forked from len0rd/rockbox
* api change - all drawing functions now use draw mode, foreground and background shades set globally by separate functions * There are now 4 draw modes for all drawing functions, no more separate functions for inverse drawing * Significant speedup of 1-bit bitmap (and font) drawing (2..3 times) * Some more speed tweaks * Additional functions for horizontal and vertical lines * Copied describing comments to the header file for easier reference * The safety net against an uninitialized grayscale buffer is gone git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4711 a1c6a512-1295-4272-9138-f99709370657
1870 lines
64 KiB
C
1870 lines
64 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Grayscale framework
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*
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* This is a generic framework to use grayscale display within Rockbox
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* plugins. It obviously does not work for the player.
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*
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* Copyright (C) 2004 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef SIMULATOR /* not for simulator by now */
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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#include "gray.h"
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/**** internal core functions and definitions ****/
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/* You do not want to touch these if you don't know exactly what you're
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* doing. */
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#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
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#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
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/* unsigned 16 bit multiplication (a single instruction on the SH) */
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#define MULU16(a, b) ((unsigned long) \
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(((unsigned short) (a)) * ((unsigned short) (b))))
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/* The grayscale buffer management structure */
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typedef struct
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{
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int x;
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int by; /* 8-pixel units */
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int width;
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int height;
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int bheight; /* 8-pixel units */
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int plane_size;
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int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
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int cur_plane; /* for the timer isr */
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unsigned long randmask; /* mask for random value in _writepixel() */
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unsigned long flags; /* various flags, see #defines */
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unsigned long *bitpattern; /* pointer to start of pattern table */
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unsigned char *data; /* pointer to start of bitplane data */
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unsigned long fg_pattern; /* current foreground pattern */
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unsigned long bg_pattern; /* current background pattern */
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int drawmode; /* current draw mode */
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struct font *curfont; /* current selected font */
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} tGraybuf;
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/** globals **/
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static struct plugin_api *rb = NULL; /* global api struct pointer */
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static tGraybuf *graybuf = NULL; /* pointer to grayscale buffer */
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static short random_buffer;
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/** prototypes **/
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static void _timer_isr(void);
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static void _writepixel(int x, int y, unsigned long pattern);
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static void _invertpixel(int x, int y, unsigned long pattern);
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static void _writearray(unsigned char *address, unsigned char *src, int stride,
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unsigned mask);
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static void _writeblock(unsigned char *address, unsigned mask, unsigned bits);
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static void _invertblock(unsigned char *address, unsigned mask, unsigned bits);
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static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits);
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static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits);
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/** function pointer arrays **/
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static void (*_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
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_invertpixel, _writepixel, _writepixel, _writepixel
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};
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static void (*_blockfuncs[4])(unsigned char *address, unsigned mask,
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unsigned bits) = {
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_invertblock, _writeblockfg, _writeblockbg, _writeblock
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};
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/** implementation **/
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/* timer interrupt handler: display next bitplane */
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static void _timer_isr(void)
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{
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rb->lcd_blit(graybuf->data + MULU16(graybuf->plane_size, graybuf->cur_plane),
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graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
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graybuf->width);
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if (++graybuf->cur_plane >= graybuf->depth)
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graybuf->cur_plane = 0;
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if (graybuf->flags & GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
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{
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int x1 = MAX(graybuf->x, 0);
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int x2 = MIN(graybuf->x + graybuf->width, LCD_WIDTH);
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int y1 = MAX(graybuf->by << 3, 0);
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int y2 = MIN((graybuf->by << 3) + graybuf->height, LCD_HEIGHT);
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if (y1 > 0) /* refresh part above overlay, full width */
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rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
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if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
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rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
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if (x1 > 0) /* refresh part to the left of overlay */
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rb->lcd_update_rect(0, y1, x1, y2 - y1);
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if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
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rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
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graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
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}
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}
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/* Set a pixel to a specific bit pattern (low level routine) */
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static void _writepixel(int x, int y, unsigned long pattern)
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{
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register unsigned mask, random;
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register unsigned char *address;
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/* Some (pseudo-)random function must be used here to shift the bit
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* pattern randomly, otherwise you would get flicker and/or moire.
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* Since rand() is relatively slow, I've implemented a simple, but very
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* fast pseudo-random generator based on linear congruency in assembler.
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* It delivers max. 16 pseudo-random bits in each iteration. */
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/* simple but fast pseudo-random generator */
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asm (
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"mov #75,r1 \n"
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"mulu %1,r1 \n" /* multiply by 75 */
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"sts macl,%1 \n" /* get result */
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"add #74,%1 \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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"swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
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"and %2,%0 \n" /* mask out unneeded bits */
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: /* outputs */
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/* %0 */ "=&r"(random),
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/* %1, in & out */ "+r"(random_buffer)
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: /* inputs */
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/* %2 */ "r"(graybuf->randmask)
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: /* clobbers */
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"r1", "macl"
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);
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/* precalculate mask and byte address in first bitplane */
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asm (
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"mov %3,%0 \n" /* take y as base for address offset */
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"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
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"shlr %0 \n"
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"mulu %0,%2 \n" /* multiply with width */
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"and #7,%3 \n" /* get lower 3 bits of y */
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"sts macl,%0 \n" /* get mulu result */
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"add %4,%0 \n" /* add base + x to get final address */
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"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
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"mova .wp_masktable,%3\n" /* get address of mask table in r0 */
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"bra .wp_predone \n" /* skip the table */
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"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
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".align 2 \n"
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".wp_masktable: \n" /* mask table */
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".byte 0x01 \n"
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".byte 0x02 \n"
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".byte 0x04 \n"
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".byte 0x08 \n"
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".byte 0x10 \n"
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".byte 0x20 \n"
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".byte 0x40 \n"
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".byte 0x80 \n"
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".wp_predone: \n"
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: /* outputs */
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/* %0 */ "=&r"(address),
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/* %1 */ "=&r"(mask)
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: /* inputs */
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/* %2 */ "r"(graybuf->width),
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/* %3 = r0 */ "z"(y),
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/* %4 */ "r"(graybuf->data + x)
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: /* clobbers */
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"macl"
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);
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/* the hard part: set bits in all bitplanes according to pattern */
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asm volatile (
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"cmp/hs %1,%5 \n" /* random >= depth ? */
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"bf .wp_ntrim \n"
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"sub %1,%5 \n" /* yes: random -= depth */
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/* it's sufficient to do this once, since the mask guarantees
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* random < 2 * depth */
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".wp_ntrim: \n"
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/* calculate some addresses */
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"mulu %4,%1 \n" /* end address offset */
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"not %3,r1 \n" /* get inverse mask (for "and") */
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"sts macl,%1 \n" /* result of mulu */
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"mulu %4,%5 \n" /* address offset of <random>'th plane */
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"add %2,%1 \n" /* end offset -> end address */
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"sts macl,%5 \n" /* result of mulu */
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"add %2,%5 \n" /* address of <random>'th plane */
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"bra .wp_start1 \n"
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"mov %5,r2 \n" /* copy address */
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/* first loop: set bits from <random>'th bitplane to last */
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".wp_loop1: \n"
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"mov.b @r2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"and r1,r3 \n" /* reset bit (-> "white") */
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"bf .wp_white1 \n" /* t=0? -> "white" bit */
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"or %3,r3 \n" /* set bit ("black" bit) */
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".wp_white1: \n"
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"mov.b r3,@r2 \n" /* store data byte */
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"add %4,r2 \n" /* advance address to next bitplane */
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".wp_start1: \n"
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"cmp/hi r2,%1 \n" /* address < end address ? */
