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brickmania_ball.3x3x1.bmp
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brickmania_ball.4x4x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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brickmania_ball.4x4x16.bmp
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brickmania_ball.5x5x2.bmp
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brickmania_ball.5x5x16.bmp
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brickmania_break.132x80x16.bmp
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brickmania_break.160x128x2.bmp
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brickmania_break.160x128x16.bmp
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brickmania_break.176x132x16.bmp
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brickmania_break.220x176x16.bmp
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brickmania_break.320x240x16.bmp
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brickmania_bricks.112x64x1.bmp
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brickmania_bricks.128x96x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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brickmania_bricks.128x128x16.bmp
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brickmania_bricks.132x80x16.bmp
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brickmania_bricks.138x110x2.bmp
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brickmania_bricks.160x128x2.bmp
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brickmania_bricks.160x128x16.bmp
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brickmania_bricks.176x132x16.bmp
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brickmania_bricks.220x176x16.bmp
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brickmania_bricks.320x240x16.bmp
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brickmania_gameover.59x30x1.bmp
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brickmania_gameover.86x43x2.bmp
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brickmania_gameover.112x54x16.bmp
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brickmania_menu_bg.128x128x16.bmp
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brickmania_menu_bg.132x80x16.bmp
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brickmania_menu_bg.160x128x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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brickmania_menu_bg.160x128x16.bmp
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brickmania_menu_bg.176x132x16.bmp
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brickmania_menu_bg.220x176x16.bmp
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brickmania_menu_bg.240x320x16.bmp
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brickmania_menu_bg.320x240x16.bmp
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brickmania_menu_items.112x64x1.bmp
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brickmania_menu_items.132x80x16.bmp
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brickmania_menu_items.160x128x2.bmp
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brickmania_menu_items.160x128x16.bmp
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brickmania_menu_items.176x132x16.bmp
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brickmania_menu_items.220x176x16.bmp
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brickmania_pads.112x64x1.bmp
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brickmania_pads.132x80x16.bmp
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brickmania_pads.160x128x2.bmp
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brickmania_pads.160x128x16.bmp
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brickmania_pads.176x132x16.bmp
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brickmania_pads.220x176x16.bmp
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brickmania_pads.320x240x16.bmp
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brickmania_powerups.112x64x1.bmp
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brickmania_powerups.132x80x16.bmp
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brickmania_powerups.160x128x2.bmp
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brickmania_powerups.160x128x16.bmp
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brickmania_powerups.176x132x16.bmp
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brickmania_powerups.220x176x16.bmp
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brickmania_powerups.320x240x16.bmp
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bubbles_background.128x128x16.bmp
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bubbles_background.132x80x16.bmp
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bubbles_background.160x128x16.bmp
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bubbles_background.176x132x16.bmp
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bubbles_background.176x220x16.bmp
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bubbles_background.220x176x16.bmp
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bubbles_background.240x320x16.bmp
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bubbles_background.320x240x16.bmp
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bubbles_emblem.112x64x1.bmp
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bubbles_emblem.128x96x2.bmp
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Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger) emblems for M3.
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2008-03-23 09:21:49 +00:00 |
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bubbles_emblem.132x80x16.bmp
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bubbles_emblem.138x110x2.bmp
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bubbles_emblem.160x128x2.bmp
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bubbles_emblem.160x128x16.bmp
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bubbles_emblem.220x176x16.bmp
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bubbles_emblem.320x240x16.bmp
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card_back.13x13x1.bmp
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card_back.15x20x2.bmp
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card_back.15x20x16.bmp
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card_back.18x23x1.bmp
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New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
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2008-05-04 22:26:48 +00:00 |
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card_back.18x23x2.bmp
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card_back.18x23x16.bmp
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card_back.26x33x16.bmp
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card_back.37x49x16.bmp
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card_deck.169x52x1.bmp
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card_deck.195x80x2.bmp
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card_deck.195x80x16.bmp
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card_deck.234x92x1.bmp
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New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
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2008-05-04 22:26:48 +00:00 |
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card_deck.234x92x2.bmp
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card_deck.234x92x16.bmp
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card_deck.338x132x16.bmp
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card_deck.481x196x16.bmp
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chessbox_pieces.64x64x1.bmp
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chessbox_pieces.80x64x1.bmp
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chessbox_pieces.80x80x16.bmp
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chessbox_pieces.96x96x2.bmp
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New chessbox graphics for the M3 - a new size to utilise the available display height there.
