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foxbox/apps/keymaps/keymap-touchscreen.c
Tomer Shalev 4f3d7b5bcb USB HID: Use different context for each mode; Use constant for each action;
Rework keymaps

This commit makes the code neater and more readable. It makes it easier to
modify keymap assignments and new keypad modes.
Some platforms had their keypad mappings reworked.
The manual is updated to reflect all these changes.
H10 remote control mapping dropped.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23219 a1c6a512-1295-4272-9138-f99709370657
2009-10-17 05:39:54 +00:00

380 lines
21 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for touchscreen targets */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
const struct button_mapping* target_get_context_mapping(int context);
/* How this file is used:
get_context_mapping() at the bottom of the file is called by action.c as usual.
if the context is for the remote control its then passed straight to
target_get_context_mapping().
These tables are only used for the touchscreen buttons, so at the end of each
CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
(NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
to speed it up a tiny bit... if you dont it will go through these tables first before going
back to the target file.
*/
/* touchscreen "buttons"
screen is split into a 3x3 grid for buttons...
BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_WPS_STOP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_WPS_SKIPNEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT|BUTTON_REPEAT },
{ ACTION_WPS_BROWSE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_WPS_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_WPS_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#if 0
/* this is all to show how the poor-mans-gestures can be used... */
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
{ ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
{ ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
{ ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_TOPRIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
/* override the std context since we're using MIDRIGHT for settings inc */
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
}; /* button_context_eq */
/* Bookmark Screen */
static const struct button_mapping button_context_bmark[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
}; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = {
/* override ACTION_STD_CANCEL from standard context */
{ ACTION_NONE, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
}; /* button_context_keyboard */
static const struct button_mapping button_context_radio[] = {
{ ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_MENU, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_FM_PRESET, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_FM)
}; /* button_context_radio */
#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_MIDLEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_TOPMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_TOPMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_BOTTOMMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_BOTTOMMIDDLE },
{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_TOPRIGHT|BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT|BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_MIDLEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
#endif
const struct button_mapping* get_context_mapping(int context)
{
if (context & CONTEXT_CUSTOM2
#if BUTTON_REMOTE != 0
|| context & CONTEXT_REMOTE
#endif
)
return target_get_context_mapping(context & ~CONTEXT_CUSTOM2);
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
#ifdef USB_ENABLE_HID
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
#endif
}
return button_context_standard;
}