forked from len0rd/rockbox
		
	add stylized lines to lua the exported do_menu has a severe limitation of 64 items it also requires double the memory put_line is the way rockbox builds menus update printtable user config from core -- done code cleanup fixed for 1-bit screens changed button behavior fixed for 2-bit screens Change-Id: I4de55e42685aa1d2f53a33bc8e980827864e810b
		
			
				
	
	
		
			919 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			919 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable file
		
	
	
	
	
| --[[
 | |
|              __________               __   ___.
 | |
|    Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 | |
|    Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 | |
|    Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 | |
|    Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 | |
|                      \/            \/     \/    \/            \/
 | |
|  $Id$
 | |
|  Example Lua RBIMAGE script
 | |
|  Copyright (C) 2009 by Maurus Cuelenaere -- some prior work
 | |
|  Copyright (C) 2017 William Wilgus
 | |
|  This program is free software; you can redistribute it and/or
 | |
|  modify it under the terms of the GNU General Public License
 | |
|  as published by the Free Software Foundation; either version 2
 | |
|  of the License, or (at your option) any later version.
 | |
|  This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 | |
|  KIND, either express or implied.
 | |
| ]]--
 | |
| 
 | |
| require("actions")   -- Contains rb.actions & rb.contexts
 | |
| -- require("buttons") -- Contains rb.buttons -- not needed for this example
 | |
| 
 | |
| local _math  = require("math_ex") -- missing math sine cosine, sqrt, clamp functions
 | |
| local _timer = require("timer")
 | |
| local _clr   = require("color") -- clrset, clrinc provides device independent colors
 | |
| local _lcd   = require("lcd")   -- lcd helper functions
 | |
| local _print = require("print") -- advanced text printing
 | |
| local _img      = require("image") -- image manipulation save, rotate, resize, tile, new, load
 | |
| local _img_save = require("image_save")
 | |
| local _blit     = require("blit") -- handy list of blit operations
 | |
| local _draw           = require("draw") -- draw all the things (primitives)
 | |
| local _draw_floodfill = require("draw_floodfill")
 | |
| local _draw_text      = require("draw_text")
 | |
| 
 | |
| --local scrpath = rb.current_path()"
 | |
| 
 | |
| --package.path = scrpath .. "/?.lua;" .. package.path --add lua_scripts directory to path
 | |
| 
 | |
| require("printmenus") --menu
 | |
| 
 | |
| --[[ RBIMAGE library functions
 | |
| NOTE!! on x, y coordinates + width & height
 | |
| ----------------------------------------------
 | |
| When making a new image you specify the width and height say (10, 20).
 | |
| Intutively (at least to me) (0,0) (offset addressing) would reference the first
 | |
| pixel (top left) and the last pixel (bottom, right) would be (w-1, h-1) or (9, 19)
 | |
| but the original rbimage library (like lua) uses 1-based arrays (ordinal addressing)
 | |
| for the image data so the first pixel is (1,1) and the last pixel is (w, h)
 | |
| this presents a bit of a problem when interfacing with the internal rockbox
 | |
| functions as you must remeber to convert all lua coordinates to 0 based coordinates.
 | |
| I have opted to not change this in the name of compatibility with old scripts
 | |
| 
 | |
| NOTE2!! on width & height versus offset_x & offset_y :copy()
 | |
| ------------------------------------------------------------------------
 | |
| The only place where RBIMAGE deviates from (ordinal addressing) is in the blit
 | |
| / copy function sx, sy and dx, dy still refer to the same pixel as all the
 | |
| other functions but offset_x, and offset_y are zero based
 | |
| Example (assuming same sized images)
 | |
| dst:copy(src, 1,1, 1,1, 0, 0)
 | |
| would copy the first pixel from src to the first pixel of dst
 | |
| dst:copy(src, 1,1, 1,1, dst:width()-1, dst:height()-1) would copy all of src to dst
 | |
| this might be a bit confusing but makes reversing images (negative offsets) easier.
 | |
| Since offsets are auto calculated if empty or out of range you could call it as
 | |
| dst:copy(src, 1,1, 1,1, dst:width(), dst:height()) or even
 | |
| dst:copy(src, 1,1, 1,1) if you prefered and get the same result
 | |
| ]]
 | |
| 
 | |
| --'CONSTANTS' (in lua there really is no such thing as all vars are mutable)
 | |
| --------------------------------------------------------
 | |
| --colors for fg/bg ------------------------
 | |
| local WHITE = _clr.set(-1, 255, 255, 255)
 | |
| local BLACK = _clr.set(0, 0, 0, 0)
 | |
| local RED   = _clr.set(WHITE, 255)
 | |
| local GREEN = _clr.set(WHITE, 0, 255)
 | |
| local BLUE  = _clr.set(WHITE, 0, 0, 255)
 | |
| -------------------------------------------
 | |
| local clrs
 | |
| local CANCEL_BUTTON = rb.actions.PLA_CANCEL
 | |
| 
 | |
| -- EXAMPLES ---------------------------------------------------------------------- EXAMPLES---------------------------------------------------------------------
 | |
| function my_blit(dst_val, dx, dy, src_val, sx, sy)
 | |
|     -- user defined blit operation
 | |
|     --this function gets called for every pixel you specify
 | |
|     --you may change pixels in both the source and dest image
 | |
|     --return nil to stop early
 | |
| 
 | |
|     if _lcd.DEPTH < 2 then
 | |
|         return src_val
 | |
|     end
 | |
| 
 | |
|     if dst_val == WHITE and bit.band(dx, 1) == 1 and bit.band(dy, 1) == 1 then
 | |
|         return BLACK;
 | |
|     elseif dst_val == WHITE then
 | |
|         return src_val
 | |
|     end
 | |
| 
 | |
|     return dst_val
 | |
| end
 | |
| 
 | |
| function create_logo()
 | |
|     --[[creates a small logo from data array]]
 | |
| 
 | |
|     -- moves scope of white and black from global to local
 | |
|     local WHITE = WHITE
 | |
|     local BLACK = BLACK
 | |
| 
 | |
|     --[[small array with 16 bits of data per element (16-bits in y direction)
 | |
|         while the number of elements (32) is the x direction.