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"bt .wp_loop1 \n"
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"bra .wp_start2 \n"
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"nop \n"
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/* second loop: set bits from first to <random-1>'th bitplane
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* Bit setting works the other way round here to equalize average
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* execution times for bright and dark pixels */
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".wp_loop2: \n"
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"mov.b @%2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"or %3,r3 \n" /* set bit (-> "black") */
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"bt .wp_black2 \n" /* t=1? -> "black" bit */
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"and r1,r3 \n" /* reset bit ("white" bit) */
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".wp_black2: \n"
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"mov.b r3,@%2 \n" /* store data byte */
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"add %4,%2 \n" /* advance address to next bitplane */
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".wp_start2: \n"
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"cmp/hi %2,%5 \n" /* address < <random>'th address ? */
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"bt .wp_loop2 \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(pattern),
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/* %1 */ "r"(graybuf->depth),
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/* %2 */ "r"(address),
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/* %3 */ "r"(mask),
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/* %4 */ "r"(graybuf->plane_size),
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/* %5 */ "r"(random)
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: /* clobbers */
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"r1", "r2", "r3", "macl"
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);
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}
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/* invert all bits for one pixel (low level routine) */
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static void _invertpixel(int x, int y, unsigned long pattern)
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{
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register unsigned mask;
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register unsigned char *address;
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(void) pattern; /* not used for invert */
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/* precalculate mask and byte address in first bitplane */
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asm (
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"mov %3,%0 \n" /* take y as base for address offset */
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"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
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"shlr %0 \n"
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"mulu %0,%2 \n" /* multiply with width */
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"and #7,%3 \n" /* get lower 3 bits of y */
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"sts macl,%0 \n" /* get mulu result */
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"add %4,%0 \n" /* add base + x to get final address */
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"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
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"mova .ip_masktable,%3\n" /* get address of mask table in r0 */
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"bra .ip_predone \n" /* skip the table */
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"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
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".align 2 \n"
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".ip_masktable: \n" /* mask table */
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".byte 0x01 \n"
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".byte 0x02 \n"
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".byte 0x04 \n"
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".byte 0x08 \n"
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".byte 0x10 \n"
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".byte 0x20 \n"
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".byte 0x40 \n"
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".byte 0x80 \n"
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".ip_predone: \n"
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: /* outputs */
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/* %0 */ "=&r"(address),
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/* %1 */ "=&r"(mask)
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: /* inputs */
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/* %2 */ "r"(graybuf->width),
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/* %3 = r0 */ "z"(y),
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/* %4 */ "r"(graybuf->data + x)
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: /* clobbers */
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"macl"
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);
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/* invert bits in all bitplanes */
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asm volatile (
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"mov #0,r1 \n" /* current_plane = 0 */
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".ip_loop: \n"
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"mov.b @%1,r2 \n" /* get data byte */
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"add #1,r1 \n" /* current_plane++; */
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"xor %2,r2 \n" /* invert bits */
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"mov.b r2,@%1 \n" /* store data byte */
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"add %3,%1 \n" /* advance address to next bitplane */
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"cmp/hi r1,%0 \n" /* current_plane < depth ? */
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"bt .ip_loop \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(graybuf->depth),
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/* %1 */ "r"(address),
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/* %2 */ "r"(mask),
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/* %3 */ "r"(graybuf->plane_size)
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: /* clobbers */
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"r1", "r2"
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);
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}
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/* Write an 8-pixel block, defined by their brightnesses in a graymap.
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* Address is the byte in the first bitplane, src is the graymap start address,
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* stride is the increment for the graymap to get to the next pixel, mask
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* determines which pixels of the destination block are changed. For "0" bits,
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* the src address is not incremented! */
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static void _writearray(unsigned char *address, unsigned char *src, int stride,
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unsigned mask)
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{
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unsigned long pat_stack[8];
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register unsigned char *end_addr;
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register unsigned long *pat_ptr = &pat_stack[8];
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/* precalculate the bit patterns with random shifts (same RNG as
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* _writepixel, see there for an explanation) for all 8 pixels and put them
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* on an extra "stack" */
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asm (
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"mov #8,r3 \n" /* loop count in r3: 8 pixels */
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"mov %7,r2 \n" /* copy mask */
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".wa_loop: \n" /** load pattern for pixel **/
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"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
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"shlr r2 \n" /* shift out lsb of mask */
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"bf .wa_skip \n" /* skip this pixel */
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"mov.b @%2,r0 \n" /* load src byte */
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"extu.b r0,r0 \n" /* extend unsigned */
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"mulu %4,r0 \n" /* macl = byte * depth; */
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"add %3,%2 \n" /* src += stride; */
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"sts macl,r4 \n" /* r4 = macl; */
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"add r4,r0 \n" /* byte += r4; */
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"shlr8 r0 \n" /* byte >>= 8; */
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"shll2 r0 \n"
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"mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
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"mov #75,r0 \n"
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"mulu r0,%0 \n" /* multiply by 75 */
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"sts macl,%0 \n"
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"add #74,%0 \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
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"and %6,r1 \n" /* mask out unneeded bits */
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"cmp/hs %4,r1 \n" /* random >= depth ? */
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"bf .wa_ntrim \n"
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"sub %4,r1 \n" /* yes: random -= depth; */
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".wa_ntrim: \n"
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"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
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"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
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"mov r1,r5 \n"
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"mov %4,r5 \n"
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"sub r1,r5 \n" /* r5 = depth - r1 */
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"mov.l .lshrsi3,r1 \n"
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"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
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"mov r0,r1 \n" /* store previous result in r1 */
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"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
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".wa_skip: \n"
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"mov.l r0,@-%1 \n" /* push on pattern stack */
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"add #-1,r3 \n" /* decrease loop count */
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"cmp/pl r3 \n" /* loop count > 0? */
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"bt .wa_loop \n" /* yes: loop */
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: /* outputs */
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/* %0, in & out */ "+r"(random_buffer),
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/* %1, in & out */ "+r"(pat_ptr)
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: /* inputs */
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/* %2 */ "r"(src),
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/* %3 */ "r"(stride),
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/* %4 */ "r"(graybuf->depth),
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/* %5 */ "r"(graybuf->bitpattern),
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/* %6 */ "r"(graybuf->randmask),
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/* %7 */ "r"(mask)
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: /* clobbers */
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"r0", "r1", "r2", "r3", "r4", "r5", "macl"
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);
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end_addr = address + MULU16(graybuf->depth, graybuf->plane_size);
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/* set the bits for all 8 pixels in all bytes according to the
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* precalculated patterns on the pattern stack */
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asm volatile (
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"mov.l @%3+,r1 \n" /* pop all 8 patterns */
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"mov.l @%3+,r2 \n"
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"mov.l @%3+,r3 \n"
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"mov.l @%3+,r8 \n"
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"mov.l @%3+,r9 \n"
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"mov.l @%3+,r10 \n"
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"mov.l @%3+,r11 \n"
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"mov.l @%3+,r12 \n"
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"not %4,%4 \n" /* "set" mask -> "keep" mask */
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"extu.b %4,%4 \n" /* mask out high bits */
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"tst %4,%4 \n" /* nothing to keep? */
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"bt .wa_sloop \n" /* yes: jump to short loop */
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".wa_floop: \n" /** full loop (there are bits to keep)**/
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"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
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"rotcl r0 \n" /* rotate t bit into r0 */
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"shlr r2 \n"
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"rotcl r0 \n"
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"shlr r3 \n"
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"rotcl r0 \n"
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"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r11 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r12 \n"
|
|
"mov.b @%0,%3 \n" /* read old value */
|
|
"rotcl r0 \n"
|
|
"and %4,%3 \n" /* mask out unneeded bits */
|
|
"or r0,%3 \n" /* set new bits */
|
|
"mov.b %3,@%0 \n" /* store value to bitplane */
|
|
"add %2,%0 \n" /* advance to next bitplane */
|
|
"cmp/hi %0,%1 \n" /* last bitplane done? */
|
|
"bt .wa_floop \n" /* no: loop */
|
|
|
|
"bra .wa_end \n"
|
|
"nop \n"
|
|
|
|
".wa_sloop: \n" /** short loop (nothing to keep) **/
|
|
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
|
|
"rotcl r0 \n" /* rotate t bit into r0 */
|
|
"shlr r2 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r3 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r11 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r12 \n"
|
|
"rotcl r0 \n"
|
|
"mov.b r0,@%0 \n" /* store byte to bitplane */
|
|
"add %2,%0 \n" /* advance to next bitplane */
|
|
"cmp/hi %0,%1 \n" /* last bitplane done? */
|
|
"bt .wa_sloop \n" /* no: loop */
|
|
|
|
".wa_end: \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(address),
|
|
/* %1 */ "r"(end_addr),
|
|
/* %2 */ "r"(graybuf->plane_size),
|
|
/* %3 */ "r"(pat_ptr),
|
|
/* %4 */ "r"(mask)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
|
|
);
|
|
}
|
|
|
|
/* Write an 8-pixel block, defined by foreground and background pattern.
