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Jens Arnold e2b2f8e222 FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11259 a1c6a512-1295-4272-9138-f99709370657
2006-10-18 20:46:40 +00:00
..
brickmania_ball.160x128x2.bmp
brickmania_ball.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.220x176x16.bmp
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp
brickmania_gameover.160x128x2.bmp
brickmania_gameover.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_menu_bg.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp
brickmania_menu_items.160x128x2.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp
brickmania_powerups.160x128x2.bmp
brickmania_powerups.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp
bubbles_emblem.112x64x1.bmp Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold. 2006-04-17 02:21:08 +00:00
bubbles_emblem.138x110x2.bmp Patch #5102 by Anton Romanov: Bubbles for ipod mini. 2006-04-15 12:30:37 +00:00
bubbles_emblem.160x128x2.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
flipit_cursor.25x25x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_cursor.28x28x16.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_cursor.40x40x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_cursor.56x56x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.16x26x1.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.25x50x2.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.25x50x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.28x56x2.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_tokens.28x56x16.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_tokens.40x80x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.56x112x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
jewels.112x64x1.bmp
jewels.128x128x16.bmp Jewels: Different layouts for horizontal, vertical and square LCDs, used for H10-5GB (square) and Gigabeat (vertical). Idea and H10 graphics by Marianne Arnold. 2006-09-24 23:15:37 +00:00
jewels.138x110x1.bmp new menu system, consolidated button assignments, ipod mini support 2006-02-24 00:24:03 +00:00
jewels.160x128x1.bmp
jewels.160x128x16.bmp
jewels.220x176x16.bmp
jewels.320x240x16.bmp
Makefile First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core. 2006-02-21 01:23:30 +00:00
minesweeper_tiles.8x8x1.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x2.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.16x16x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
rockblox_background.128x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.138x110x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.220x176x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.320x240x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockpaint.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
rockpaint_hsvrgb.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g) 2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
solitaire_cardback.13x13x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.15x20x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.15x20x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.26x33x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.37x49x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.169x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.338x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.481x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.13x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.26x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.37x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
SOURCES FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_inverse.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_normal.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_start.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_start.320x240x16.bmp Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold. 2006-08-10 11:14:26 +00:00