 | |
|         in other words 16 rows X 32 columns, totally abritrary actually
 | |
|         you could easily rotate or flip it by changing the for loops below ]]
 | |
|     local logo = {0xFFFF, 0xFFFF, 0x8001, 0x8001, 0x9E7F, 0x9E7F, 0x9E7F, 0x9E7F,
 | |
|                   0x9E3F, 0x9E3F, 0x804F, 0x804F, 0xC0E1, 0xC0F1, 0xFFFD, 0xFFFF,
 | |
|                   0xFFFF, 0xFFFF, 0x8001, 0x8001, 0xFF01, 0xFF01, 0xFEFB, 0xFEFB,
 | |
|                   0xFDFD, 0xFDFD, 0xFDFD, 0xFCF9, 0xFE03, 0xFE03, 0xFFFF, 0xFFFF}
 | |
| 
 | |
|     local img, img1, img2, img3
 | |
| 
 | |
|     img = _img.new(_lcd.W, _lcd.H)
 | |
|     img:clear(BLACK) --[[always clear an image after you create it if you
 | |
|                          intend to do any thing besides copy something
 | |
|                          entirely to it as there is no guarantee what
 | |
|                          state the data within is in, it could be all
 | |
|                          0's or it could be every digit of PI ]]
 | |
| 
 | |
|     -- check for an error condition bail if error
 | |
|     if(not img or not logo) then
 | |
|         return nil
 | |
|     end
 | |
| 
 | |
|     local logosz = table.getn(logo)
 | |
|     local bits = 16 -- each element contains 16 pixels
 | |
|     local data = 0
 | |
| 
 | |
|     for i=1, math.min(logosz, _lcd.W)  do
 | |
|         for j=0, math.min(bits, _lcd.H) do
 | |
| 
 | |
|             if bit.band(bit.lshift(1, bits - j), logo[i]) > 0 then
 | |
|                 data = WHITE
 | |
|             else
 | |
|                 data = BLACK
 | |
|             end
 | |
|             -- Set the pixel at position i, j+1 to the copied data
 | |
|             img:set(i, j + 1, data)
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     -- make a new image the size of our generated logo
 | |
|     img1 = _img.new(logosz + 1, bits + 1)
 | |
| 
 | |
|     -- img.copy(dest, source, dx, dy, sx, sy, [w, h])
 | |
|     img1:copy(img, 1, 1, 1, 1)
 | |
| 
 | |
|     --[[lua does auto garbage collection, but it is still
 | |
|         a good idea to set large items to nil when done anyways]]
 | |
|     img = nil
 | |
| 
 | |
|     local sl -- new image size
 | |
|     if _lcd.W < _lcd.H then
 | |
|         sl = _lcd.W / 3
 | |
|     else
 | |
|         sl = _lcd.H / 3
 | |
|     end
 | |
| 
 | |
|     -- make sl always even by subtracting 1 if needed
 | |
|     sl = bit.band(sl, bit.bnot(1))
 | |
|     if sl < 16 then
 | |
|         sl = 16
 | |
|     end
 | |
| 
 | |
|     img2 = _img.new(sl, sl)
 | |
|     --img2:clear(BLACK) -- doesn't need cleared since we copy to it entirely
 | |
| 
 | |
|     --[[we are going to resize the image since the data supplied is 32 x 16
 | |
|         pixels its really tiny on most screens]]
 | |
|     _img.resize(img2, img1)
 | |
| 
 | |
|     img1 = nil
 | |
| 
 | |
|     img3 = _img.new(sl, sl)
 | |
|     img3:clear(BLACK)
 | |
| 
 | |
|     if IS_COLOR_TARGET == true then
 | |
|         local c_yellow = _clr.set(WHITE, 0xFC, 0xC0, 0x00)
 | |
|         local c_grey = _clr.set(WHITE, 0xD4, 0xE3, 0xF3)
 | |
|         local c_dkgrey = _clr.set(WHITE, 0xB4, 0xC3, 0xD3)
 | |
|         -- if dest pixel == source pixel make dest pixel yellow
 | |
|         img3:copy(img2, 1, 1, 1, 1, nil, nil, false, _blit.BDEQS, c_yellow)
 | |
|         -- xor src pixel to dest pixel if both are 0 or both are 1 dest = 0
 | |
|         img2:copy(img3, 1, 1, 2, 1, nil, nil, false, _blit.BXOR)
 | |
|         -- if dest pixel color > src pixel color copy grey to dest
 | |
|         img2:copy(img3, 1, 1, 1, 1, nil, nil, false, _blit.BDGTS, c_grey)
 | |
|         -- set img3 to grey
 | |
|         img3:clear(c_dkgrey)
 | |
|     end
 | |
| 
 | |
|     -- make a WHITE square in the middle
 | |
| 
 | |
|     img3:clear(WHITE, 4,4, img3:width() - 3, img3:height() - 3)
 | |
| 
 | |
|     img3:copy(img2, 1, 1, 1, 1, nil, nil, false, _blit.CUSTOM, my_blit)
 | |
|     img2 = nil
 | |
|     _img_save(img3, "pix.bmp")
 | |
|     return img3
 | |
| end -- copy_logo
 | |
| 
 | |
| -- draws an olive erm ball and returns it
 | |
| function create_ball()
 | |
|     local sl -- image size
 | |
|     if _lcd.W < _lcd.H then
 | |
|         sl = _lcd.W / 5
 | |
|     else
 | |
|         sl = _lcd.H / 5
 | |
|     end
 | |
| 
 | |
|     -- make sl always even by subtracting 1 if needed
 | |
|     sl = bit.band(sl, bit.bnot(1))
 | |
|     if sl < 16 then
 | |