|
|
* Address is the byte in the first bitplane, mask determines which pixels to
|
|
* set, and bits determines if the pixel is foreground or background */
|
|
static void _writeblock(unsigned char *address, unsigned mask, unsigned bits)
|
|
{
|
|
unsigned long pat_stack[8];
|
|
register unsigned char *end_addr;
|
|
register unsigned long *pat_ptr = &pat_stack[8];
|
|
|
|
/* precalculate the bit patterns with random shifts (same RNG as _writepixel,
|
|
* see there for an explanation) for all 8 pixels and put them on an
|
|
* extra stack */
|
|
asm (
|
|
"mov #8,r3 \n" /* loop count in r3: 8 pixels */
|
|
"mov %6,r2 \n" /* copy mask */
|
|
|
|
".wb_loop: \n" /** load pattern for pixel **/
|
|
"shlr r2 \n" /* shift out lsb of mask */
|
|
"bf .wb_skip \n" /* skip this pixel */
|
|
|
|
"mov %2,r4 \n" /* load foreground pattern */
|
|
"shlr %7 \n" /* shift out lsb of bits */
|
|
"bt .wb_fg \n" /* foreground? -> skip next insn */
|
|
"mov %3,r4 \n" /* load background pattern */
|
|
".wb_fg: \n"
|
|
|
|
"mov #75,r0 \n"
|
|
"mulu r0,%0 \n" /* multiply by 75 */
|
|
"sts macl,%0 \n"
|
|
"add #74,%0 \n" /* add another 74 */
|
|
/* Since the lower bits are not very random: */
|
|
"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
|
|
"and %5,r1 \n" /* mask out unneeded bits */
|
|
|
|
"cmp/hs %4,r1 \n" /* random >= depth ? */
|
|
"bf .wb_ntrim \n"
|
|
"sub %4,r1 \n" /* yes: random -= depth; */
|
|
".wb_ntrim: \n"
|
|
|
|
"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
|
|
"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
|
|
"mov r1,r5 \n"
|
|
|
|
"mov %4,r5 \n"
|
|
"sub r1,r5 \n" /* r5 = depth - r1 */
|
|
"mov.l .lshrsi3,r1 \n"
|
|
"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
|
|
"mov r0,r1 \n" /* store previous result in r1 */
|
|
|
|
"bra .wb_store \n"
|
|
"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
|
|
|
|
".wb_skip: \n"
|
|
"shlr %7 \n" /* shift out lsb of bits to keep in sync */
|
|
"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
|
|
|
|
".wb_store: \n"
|
|
"mov.l r0,@-%1 \n" /* push on pattern stack */
|
|
|
|
"add #-1,r3 \n" /* decrease loop count */
|
|
"cmp/pl r3 \n" /* loop count > 0? */
|
|
"bt .wb_loop \n" /* yes: loop */
|
|
: /* outputs */
|
|
/* %0, in & out */ "+r"(random_buffer),
|
|
/* %1, in & out */ "+r"(pat_ptr)
|
|
: /* inputs */
|
|
/* %2 */ "r"(graybuf->fg_pattern),
|
|
/* %3 */ "r"(graybuf->bg_pattern),
|
|
/* %4 */ "r"(graybuf->depth),
|
|
/* %5 */ "r"(graybuf->randmask),
|
|
/* %6 */ "r"(mask),
|
|
/* %7 */ "r"(bits)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r4", "r5", "macl"
|
|
);
|
|
|
|
end_addr = address + MULU16(graybuf->depth, graybuf->plane_size);
|
|
|
|
/* set the bits for all 8 pixels in all bytes according to the
|
|
* precalculated patterns on the pattern stack */
|
|
asm volatile (
|
|
"mov.l @%3+,r1 \n" /* pop all 8 patterns */
|
|
"mov.l @%3+,r2 \n"
|
|
"mov.l @%3+,r3 \n"
|
|
"mov.l @%3+,r8 \n"
|
|
"mov.l @%3+,r9 \n"
|
|
"mov.l @%3+,r10 \n"
|
|
"mov.l @%3+,r11 \n"
|
|
"mov.l @%3+,r12 \n"
|
|
|
|
"not %4,%4 \n" /* "set" mask -> "keep" mask */
|
|
"extu.b %4,%4 \n" /* mask out high bits */
|
|
"tst %4,%4 \n" /* nothing to keep? */
|
|
"bt .wb_sloop \n" /* yes: jump to short loop */
|
|
|
|
".wb_floop: \n" /** full loop (there are bits to keep)**/
|
|
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
|
|
"rotcl r0 \n" /* rotate t bit into r0 */
|
|
"shlr r2 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r3 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r11 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r12 \n"
|
|
"mov.b @%0,%3 \n" /* read old value */
|
|
"rotcl r0 \n"
|
|
"and %4,%3 \n" /* mask out unneeded bits */
|
|
"or r0,%3 \n" /* set new bits */
|
|
"mov.b %3,@%0 \n" /* store value to bitplane */
|
|
"add %2,%0 \n" /* advance to next bitplane */
|
|
"cmp/hi %0,%1 \n" /* last bitplane done? */
|
|
"bt .wb_floop \n" /* no: loop */
|
|
|
|
"bra .wb_end \n"
|
|
"nop \n"
|
|
|
|
".wb_sloop: \n" /** short loop (nothing to keep) **/
|
|
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
|
|
"rotcl r0 \n" /* rotate t bit into r0 */
|
|
"shlr r2 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r3 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r11 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r12 \n"
|
|
"rotcl r0 \n"
|
|
"mov.b r0,@%0 \n" /* store byte to bitplane */
|
|
"add %2,%0 \n" /* advance to next bitplane */
|
|
"cmp/hi %0,%1 \n" /* last bitplane done? */
|
|
"bt .wb_sloop \n" /* no: loop */
|
|
|
|
".wb_end: \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(address),
|
|
/* %1 */ "r"(end_addr),
|
|
/* %2 */ "r"(graybuf->plane_size),
|
|
/* %3 */ "r"(pat_ptr),
|
|
/* %4 */ "r"(mask)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
|
|
);
|
|
}
|
|
|
|
/* References to C library routines used in _writearray and _writeblock */
|
|
asm (
|
|
".align 2 \n"
|
|
".ashlsi3: \n" /* C library routine: */
|
|
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
|
|
".lshrsi3: \n" /* C library routine: */
|
|
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
|
|
/* both routines preserve r4, destroy r5 and take ~16 cycles */
|
|
);
|
|
|
|
/* Invert pixels within an 8-pixel block.
