forked from len0rd/rockbox
1) Adds way to pop activity without refreshing the skin at the same time. Activities are sometimes popped in immediate succession, or one activity is popped before another one is pushed right away. This can lead to the UI appearing glitchy, due to an activity only appearing for a split-second, which is especially noticeable with complex skins that change the dimensions of the UI viewport depending on the current activity To fix this, prevent superfluous skin updates * when switching between: - WPS and browser - WPS and Playlist Catalogue - WPS and playlist - WPS and Settings/System/Plugins * when accessing Track Info or when displaying bookmarks using the context menu on the WPS * when switching from QuickScreen to Shortcuts Menu 2) The playlist viewer activity was pushed & popped redundantly by playlist_view. ---- NB: Behavior has remained unchanged in all instances of the code where pop_current_activity() has been replaced by pop_current_activity(ACTIVITY_REFRESH_NOW). Change-Id: I56b517b8c9dba823a9fed3a3f558d7469dcea9fd
319 lines
8.4 KiB
C
319 lines
8.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Björn Stenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <stdbool.h>
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#include "action.h"
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#include "font.h"
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#include "lang.h"
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#include "usb.h"
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#if defined(HAVE_USBSTACK)
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#include "usb_core.h"
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#ifdef USB_ENABLE_HID
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#include "usb_keymaps.h"
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#endif
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#endif
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#include "settings.h"
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#include "led.h"
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#include "appevents.h"
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#include "usb_screen.h"
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#include "skin_engine/skin_engine.h"
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#include "playlist.h"
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#include "misc.h"
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#include "bitmaps/usblogo.h"
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#ifdef HAVE_REMOTE_LCD
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#include "bitmaps/remote_usblogo.h"
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#endif
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#if (CONFIG_STORAGE & STORAGE_MMC)
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#include "ata_mmc.h"
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#endif
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#ifdef USB_ENABLE_HID
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int usb_keypad_mode;
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static bool usb_hid;
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#endif
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#ifndef SIMULATOR
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static int handle_usb_events(void)
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{
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#if (CONFIG_STORAGE & STORAGE_MMC)
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int next_update=0;
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#endif /* STORAGE_MMC */
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/* Don't return until we get SYS_USB_DISCONNECTED or SYS_TIMEOUT */
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while(1)
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{
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int button;
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#ifdef USB_ENABLE_HID
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if (usb_hid)
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{
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button = get_hid_usb_action();
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/* On mode change, we need to refresh the screen */
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if (button == ACTION_USB_HID_MODE_SWITCH_NEXT ||
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button == ACTION_USB_HID_MODE_SWITCH_PREV)
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{
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break;
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}
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}
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else
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#endif
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{
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button = button_get_w_tmo(HZ/2);
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/* hid emits the event in get_action */
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send_event(GUI_EVENT_ACTIONUPDATE, NULL);
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}
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switch(button)
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{
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case SYS_USB_DISCONNECTED:
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return 1;
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case SYS_CHARGER_DISCONNECTED:
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reset_runtime();
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break;
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case SYS_TIMEOUT:
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break;
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}
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#if (CONFIG_STORAGE & STORAGE_MMC) /* USB-MMC bridge can report activity */
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if(TIME_AFTER(current_tick,next_update))
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{
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if(usb_inserted()) {
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led(mmc_usb_active(HZ));
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}
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next_update=current_tick+HZ/2;
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}
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#endif /* STORAGE_MMC */
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}
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return 0;
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}
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#endif /* SIMULATOR */
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#define MODE_NAME_LEN 32
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struct usb_screen_vps_t
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{
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struct viewport parent;
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struct viewport logo;
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#ifdef USB_ENABLE_HID
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struct viewport title;
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#endif
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};
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static void usb_screen_fix_viewports(struct screen *screen,
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struct usb_screen_vps_t *usb_screen_vps)
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{
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int logo_width, logo_height;
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struct viewport *parent = &usb_screen_vps->parent;
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struct viewport *logo = &usb_screen_vps->logo;
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#ifdef HAVE_REMOTE_LCD
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if (screen->screen_type == SCREEN_REMOTE)
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{
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logo_width = BMPWIDTH_remote_usblogo;
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logo_height = BMPHEIGHT_remote_usblogo;
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}
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else
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#endif
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{
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logo_width = BMPWIDTH_usblogo;
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logo_height = BMPHEIGHT_usblogo;
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}
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viewportmanager_theme_enable(screen->screen_type, true, parent);
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if (logo_width > parent->width)
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logo_width = parent->width;
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if (logo_height > parent->height)
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logo_height = parent->height;
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*logo = *parent;
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logo->x = parent->x + parent->width - logo_width;
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logo->y = parent->y + (parent->height - logo_height) / 2;
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logo->width = logo_width;
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logo->height = logo_height;
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#ifdef USB_ENABLE_HID
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if (usb_hid)
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{
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struct viewport *title = &usb_screen_vps->title;
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int char_height = font_get(parent->font)->height;
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*title = *parent;
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title->y = logo->y + logo->height + char_height;