|         sl = 16
 | |
|     end
 | |
|     local img = _img.new(sl, sl)
 | |
|     img:clear(0)
 | |
|     _draw.circle_filled(img, sl/2, sl/2, sl/2 - 1, _clr.set(-1, 255), _clr.set(0, 100))
 | |
|     _draw.circle_filled(img, sl/3, sl/3, sl/10, _clr.set(-1, 255, 0, 0))
 | |
|     return img
 | |
| end
 | |
| 
 | |
| -- bounces img around on screen
 | |
| function bounce_image(img)
 | |
|     local timer = _timer() -- creates a new timer -- saves index
 | |
|     local wait
 | |
|     -- make a copy of the current screen for later
 | |
|     local screen_img = _lcd:duplicate()
 | |
| 
 | |
|     local img_sqy = _img.new(img:width() + img:width() / 8, img:height())
 | |
|     local img_sqx = _img.new(img:width(), img:height() + img:height() / 8)
 | |
|     _img.resize(img_sqy, img)
 | |
|     _img.resize(img_sqx, img)
 | |
| 
 | |
|     -- moves definition of CANCEL_BUTTON from global to local
 | |
|     local CANCEL_BUTTON = CANCEL_BUTTON
 | |
| --------------------------------------------------------
 | |
|     local imgn = img
 | |
|     local hold = 0
 | |
|     local sx = 1  -- starting x
 | |
|     local sy = 1  -- starting y
 | |
| 
 | |
|     local ex = _lcd.W - img:width() - 2
 | |
|     local ey = _lcd.H - img:width() - 2
 | |
| 
 | |
|     -- threshold resets speed, inverts image
 | |
|     local tx = ex / 5
 | |
|     local ty = ey / 5
 | |
| 
 | |
|     local last_x = sx
 | |
|     local last_y = sy
 | |
| 
 | |
|     local x = sx
 | |
|     local y = sy
 | |
| 
 | |
|     local dx = 1
 | |
|     local dy = 1
 | |
|     -- negative width\height cause the image to be drawn from the opposite end
 | |
|     local fx = _lcd.W
 | |
|     local fy = _lcd.H
 | |
| 
 | |
|     local function invert_images()
 | |
|         img:invert();
 | |
|         img_sqx:invert()
 | |
|         img_sqy:invert()
 | |
|     end
 | |
| 
 | |
|     local loops = (_lcd.W * _lcd.H) / 2
 | |
|     while (loops > 0) do
 | |
| 
 | |
|         if IS_COLOR_TARGET then
 | |
|             if bit.band(loops, 128) == 128 then
 | |
|                 _lcd:copy(imgn, x, y, 1, 1, fx, fy, false, _blit.BOR)
 | |
|                 _lcd:copy(screen_img, x, y, x, y, imgn:width(), imgn:height(),
 | |
|                                          false, _blit.BDEQC, imgn:get(1,1))
 | |
|             else
 | |
|                 _lcd:copy(imgn, x, y, 1, 1, fx, fy, false, _blit.BSNEC, imgn:get(1,1))
 | |
|             end
 | |
|         else
 | |
|             local blitop
 | |
| 
 | |
|             if imgn:get(1,1) ~= 0 then
 | |
|                 blitop = _blit.BSNOT
 | |
|             else
 | |
|                 blitop = _blit.BXOR
 | |
|             end
 | |
| 
 | |
|             _lcd:copy(imgn, x, y, 1, 1, fx, fy, false, blitop, WHITE)
 | |
|         end
 | |
| 
 | |
|         if hold < 1 then
 | |
|             imgn = img
 | |
|         else
 | |
|             hold = hold - 1
 | |
|         end
 | |
|         _lcd:update()
 | |
| 
 | |
|         x = x + dx
 | |
|         y = y + dy
 | |
| 
 | |
|         if y >= ey or y <= sy then
 | |
|             dy = (-dy)
 | |
|             fy = (-fy)
 | |
|             imgn = img_sqy
 | |
|             hold = 3
 | |
|             if dx < 0 and y < 10 then
 | |
|                 dx = dx - 5
 | |
|             end
 | |
|             if dx > tx then
 | |
|                 dx = 5;
 | |
|                 dy = 5;
 | |
|                 invert_images()
 | |
|             end
 | |
|         end
 | |
| 
 | |
|         if x >= ex or x <= sx then
 | |
|             dx = (-dx)
 | |
|             fx = (-fx)
 | |
|             imgn = img_sqx
 | |
|             hold = 3
 | |
|             if dy < 0 and x < 10 then
 | |
|                 dy = dy - 5
 | |
|             end
 | |
|             if dy > ty then
 | |
|                 dx = 5;
 | |
|                 dy = 5;
 | |
|                 invert_images()
 | |
|             end
 | |
|         end
 | |
| 
 | |
|         x = _math.clamp(x, sx, ex)
 | |
|         y = _math.clamp(y, sy, ey)
 | |
| 
 | |
|         -- copy original image back to screen
 | |
|         _lcd:copy(screen_img)
 | |
| 
 | |
|         loops = loops -1
 | |
| 
 | |
|         wait = timer:check(true) --checks timer and updates last time
 | |
|         if wait >= 5 then
 | |
|             wait = 0
 | |
|         elseif wait < 5 then
 | |
|             wait = 5 - wait
 | |
|         end
 | |
|         -- 0 = timeout immediately
 | |