|
|
* Address is the byte in the first bitplane, mask and bits determine which
|
|
* pixels to invert ('And'ed together, for matching the parameters with
|
|
* _writeblock) */
|
|
static void _invertblock(unsigned char *address, unsigned mask, unsigned bits)
|
|
{
|
|
asm volatile (
|
|
"mov #0,r1 \n" /* current_plane = 0 */
|
|
|
|
".im_loop: \n"
|
|
"mov.b @%1,r2 \n" /* get data byte */
|
|
"add #1,r1 \n" /* current_plane++; */
|
|
"xor %2,r2 \n" /* invert bits */
|
|
"mov.b r2,@%1 \n" /* store data byte */
|
|
"add %3,%1 \n" /* advance address to next bitplane */
|
|
"cmp/hi r1,%0 \n" /* current_plane < depth ? */
|
|
"bt .im_loop \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(graybuf->depth),
|
|
/* %1 */ "r"(address),
|
|
/* %2 */ "r"(mask & bits),
|
|
/* %3 */ "r"(graybuf->plane_size)
|
|
: /* clobbers */
|
|
"r1", "r2", "macl"
|
|
);
|
|
}
|
|
|
|
/* Call _writeblock with the mask modified to draw foreground pixels only */
|
|
static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits)
|
|
{
|
|
_writeblock(address, mask & bits, bits);
|
|
}
|
|
|
|
/* Call _writeblock with the mask modified to draw background pixels only */
|
|
static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits)
|
|
{
|
|
_writeblock(address, mask & ~bits, bits);
|
|
}
|
|
|
|
/**** public functions ****/
|
|
|
|
/* Initialize the framework
|
|
*
|
|
* Every framework needs such a function, and it has to be called as
|
|
* the very first one */
|
|
void gray_init(struct plugin_api* newrb)
|
|
{
|
|
rb = newrb;
|
|
}
|
|
|
|
/** General functions **/
|
|
|
|
/* Prepare the grayscale display buffer
|
|
*
|
|
* arguments:
|
|
* gbuf = pointer to the memory area to use (e.g. plugin buffer)
|
|
* gbuf_size = max usable size of the buffer
|
|
* width = width in pixels (1..112)
|
|
* bheight = height in 8-pixel units (1..8)
|
|
* depth = desired number of shades - 1 (1..32)
|
|
*
|
|
* result:
|
|
* = depth if there was enough memory
|
|
* < depth if there wasn't enough memory. The number of displayable
|
|
* shades is smaller than desired, but it still works
|
|
* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
|
|
*
|
|
* You can request any depth from 1 to 32, not just powers of 2. The routine
|
|
* performs "graceful degradation" if the memory is not sufficient for the
|
|
* desired depth. As long as there is at least enough memory for 1 bitplane,
|
|
* it creates as many bitplanes as fit into memory, although 1 bitplane will
|
|
* only deliver black & white display.
|
|
*
|
|
* If you need info about the memory taken by the grayscale buffer, supply an
|
|
* int* as the last parameter. This int will then contain the number of bytes
|
|
* used. The total memory needed can be calculated as follows:
|
|
* total_mem =
|
|
* sizeof(tGraybuf) (= 64 bytes currently)
|
|
* + sizeof(long) (= 4 bytes)
|
|
* + (width * bheight + sizeof(long)) * depth
|
|
* + 0..3 (longword alignment of grayscale display buffer)
|
|
*/
|
|
int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
|
|
int bheight, int depth, int *buf_taken)
|
|
{
|
|
int possible_depth, plane_size;
|
|
int i, j, align;
|
|
|
|
if ((unsigned) width > LCD_WIDTH
|
|
|| (unsigned) bheight > (LCD_HEIGHT/8)
|
|
|| depth < 1)
|
|
return 0;
|
|
|
|
/* the buffer has to be long aligned */
|
|
align = 3 - (((unsigned long)gbuf + 3) & 3);
|
|
gbuf += align;
|
|
gbuf_size -= align;
|
|
|
|
plane_size = MULU16(width, bheight);
|
|
possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(long))
|
|
/ (plane_size + sizeof(long));
|
|
|
|
if (possible_depth < 1)
|
|
return 0;
|
|
|
|
depth = MIN(depth, 32);
|
|
depth = MIN(depth, possible_depth);
|
|
|
|
graybuf = (tGraybuf *) gbuf; /* global pointer to buffer structure */
|
|
|
|
graybuf->x = 0;
|
|
graybuf->by = 0;
|
|
graybuf->width = width;
|
|
graybuf->height = bheight << 3;
|
|
graybuf->bheight = bheight;
|
|
graybuf->plane_size = plane_size;
|
|
graybuf->depth = depth;
|
|
graybuf->cur_plane = 0;
|
|
graybuf->flags = 0;
|
|
graybuf->bitpattern = (unsigned long *) (gbuf + sizeof(tGraybuf));
|
|
graybuf->data = (unsigned char *) (graybuf->bitpattern + depth + 1);
|
|
|
|
i = depth - 1;
|
|
j = 8;
|
|
while (i != 0)
|
|
{
|
|
i >>= 1;
|
|
j--;
|
|
}
|
|
graybuf->randmask = 0xFFu >> j;
|
|
|
|
/* initial state is all white */
|
|
rb->memset(graybuf->data, 0, MULU16(depth, plane_size));
|
|
|
|
/* Precalculate the bit patterns for all possible pixel values */
|
|
for (i = 0; i <= depth; i++)
|
|
{
|
|
unsigned long pattern = 0;
|
|
int value = 0;
|
|
|
|
for (j = 0; j < depth; j++)
|
|
{
|
|
pattern <<= 1;
|
|
value += i;
|
|
|
|
if (value >= depth)
|
|
value -= depth; /* "white" bit */
|
|
else
|
|
pattern |= 1; /* "black" bit */
|
|
}
|
|
/* now the lower <depth> bits contain the pattern */
|
|
|
|
graybuf->bitpattern[i] = pattern;
|
|
}
|
|
|
|
graybuf->fg_pattern = graybuf->bitpattern[0]; /* black */
|
|
graybuf->bg_pattern = graybuf->bitpattern[depth]; /* white */
|
|
graybuf->drawmode = GRAY_DRAW_SOLID;
|
|
graybuf->curfont = FONT_SYSFIXED;
|
|
|
|
if (buf_taken) /* caller requested info about space taken */
|
|
{
|
|
*buf_taken = sizeof(tGraybuf) + sizeof(long)
|
|
+ MULU16(plane_size + sizeof(long), depth) + align;
|
|
}
|
|
|
|
return depth;
|
|
}
|
|
|
|
/* Release the grayscale display buffer
|
|
*
|
|
* Switches the grayscale overlay off at first if it is still running,
|
|
* then sets the pointer to NULL.
|
|
* DO CALL either this function or at least gray_show_display(false)
|
|
* before you exit, otherwise nasty things may happen.
|
|
*/
|
|
void gray_release_buffer(void)
|
|
{
|
|
gray_show_display(false);
|
|
graybuf = NULL;
|
|
}
|
|
|
|
/* Set position of the top left corner of the grayscale overlay
|
|
*
|
|
* x = left margin in pixels
|
|
* by = top margin in 8-pixel units
|
|
*
|
|
* You may set this in a way that the overlay spills across the right or
|
|
* bottom display border. In this case it will simply be clipped by the
|
|
* LCD controller. You can even set negative values, this will clip at the
|
|
* left or top border. I did not test it, but the limits may be +127 / -128
|
|
*
|
|
* If you use this while the grayscale overlay is running, the now-freed area
|
|
* will be restored.
|
|
*/
|
|
void gray_position_display(int x, int by)
|
|
{
|
|
graybuf->x = x;
|
|
graybuf->by = by;
|
|
|
|
if (graybuf->flags & GRAY_RUNNING)
|
|
graybuf->flags |= GRAY_DEFERRED_UPDATE;
|
|
}
|
|
|
|
/* Switch the grayscale overlay on or off
|
|
*
|
|
* enable = true: the grayscale overlay is switched on if initialized
|
|
* = false: the grayscale overlay is switched off and the regular lcd
|
|
* content is restored
|
|
*
|
|
* DO NOT call lcd_update() or any other api function that directly accesses
|
|
* the lcd while the grayscale overlay is running! If you need to do
|
|
* lcd_update() to update something outside the grayscale overlay area, use
|
|
* gray_deferred_update() instead.
|
|
*
|
|
* Other functions to avoid are:
|
|
* lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
|
|
* lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
|
|
*
|
|
* The grayscale display consumes ~50 % CPU power (for a full screen overlay,
|
|
* less if the overlay is smaller) when switched on. You can switch the overlay
|
|
* on and off as many times as you want.
