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foxbox/apps/gui/bitmap/list.c
Thomas Martitz d9d0b4dd20 Pixel-accurate (vertical) list scrolling for touchscreen targets.
Looks much smoother now as you don't scroll by whole lines anymore.
Add some functions lcd driver to enable the line based scrolling engine to draw the lines with a pixel-based y-offset.
This should also allow for a sensible kinetic scrolling mechanism (still a todo).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28214 a1c6a512-1295-4272-9138-f99709370657
2010-10-06 12:46:42 +00:00

612 lines
21 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file contains the code to draw the list widget on BITMAP LCDs. */
#include "config.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "string.h"
#include "settings.h"
#include "kernel.h"
#include "system.h"
#include "file.h"
#include "action.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "lang.h"
#include "sound.h"
#include "misc.h"
#include "viewport.h"
#include "statusbar-skinned.h"
#include "debug.h"
#define ICON_PADDING 1
/* these are static to make scrolling work */
static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
#ifdef HAVE_TOUCHSCREEN
/* difference in pixels between draws, above it means enough to start scrolling */
#define SCROLL_BEGIN_THRESHOLD 3
static enum {
SCROLL_NONE, /* no scrolling */
SCROLL_BAR, /* scroll by using the scrollbar */
SCROLL_SWIPE, /* scroll by wiping over the screen */
} scroll_mode;
static int y_offset;
#endif
int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
int text_pos, struct screen * display,
struct viewport *vp);
bool list_display_title(struct gui_synclist *list, enum screen_type screen);
void gui_synclist_scroll_stop(struct gui_synclist *lists)
{
int i;
FOR_NB_SCREENS(i)
{
screens[i].scroll_stop(&list_text[i]);
screens[i].scroll_stop(&title_text[i]);
screens[i].scroll_stop(lists->parent[i]);
}
}
/* Draw the list...
internal screen layout:
-----------------
|TI| title | TI is title icon
-----------------
| | | |
|S|I| | S - scrollbar
| | | items | I - icons
| | | |
------------------
Note: This image is flipped horizontally when the language is a
right-to-left one (Hebrew, Arabic)
*/
static bool draw_title(struct screen *display, struct gui_synclist *list)
{
const int screen = display->screen_type;
int style = STYLE_DEFAULT;
struct viewport *title_text_vp = &title_text[screen];
if (sb_set_title_text(list->title, list->title_icon, screen))
return false; /* the sbs is handling the title */
display->scroll_stop(title_text_vp);
if (!list_display_title(list, screen))
return false;
*title_text_vp = *(list->parent[screen]);
title_text_vp->height = font_get(title_text_vp->font)->height;
if (list->title_icon != Icon_NOICON && global_settings.show_icons)
{
struct viewport title_icon = *title_text_vp;
title_icon.width = get_icon_width(screen) + ICON_PADDING * 2;
if (VP_IS_RTL(&title_icon))
{
title_icon.x += title_text_vp->width - title_icon.width;
}
else
{
title_text_vp->x += title_icon.width;
}
title_text_vp->width -= title_icon.width;
display->set_viewport(&title_icon);
screen_put_icon(display, 0, 0, list->title_icon);
}
#ifdef HAVE_LCD_COLOR
if (list->title_color >= 0)
{
style |= (STYLE_COLORED|list->title_color);
}
#endif
display->set_viewport(title_text_vp);
display->puts_scroll_style(0, 0, list->title, style);
return true;
}
void list_draw(struct screen *display, struct gui_synclist *list)
{
struct viewport list_icons;
int start, end, line_height, style, i;
const int screen = display->screen_type;
const int list_start_item = list->start_item[screen];
const int icon_width = get_icon_width(screen) + ICON_PADDING;
const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
const bool show_cursor = !global_settings.cursor_style &&
list->show_selection_marker;
struct viewport *parent = (list->parent[screen]);
#ifdef HAVE_LCD_COLOR
unsigned char cur_line = 0;
#endif
int item_offset;
bool show_title;
struct viewport *list_text_vp = &list_text[screen];
line_height = font_get(parent->font)->height;
display->set_viewport(parent);
display->clear_viewport();
display->scroll_stop(list_text_vp);
*list_text_vp = *parent;
if ((show_title = draw_title(display, list)))
{
list_text_vp->y += line_height;
list_text_vp->height -= line_height;
}
start = list_start_item;
end = start + viewport_get_nb_lines(list_text_vp);
#ifdef HAVE_TOUCHSCREEN
if (list->selected_item == 0)
y_offset = 0; /* reset in case it's a new list */
int draw_offset = y_offset;
/* draw some extra items to not have empty lines at the top and bottom */