|         -- ( -1 would be never timeout, and >0 is amount of 'ticks' before timeout)
 | |
|         if rb.get_plugin_action(wait) == CANCEL_BUTTON then
 | |
|             break;
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     timer:stop() -- destroys timer, also returns time since last time
 | |
| 
 | |
|     -- leave the screen how we found it
 | |
|     _lcd:copy(screen_img)
 | |
| end -- image_bounce
 | |
| 
 | |
| -- draws a gradient using available colors
 | |
| function draw_gradient(img, x, y, w, h, direction, clrs)
 | |
|     x = x or 1
 | |
|     y = y or 1
 | |
|     w = w or img:width() - x
 | |
|     h = h or img:height() - y
 | |
|     local zstep = 0
 | |
|     local step = 1
 | |
|     if IS_COLOR_TARGET == true then -- Only do this when we're on a color target
 | |
|         local z = 1
 | |
|         local c = 1
 | |
|         clrs = clrs or {255,255,255}
 | |
|         local function gradient_rgb(p, c1, c2)
 | |
|                 -- tried squares of difference but blends were very abrupt
 | |
|                 local r = c1.r + (p * (c2.r - c1.r) / 10500)
 | |
|                 local g = c1.g + (p * (c2.g - c1.g) / 10000)
 | |
|                 local b = c1.b + (p * (c2.b - c1.b) / 09999)
 | |
|             return _clr.set(nil, r, g, b)
 | |
|         end
 | |
|         local function check_z()
 | |
|                if z > 10000 and c < #clrs - 1 then
 | |
|                     z = 1
 | |
|                     c = c + 1
 | |
|                 elseif z > 10000 then
 | |
|                     z = 10000
 | |
|                 end
 | |
|         end
 | |
|         if direction == "V" then
 | |
|             zstep = math.max(1, (10000 / ((w - 1) / (#clrs - 1)) + bit.band(#clrs, 1)))
 | |
|             for i=x, w + x do
 | |
|                 check_z()
 | |
|                 _draw.vline(img, i, y, h, gradient_rgb(z, clrs[c], clrs[c + 1]))
 | |
|                 z = z + zstep
 | |
|             end
 | |
|         else
 | |
|             zstep = math.max(1, (10000 / ((h - 1) / (#clrs - 1)) + bit.band(#clrs, 1)))
 | |
|             for j=y, h + y do
 | |
|                 check_z()
 | |
|                 _draw.hline(img, x, j, w, gradient_rgb(z, clrs[c], clrs[c + 1]))
 | |
|                 z = z + zstep
 | |
|             end
 | |
|         end
 | |
|     else -- not a color target but might be greyscale
 | |
|         local clr = _clr.set(-1)
 | |
|         for i=x, w + x do
 | |
|             for j=y, h + y do
 | |
|                 -- Set the pixel at position i, j to the specified color
 | |
|                 img:set(i, j, clr)
 | |
|             end
 | |
|                 clr = _clr.inc(clr, 1)
 | |
|         end
 | |
|     end
 | |
| --rb.sleep(1000)
 | |
| end -- draw_gradient
 | |
| 
 | |
| function twist(img)
 | |
| --[[    local fg
 | |
|     if rb.lcd_get_foreground then
 | |
|         fg = rb.lcd_get_foreground()
 | |
|     end]]
 | |
| 
 | |
|     local ims  = {}
 | |
|     ims.strip  = _img.tile(img, img:width(), _lcd.H + img:height())
 | |
|     ims.y_init = {img:height(), 1}
 | |
|     ims.y_finl = {1, img:height()}
 | |
|     ims.y_inc  = {-2, 4}
 | |
|     ims.y_pos  = nil
 | |
| 
 | |
|     -- together define the width of the overall object
 | |
|     local x_off=(_lcd.W/2)
 | |
|     local m = _lcd.W
 | |
|     local z = -m
 | |
|     local zi = 1
 | |
| 
 | |
|     -- angles of rotation for each leaf
 | |
|     local ANGLES = {0, 45, 90, 135, 180, 225, 270, 315}
 | |
|     local elems = #ANGLES
 | |
|     local _XCOORD = {}
 | |
| 
 | |
|     -- color alternates each leaf
 | |
|     local colors = { WHITE, _clr.set(0, 0, 0, 0) }
 | |
|     local c = 0
 | |
| 
 | |
|     -- calculated position of each point in the sine wave(s)
 | |
|     local xs, xe
 | |
| 
 | |
|     --[[--Profiling code
 | |
|     local timer = _timer.start()]]
 | |
| 
 | |
|     for rot = 0, 6000, 4 do
 | |
|         _lcd:clear(BLACK)
 | |
| 
 | |
|         for y=1, _lcd.H do
 | |
| 
 | |
|             local function get_sines()
 | |
|                 local sc = m + z
 | |
|                 if sc == 0 then
 | |
|                     sc = 1 -- prevent divide by 0
 | |
|                 elseif sc + z > _lcd.W then
 | |
|                     zi = -1
 | |
|                     colors[2] = _clr.inc(colors[2], 1, 0, 50, 0)
 | |
|                 elseif sc + z < -(_lcd.W) then
 | |
|                     zi = 1
 | |