|
|
*/
|
|
void gray_show_display(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
graybuf->flags |= GRAY_RUNNING;
|
|
rb->plugin_register_timer(FREQ / 67, 1, _timer_isr);
|
|
}
|
|
else
|
|
{
|
|
rb->plugin_unregister_timer();
|
|
graybuf->flags &= ~GRAY_RUNNING;
|
|
rb->lcd_update(); /* restore whatever there was before */
|
|
}
|
|
}
|
|
|
|
/* Set the draw mode for subsequent drawing operations
|
|
*
|
|
* drawmode =
|
|
* GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
|
|
* left untouched
|
|
* GRAY_DRAW_FG: Only foreground pixels are drawn
|
|
* GRAY_DRAW_BG: Only background pixels are drawn
|
|
* GRAY_DRAW_SOLID: Foreground and background pixels are drawn
|
|
*/
|
|
void gray_set_drawmode(int drawmode)
|
|
{
|
|
if ((unsigned) drawmode <= GRAY_DRAW_SOLID)
|
|
graybuf->drawmode = drawmode;
|
|
}
|
|
|
|
/* Set the foreground shade for subsequent drawing operations
|
|
*
|
|
* brightness = 0 (black) .. 255 (white)
|
|
*/
|
|
void gray_set_foreground(int brightness)
|
|
{
|
|
if ((unsigned) brightness <= 255)
|
|
graybuf->fg_pattern = graybuf->bitpattern[MULU16(brightness,
|
|
graybuf->depth + 1) >> 8];
|
|
}
|
|
|
|
/* Set the background shade for subsequent drawing operations
|
|
*
|
|
* brightness = 0 (black) .. 255 (white)
|
|
*/
|
|
void gray_set_background(int brightness)
|
|
{
|
|
if ((unsigned) brightness <= 255)
|
|
graybuf->bg_pattern = graybuf->bitpattern[MULU16(brightness,
|
|
graybuf->depth + 1) >> 8];
|
|
}
|
|
|
|
/* Set draw mode, foreground and background shades at once
|
|
*
|
|
* If you hand it -1 (or in fact any other out-of-bounds value) for a
|
|
* parameter, that particular setting won't be changed
|
|
*/
|
|
void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness)
|
|
{
|
|
gray_set_drawmode(drawmode);
|
|
gray_set_foreground(fg_brightness);
|
|
gray_set_background(bg_brightness);
|
|
}
|
|
|
|
/** Functions affecting the whole dsplay **/
|
|
|
|
/* Clear the grayscale display (sets all pixels to white) */
|
|
void gray_clear_display(void)
|
|
{
|
|
rb->memset(graybuf->data, 0, MULU16(graybuf->depth, graybuf->plane_size));
|
|
}
|
|
|
|
/* Set the grayscale display to all black */
|
|
void gray_black_display(void)
|
|
{
|
|
rb->memset(graybuf->data, 0xFF, MULU16(graybuf->depth, graybuf->plane_size));
|
|
}
|
|
|
|
/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
|
|
* of the screen not covered by the grayscale overlay).
|
|
*
|
|
* If the grayscale overlay is running, the update will be done in the next
|
|
* call of the interrupt routine, otherwise it will be performed right away.
|
|
* See also comment for the gray_show_display() function.
|
|
*/
|
|
void gray_deferred_update(void)
|
|
{
|
|
if (graybuf->flags & GRAY_RUNNING)
|
|
graybuf->flags |= GRAY_DEFERRED_UPDATE;
|
|
else
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/** Scrolling functions **/
|
|
|
|
/* Scroll the whole grayscale buffer left by <count> pixels
|
|
*
|
|
* black_border determines if the pixels scrolled in at the right are black
|
|
* or white
|
|
*
|
|
* Scrolling left/right by an even pixel count is almost twice as fast as
|
|
* scrolling by an odd pixel count.
|
|
*/
|
|
void gray_scroll_left(int count, bool black_border)
|
|
{
|
|
int by, d;
|
|
unsigned filler;
|
|
unsigned char *ptr;
|
|
|
|
if ((unsigned) count >= (unsigned) graybuf->width)
|
|
return;
|
|
|
|
filler = black_border ? 0xFF : 0;
|
|
|
|
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
|
|
for (by = 0; by < graybuf->bheight; by++)
|
|
{
|
|
ptr = graybuf->data + MULU16(graybuf->width, by);
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
asm volatile (
|
|
"mov %0,r1 \n" /* check if both source... */
|
|
"or %2,r1 \n" /* ...and offset are even */
|
|
"shlr r1 \n" /* -> lsb = 0 */
|
|
"bf .sl_start2 \n" /* -> copy word-wise */
|
|
|
|
"add #-1,%2 \n" /* copy byte-wise */
|
|
".sl_loop1: \n"
|
|
"mov.b @%0+,r1 \n"
|
|
"mov.b r1,@(%2,%0) \n"
|
|
"cmp/hi %0,%1 \n"
|
|
"bt .sl_loop1 \n"
|
|
|
|
"bra .sl_end \n"
|
|
"nop \n"
|
|
|
|
".sl_start2: \n" /* copy word-wise */
|
|
"add #-2,%2 \n"
|
|
".sl_loop2: \n"
|
|
"mov.w @%0+,r1 \n"
|
|
"mov.w r1,@(%2,%0) \n"
|
|
"cmp/hi %0,%1 \n"
|
|
"bt .sl_loop2 \n"
|
|
|
|
".sl_end: \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(ptr + count),
|
|
/* %1 */ "r"(ptr + graybuf->width),
|
|
/* %2 */ "z"(-count)
|
|
: /* clobbers */
|
|
"r1"
|
|
);
|
|
|
|
rb->memset(ptr + graybuf->width - count, filler, count);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Scroll the whole grayscale buffer right by <count> pixels
|
|
*
|
|
* black_border determines if the pixels scrolled in at the left are black
|
|
* or white
|
|
*
|
|
* Scrolling left/right by an even pixel count is almost twice as fast as
|
|
* scrolling by an odd pixel count.
|
|
*/
|
|
void gray_scroll_right(int count, bool black_border)
|
|
{
|
|
int by, d;
|
|
unsigned filler;
|
|
unsigned char *ptr;
|
|
|
|
if ((unsigned) count >= (unsigned) graybuf->width)
|
|
return;
|
|
|
|
filler = black_border ? 0xFF : 0;
|
|
|
|
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
|
|
for (by = 0; by < graybuf->bheight; by++)
|
|
{
|
|
ptr = graybuf->data + MULU16(graybuf->width, by);
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
asm volatile (
|
|
"mov %0,r1 \n" /* check if both source... */
|
|
"or %2,r1 \n" /* ...and offset are even */
|
|
"shlr r1 \n" /* -> lsb = 0 */
|
|
"bf .sr_start2 \n" /* -> copy word-wise */
|
|
|
|
"add #-1,%2 \n" /* copy byte-wise */
|
|
".sr_loop1: \n"
|
|
"mov.b @(%2,%0),r1 \n"
|
|
"mov.b r1,@-%0 \n"
|
|
"cmp/hi %1,%0 \n"
|
|
"bt .sr_loop1 \n"
|
|
|
|
"bra .sr_end \n"
|
|
"nop \n"
|
|
|
|
".sr_start2: \n" /* copy word-wise */
|
|
"add #-2,%2 \n"
|
|
".sr_loop2: \n"
|
|
"mov.w @(%2,%0),r1 \n"
|
|
"mov.w r1,@-%0 \n"
|
|
"cmp/hi %1,%0 \n"
|
|
"bt .sr_loop2 \n"
|
|
|
|
".sr_end: \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(ptr + graybuf->width),
|
|
/* %1 */ "r"(ptr + count),
|
|
/* %2 */ "z"(-count)
|
|
: /* clobbers */
|
|
"r1"
|
|
);
|
|
|
|
rb->memset(ptr, filler, count);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Scroll the whole grayscale buffer up by 8 pixels
|
|
*
|
|
* black_border determines if the pixels scrolled in at the bottom are black
|
|
* or white
|
|
*
|
|
* Scrolling up/down by 8 pixels is very fast.
|
|
*/
|
|
void gray_scroll_up8(bool black_border)
|
|
{
|
|
int by, d;
|
|
unsigned filler;
|
|
unsigned char *ptr;
|
|
|
|
filler = black_border ? 0xFF : 0;
|
|
|
|
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
|
|
for (by = 1; by < graybuf->bheight; by++)
|
|
{
|
|
ptr = graybuf->data + MULU16(graybuf->width, by);
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
rb->memcpy(ptr - graybuf->width, ptr, graybuf->width);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
/* fill last row */
|
|
ptr = graybuf->data + graybuf->plane_size - graybuf->width;
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
rb->memset(ptr, filler, graybuf->width);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
|
|
/* Scroll the whole grayscale buffer down by 8 pixels
|
|
*
|
|
* black_border determines if the pixels scrolled in at the top are black
|
|
* or white
|
|
*
|
|
* Scrolling up/down by 8 pixels is very fast.
