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	git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12051 a1c6a512-1295-4272-9138-f99709370657
		
			
				
	
	
		
			442 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Emacs style mode select   -*- C++ -*-
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|  *-----------------------------------------------------------------------------
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|  *
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|  *
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|  *  PrBoom a Doom port merged with LxDoom and LSDLDoom
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|  *  based on BOOM, a modified and improved DOOM engine
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|  *  Copyright (C) 1999 by
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|  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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|  *  Copyright (C) 1999-2000 by
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|  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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|  *
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|  *  This program is free software; you can redistribute it and/or
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|  *  modify it under the terms of the GNU General Public License
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|  *  as published by the Free Software Foundation; either version 2
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|  *  of the License, or (at your option) any later version.
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|  *
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|  *  This program is distributed in the hope that it will be useful,
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|  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  *  GNU General Public License for more details.
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|  *
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|  *  You should have received a copy of the GNU General Public License
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|  *  along with this program; if not, write to the Free Software
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|  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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|  *  02111-1307, USA.
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|  *
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|  * DESCRIPTION:
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|  *      Here is a core component: drawing the floors and ceilings,
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|  *       while maintaining a per column clipping list only.
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|  *      Moreover, the sky areas have to be determined.
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|  *
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|  * MAXVISPLANES is no longer a limit on the number of visplanes,
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|  * but a limit on the number of hash slots; larger numbers mean
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|  * better performance usually but after a point they are wasted,
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|  * and memory and time overheads creep in.
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|  *
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|  * For more information on visplanes, see:
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|  *
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|  * http://classicgaming.com/doom/editing/
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|  *
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|  * Lee Killough
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|  *
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|  *-----------------------------------------------------------------------------*/
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| 
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| #include "z_zone.h"  /* memory allocation wrappers -- killough */
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| 
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| #include "doomstat.h"
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| #include "w_wad.h"
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| #include "r_main.h"
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| #include "r_draw.h"
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| #include "r_things.h"
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| #include "r_sky.h"
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| #include "r_plane.h"
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| #include "rockmacros.h"
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| 
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| #define MAXVISPLANES 128    /* must be a power of 2 */
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| 
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| static visplane_t *visplanes[MAXVISPLANES] IBSS_ATTR;   // killough
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| static visplane_t *freetail;                  // killough
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| static visplane_t **freehead = &freetail;     // killough
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| visplane_t *floorplane, *ceilingplane;
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| 
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| // killough -- hash function for visplanes
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| // Empirically verified to be fairly uniform:
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| 
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| #define visplane_hash(picnum,lightlevel,height) \
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|   ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
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| 
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| size_t maxopenings;
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| short *openings,*lastopening;
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| 
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| // Clip values are the solid pixel bounding the range.
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| //  floorclip starts out SCREENHEIGHT
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| //  ceilingclip starts out -1
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| 
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| short floorclip[MAX_SCREENWIDTH], ceilingclip[MAX_SCREENWIDTH];
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| 
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| // spanstart holds the start of a plane span; initialized to 0 at start
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| 
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| static int spanstart[MAX_SCREENHEIGHT];                // killough 2/8/98
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| 
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| //
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| // texture mapping
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| //
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| 
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| static lighttable_t **planezlight;
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| static fixed_t planeheight;
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| 
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| // killough 2/8/98: make variables static
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| 
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| static fixed_t basexscale, baseyscale;
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| static fixed_t cachedheight[MAX_SCREENHEIGHT];
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| static fixed_t cacheddistance[MAX_SCREENHEIGHT];
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| static fixed_t cachedxstep[MAX_SCREENHEIGHT];
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| static fixed_t cachedystep[MAX_SCREENHEIGHT];
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| static fixed_t xoffs, yoffs;    // killough 2/28/98: flat offsets
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| 
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| fixed_t yslope[MAX_SCREENHEIGHT], distscale[MAX_SCREENWIDTH];
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| 
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| //
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| // R_InitPlanes
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| // Only at game startup.
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| //
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| void R_InitPlanes (void)
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| {
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| }
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| 
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| //
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| // R_MapPlane
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| //
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| // Uses global vars:
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| //  planeheight
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| //  ds_source
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| //  basexscale
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| //  baseyscale
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| //  viewx
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| //  viewy
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| //  xoffs
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| //  yoffs
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| //
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| // BASIC PRIMITIVE
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| //
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| 
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| static void R_MapPlane(int y, int x1, int x2)
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| {
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|    angle_t angle;
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|    fixed_t distance, length;
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|    unsigned index;
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| 
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| #ifdef RANGECHECK
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| 
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|    if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
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|       I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
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| #endif
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| 
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|    if (planeheight != cachedheight[y])
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|    {
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|       cachedheight[y] = planeheight;
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|       distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
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|       ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
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|       ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
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|    }
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|    else
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|    {
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|       distance = cacheddistance[y];
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|       ds_xstep = cachedxstep[y];
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|       ds_ystep = cachedystep[y];
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|    }
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| 
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|    length = FixedMul (distance,distscale[x1]);
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|    angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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| 
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|    // killough 2/28/98: Add offsets
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|    ds_xfrac =  viewx + FixedMul(finecosine[angle], length) + xoffs;
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|    ds_yfrac = -viewy - FixedMul(finesine[angle],   length) + yoffs;
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| 
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|    if (!(ds_colormap = fixedcolormap))
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|    {
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|       index = distance >> LIGHTZSHIFT;
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|       if (index >= MAXLIGHTZ )
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|          index = MAXLIGHTZ-1;
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|       ds_colormap = planezlight[index];
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|    }
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| 
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|    ds_y = y;
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|    ds_x1 = x1;
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|    ds_x2 = x2;
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| 
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|    R_DrawSpan();
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| }
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| 
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| //
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| // R_ClearPlanes
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| // At begining of frame.