|                     colors[1] = _clr.inc(colors[1], -1, 0, 10, 0)
 | |
|                 end
 | |
|                     if colors[2] == colors[1] then
 | |
|                         colors[2] = _clr.inc(colors[2], 1)
 | |
|                     end
 | |
|                 for j = 1, elems do
 | |
|                     _XCOORD[j] = _math.d_sin(y + ANGLES[j] + rot) / sc + x_off
 | |
|                 end
 | |
|                 _XCOORD[0] = _XCOORD[elems] -- loop table for efficient wrap
 | |
|             end
 | |
| 
 | |
|             get_sines()
 | |
|             for k = 1, elems do
 | |
|                 xs = _XCOORD[k]
 | |
|                 xe = _XCOORD[(k+1) % elems]
 | |
|                 if xs < 1 or xe > _lcd.W  then
 | |
|                     while xs < 1 or xe > _lcd.W do
 | |
|                         m = m + 1 -- shift m in order to scale object min/max
 | |
|                         get_sines()
 | |
|                         xs = _XCOORD[k]
 | |
|                         xe = _XCOORD[(k+1) % elems]
 | |
|                     end
 | |
|                 end
 | |
|                 c = (c % 2) + 1
 | |
|                 if  xs < xe then
 | |
|                     -- defines the direction of leaves & fills them
 | |
| 
 | |
|                     _lcd:set(xs, y, colors[c])
 | |
|                     _lcd:set(xe, y, colors[c])
 | |
|                     _lcd:line(xs + 1, y, xe - 1, y, colors[3 - c], true)
 | |
|                 end
 | |
|             end
 | |
| 
 | |
|         end
 | |
| 
 | |
|         do -- stripes and shifts image strips; blits it into the colors(1) leaves
 | |
|             local y
 | |
|             local y_col = 1
 | |
|             local w = ims.strip:width() - 1
 | |
|             local h = ims.strip:height() - 1
 | |
|             if ims.y_pos ~= nil then
 | |
|                 for i = 1, #ims.y_pos do
 | |
|                     ims.y_pos[i] = ims.y_pos[i] + ims.y_inc[i]
 | |
| 
 | |
|                     if (ims.y_inc[i] > 0 and ims.y_pos[i] > ims.y_finl[i])
 | |
|                     or (ims.y_inc[i] < 0 and ims.y_pos[i] < ims.y_finl[i]) then
 | |
|                         ims.y_pos[i] = ims.y_init[i]
 | |
|                     end
 | |
|                 end
 | |
|             else
 | |
|                 ims.y_pos = {ims.y_init[1], ims.y_init[2]}
 | |
|             end
 | |
| 
 | |
|             for ix = 1, _lcd.W, w do
 | |
|                 y_col = y_col + 1
 | |
|                 y = ims.y_pos[(y_col % 2) + 1]
 | |
|                 if _lcd.DEPTH > 1 then
 | |
|                     _lcd:copy(ims.strip, ix, 1, 1, y, w, h, false, _blit.BDEQC, colors[1])
 | |
|                 else
 | |
|                     _lcd:copy(ims.strip, ix, 1, 1, y, w, h, false, _blit.BSAND)
 | |
|                 end
 | |
|             end
 | |
|         end
 | |
| 
 | |
|         _lcd:update()
 | |
|         z = z + zi
 | |
| 
 | |
|         if rb.get_plugin_action(0) == CANCEL_BUTTON then
 | |
|             break
 | |
|         end
 | |
|     collectgarbage("step")
 | |
|     end
 | |
|     --[[--Profiling code
 | |
|     _print.f("%d", _timer.stop(timer))
 | |
|     rb.sleep(rb.HZ * 10)]]
 | |
| end -- twist
 | |
| 
 | |
| function draw_target(img)
 | |
| 
 | |
|     local clr = _clr.set(0, 0, 0, 0)
 | |
| 
 | |
|     -- make a copy of original screen for restoration
 | |
|     local screen_img = _lcd:duplicate()
 | |
| 
 | |
|     rad_m = math.min(_lcd.W, _lcd.H)
 | |
| 
 | |
|     for s = -_lcd.W /4, 16 do
 | |
|         img:copy(screen_img)
 | |
|         s = math.max(1, math.abs(s))
 | |
|         for r = 1, rad_m /2 - 10, s do
 | |
|             clr = _clr.inc(clr, 1, r * 5, r * 10, r * 20)
 | |
|             _draw.circle(img, _lcd.CX, _lcd.CY, r, clr)
 | |
|         end
 | |
| 
 | |
|         _lcd:update()
 | |
|         if rb.get_plugin_action( 20) == CANCEL_BUTTON then
 | |
|             z = 16;
 | |
|             break;
 | |
|         end
 | |
|     end
 | |
| 
 | |
| end -- draw_target
 | |
| 
 | |
| function draw_sweep(img, cx, cy, radius, color)
 | |
|     local timer = _timer() --creates a new timer saves index
 | |
|     local wait
 | |
|     local x
 | |
|     local y
 | |
|     --make a copy of original screen for restoration
 | |
|     local screen_img = _lcd:duplicate()
 | |
|     _draw.circle(img, cx, cy, radius, color)
 | |
|     for d = 630, 270, - 5  do
 | |
|         if d % 45 == 0 then
 | |
|             img:copy(screen_img)
 | |