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2008-05-24 07:21:01 +00:00 |
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chessbox_pieces.104x104x2.bmp
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chessbox_pieces.128x128x1.bmp
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m:robe 100: chessbox - make black pieces black and white pieces red
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2008-03-07 19:58:17 +00:00 |
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chessbox_pieces.128x128x2.bmp
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chessbox_pieces.176x176x16.bmp
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chessbox_pieces.240x240x16.bmp
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clock_binary.112x64x1.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.128x128x16.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.132x80x16.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.138x110x2.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.160x128x2.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.160x128x16.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.220x176x16.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_binary.320x240x16.bmp
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Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
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2009-03-20 17:56:39 +00:00 |
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clock_digits.112x64x1.bmp
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clock_digits.128x128x16.bmp
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clock_digits.132x80x16.bmp
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clock_digits.138x110x2.bmp
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clock_digits.160x128x2.bmp
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clock_digits.160x128x16.bmp
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clock_digits.220x176x16.bmp
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clock_digits.320x240x16.bmp
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clock_logo.112x64x1.bmp
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clock_logo.128x128x16.bmp
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clock_logo.132x80x16.bmp
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clock_logo.138x110x2.bmp
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clock_logo.160x128x2.bmp
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clock_logo.160x128x16.bmp
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clock_logo.176x132x16.bmp
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clock_logo.220x176x16.bmp
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clock_logo.320x240x16.bmp
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clock_messages.112x64x1.bmp
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clock_messages.128x128x16.bmp
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clock_messages.132x80x16.bmp
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clock_messages.138x110x2.bmp
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clock_messages.160x128x2.bmp
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clock_messages.160x128x16.bmp
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clock_messages.176x132x16.bmp
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clock_messages.220x176x16.bmp
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clock_messages.320x240x16.bmp
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clock_segments.112x64x1.bmp
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clock_segments.128x128x16.bmp
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clock_segments.132x80x16.bmp
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clock_segments.138x110x2.bmp
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clock_segments.160x128x2.bmp
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clock_segments.160x128x16.bmp
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clock_segments.220x176x16.bmp
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clock_segments.320x240x16.bmp
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clock_smalldigits.112x64x1.bmp
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clock_smalldigits.128x128x16.bmp
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clock_smalldigits.132x80x16.bmp
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clock_smalldigits.160x128x2.bmp
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clock_smalldigits.160x128x16.bmp
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clock_smalldigits.220x176x16.bmp
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clock_smalldigits.320x240x16.bmp
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clock_smallsegments.112x64x1.bmp
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clock_smallsegments.128x128x16.bmp
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clock_smallsegments.132x80x16.bmp
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clock_smallsegments.160x128x2.bmp
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clock_smallsegments.160x128x16.bmp
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clock_smallsegments.220x176x16.bmp
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clock_smallsegments.320x240x16.bmp
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flipit_cursor.17x17x16.bmp
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flipit_cursor.25x25x16.bmp
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flipit_cursor.28x28x16.bmp
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flipit_cursor.40x40x16.bmp
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flipit_cursor.56x56x16.bmp
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flipit_tokens.16x26x1.bmp
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flipit_tokens.17x34x16.bmp
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flipit_tokens.21x42x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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flipit_tokens.25x50x2.bmp
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flipit_tokens.25x50x16.bmp
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flipit_tokens.28x56x1.bmp
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mrobe 100: fix graphics for flipit
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2008-03-02 10:20:54 +00:00 |
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flipit_tokens.28x56x2.bmp
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flipit_tokens.28x56x16.bmp
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flipit_tokens.40x80x16.bmp
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flipit_tokens.56x112x16.bmp
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invadrox.160x128x2.bmp
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invadrox.176x132x16.bmp
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invadrox.320x240x16.bmp
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invadrox_left.320x240x16.bmp
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invadrox_logo.176x220x16.bmp
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invadrox_logo.240x320x16.bmp
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invadrox_right.320x240x16.bmp
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jackpot_slots.30x420x1.bmp
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jewels.112x64x1.bmp
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jewels.128x96x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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jewels.128x128x16.bmp