if (y_offset > 0)
{
/* make it negative for more consistent apparence when switching
* directions */
draw_offset -= line_height;
if (start > 0)
start--;
}
else if (y_offset < 0)
end++;
#else
#define draw_offset 0
#endif
/* draw the scrollbar if its needed */
if (global_settings.scrollbar &&
viewport_get_nb_lines(list_text_vp) < list->nb_items)
{
struct viewport vp;
vp = *list_text_vp;
vp.width = SCROLLBAR_WIDTH;
vp.height = line_height * viewport_get_nb_lines(list_text_vp);
vp.x = parent->x;
list_text_vp->width -= SCROLLBAR_WIDTH;
if (scrollbar_in_left)
list_text_vp->x += SCROLLBAR_WIDTH;
else
vp.x += list_text_vp->width;
display->set_viewport(&vp);
gui_scrollbar_draw(display,
(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
list->nb_items, list_start_item, list_start_item + end-start,
VERTICAL);
}
else if (show_title)
{
/* shift everything a bit in relation to the title... */
if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
list_text_vp->x += SCROLLBAR_WIDTH;
}
else if (VP_IS_RTL(list_text_vp) && !scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
}
}
/* setup icon placement */
list_icons = *list_text_vp;
int icon_count = (list->callback_get_item_icon != NULL) ? 1 : 0;
if (show_cursor)
icon_count++;
if (icon_count)
{
list_icons.width = icon_width * icon_count;
list_text_vp->width -= list_icons.width + ICON_PADDING;
if (VP_IS_RTL(&list_icons))
list_icons.x += list_text_vp->width + ICON_PADDING;
else
list_text_vp->x += list_icons.width + ICON_PADDING;
}
for (i=start; i<end && i<list->nb_items; i++)
{
/* do the text */
unsigned const char *s;
char entry_buffer[MAX_PATH];
unsigned char *entry_name;
int text_pos = 0;
int line = i - start;
s = list->callback_get_item_name(i, list->data, entry_buffer,
sizeof(entry_buffer));
entry_name = P2STR(s);
display->set_viewport(list_text_vp);
style = STYLE_DEFAULT;
/* position the string at the correct offset place */
int item_width,h;
display->getstringsize(entry_name, &item_width, &h);
item_offset = gui_list_get_item_offset(list, item_width, text_pos,
display, list_text_vp);
#ifdef HAVE_LCD_COLOR
/* if the list has a color callback */
if (list->callback_get_item_color)
{
int color = list->callback_get_item_color(i, list->data);
/* if color selected */
if (color >= 0)
{
style |= STYLE_COLORED|color;
}
}
#endif
/* draw the selected line */
if(
#ifdef HAVE_TOUCHSCREEN
/* don't draw it during scrolling */
scroll_mode == SCROLL_NONE &&
#endif
i >= list->selected_item
&& i < list->selected_item + list->selected_size
&& list->show_selection_marker)
{/* The selected item must be displayed scrolling */
if (global_settings.cursor_style == 1
#ifdef HAVE_REMOTE_LCD
/* the global_settings.cursor_style check is here to make
* sure if they want the cursor instead of bar it will work
*/
|| (display->depth < 16 && global_settings.cursor_style)
#endif
)
{
/* Display inverted-line-style */
style = STYLE_INVERT;
}
#ifdef HAVE_LCD_COLOR
else if (global_settings.cursor_style == 2)
{
/* Display colour line selector */
style = STYLE_COLORBAR;
}
else if (global_settings.cursor_style == 3)
{
/* Display gradient line selector */
style = STYLE_GRADIENT;
/* Make the lcd driver know how many lines the gradient should
cover and current line number */
/* number of selected lines */
style |= NUMLN_PACK(list->selected_size);
/* current line number, zero based */
style |= CURLN_PACK(cur_line);
cur_line++;
}
#endif
/* if the text is smaller than the viewport size */
if (item_offset> item_width - (list_text_vp->width - text_pos))
{
/* don't scroll */
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
else
{
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
}
else
{
if (list->scroll_all)
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
else
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
/* do the icon */
display->set_viewport(&list_icons);
if (list->callback_get_item_icon && global_settings.show_icons)
{
screen_put_icon_with_offset(display, show_cursor?1:0,
(line),show_cursor?ICON_PADDING:0,draw_offset,
list->callback_get_item_icon(i, list->data));
}
if (show_cursor && i >= list->selected_item &&
i < list->selected_item + list->selected_size)
{
screen_put_icon_with_offset(display, 0, line, 0, draw_offset, Icon_Cursor);
}
}
display->set_viewport(parent);
display->update_viewport();
display->set_viewport(NULL);
}
#if defined(HAVE_TOUCHSCREEN)
/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
static bool released = false;
/* Used for kinetic scrolling as we need to know the last position to
* recognize the scroll direction.
