize);
rb->memcpy(iramstart, iramcopy, iramend-iramstart);
rb->memset(iedata, 0, iend - iedata);
#endif
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_set_background(LCD_BLACK);
rb->lcd_clear_display();
rb->lcd_update();
/* Set the default settings */
settings.difficulty = 0; /* Normal */
settings.numlives = 2; /* 3 lives */
settings.bonus = 0; /* 10000 points */
settings.ghostnames = 0; /* Normal names */
settings.showfps = 0; /* Do not show FPS */
configfile_init(rb);
if (configfile_load(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_MIN_VERSION
) < 0)
{
/* If the loading failed, save a new config file (as the disk is
already spinning) */
configfile_save(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_VERSION);
}
/* Keep a copy of the saved version of the settings - so we can check if
the settings have changed when we quit */
old_settings = settings;
/* Initialise the hardware */
init_PacmanMachine(settings_to_dip(settings));
/* Load the romset */
if (loadROMS()) {
start_time = *rb->current_tick-1;
gameProc();
/* Save the user settings if they have changed */
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
rb->splash(0,true,"Saving settings...");
configfile_save(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_VERSION);
}
} else {
rb->splash(HZ*2,true,"No ROMs in /.rockbox/pacman/");
}
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
return PLUGIN_OK;
}