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| //
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| 
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| void R_ClearPlanes(void)
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| {
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|    int i;
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|    angle_t angle;
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| 
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|    // opening / clipping determination
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|    for (i=0 ; i<viewwidth ; i++)
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|       floorclip[i] = viewheight, ceilingclip[i] = -1;
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| 
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|    for (i=0;i<MAXVISPLANES;i++)    // new code -- killough
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|       for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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|          freehead = &(*freehead)->next;
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| 
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|    lastopening = openings;
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| 
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|    // texture calculation
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|    memset (cachedheight, 0, sizeof(cachedheight));
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| 
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|    // left to right mapping
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|    angle = (viewangle-ANG90)>>ANGLETOFINESHIFT;
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| 
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|    // scale will be unit scale at SCREENWIDTH/2 distance
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|    basexscale = FixedDiv (finecosine[angle],centerxfrac);
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|    baseyscale = -FixedDiv (finesine[angle],centerxfrac);
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| }
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| 
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| // New function, by Lee Killough
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| 
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| static visplane_t *new_visplane(unsigned hash)
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| {
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|    visplane_t *check = freetail;
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|    if (!check)
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|       check = calloc(1, sizeof *check);
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|    else
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|       if (!(freetail = freetail->next))
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|          freehead = &freetail;
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|    check->next = visplanes[hash];
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|    visplanes[hash] = check;
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|    return check;
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| }
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| 
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| /*
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|  * R_DupPlane
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|  *
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|  * cph 2003/04/18 - create duplicate of existing visplane and set initial range
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|  */
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| visplane_t *R_DupPlane(const visplane_t *pl, int start, int stop)
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| {
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|    unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
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|    visplane_t *new_pl = new_visplane(hash);
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| 
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|    new_pl->height = pl->height;
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|    new_pl->picnum = pl->picnum;
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|    new_pl->lightlevel = pl->lightlevel;
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|    new_pl->xoffs = pl->xoffs;           // killough 2/28/98
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|    new_pl->yoffs = pl->yoffs;
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|    new_pl->minx = start;
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|    new_pl->maxx = stop;
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|    memset(new_pl->top, 0xff, sizeof new_pl->top);
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|    return new_pl;
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| }
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| 
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| //
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| // R_FindPlane
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| //
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| // killough 2/28/98: Add offsets
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| 
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| visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
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|                         fixed_t xoffs, fixed_t yoffs)
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| {
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|    visplane_t *check;
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|    unsigned hash;                      // killough
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| 
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|    if (picnum == skyflatnum || picnum & PL_SKYFLAT)
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|       height = lightlevel = 0;         // killough 7/19/98: most skies map together
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| 
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|    // New visplane algorithm uses hash table -- killough
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|    hash = visplane_hash(picnum,lightlevel,height);
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| 
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|    for (check=visplanes[hash]; check; check=check->next)  // killough
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|       if (height == check->height &&
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|             picnum == check->picnum &&
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|             lightlevel == check->lightlevel &&
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|             xoffs == check->xoffs &&      // killough 2/28/98: Add offset checks
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|             yoffs == check->yoffs)
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|          return check;
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| 
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|    check = new_visplane(hash);         // killough
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| 
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|    check->height = height;
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|    check->picnum = picnum;
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|    check->lightlevel = lightlevel;
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|    check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
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|    check->maxx = -1;
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|    check->xoffs = xoffs;               // killough 2/28/98: Save offsets
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|    check->yoffs = yoffs;
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| 
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|    memset (check->top, 0xff, sizeof check->top);
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| 
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|    return check;
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| }
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| 
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| //
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| // R_CheckPlane
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| //
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| visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
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| {
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|    int intrl, intrh, unionl, unionh, x;
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| 
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|    if (start < pl->minx)
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|       intrl   = pl->minx, unionl = start;
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|    else
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|       unionl  = pl->minx,  intrl = start;
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| 
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|    if (stop  > pl->maxx)
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|       intrh   = pl->maxx, unionh = stop;
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|    else
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|       unionh  = pl->maxx, intrh  = stop;
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| 
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|    for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
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|       ;
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| 
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|    if (x > intrh)
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|    { /* Can use existing plane; extend range */
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|       pl->minx = unionl;
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|       pl->maxx = unionh;
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|       return pl;
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|    }
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|    else /* Cannot use existing plane; create a new one */
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|       return R_DupPlane(pl,start,stop);
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| }
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| 
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| //
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| // R_MakeSpans
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| //
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| 
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| static void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
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| {
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|    for (; t1 < t2 && t1 <= b1; t1++)
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|       R_MapPlane(t1, spanstart[t1], x-1);
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|    for (; b1 > b2 && b1 >= t1; b1--)
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|       R_MapPlane(b1, spanstart[b1] ,x-1);
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|    while (t2 < t1 && t2 <= b2)
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|       spanstart[t2++] = x;
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|    while (b2 > b1 && b2 >= t2)
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|       spanstart[b2--] = x;
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| }
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| 
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| // New function, by Lee Killough
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| 
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| static void R_DoDrawPlane(visplane_t *pl)
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| {
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|    register int x;
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|    if (pl->minx <= pl->maxx)
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|    {
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|       if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT)
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|       { // sky flat
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|          int texture;
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|          angle_t an, flip;
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| 
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|          // killough 10/98: allow skies to come from sidedefs.