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jewels.132x80x16.bmp
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jewels.138x110x2.bmp
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jewels.160x128x2.bmp
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jewels.160x128x16.bmp
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jewels.220x176x16.bmp
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jewels.320x240x16.bmp
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matrix_bold.bmp
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matrix_normal.bmp
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minesweeper_tiles.8x8x1.bmp
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minesweeper_tiles.10x10x24.bmp
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minesweeper_tiles.12x12x2.bmp
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minesweeper_tiles.12x12x24.bmp
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minesweeper_tiles.16x16x24.bmp
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pegbox_header.22x80x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.112x8x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.128x16x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.128x42x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.138x26x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.160x24x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.160x24x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_header.160x24x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_header.176x28x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_header.220x40x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_header.240x40x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_header.320x40x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_items.60x13x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_items.60x15x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_items.60x17x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_items.60x17x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_items.60x17x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_items.70x20x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_items.120x32x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_top.128x27x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.128x42x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.132x17x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.138x31x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.160x42x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.160x42x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_menu_top.160x42x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_top.176x46x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_top.220x60x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_top.240x80x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_menu_top.320x68x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_pieces.9x7x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.9x9x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.10x10x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.10x10x16.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.12x12x1.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.12x12x2.bmp
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Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
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2008-10-13 23:13:12 +00:00 |
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pegbox_pieces.12x12x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_pieces.16x16x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pegbox_pieces.24x24x16.bmp
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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
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2008-04-03 22:43:39 +00:00 |
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pictureflow_emptyslide.50x50x16.bmp
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Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
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2008-12-29 17:09:49 +00:00 |
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pictureflow_emptyslide.100x100x16.bmp
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Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
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2008-12-29 17:09:49 +00:00 |
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pictureflow_logo.100x18x16.bmp
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pictureflow_logo.193x34x16.bmp
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rockblox_background.112x64x1.bmp
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Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
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2008-05-25 21:12:18 +00:00 |
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rockblox_background.128x64x1.bmp
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Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
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2008-05-25 21:12:18 +00:00 |
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rockblox_background.128x96x2.bmp
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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
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2008-03-22 10:24:28 +00:00 |
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rockblox_background.128x128x16.bmp
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rockblox_background.132x80x16.bmp
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rockblox_background.138x110x2.bmp
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rockblox_background.160x128x1.bmp
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Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
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2008-05-25 21:12:18 +00:00 |
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rockblox_background.160x128x2.bmp
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rockblox_background.160x128x16.bmp
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rockblox_background.176x132x16.bmp
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rockblox_background.176x220x16.bmp
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rockblox_background.220x176x16.bmp
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rockblox_background.240x320x16.bmp
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rockblox_background.320x240x16.bmp
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rockboxlogo.90x28x16.bmp
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rockboxlogo.91x32x1.bmp
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rockboxlogo.91x32x2.bmp
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rockboxlogo.112x30x1.bmp
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rockboxlogo.128x40x16.bmp
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rockboxlogo.138x46x2.bmp
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rockboxlogo.220x68x16.bmp
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rockpaint.8x8x24.bmp
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rockpaint_hsvrgb.8x10x24.bmp
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sliding_puzzle.80x64x1.bmp
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sliding_puzzle.80x80x16.bmp
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sliding_puzzle.96x96x2.bmp
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Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger) emblems for M3.