|             _draw.circle(img, cx, cy, radius, color)
 | |
|             l = 0
 | |
|         end
 | |
|         x = cx + radius * _math.d_cos(d) / 10000
 | |
|         y = cy + radius * _math.d_sin(d) / 10000
 | |
| 
 | |
| 
 | |
|         _draw.line(img, cx, cy, x, y, color)
 | |
|         l = l + 1
 | |
|         if l > 1 then
 | |
|         x1 = cx + (radius - 1) * _math.d_cos(d + 1) / 10000
 | |
|         y1 = cy + (radius - 1) * _math.d_sin(d + 1) / 10000
 | |
|         _draw_floodfill(img, x1, y1, BLACK, color)
 | |
|         end
 | |
|         _lcd:update()
 | |
|         wait = timer:check(true) --checks timer and updates last time
 | |
|         if wait >= 50 then
 | |
|             wait = 0
 | |
|         elseif wait < 50 then
 | |
|             wait = 50 - wait
 | |
|         end
 | |
|         if rb.get_plugin_action( wait) == CANCEL_BUTTON then
 | |
|             break
 | |
|         end
 | |
|     end
 | |
|     timer:stop() --destroys timer, also returns time since last time
 | |
|     screen_img = nil
 | |
| end -- draw_sweep
 | |
| 
 | |
| function rotate_image(img)
 | |
|     local blitop = _blit.BOR
 | |
|     local i = 1
 | |
|     local d = 0
 | |
|     local ximg
 | |
|     local x, y, w, h, xr, yr
 | |
| 
 | |
|     ximg = _img.rotate(img, 45) -- image will be largest at this point
 | |
|     w = ximg:width()
 | |
|     h = ximg:height()
 | |
|     xr = (_lcd.W - w) / 2
 | |
|     yr = (_lcd.H - h) / 2
 | |
|     --make a copy of original screen for restoration
 | |
|     local screen_img -- = _lcd:duplicate()
 | |
|     screen_img =_img.new(w, h)
 | |
|     screen_img :copy(_LCD, 1, 1, xr, yr, w, h)
 | |
|     --_print.f("CW")
 | |
| 
 | |
|     --[[--Profiling code
 | |
|     local timer = _timer.start()]]
 | |
| 
 | |
|     while d >= 0 do
 | |
|         ximg = _img.rotate(img, d)
 | |
|         w = ximg:width()
 | |
|         h = ximg:height()
 | |
|         x = (_lcd.W - w) / 2
 | |
|         y = (_lcd.H - h) / 2
 | |
| 
 | |
|         -- copy our rotated image onto the background
 | |
|         _lcd:copy(ximg, x, y, 1, 1, w, h, false, blitop)
 | |
|         _lcd:update()
 | |
|         --restore the portion of the background we destroyed
 | |
|         _lcd:copy(screen_img, xr, yr, 1, 1)
 | |
| 
 | |
|         if d > 0 and d % 360 == 0 then
 | |
|             _lcd:copy(ximg, x, y, 1, 1, w, h)
 | |
|             _lcd:update()
 | |
|             if i == 1 then i = 0 end
 | |
|             if d == 1440 or i < 0 then
 | |
|                 if i < 0 then
 | |
|                     i = i - 5
 | |
|                 else
 | |
|                     i = - 5
 | |
|                 end
 | |
|                 blitop = _blit.BXOR
 | |
|                 --_print.f("CCW")
 | |
|                 --rb.sleep(rb.HZ)
 | |
|             else
 | |
|                 i = i + 5
 | |
|                 --_print.f("CW")
 | |
|                 --rb.sleep(rb.HZ)
 | |
|             end
 | |
| 
 | |
|         end
 | |
|         d = d + i
 | |
| 
 | |
|         if rb.get_plugin_action(0) == CANCEL_BUTTON then
 | |
|             break;
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     _lcd:copy(ximg, x, y, 1, 1, w, h)
 | |
|     --[[-- Profiling code
 | |
|     _print.f("%d", _timer.stop(timer))
 | |
|     rb.sleep(rb.HZ * 10)]]
 | |
| end -- rotate_image
 | |
| 
 | |
| -- shows blitting with a mask
 | |
| function blit_mask(dst)
 | |
|     local timer = _timer()
 | |
|     local r = math.min(_lcd.CX, _lcd.CY) / 5
 | |
| 
 | |
|     local bmask = _img.new(_lcd.W, _lcd.H)
 | |
|     bmask:clear(0)
 | |
| 
 | |
|     _draw.circle_filled(bmask, _lcd.CX, _lcd.CY, r, WHITE)
 | |
|     local color = _clr.set(0, 0, 0 ,0)
 | |
|     for z = 0, 100 do
 | |
|         z = z + timer:check(true)
 | |
|         color = _clr.inc(color, 1, z * 5, z * 10, z * 20)
 | |
|         dst:copy(bmask, 1, 1, 1, 1, nil, nil, false, _blit.BSAND, color)
 | |
|         _lcd:update()
 | |
| 
 | |
|         if rb.get_plugin_action(0) == CANCEL_BUTTON then
 | |
|             break
 | |
|         end
 | |
|     end
 | |
| end -- blit_mask
 | |
| 
 | |
| -- draws an X on the screen
 | |
| function draw_x()
 | |
|     _draw.line(_LCD, 1, 1, _lcd.W, _lcd.H, WHITE)
 | |
|     _draw.line(_LCD, _lcd.W, 1, 1, _lcd.H, WHITE)
 | |
| 
 | |
|     _draw.hline(_LCD, 10, _lcd.CY , _lcd.W - 21, WHITE)
 | |
| 
 | |
|     _draw.vline(_LCD, _lcd.CX, 20 , _lcd.H - 41, WHITE)
 | |
| 
 | |