* This gets reset to 0 at the end of scrolling
*/
static int last_position=0;
static int gui_synclist_touchscreen_scrollbar(struct gui_synclist * gui_list,
int y)
{
const int screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
if (nb_lines < gui_list->nb_items)
{
scroll_mode = SCROLL_BAR;
/* scrollbar scrolling is still line based */
y_offset = 0;
int scrollbar_size = nb_lines*
font_get(gui_list->parent[screen]->font)->height;
int actual_y = y - list_text[screen].y;
int new_selection = (actual_y * gui_list->nb_items)
/ scrollbar_size;
int start_item = new_selection - nb_lines/2;
if(start_item < 0)
start_item = 0;
else if(start_item > gui_list->nb_items - nb_lines)
start_item = gui_list->nb_items - nb_lines;
gui_list->start_item[screen] = start_item;
return ACTION_REDRAW;
}
return ACTION_NONE;
}
/*
* returns the number of pixel scrolled since the last call
**/
static int gui_synclist_touchscreen_scrolling(struct gui_synclist * gui_list, int line_height, int position)
{
/* fixme */
const enum screen_type screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
/* in pixels */
const int difference = position - last_position;
/* make selecting items easier */
if (abs(difference) < SCROLL_BEGIN_THRESHOLD && scroll_mode == SCROLL_NONE)
return 0;
/* does the list even scroll? if no, return but still show
* the caller that we would scroll */
if (nb_lines >= gui_list->nb_items)
return difference;
const int old_start = gui_list->start_item[screen];
int new_start_item = -1;
int line_diff = 0;
/* don't scroll at the edges of the list */
if ((old_start == 0 && difference > 0)
|| (old_start == (gui_list->nb_items - nb_lines) && difference < 0))
{
y_offset = 0;
return difference;
}
/* add up y_offset over time and translate to lines
* if scrolled enough */
y_offset += difference;
if (abs(y_offset) > line_height)
{
line_diff = y_offset/line_height;
y_offset -= line_diff * line_height;
}
if(line_diff != 0)
{
new_start_item = old_start - line_diff;
/* check if new_start_item is bigger than list item count */
if(new_start_item > gui_list->nb_items - nb_lines)
new_start_item = gui_list->nb_items - nb_lines;
/* set new_start_item to 0 if it's negative */
if(new_start_item < 0)
new_start_item = 0;
gui_list->start_item[screen] = new_start_item;
}
return difference;
}
unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list)
{
short x, y;
const enum screen_type screen = SCREEN_MAIN;
struct viewport *info_vp = sb_skin_get_info_vp(screen);
const int button = action_get_touchscreen_press_in_vp(&x, &y, info_vp);
const int list_start_item = gui_list->start_item[screen];
const struct viewport *list_text_vp = &list_text[screen];
const bool old_released = released;
int line, list_width = list_text_vp->width;
if (button == ACTION_NONE || button == ACTION_UNKNOWN)
return ACTION_NONE;
released = (button&BUTTON_REL) != 0;
if (global_settings.scrollbar == SCROLLBAR_RIGHT)
list_width += SCROLLBAR_WIDTH;
if (button == BUTTON_NONE)
return ACTION_NONE;
if (x > list_text_vp->x + list_width)
return ACTION_NONE;
if (list_display_title(gui_list, screen) &&
viewport_point_within_vp(&title_text[screen], x, y) &&
button == BUTTON_REL && scroll_mode == SCROLL_NONE)
return ACTION_STD_CANCEL;
if (x < list_text_vp->x)
{