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title->height = char_height;
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/* try to fit logo and title to parent */
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if (parent->y + parent->height < title->y + title->height)
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{
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logo->y = parent->y;
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title->y = parent->y + logo->height;
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}
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}
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#endif
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}
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static void usb_screens_draw(struct usb_screen_vps_t *usb_screen_vps_ar)
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{
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struct viewport *last_vp;
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static const struct bitmap* logos[NB_SCREENS] = {
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&bm_usblogo,
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#ifdef HAVE_REMOTE_LCD
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&bm_remote_usblogo,
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#endif
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};
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FOR_NB_SCREENS(i)
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{
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struct screen *screen = &screens[i];
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struct usb_screen_vps_t *usb_screen_vps = &usb_screen_vps_ar[i];
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struct viewport *parent = &usb_screen_vps->parent;
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struct viewport *logo = &usb_screen_vps->logo;
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last_vp = screen->set_viewport(parent);
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screen->clear_viewport();
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screen->backlight_on();
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screen->set_viewport(logo);
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screen->bmp(logos[i], 0, 0);
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if (i == SCREEN_MAIN)
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{
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#ifdef USB_ENABLE_HID
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if (usb_hid)
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{
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char modestring[100];
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screen->set_viewport(&usb_screen_vps->title);
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usb_screen_vps->title.flags |= VP_FLAG_ALIGN_CENTER;
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snprintf(modestring, sizeof(modestring), "%s: %s",
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str(LANG_USB_KEYPAD_MODE),
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str(keypad_mode_name_get()));
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screen->puts_scroll(0, 0, modestring);
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}
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#endif /* USB_ENABLE_HID */
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}
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screen->set_viewport(parent);
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screen->set_viewport(last_vp);
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screen->update_viewport();
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}
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}
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void gui_usb_screen_run(bool early_usb)
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{
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(void) early_usb;
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struct usb_screen_vps_t usb_screen_vps_ar[NB_SCREENS];
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#if defined HAVE_TOUCHSCREEN
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enum touchscreen_mode old_mode = touchscreen_get_mode();
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/* TODO: Paint buttons on screens OR switch to point mode and use
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* touchscreen as a touchpad to move the host's mouse cursor */
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touchscreen_set_mode(TOUCHSCREEN_BUTTON);
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#endif
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push_current_activity(ACTIVITY_USBSCREEN);
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#ifdef USB_ENABLE_HID
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usb_hid = global_settings.usb_hid;
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usb_keypad_mode = global_settings.usb_keypad_mode;
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#endif
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FOR_NB_SCREENS(i)
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{
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struct screen *screen = &screens[i];
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/* we might be coming from anywhere, and the originating screen
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* can't be practically expected to cleanup the UI because
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* we're invoked via default_event_handler(), therefore we make a
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* generic cleanup here */
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screen->set_viewport(NULL);
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screen->scroll_stop();
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usb_screen_fix_viewports(screen, &usb_screen_vps_ar[i]);
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}
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/* update the UI before disabling fonts, this maximizes the propability
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* that font cache lookups succeed during USB */
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send_event(GUI_EVENT_ACTIONUPDATE, NULL);
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if(!early_usb)
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{
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/* The font system leaves the .fnt fd's open, so we need for force close them all */
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font_disable_all();
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}
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usb_acknowledge(SYS_USB_CONNECTED_ACK);
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while (1)
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{
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usb_screens_draw(usb_screen_vps_ar);
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#ifdef SIMULATOR
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if (button_get_w_tmo(HZ/2))
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break;
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send_event(GUI_EVENT_ACTIONUPDATE, NULL);
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#else
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if (handle_usb_events())
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break;
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#endif /* SIMULATOR */
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}
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FOR_NB_SCREENS(i)
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{
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const struct viewport* vp = NULL;
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#if defined(USB_ENABLE_HID)
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vp = usb_hid ? &usb_screen_vps_ar[i].title : NULL;
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#endif
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if (vp)
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screens[i].scroll_stop_viewport(vp);
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}
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#ifdef USB_ENABLE_HID
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if (global_settings.usb_keypad_mode != usb_keypad_mode)
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{
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global_settings.usb_keypad_mode = usb_keypad_mode;
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settings_save();
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}
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#endif
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#ifdef HAVE_TOUCHSCREEN
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touchscreen_set_mode(old_mode);
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#endif
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if(!early_usb)
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{
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font_enable_all();
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/* Not pretty, reload all settings so fonts are loaded again correctly */
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settings_apply(true);
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/* Reload playlist */
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playlist_resume();
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}
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FOR_NB_SCREENS(i)
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{
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screens[i].backlight_on();
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viewportmanager_theme_undo(i, false);
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}
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pop_current_activity(ACTIVITY_REFRESH_NOW);
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}
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