|
|
*/
|
|
void gray_scroll_down8(bool black_border)
|
|
{
|
|
int by, d;
|
|
unsigned filler;
|
|
unsigned char *ptr;
|
|
|
|
filler = black_border ? 0xFF : 0;
|
|
|
|
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
|
|
for (by = graybuf->bheight - 1; by > 0; by--)
|
|
{
|
|
ptr = graybuf->data + MULU16(graybuf->width, by);
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
rb->memcpy(ptr, ptr - graybuf->width, graybuf->width);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
/* fill first row */
|
|
ptr = graybuf->data;
|
|
for (d = 0; d < graybuf->depth; d++)
|
|
{
|
|
rb->memset(ptr, filler, graybuf->width);
|
|
ptr += graybuf->plane_size;
|
|
}
|
|
}
|
|
|
|
/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
|
|
*
|
|
* black_border determines if the pixels scrolled in at the bottom are black
|
|
* or white
|
|
*
|
|
* Scrolling up/down pixel-wise is significantly slower than scrolling
|
|
* left/right or scrolling up/down byte-wise because it involves bit
|
|
* shifting. That's why it is asm optimized.
|
|
*/
|
|
void gray_scroll_up(int count, bool black_border)
|
|
{
|
|
unsigned filler;
|
|
|
|
if ((unsigned) count > 7)
|
|
return;
|
|
|
|
filler = black_border ? 0xFFu : 0;
|
|
|
|
/* scroll column by column to minimize flicker */
|
|
asm volatile (
|
|
"mov #0,r6 \n" /* x = 0 */
|
|
"mova .su_shifttbl,r0 \n" /* calculate jump destination for */
|
|
"mov.b @(r0,%6),%6 \n" /* shift amount from table */
|
|
"bra .su_cloop \n" /* skip table */
|
|
"add r0,%6 \n"
|
|
|
|
".align 2 \n"
|
|
".su_shifttbl: \n" /* shift jump offset table */
|
|
".byte .su_shift0 - .su_shifttbl \n"
|
|
".byte .su_shift1 - .su_shifttbl \n"
|
|
".byte .su_shift2 - .su_shifttbl \n"
|
|
".byte .su_shift3 - .su_shifttbl \n"
|
|
".byte .su_shift4 - .su_shifttbl \n"
|
|
".byte .su_shift5 - .su_shifttbl \n"
|
|
".byte .su_shift6 - .su_shifttbl \n"
|
|
".byte .su_shift7 - .su_shifttbl \n"
|
|
|
|
".su_cloop: \n" /* repeat for every column */
|
|
"mov %1,r2 \n" /* get start address */
|
|
"mov #0,r3 \n" /* current_plane = 0 */
|
|
|
|
".su_oloop: \n" /* repeat for every bitplane */
|
|
"mov r2,r4 \n" /* get start address */
|
|
"mov #0,r5 \n" /* current_row = 0 */
|
|
"mov %5,r1 \n" /* get filler bits */
|
|
|
|
".su_iloop: \n" /* repeat for all rows */
|
|
"sub %2,r4 \n" /* address -= width */
|
|
"mov.b @r4,r0 \n" /* get data byte */
|
|
"shll8 r1 \n" /* old data to 2nd byte */
|
|
"extu.b r0,r0 \n" /* extend unsigned */
|
|
"or r1,r0 \n" /* combine old data */
|
|
"jmp @%6 \n" /* jump into shift "path" */
|
|
"extu.b r0,r1 \n" /* store data for next round */
|
|
|
|
".su_shift6: \n" /* shift right by 0..7 bits */
|
|
"shlr2 r0 \n"
|
|
".su_shift4: \n"
|
|
"shlr2 r0 \n"
|
|
".su_shift2: \n"
|
|
"bra .su_shift0 \n"
|
|
"shlr2 r0 \n"
|
|
".su_shift7: \n"
|
|
"shlr2 r0 \n"
|
|
".su_shift5: \n"
|
|
"shlr2 r0 \n"
|
|
".su_shift3: \n"
|
|
"shlr2 r0 \n"
|
|
".su_shift1: \n"
|
|
"shlr r0 \n"
|
|
".su_shift0: \n"
|
|
|
|
"mov.b r0,@r4 \n" /* store data */
|
|
"add #1,r5 \n" /* current_row++ */
|
|
"cmp/hi r5,%3 \n" /* current_row < bheight ? */
|
|
"bt .su_iloop \n"
|
|
|
|
"add %4,r2 \n" /* start_address += plane_size */
|
|
"add #1,r3 \n" /* current_plane++ */
|
|
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
|
|
"bt .su_oloop \n"
|
|
|
|
"add #1,%1 \n" /* start_address++ */
|
|
"add #1,r6 \n" /* x++ */
|
|
"cmp/hi r6,%2 \n" /* x < width ? */
|
|
"bt .su_cloop \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(graybuf->depth),
|
|
/* %1 */ "r"(graybuf->data + graybuf->plane_size),
|
|
/* %2 */ "r"(graybuf->width),
|
|
/* %3 */ "r"(graybuf->bheight),
|
|
/* %4 */ "r"(graybuf->plane_size),
|
|
/* %5 */ "r"(filler),
|
|
/* %6 */ "r"(count)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
|
|
);
|
|
}
|
|
|
|
/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
|
|
*
|
|
* black_border determines if the pixels scrolled in at the top are black
|
|
* or white
|
|
*
|
|
* Scrolling up/down pixel-wise is significantly slower than scrolling
|
|
* left/right or scrolling up/down byte-wise because it involves bit
|
|
* shifting. That's why it is asm optimized.
|
|
*/
|
|
void gray_scroll_down(int count, bool black_border)
|
|
{
|
|
unsigned filler;
|
|
|
|
if ((unsigned) count > 7)
|
|
return;
|
|
|
|
filler = black_border ? (0xFFu << count) : 0;
|
|
|
|
/* scroll column by column to minimize flicker */
|
|
asm volatile (
|
|
"mov #0,r6 \n" /* x = 0 */
|
|
"mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
|
|
"mov.b @(r0,%6),%6 \n" /* shift amount from table */
|
|
"bra .sd_cloop \n" /* skip table */
|
|
"add r0,%6 \n"
|
|
|
|
".align 2 \n"
|
|
".sd_shifttbl: \n" /* shift jump offset table */
|
|
".byte .sd_shift0 - .sd_shifttbl \n"
|
|
".byte .sd_shift1 - .sd_shifttbl \n"
|
|
".byte .sd_shift2 - .sd_shifttbl \n"
|
|
".byte .sd_shift3 - .sd_shifttbl \n"
|
|
".byte .sd_shift4 - .sd_shifttbl \n"
|
|
".byte .sd_shift5 - .sd_shifttbl \n"
|
|
".byte .sd_shift6 - .sd_shifttbl \n"
|
|
".byte .sd_shift7 - .sd_shifttbl \n"
|
|
|
|
".sd_cloop: \n" /* repeat for every column */
|
|
"mov %1,r2 \n" /* get start address */
|
|
"mov #0,r3 \n" /* current_plane = 0 */
|
|
|
|
".sd_oloop: \n" /* repeat for every bitplane */
|
|
"mov r2,r4 \n" /* get start address */
|
|
"mov #0,r5 \n" /* current_row = 0 */
|
|
"mov %5,r1 \n" /* get filler bits */
|
|
|
|
".sd_iloop: \n" /* repeat for all rows */
|
|
"shlr8 r1 \n" /* shift right to get residue */
|
|
"mov.b @r4,r0 \n" /* get data byte */
|
|
"jmp @%6 \n" /* jump into shift "path" */
|
|
"extu.b r0,r0 \n" /* extend unsigned */
|
|
|
|
".sd_shift6: \n" /* shift left by 0..7 bits */
|
|
"shll2 r0 \n"
|
|
".sd_shift4: \n"
|
|
"shll2 r0 \n"
|
|
".sd_shift2: \n"
|
|
"bra .sd_shift0 \n"
|
|
"shll2 r0 \n"
|
|
".sd_shift7: \n"
|
|
"shll2 r0 \n"
|
|
".sd_shift5: \n"