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2008-03-23 09:21:49 +00:00 |
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sliding_puzzle.108x108x2.bmp
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sliding_puzzle.108x108x16.bmp
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sliding_puzzle.128x128x2.bmp
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sliding_puzzle.128x128x16.bmp
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sliding_puzzle.132x132x16.bmp
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sliding_puzzle.176x176x16.bmp
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sliding_puzzle.240x240x16.bmp
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sliding_puzzle.bmp
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snake2_bottom.160x128x2.bmp
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snake2_bottom.160x128x16.bmp
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snake2_bottom.176x132x16.bmp
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snake2_bottom.220x176x16.bmp
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snake2_bottom.240x320x16.bmp
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snake2_bottom.320x240x16.bmp
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snake2_header1.160x128x2.bmp
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snake2_header1.160x128x16.bmp
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snake2_header1.176x132x16.bmp
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snake2_header1.220x176x16.bmp
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snake2_header1.240x320x16.bmp
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snake2_header1.320x240x16.bmp
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snake2_header2.160x128x2.bmp
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snake2_header2.160x128x16.bmp
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snake2_header2.176x132x16.bmp
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snake2_header2.220x176x16.bmp
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snake2_header2.240x320x16.bmp
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snake2_header2.320x240x16.bmp
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snake2_left.160x128x2.bmp
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snake2_left.160x128x16.bmp
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snake2_left.176x132x16.bmp
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snake2_left.220x176x16.bmp
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snake2_left.240x320x16.bmp
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snake2_left.320x240x16.bmp
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snake2_right.160x128x2.bmp
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snake2_right.160x128x16.bmp
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snake2_right.176x132x16.bmp
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snake2_right.220x176x16.bmp
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snake2_right.240x320x16.bmp
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snake2_right.320x240x16.bmp
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sokoban_tiles.4x4x1.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.5x5x2.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.5x5x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.6x6x1.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.6x6x2.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.6x6x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.7x7x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.9x9x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.12x12x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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sokoban_tiles.14x14x16.bmp
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Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
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2008-05-18 13:05:45 +00:00 |
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solitaire_suitsi.13x52x1.bmp
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solitaire_suitsi.15x80x2.bmp
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solitaire_suitsi.15x80x16.bmp
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solitaire_suitsi.18x92x1.bmp
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New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
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2008-05-04 22:26:48 +00:00 |
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solitaire_suitsi.18x92x2.bmp
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solitaire_suitsi.18x92x16.bmp
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solitaire_suitsi.26x132x16.bmp
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solitaire_suitsi.37x196x16.bmp
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SOURCES
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plugins/lib/feature_wrappers.h to provide easy access to some feature that may be in either API or pluginlib depending on target
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2009-01-24 09:29:22 +00:00 |
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star_tiles.6x7x1.bmp
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New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
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2008-11-20 11:27:31 +00:00 |
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star_tiles.8x8.bmp
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star_tiles.8x8x2.bmp
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New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
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2008-11-20 11:27:31 +00:00 |
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star_tiles.10x10.bmp
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star_tiles.10x10x2.bmp
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New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
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2008-11-20 11:27:31 +00:00 |
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star_tiles.11x11.bmp
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star_tiles.13x13.bmp
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star_tiles.15x15.bmp
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star_tiles.20x20.bmp
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sudoku_inverse.112x64x1.bmp
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sudoku_inverse.128x96x2.bmp
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Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
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2008-03-22 14:20:04 +00:00 |
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sudoku_inverse.128x128x16.bmp
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sudoku_inverse.132x80x16.bmp
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sudoku_inverse.138x110x2.bmp
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sudoku_inverse.160x128x1.bmp
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sudoku_inverse.160x128x2.bmp
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sudoku_inverse.160x128x16.bmp
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sudoku_inverse.220x176x16.bmp
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sudoku_inverse.320x240x16.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_normal.128x96x2.bmp
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Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
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2008-03-22 14:20:04 +00:00 |
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sudoku_normal.128x128x16.bmp
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sudoku_normal.132x80x16.bmp
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sudoku_normal.138x110x2.bmp
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sudoku_normal.160x128x1.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_normal.160x128x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_normal.320x240x16.bmp
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sudoku_start.112x64x1.bmp
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sudoku_start.128x96x2.bmp
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Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
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2008-03-22 14:20:04 +00:00 |
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sudoku_start.128x128x16.bmp
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sudoku_start.132x80x16.bmp
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sudoku_start.138x110x2.bmp
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sudoku_start.160x128x1.bmp
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sudoku_start.160x128x2.bmp
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sudoku_start.160x128x16.bmp
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sudoku_start.220x176x16.bmp
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sudoku_start.320x240x16.bmp
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superdom_boarditems.176x132x16.bmp
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superdom_boarditems.220x176x16.bmp
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superdom_boarditems.240x320x16.bmp
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superdom_boarditems.320x240x16.bmp
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