forked from len0rd/rockbox
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
174 lines
5.6 KiB
C
174 lines
5.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint32_t with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#ifndef _function_private_
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#define _function_private_
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#ifdef __cplusplus
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extern "C" {
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#endif
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char * gamefunctions[] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Strafe",
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"Fire",
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"Open",
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"Run",
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"AutoRun",
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"Jump",
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"Crouch",
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"Look_Up",
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"Look_Down",
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"Look_Left",
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"Look_Right",
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"Strafe_Left",
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"Strafe_Right",
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"Aim_Up",
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"Aim_Down",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory",
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"Inventory_Left",
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"Inventory_Right",
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"Holo_Duke",
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"Jetpack",
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"NightVision",
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"MedKit",
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"TurnAround",
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"SendMessage",
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"Map",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Center_View",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"Map_Follow_Mode",
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"See_Coop_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Steroids",
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Hide_Weapon",
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"Auto_Aim",
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"Console"
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};
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#define NUMKEYENTRIES 55 // Don't forget to change NUMGAMEFUNCTIONS as well
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// FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one
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// if not found and use default keys.
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struct keyEntry{
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char * entryKey;
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char * keyname1;
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char * keyname2;
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} ;
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struct keyEntry keydefaults[] = {
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{ "Move_Forward", "Up", "" },
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{ "Move_Backward", "", "" },
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{ "Turn_Left", "Left", "" },
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{ "Turn_Right", "Right", "" },
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{ "Strafe", "", "" },
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{ "Fire", "Enter", "" },
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{ "Open", "Up", "" },
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{ "Run", "", "" },
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{ "AutoRun", "", "" },
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{ "Jump", "Down", "" },
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{ "Crouch", "", "" },
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{ "Look_Up", "", "" },
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{ "Look_Down", "", "" },
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{ "Look_Left", "", "" },
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{ "Look_Right", "", "" },
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{ "Strafe_Left", "A", "" },
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{ "Strafe_Right", "D", "" },
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{ "Aim_Up", "", "" },
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{ "Aim_Down", "", "" },
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{ "Weapon_1", "", "" },
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{ "Weapon_2", "", "" },
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{ "Weapon_3", "", "" },
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{ "Weapon_4", "", "" },
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{ "Weapon_5", "", "" },
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{ "Weapon_6", "", "" },
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{ "Weapon_7", "", "" },
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{ "Weapon_8", "", "" },
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{ "Weapon_9", "", "" },
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{ "Weapon_10", "", "" },
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{ "Inventory", "", "" },
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{ "Inventory_Left", "", "" },
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{ "Inventory_Right","]", "", "" },
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{ "Holo_Duke", "", "" },
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{ "Jetpack", "", "" },
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{ "NightVision", "", "" },
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{ "MedKit", "", "" },
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{ "TurnAround", "", "" },
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{ "SendMessage", "", "" },
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{ "Map", "", "" },
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{ "Shrink_Screen", "", "" },
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{ "Enlarge_Screen", "", "" },
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{ "Center_View", "", "" },
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{ "Holster_Weapon", "", "" },
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{ "Show_Opponents_Weapon", "", "" },
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{ "Map_Follow_Mode","F", "", "" },
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{ "See_Coop_View", "", "" },
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{ "Mouse_Aiming", "", "" },
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{ "Toggle_Crosshair", "", "" },
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{ "Steroids", "", "" },
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{ "Quick_Kick", "", "" },
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{ "Next_Weapon", "", "" },
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{ "Previous_Weapon",";", "", "" },
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{ "Hide_Weapon", "", "" },
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{ "Auto_Aim", "", "" },
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{ "Console", "", "" },
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};
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#ifdef __cplusplus
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};
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#endif
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#endif
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