|
|
"shll2 r0 \n"
|
|
".sd_shift3: \n"
|
|
"shll2 r0 \n"
|
|
".sd_shift1: \n"
|
|
"shll r0 \n"
|
|
".sd_shift0: \n"
|
|
|
|
"or r0,r1 \n" /* combine with last residue */
|
|
"mov.b r1,@r4 \n" /* store data */
|
|
"add %2,r4 \n" /* address += width */
|
|
"add #1,r5 \n" /* current_row++ */
|
|
"cmp/hi r5,%3 \n" /* current_row < bheight ? */
|
|
"bt .sd_iloop \n"
|
|
|
|
"add %4,r2 \n" /* start_address += plane_size */
|
|
"add #1,r3 \n" /* current_plane++ */
|
|
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
|
|
"bt .sd_oloop \n"
|
|
|
|
"add #1,%1 \n" /* start_address++ */
|
|
"add #1,r6 \n" /* x++ */
|
|
"cmp/hi r6,%2 \n" /* x < width ? */
|
|
"bt .sd_cloop \n"
|
|
: /* outputs */
|
|
: /* inputs */
|
|
/* %0 */ "r"(graybuf->depth),
|
|
/* %1 */ "r"(graybuf->data),
|
|
/* %2 */ "r"(graybuf->width),
|
|
/* %3 */ "r"(graybuf->bheight),
|
|
/* %4 */ "r"(graybuf->plane_size),
|
|
/* %5 */ "r"(filler),
|
|
/* %6 */ "r"(count)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
|
|
);
|
|
}
|
|
|
|
/** Pixel and line functions **/
|
|
|
|
/* Set a pixel with the current drawinfo
|
|
*
|
|
* If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
|
|
* GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
|
|
* GRAY_DRAW_BG draws the pixel in the background shade
|
|
*/
|
|
void gray_drawpixel(int x, int y)
|
|
{
|
|
unsigned long pattern;
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
|
|
graybuf->bg_pattern : graybuf->fg_pattern;
|
|
|
|
_pixelfuncs[graybuf->drawmode](x, y, pattern);
|
|
}
|
|
|
|
/* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo,
|
|
* See gray_drawpixel() for details
|
|
*/
|
|
void gray_drawline(int x1, int y1, int x2, int y2)
|
|
{
|
|
int numpixels;
|
|
int i;
|
|
int deltax, deltay;
|
|
int d, dinc1, dinc2;
|
|
int x, xinc1, xinc2;
|
|
int y, yinc1, yinc2;
|
|
unsigned long pattern;
|
|
void (*pixelfunc)(int x, int y, unsigned long pattern);
|
|
|
|
if ((unsigned) x1 >= (unsigned) graybuf->width
|
|
|| (unsigned) y1 >= (unsigned) graybuf->height
|
|
|| (unsigned) x2 >= (unsigned) graybuf->width
|
|
|| (unsigned) y2 >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
deltax = abs(x2 - x1);
|
|
deltay = abs(y2 - y1);
|
|
xinc2 = 1;
|
|
yinc2 = 1;
|
|
|
|
if (deltax >= deltay)
|
|
{
|
|
numpixels = deltax;
|
|
d = 2 * deltay - deltax;
|
|
dinc1 = deltay * 2;
|
|
dinc2 = (deltay - deltax) * 2;
|
|
xinc1 = 1;
|
|
yinc1 = 0;
|
|
}
|
|
else
|
|
{
|
|
numpixels = deltay;
|
|
d = 2 * deltax - deltay;
|
|
dinc1 = deltax * 2;
|
|
dinc2 = (deltax - deltay) * 2;
|
|
xinc1 = 0;
|
|
yinc1 = 1;
|
|
}
|
|
numpixels++; /* include endpoints */
|
|
|
|
if (x1 > x2)
|
|
{
|
|
xinc1 = -xinc1;
|
|
xinc2 = -xinc2;
|
|
}
|
|
|
|
if (y1 > y2)
|
|
{
|
|
yinc1 = -yinc1;
|
|
yinc2 = -yinc2;
|
|
}
|
|
|
|
x = x1;
|
|
y = y1;
|
|
|
|
pixelfunc = _pixelfuncs[graybuf->drawmode];
|
|
pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
|
|
graybuf->bg_pattern : graybuf->fg_pattern;
|
|
|
|
for (i = 0; i < numpixels; i++)
|
|
{
|
|
pixelfunc(x, y, pattern);
|
|
|
|
if (d < 0)
|
|
{
|
|
d += dinc1;
|
|
x += xinc1;
|
|
y += yinc1;
|
|
}
|
|
else
|
|
{
|
|
d += dinc2;
|
|
x += xinc2;
|
|
y += yinc2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo,
|
|
* See gray_drawpixel() for details
|
|
*/
|
|
void gray_horline(int x1, int x2, int y)
|
|
{
|
|
int x;
|
|
unsigned long pattern;
|
|
void (*pixelfunc)(int x, int y, unsigned long pattern);
|
|
|
|
if ((unsigned) x1 >= (unsigned) graybuf->width
|
|
|| (unsigned) x2 >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if (x1 > x2)
|
|
{
|
|
x = x1;
|
|
x1 = x2;
|
|
x2 = x;
|
|
}
|
|
pixelfunc = _pixelfuncs[graybuf->drawmode];
|
|
pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
|
|
graybuf->bg_pattern : graybuf->fg_pattern;
|
|
|
|
for (x = x1; x <= x2; x++)
|
|
pixelfunc(x, y, pattern);
|
|
|
|
}
|
|
|
|
/* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo,
|
|
* See gray_drawpixel() for details
|
|
*
|
|
* This one uses the block drawing optimization, so it is rather fast.
|
|
*/
|
|
void gray_verline(int x, int y1, int y2)
|
|
{
|
|
int shift, y, ny;
|
|
unsigned bits, mask_top, mask_bottom;
|
|
unsigned char *dst;
|
|
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y1 >= (unsigned) graybuf->height
|
|
|| (unsigned) y2 >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if (y1 > y2)
|
|
{
|
|
y = y1;
|
|
y1 = y2;
|
|
y2 = y;
|
|
}
|
|
y = y1;
|
|
ny = y2 - y1 + 1;
|
|
|
|
dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
|
|
shift = y & 7;
|
|
ny += shift;
|
|
|
|
mask_top = 0xFFu << (y & 7);
|
|
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
|
|
if (ny <= 8)
|
|
mask_bottom &= mask_top;
|
|
|
|
blockfunc = _blockfuncs[graybuf->drawmode];
|
|
bits = (graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
|
|
|
|
if (ny > 8)
|
|
{
|
|
blockfunc(dst, mask_top, bits);
|
|
dst += graybuf->width;
|
|
|
|
for (y = 8; y < ny - 8; y += 8)
|
|
{
|
|
blockfunc(dst, 0xFFu, bits);
|
|
dst += graybuf->width;
|
|
}
|
|
}
|
|
|
|
blockfunc(dst, mask_bottom, bits);
|
|
}
|
|
|
|
/** Rectangle functions **/
|
|
|
|
/* Draw a (hollow) rectangle with the current drawinfo,
|
|
* See gray_drawpixel() for details
|
|
*/
|
|
void gray_drawrect(int x, int y, int nx, int ny)
|
|
{
|
|
int x2, y2;
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
|
|
ny = graybuf->height - y;
|
|
|
|
if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
|
|
nx = graybuf->width - x;
|
|
|
|
x2 = x + nx - 1;
|
|
y2 = y + ny - 1;
|
|
|
|
gray_horline(x, x2, y);
|
|
gray_horline(x, x2, y2);
|
|
gray_verline(x, y, y2);
|
|
gray_verline(x2, y, y2);
|
|
}
|
|
|
|
/* Draw a filled rectangle with the current drawinfo,
|
|
* See gray_drawpixel() for details
|
|
*
|
|
* This one uses the block drawing optimization, so it is rather fast.