|     _draw.rect(_LCD, _lcd.CX - 17, _lcd.CY - 17, 34, 34, WHITE)
 | |
|     _lcd:update()
 | |
|     rb.sleep(100)
 | |
| end -- draw_x
 | |
| 
 | |
| --fills an image with random colors
 | |
| function random_img(img)
 | |
|     local min = _clr.set(0, 0, 0, 0)
 | |
|     local max = _clr.set(-1, 255, 255, 255)
 | |
|     math.randomseed(rb.current_tick())
 | |
|     for x = 1, img:width() do
 | |
|         for y = 1, img:height() do
 | |
|             img:set(x, y, math.random(min, max))
 | |
|         end
 | |
|     end
 | |
| end -- random_img
 | |
| 
 | |
| function rainbow_img(img)
 | |
| --draw a gradient using available colors
 | |
|     if IS_COLOR_TARGET == true then
 | |
|     --R O Y G B I V
 | |
|         clrs = {
 | |
|                 {r = 255, g = 255, b = 255},  -- white
 | |
|                 {r = 000, g = 000, b = 000},  -- black
 | |
|                 {r = 200, g = 000, b = 000},  -- red
 | |
|                 {r = 255, g = 000, b = 000},  -- red
 | |
|                 {r = 255, g = 100, b = 033},  -- orange
 | |
|                 {r = 255, g = 127, b = 000},  -- orange
 | |
|                 {r = 255, g = 200, b = 033},  -- yellow
 | |
|                 {r = 255, g = 255, b = 000},  -- yellow
 | |
|                 {r = 050, g = 255, b = 000},  -- green
 | |
|                 {r = 000, g = 125, b = 125},  -- green
 | |
|                 {r = 000, g = 000, b = 255},  -- blue
 | |
|                 {r = 033, g = 025, b = 200},  -- indigo
 | |
|                 {r = 075, g = 000, b = 150},  -- indigo
 | |
|                 {r = 127, g = 000, b = 150},  -- violet
 | |
|                 {r = 150, g = 000, b = 255},  -- violet
 | |
|                 {r = 255, g = 255, b = 255},  -- white
 | |
|                 {r = 000, g = 000, b = 000},  -- black
 | |
|                }
 | |
|     else
 | |
|     end
 | |
|         draw_gradient(img, 1, 1, nil, nil, "V", clrs)
 | |
| end -- rainbow_img
 | |
| 
 | |
| -- draws a rounded rectangle with text
 | |
| function rock_lua()
 | |
|     local res, w, h = _lcd:text_extent("W", rb.FONT_UI)
 | |
|     w = _lcd.W - 10
 | |
|     h = h + 4
 | |
|     _draw.rounded_rect_filled(_LCD, 5, 5, w, h, 15, WHITE)
 | |
|     _draw_text(_LCD, 5, 5, w, h, nil, BLACK, "ROCKlua!")
 | |
|     _lcd:update()
 | |
|     rb.sleep(100)
 | |
| end -- rock_lua
 | |
| 
 | |
| -- draws a rounded rectangle with long text
 | |
| function long_text()
 | |
|     local txt = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
 | |
|     local res, w, h = _lcd:text_extent(txt, rb.FONT_UI)
 | |
|     local resp, wp, hp = _lcd:text_extent(" ", rb.FONT_UI)
 | |
|     local wait = 0
 | |
|     w = w + wp * 3
 | |
|     h = h + 4
 | |
|     local img = _img.new(w + 1, h)
 | |
|     img:clear(BLACK)
 | |
|     _draw.rounded_rect_filled(img, 1, 1, w, h, 15, WHITE)
 | |
|     _draw_text(img, 1, 2, nil, nil, nil, BLACK, txt)
 | |
| 
 | |
|     for p = -w + 1, w - 1 do
 | |
|         wait = 0
 | |
|         p = math.abs(p)
 | |
|         _lcd:copy(img, 1, _lcd.H - h, w - p, 1)
 | |
|         _lcd:update()
 | |
|         if p == 0 or w - p == 1 then wait = 100; rb.sleep(50) end
 | |
|         if rb.get_plugin_action(wait) == CANCEL_BUTTON then
 | |
|             break
 | |
|         end
 | |
|     end
 | |
| 
 | |
| end -- long_text
 | |
| 
 | |
| -- creates or loads an image to use as logo
 | |
| function get_logo()
 | |
|     local logo_img = _img.load("/pix.bmp") --loads the previously saved image (if we saved it before)
 | |
| 
 | |
|     --create a logo if an image wasn't saved previously
 | |
|     if(not logo_img) then
 | |
|         logo_img = create_logo()
 | |
|     end
 | |
| 
 | |
|     --fallback
 | |
|     if(not logo_img) then
 | |
|         -- Load a BMP file in the variable backdrop
 | |
|         local base = "/.rockbox/icons/"
 | |
|         local backdrop = _img.load("/image.bmp") --user supplied image
 | |
|                   or _img.load(base .. "tango_small_viewers.bmp")
 | |
|                   or _img.load(base .. "tango_small_viewers_mono.bmp")
 | |
|                   or _img.load(base .. "tango_small_mono.bmp")
 | |
|                   or _img.load(base .. "tango_icons.16x16.bmp")
 | |
|                   or _img.load(base .. "tango_icons_viewers.16x16.bmp")
 | |
|                   or _img.load(base .. "viewers.bmp")
 | |
|                   or _img.load(base .. "viewers.6x8x1.bmp")
 | |