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|          // Allows scrolling and/or animated skies, as well as
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|          // arbitrary multiple skies per level without having
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|          // to use info lumps.
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| 
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|          an = viewangle;
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| 
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|          if (pl->picnum & PL_SKYFLAT)
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|          {
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|             // Sky Linedef
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|             const line_t *l = &lines[pl->picnum & ~PL_SKYFLAT];
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| 
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|             // Sky transferred from first sidedef
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|             const side_t *s = *l->sidenum + sides;
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| 
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|             // Texture comes from upper texture of reference sidedef
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|             texture = texturetranslation[s->toptexture];
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| 
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|             // Horizontal offset is turned into an angle offset,
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|             // to allow sky rotation as well as careful positioning.
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|             // However, the offset is scaled very small, so that it
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|             // allows a long-period of sky rotation.
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| 
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|             an += s->textureoffset;
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| 
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|             // Vertical offset allows careful sky positioning.
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| 
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|             dc_texturemid = s->rowoffset - 28*FRACUNIT;
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| 
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|             // We sometimes flip the picture horizontally.
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|             //
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|             // Doom always flipped the picture, so we make it optional,
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|             // to make it easier to use the new feature, while to still
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|             // allow old sky textures to be used.
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| 
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|             flip = l->special==272 ? 0u : ~0u;
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|          }
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|          else
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|          {    // Normal Doom sky, only one allowed per level
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|             dc_texturemid = skytexturemid;    // Default y-offset
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|             texture = skytexture;             // Default texture
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|             flip = 0;                         // Doom flips it
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|          }
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| 
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|          /* Sky is always drawn full bright, i.e. colormaps[0] is used.
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|           * Because of this hack, sky is not affected by INVUL inverse mapping.
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|           * Until Boom fixed this. Compat option added in MBF. */
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| 
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|          if (comp[comp_skymap] || !(dc_colormap = fixedcolormap))
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|             dc_colormap = fullcolormap;          // killough 3/20/98
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|          dc_texheight = textureheight[skytexture]>>FRACBITS; // killough
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|          // proff 09/21/98: Changed for high-res
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|          dc_iscale = FRACUNIT*200/viewheight;
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| 
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|          // killough 10/98: Use sky scrolling offset, and possibly flip picture
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|          for (x = pl->minx; (dc_x = x) <= pl->maxx; x++)
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|             if ((dc_yl = pl->top[x]) <= (dc_yh = pl->bottom[x]))
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|             {
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|                dc_source = R_GetColumn(texture, ((an + xtoviewangle[x])^flip) >>
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|                                        ANGLETOSKYSHIFT);
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|                colfunc();
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|             }
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|       }
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|       else
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|       {     // regular flat
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| 
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|          int stop, light;
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| 
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|          ds_source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum]);
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| 
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|          xoffs = pl->xoffs;  // killough 2/28/98: Add offsets
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|          yoffs = pl->yoffs;
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|          planeheight = D_abs(pl->height-viewz);
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|          light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
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| 
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|          if (light >= LIGHTLEVELS)
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|             light = LIGHTLEVELS-1;
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| 
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|          if (light < 0)
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|             light = 0;
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| 
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|          stop = pl->maxx + 1;
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|          planezlight = zlight[light];
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|          pl->top[pl->minx-1] = pl->top[stop] = 0xffff;
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| 
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|          for (x = pl->minx ; x <= stop ; x++)
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|             R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1],pl->top[x],pl->bottom[x]);
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| 
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|          W_UnlockLumpNum(firstflat + flattranslation[pl->picnum]);
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|       }
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|    }
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| }
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| 
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| //
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| // RDrawPlanes
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| // At the end of each frame.
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| //
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| 
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| void R_DrawPlanes (void)
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| {
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|    visplane_t *pl;
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|    int i;
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|    for (i=0;i<MAXVISPLANES;i++)
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|       for (pl=visplanes[i]; pl; pl=pl->next)
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|          R_DoDrawPlane(pl);
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| }
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