|
|
*/
|
|
void gray_fillrect(int x, int y, int nx, int ny)
|
|
{
|
|
int shift;
|
|
unsigned bits, mask_top, mask_bottom;
|
|
unsigned char *dst, *dst_row;
|
|
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
|
|
ny = graybuf->height - y;
|
|
|
|
if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
|
|
nx = graybuf->width - x;
|
|
|
|
dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
|
|
shift = y & 7;
|
|
ny += shift;
|
|
|
|
mask_top = 0xFFu << (y & 7);
|
|
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
|
|
if (ny <= 8)
|
|
mask_bottom &= mask_top;
|
|
|
|
blockfunc = _blockfuncs[graybuf->drawmode];
|
|
bits = (graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
|
|
|
|
if (ny > 8)
|
|
{
|
|
dst_row = dst;
|
|
for (x = 0; x < nx; x++)
|
|
blockfunc(dst_row++, mask_top, bits);
|
|
|
|
dst += graybuf->width;
|
|
|
|
for (y = 8; y < ny - 8; y += 8)
|
|
{
|
|
dst_row = dst;
|
|
for (x = 0; x < nx; x++)
|
|
blockfunc(dst_row++, 0xFFu, bits);
|
|
|
|
dst += graybuf->width;
|
|
}
|
|
}
|
|
|
|
for (x = 0; x < nx; x++)
|
|
blockfunc(dst++, mask_bottom, bits);
|
|
}
|
|
|
|
/** Bitmap functions **/
|
|
|
|
/* Copy a grayscale bitmap into the display
|
|
*
|
|
* A grayscale bitmap contains one byte for every pixel that defines the
|
|
* brightness of the pixel (0..255). Bytes are read in row-major order.
|
|
* The <stride> parameter is useful if you want to show only a part of a
|
|
* bitmap. It should always be set to the "row length" of the bitmap, so
|
|
* for displaying the whole bitmap, nx == stride.
|
|
*
|
|
* This is the only drawing function NOT using the drawinfo.
|
|
*/
|
|
void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
|
|
int stride)
|
|
{
|
|
int shift;
|
|
unsigned mask_top, mask_bottom;
|
|
unsigned char *src_row, *dst, *dst_row;
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
|
|
ny = graybuf->height - y;
|
|
|
|
if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
|
|
nx = graybuf->width - x;
|
|
|
|
dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
|
|
shift = y & 7;
|
|
ny += shift;
|
|
|
|
mask_top = 0xFFu << (y & 7);
|
|
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
|
|
if (ny <= 8)
|
|
mask_bottom &= mask_top;
|
|
|
|
if (ny > 8)
|
|
{
|
|
src_row = src;
|
|
dst_row = dst;
|
|
|
|
for (x = 0; x < nx; x++)
|
|
_writearray(dst_row++, src_row++, stride, mask_top);
|
|
|
|
src += MULU16(stride, 8 - shift);
|
|
dst += graybuf->width;
|
|
|
|
for (y = 8; y < ny - 8; y += 8)
|
|
{
|
|
src_row = src;
|
|
dst_row = dst;
|
|
|
|
for (x = 0; x < nx; x++)
|
|
_writearray(dst_row++, src_row++, stride, 0xFFu);
|
|
|
|
src += stride << 3;
|
|
dst += graybuf->width;
|
|
}
|
|
}
|
|
|
|
for (x = 0; x < nx; x++)
|
|
_writearray(dst++, src++, stride, mask_bottom);
|
|
}
|
|
|
|
/* Display a bitmap with the current drawinfo
|
|
*
|
|
* The drawmode is used as described for gray_set_drawmode()
|
|
*
|
|
* This (now) uses the same bitmap format as the core b&w graphics routines,
|
|
* so you can use bmp2rb to generate bitmaps for use with this function as
|
|
* well.
|
|
*
|
|
* A bitmap contains one bit for every pixel that defines if that pixel is
|
|
* foreground (1) or background (0). Bits within a byte are arranged
|
|
* vertically, LSB at top.
|
|
* The bytes are stored in row-major order, with byte 0 being top left,
|
|
* byte 1 2nd from left etc. The first row of bytes defines pixel rows
|
|
* 0..7, the second row defines pixel row 8..15 etc.
|
|
*
|
|
* The <stride> parameter is useful if you want to show only a part of a
|
|
* bitmap. It should always be set to the "row length" of the bitmap.
|
|
*/
|
|
void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
|
|
int stride)
|
|
{
|
|
int shift;
|
|
unsigned bits, mask_top, mask_bottom;
|
|
unsigned char *src_col, *dst, *dst_col;
|
|
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
|
|
ny = graybuf->height - y;
|
|
|
|
if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
|
|
nx = graybuf->width - x;
|
|
|
|
dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
|
|
shift = y & 7;
|
|
ny += shift;
|
|
|
|
mask_top = 0xFFu << (y & 7);
|
|
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
|
|
if (ny <= 8)
|
|
mask_bottom &= mask_top;
|
|
|
|
blockfunc = _blockfuncs[graybuf->drawmode];
|
|
|
|
for(x = 0; x < nx; x++)
|
|
{
|
|
src_col = src++;
|
|
dst_col = dst++;
|
|
bits = 0;
|
|
y = 0;
|
|
|
|
if (ny > 8)
|
|
{
|
|
bits = *src_col << shift;
|
|
src_col += stride;
|
|
|
|
blockfunc(dst_col, mask_top, bits);
|
|
dst_col += graybuf->width;
|
|
bits >>= 8;
|
|
|
|
for (y = 8; y < ny - 8; y += 8)
|
|
{
|
|
bits |= *src_col << shift;
|
|
src_col += stride;
|
|
|
|
blockfunc(dst_col, 0xFFu, bits);
|
|
dst_col += graybuf->width;
|
|
bits >>= 8;
|
|
}
|
|
}
|
|
if (y + shift < ny)
|
|
bits |= *src_col << shift;
|
|
|
|
blockfunc(dst_col, mask_bottom, bits);
|
|
}
|
|
}
|
|
|
|
/** Font support **/
|
|
|
|
/* Set font for the font routines
|
|
*
|
|
* newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
|
|
* core routines
|
|
*/
|
|
void gray_setfont(int newfont)
|
|
{
|
|
graybuf->curfont = rb->font_get(newfont);
|
|
}
|
|
|
|
/* Calculate width and height of the given text in pixels when rendered with
|
|
* the currently selected font.
|
|
*
|
|
* This works exactly the same way as the core lcd_getstringsize(), only that
|
|
* it uses the selected font for grayscale.
|
|
*/
|
|
int gray_getstringsize(unsigned char *str, int *w, int *h)
|
|
{
|
|
int ch;
|
|
int width = 0;
|
|
struct font *pf = graybuf->curfont;
|
|
|
|
while ((ch = *str++))
|
|
{
|
|
/* check input range */
|
|
if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
|
|
ch = pf->defaultchar;
|
|
ch -= pf->firstchar;
|
|
|
|
/* get proportional width */
|
|
width += pf->width ? pf->width[ch] : pf->maxwidth;
|
|
}
|
|
if (w)
|
|
*w = width;
|
|
if (h)
|
|
*h = pf->height;
|
|
return width;
|
|
}
|
|
|
|
/* Display text starting at (x, y) with the current font and drawinfo
|
|
*
|
|
* The drawmode is used as described for gray_set_drawmode()
|
|
*/
|
|
void gray_putsxy(int x, int y, unsigned char *str)
|
|
{
|
|
int ch, width;
|
|
bitmap_t *bits;
|
|
struct font *pf = graybuf->curfont;
|
|
|
|
if ((unsigned) x >= (unsigned) graybuf->width
|
|
|| (unsigned) y >= (unsigned) graybuf->height)
|
|
return;
|
|
|
|
while ((ch = *str++) != '\0' && x < graybuf->width)
|
|
{
|
|
/* check input range */
|
|
if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
|
|
ch = pf->defaultchar;
|
|
ch -= pf->firstchar;
|
|
|
|
/* get proportional width and glyph bits */
|
|
width = pf->width ? pf->width[ch] : pf->maxwidth;
|
|
bits = pf->bits + (pf->offset ? pf->offset[ch]
|
|
: MULU16(pf->height, ch));
|
|
|
|
gray_drawbitmap((unsigned char*) bits, x, y, width, pf->height,
|
|
width);
|
|
x += width;
|
|
}
|
|
}
|
|
|
|
#endif // #ifdef HAVE_LCD_BITMAP
|
|
#endif // #ifndef SIMULATOR
|
|
|