|                   or _img.load(base .. "viewers.6x8x2.bmp")
 | |
|                   or _img.load(base .. "viewers.6x8x10.bmp")
 | |
|                   or _img.load(base .. "viewers.6x8x16.bmp")
 | |
|         logo_img = backdrop
 | |
|     end
 | |
|     return logo_img
 | |
| end -- get_logo
 | |
| 
 | |
| -- uses print_table to display a menu
 | |
| function main_menu()
 | |
| 
 | |
|     local mt =  {
 | |
|                 [1] = "Rocklua RLI Example",
 | |
|                 [2] = "The X",
 | |
|                 [3] = "Blit Mask",
 | |
|                 [4] = "Target",
 | |
|                 [5] = "Sweep",
 | |
|                 [6] = "Bouncing Ball (olive)",
 | |
|                 [7] = "The Twist",
 | |
|                 [8] = "Image Rotation",
 | |
|                 [9] = "Long Text",
 | |
|                 [10] = "Rainbow Image",
 | |
|                 [11] = "Random Image",
 | |
|                 [12] = "Clear Screen",
 | |
|                 [13] = "Save Screen",
 | |
|                 [14] = "Exit"
 | |
|                 }
 | |
|     local ft =  {
 | |
|                 [0] = exit_now, --if user cancels do this function
 | |
|                 [1] = function(TITLE) return true end, -- shouldn't happen title occupies this slot
 | |
|                 [2] = function(THE_X) draw_x() end,
 | |
|                 [3] = function(BLITM) blit_mask(_lcd()) end,
 | |
|                 [4] = function(TARGT) draw_target(_lcd()) end,
 | |
|                 [5] = function(SWEEP)
 | |
|                         local r = math.min(_lcd.CX, _lcd.CY) - 20
 | |
|                         draw_sweep(_lcd(), _lcd.CX, _lcd.CY, r, _clr.set(-1, 0, 255, 0))
 | |
|                       end,
 | |
|                 [6]  = function(BOUNC) bounce_image(create_ball()) end,
 | |
|                 [7]  = function(TWIST) twist(get_logo()) end,
 | |
|                 [8]  = function(ROTAT) rotate_image(get_logo()) end,
 | |
|                 [9]  = long_text,
 | |
|                 [10] = function(RAINB)
 | |
|                          rainbow_img(_lcd()); _lcd:update(); rb.sleep(rb.HZ)
 | |
|                        end,
 | |
|                 [11] = function(RANDM)
 | |
|                          random_img(_lcd()); _lcd:update(); rb.sleep(rb.HZ)
 | |
|                        end,
 | |
|                 [12] = function(CLEAR) _lcd:clear(BLACK); rock_lua() end,
 | |
|                 [13] = function(SAVEI) _LCD:invert(); _img_save(_LCD, "/rocklua.bmp") end,
 | |
|                 [14] = function(EXIT_) return true end
 | |
|                 }
 | |
| 
 | |
|     if _lcd.DEPTH < 2 then
 | |
|         table.remove(mt, 10)
 | |
|         table.remove(ft, 10)
 | |
|     end
 | |
| 
 | |
|     print_menu(mt, ft)
 | |
| 
 | |
| end
 | |
| --------------------------------------------------------------------------------
 | |
| function exit_now()
 | |
|     _lcd:update()
 | |
|     _lcd:splashf(rb.HZ * 5, "ran for %d seconds", _timer.stop("main") / rb.HZ)
 | |
|     os.exit()
 | |
| end -- exit_now
 | |
| --------------------------------------------------------------------------------
 | |
| 
 | |
| --MAIN PROGRAM------------------------------------------------------------------
 | |
| _timer("main") -- keep track of how long the program ran
 | |
| 
 | |
| -- Clear the screen
 | |
| _lcd:clear(BLACK)
 | |
| 
 | |
| if _lcd.DEPTH > 1 then
 | |
| --draw a gradient using available colors
 | |
| if IS_COLOR_TARGET == true then
 | |
|     clrs = {
 | |
|             {r = 255, g = 000, b = 000},  -- red
 | |
|             {r = 000, g = 255, b = 000},  -- green
 | |
|             {r = 000, g = 000, b = 255},  -- blue
 | |
|            }
 | |
| else
 | |
| end
 | |
|     local w = bit.rshift(_lcd.W, 2)
 | |
|     local h = bit.rshift(_lcd.H, 2)
 | |
|     draw_gradient(_lcd(), (_lcd.W - w)/2 - 1, (_lcd.H - h)/3 - 1, w, h, "H", clrs)
 | |
|     _lcd:update()
 | |
|     rb.sleep(rb.HZ)
 | |
| end
 | |
| 
 | |
| do
 | |
| local img = _img.load("/rocklua.bmp")
 | |
|     if not img then
 | |
|         rock_lua()
 | |
|     else
 | |
|         _lcd:image(img)
 | |
|     end
 | |
| end
 | |
| _lcd:update()
 | |
| rb.sleep(rb.HZ / 2)
 | |
| 
 | |
| if rb.cpu_boost then rb.cpu_boost(true) end
 | |
| 
 | |
| main_menu()
 | |
| 
 | |
| if rb.cpu_boost then rb.cpu_boost(false) end
 | |
| 
 | |
| exit_now()
 | |
| 
 | |
| -- For a reference list of all functions available, see apps/plugins/lua/rocklib.c (and apps/plugin.h)
 |