/* Top left corner is GO_TO_ROOT */
if (y<list_text[SCREEN_MAIN].y)
{
if (button == BUTTON_REL)
return ACTION_STD_MENU;
else if (button == (BUTTON_REPEAT|BUTTON_REL))
return ACTION_STD_CONTEXT;
else
return ACTION_NONE;
}
/* Scroll bar */
else if(global_settings.scrollbar == SCROLLBAR_LEFT)
return gui_synclist_touchscreen_scrollbar(gui_list, y);
}
else
{
int line_height = font_get(gui_list->parent[screen]->font)->height;
/* add a small margin to prevent accidental selection */
int x_end = list_text_vp->x + list_text_vp->width - line_height;
/* conditions for scrollbar scrolling:
* * pen is on the scrollbar (x > x_end-scrollbar width)
* AND scrollbar is on the right (left case is handled above)
* OR * pen is in the somewhere else but we did scrollbar scrolling before
*
* scrollbar scrolling must end if the pen is released
* scrollbar scrolling must not happen if we're currently scrolling
* via swiping the screen
**/
if (!released && scroll_mode != SCROLL_SWIPE
&& ((scroll_mode == SCROLL_BAR
|| (x > x_end && global_settings.scrollbar == SCROLLBAR_RIGHT))))
{
return gui_synclist_touchscreen_scrollbar(gui_list, y);
}
/* |--------------------------------------------------------|
* | Description of the touchscreen list interface: |
* |--------------------------------------------------------|
* | Pressing an item will select it and "enter" it. |
* | |
* | Pressing and holding your pen down will scroll through |
* | the list of items. |
* | |
* | Pressing and holding your pen down on a single item |
* | will bring up the context menu of it. |
* |--------------------------------------------------------|
*/
if (y > list_text_vp->y || button & BUTTON_REPEAT)
{
int actual_y;
actual_y = y - list_text_vp->y;
/* selection needs to be corrected if an items are only
* partly visible */
line = (actual_y - y_offset) / line_height;
/* Pressed below the list*/
if (list_start_item + line >= gui_list->nb_items)
{
/* don't collect last_position outside of the list area
* it'd break selecting after such a situation */
last_position = 0;
return ACTION_NONE;
}
if (released)
{
/* Pen was released anywhere on the screen */
last_position = 0;
if (scroll_mode == SCROLL_NONE)
{
gui_synclist_select_item(gui_list, list_start_item + line);
/* If BUTTON_REPEAT is set, then the pen was hold on
* the same line for some time
* -> context menu
* otherwise,
* -> select
**/
if (button & BUTTON_REPEAT)
return ACTION_STD_CONTEXT;
return ACTION_STD_OK;
}
else
{
/* we were scrolling
* -> reset scrolling but do nothing else */
scroll_mode = SCROLL_NONE;
return ACTION_NONE;
}
}
else
{ /* pen is on the screen */
int result = 0;
bool redraw = false;
/* beginning of list interaction denoted by release in
* the previous call */
if (old_released)
{
scroll_mode = SCROLL_NONE;
redraw = true;
}
/* select current item */
gui_synclist_select_item(gui_list, list_start_item+line);
if (last_position == 0)
last_position = actual_y;
else
result = gui_synclist_touchscreen_scrolling(gui_list, line_height, actual_y);
/* Start scrolling once the pen is moved without
* releasing it inbetween */
if (result)
{
redraw = true;
scroll_mode = SCROLL_SWIPE;
}
last_position = actual_y;
return redraw ? ACTION_REDRAW:ACTION_NONE;
}
}
}
return ACTION_NONE;
}
#endif